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Help and Support Forums => Help and Training => Topic started by: Zimme83 on January 13, 2015, 05:26:53 PM

Title: 109F
Post by: Zimme83 on January 13, 2015, 05:26:53 PM
So far my limited success in fighters is coming in pure turn and burners, Brewster, spit IX and seafire is the best planes so far but im thinking of moving on to another ride now. 109F seems to be a good step, its seems to be a step closer to the BnZ:ers without be too bad in turn fights.

Anyone having any good tips on flying the 109F?
Title: Re: 109F
Post by: Gman on January 13, 2015, 06:00:55 PM
Talk to Latrobe, I would say Dolby as well, but he's no longer with us on the forums.

IMO just fly it like any other turnfighter, with the confidence that you now look cooler, and can't be decried as a dweeb on 200 for being in a Spitfire.

Don't forget to use your flaps, flaps aren't as important in the other planes you mentioned, however in the 109F, when you get slow on the deck in a level turn fight they are very important, same with over the top maneuvers when you're roping or E fighting, you really, really need to get used to popping them out quickly, then pulling them back in.

I would also say, check out the Ki43 as well if you like the turn fighting planes.  The guns will make you be disciplined and work on your accuracy, but in a turn fight it's all but untouchable unless you get mobbed. 
Title: Re: 109F
Post by: MrKrabs on January 13, 2015, 06:02:08 PM
109F is a stall-fighter  :old:

Spit 9 is a BnZ that happens to be maneuverable  :old:

Great acceleration and firepower with nice stability. Little bit of discipline goes a long way in it.
Title: Re: 109F
Post by: mbailey on January 13, 2015, 06:13:53 PM
Tongs is very good in the 109f as well
Title: Re: 109F
Post by: Kingpin on January 13, 2015, 07:05:53 PM
So far my limited success in fighters is coming in pure turn and burners, Brewster, spit IX and seafire is the best planes so far but im thinking of moving on to another ride now. 109F seems to be a good step, its seems to be a step closer to the BnZ:ers without be too bad in turn fights.

Anyone having any good tips on flying the 109F?

The 109F is not a true TnB fighter in the sense of the more forgiving Spit types, so I believe flying and getting good in the 109F will definitely open a new realm of flying skills to you.  It is an extremely good energy fighter that can "turn fight" by using vertical turns and its acceleration against enemy planes that choose to turn with you.  

They key is to learn how to entice the enemy to attack, then reverse over-aggressive, faster planes, by getting them to commit to a shot they can't make, while you use the strengths of the 109 to reverse them and shoot them before they get away (using your very good acceleration).  Hiding your E and using it at the right moment to engage an unwary BnZer can be very fun and effective in the 109s.

Somewhere there is a good series of AH films, I believe by Agent360, about how to "give up your six" and entice people to attack you.  (Perhaps someone can link to that if they recall where it is?)  In his case, I believe he was using the 109K4, but the same concepts will certainly apply in the F model, except that you have to be even more precise to keep the enemy close enough to get a shot before they extend.

Learn how to use rudder and throttle-control to assist in vertical turns and reversals.  You will need to get a feel for the torque effect, so throttle control will be key to being a good 109 driver.  As mentioned, it is a far "busier" plane than the Spits, as you will use flaps much more often.  It seems to have a rather nasty accelerated stall at the bottom of loops, so I suggest practicing a series of repeated loops to get a feel for that and how to avoid/control it.

Since it is a slower member of the plane-set (as far as top speed goes), you will need good SA to survive and will often have to "shoot your way out" of many fights.  Being as it is relatively lightly armed, your gunnery must be fairly disciplined as well.

Here is a great film to watch of Latrobe flying the 109F and using it to its strengths: https://www.youtube.com/watch?v=N4vngMd2XCU   You'll notice that most of his turns are in the vertical and one spot where he gets shot (at around 4:45) he flat turns the 109, instead of maneuvering in all 3 dimensions.

Hope this helps.  Good luck and good hunting!

<S>
Ryno
Title: Re: 109F
Post by: Latrobe on January 13, 2015, 07:43:40 PM
Already a lot of good advice in here. I would not recommend flying the 109F how I usually fly it, that is with total disregard for aerodynamics and the laws of physics  :D

109F is a beast of a plane that you really can't go wrong with. It can do almost everything very well. The only thing it struggles at is high speed handling, but it is a 109 after all and they all struggle with this.

Flaps are you friend in any 109, but especially in the F4 as it will help immensely in the slow speed fights. You can really make them spitfire pilots sweat with this plane and its flaps :) . There isn't a whole lot that will out turn a 109F, but the few things that will you can almost always easily out climb with the exceptional climb rate of the plane. The 109F will go up, up, and up and float like a leaf until you tell it to go back down and that's the key in any of the 109s, using the vertical. Torque rolls, snap rolls, and the amazing rudder on the 109 combined with its excellent engine and flaps make it a deadly plane in the rolling scissors and the vertical

The engine torque in the 109F isn't as severe as in later 109s so it's very easy to manage in slow speed fights.


In short, the 109F is a monster and easily the best of all 109s (K4 ain't got nothing on the F4!  :devil  ) and you can do whatever you want at will if you get a good feel for the plane.
Title: Re: 109F
Post by: Zimme83 on January 13, 2015, 08:02:21 PM
How many notches of flaps are u normally using?
Title: Re: 109F
Post by: Latrobe on January 13, 2015, 08:17:39 PM
Depends on how tightly I want to turn, but in the close knife fights where we're both committed to the turn fight I'll drop all 5.
Title: Re: 109F
Post by: Big Rat on January 13, 2015, 08:46:26 PM
The F is a great plane, it's a very well rounded aircraft. Like any 109 however you really have to fly it, meaning working the throttle and flaps, to get the most out of it.  The 109G2 is also in a similar category but loses some of it's agility for speed and acceleration.  Either 109 is a blast to fly and can compete against much later aircraft once learned.

 :salute
BigRat
Title: Re: 109F
Post by: The Fugitive on January 13, 2015, 08:49:10 PM
The 109F is not a true TnB fighter in the sense of the more forgiving Spit types, so I believe flying and getting good in the 109F will definitely open a new realm of flying skills to you.  It is an extremely good energy fighter that can "turn fight" by using vertical turns and its acceleration against enemy planes that choose to turn with you.  

They key is to learn how to entice the enemy to attack, then reverse over-aggressive, faster planes, by getting them to commit to a shot they can't make, while you use the strengths of the 109 to reverse them and shoot them before they get away (using your very good acceleration).  Hiding your E and using it at the right moment to engage an unwary BnZer can be very fun and effective in the 109s.

Somewhere there is a good series of AH films, I believe by Agent360, about how to "give up your six" and entice people to attack you.  (Perhaps someone can link to that if they recall where it is?)  In his case, I believe he was using the 109K4, but the same concepts will certainly apply in the F model, except that you have to be even more precise to keep the enemy close enough to get a shot before they extend.

Learn how to use rudder and throttle-control to assist in vertical turns and reversals.  You will need to get a feel for the torque effect, so throttle control will be key to being a good 109 driver.  As mentioned, it is a far "busier" plane than the Spits, as you will use flaps much more often.  It seems to have a rather nasty accelerated stall at the bottom of loops, so I suggest practicing a series of repeated loops to get a feel for that and how to avoid/control it.

Since it is a slower member of the plane-set (as far as top speed goes), you will need good SA to survive and will often have to "shoot your way out" of many fights.  Being as it is relatively lightly armed, your gunnery must be fairly disciplined as well.

Here is a great film to watch of Latrobe flying the 109F and using it to its strengths: https://www.youtube.com/watch?v=N4vngMd2XCU   You'll notice that most of his turns are in the vertical and one spot where he gets shot (at around 4:45) he flat turns the 109, instead of maneuvering in all 3 dimensions.

Hope this helps.  Good luck and good hunting!

<S>
Ryno

Heres some on mediafire.... http://www.mediafire.com/?cosc7kaknbkcl
Title: Re: 109F
Post by: Zimme83 on January 13, 2015, 09:48:50 PM
Tnx for tips, Have watch some of the vids to see how people use the plane, pretty useful. Will start practice and by sunday or so i will be a pro in it  :lol


Title: Re: 109F
Post by: JOACH1M on January 13, 2015, 11:57:06 PM
 :noid



Any plane that can out run you can't out turn you.  Any plane that can out turn you, you can run or climb from.  :aok :)

Title: Re: 109F
Post by: Zimme83 on January 14, 2015, 12:36:31 AM
...But u are not allowed to run from any fight...  :huh
Title: Re: 109F
Post by: xPoisonx on January 14, 2015, 08:13:03 AM
...But u are not allowed to run from any fight...  :huh

Don't do it! It is considered dishonorable by the community to leave until everyone's dead or you are going down in flames!
Title: Re: 109F
Post by: mthrockmor on January 14, 2015, 09:55:14 AM
The 109-Frederick is not a BnZ at all. As an early war bird it turns very well, can hold "e" in a dive though has compression stall problems like all 109s. The beauty of all 109s is that of stall fighting in the vertical. Those are fun fights, some of the best to be had.

The frustration you'll feel is getting people to stall fight. Most will appear to run though in reality they are disengaging to reset the fight.

Latrobe and Krupnski are both assissines in the 109. Throttle, flaps, rudder and watching your speed, edging right up to stall is important. Throttle is for both yo-yo, and torque. Torque can be used to snap your nose over into a dive much quicker when done with rudder.

The best advice I had in learning my bird, the Fw-190A5, came from Pervert, the premier Dora driver: "Be prepared to die a thousand times to learn it."

Boo
Title: Re: 109F
Post by: xPoisonx on January 14, 2015, 02:20:20 PM
So many people giving contradicting advice lol. People should learn to fly a plane before telling someone else how to

 :bolt:
Title: Re: 109F
Post by: Skyyr on January 14, 2015, 02:40:05 PM
So many people giving contradicting advice lol. People should learn to fly a plane before telling someone else how to

 :bolt:

+1

Most interesting is the advice that the "109F" is somehow either a turnfighter or an E fighter. Apparently people here don't understand how a fighter is determined to be one or the other (hint: it's neither until you pair it up against an opponent).

Example: A 190D9 is an e-fighter when fighting any type of Spitfire. A 190D-9 is a turnfighter when fighting a Me 262. A 190D9 is both a turnfighter and an e-fighter when fighting a 190A-8.

A plane being classified as a turnfighter or e-fighter is entirely dependent on what it is fighting. On its own, the 109F is neither a turnfighter or e-fighter - it's simply a 109F. Its tactics and flight style are determined based on what it is fighting.

This is ACM 101 (or 1101, if you're Ratio).
Title: Re: 109F
Post by: Zimme83 on January 14, 2015, 03:19:50 PM
The reason for me to choose the 109F is that it is a step away from the "Brewster-class" turn fighters but still not as extreme as LA-7 and P-51. But it requires a different type of flying to be effective compare to Zeke's and Ki-43:s and that's the point, to learn a different type of fighting. So far most fights ends in a lufbery down on the deck and me either shot down or stalling into the ground, its will take some time to start thinking vertically instead of horizontal.
Title: Re: 109F
Post by: JOACH1M on January 14, 2015, 03:25:25 PM
best way for you to learn is find a Trainer or player in game in which you admire (flying wise) and ask them to have some friendly 1v1's.
Title: Re: 109F
Post by: Muzzy on January 18, 2015, 08:44:01 AM
best way for you to learn is find a Trainer or player in game in which you admire (flying wise) and ask them to have some friendly 1v1's.

There's no such thing as a friendly 1v1. :)

That being said, finding someone who knows how to fly the 109 and getting lessons can be incredibly useful. I've flown it for a few hops and it's a lot of fun to fly, but getting the most out of it will definitely take some time and practice.
Title: Re: 109F
Post by: Zimme83 on January 18, 2015, 10:48:40 AM
Biggest problem now is to aim, harvesting a lot of assists...
As long as the fight stays vertical it works decent, horizontal fights on the deck not so much. Little odd dough to have a fight where u gain altitude. Cant do nearly all the stuffs a good stick do but it maybe a little to optimistic to expect that after half a week....
Title: Re: 109F
Post by: Latrobe on January 18, 2015, 11:32:47 AM
Spend at least 1 whole tour in a plane and you'll learn all the ins and outs of it pretty well. I spent 2 whole tours flying nothing but the 109F and dying tons (think I had close to 1500 deaths by the end of the 2 tours), but I got a really good feel for how to fly the plane.
Title: Re: 109F
Post by: Zimme83 on January 18, 2015, 06:59:29 PM
Wow, im clearly not commited to this game enough, i havent been even close to 100 deaths in a single plane model during one tour. 1500 deaths, thats 6 months of playing...

Edit: Had to check, in  my 9 months in this game i have 226 deaths in the Brewster and thats most of any fighters...