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General Forums => Wishlist => Topic started by: shotgunneeley on January 15, 2015, 09:05:44 PM

Title: Radar Ring Bomber vs Fighter
Post by: shotgunneeley on January 15, 2015, 09:05:44 PM
I wish there was a difference between a set of buffs and a single fighter within dot radar rings. This would greatly aid players in setting up a fighter defense against bomber raids. The way it is now, it is hard to determine the nature of an attack in our little sandbox MA being as a cluster of dots could easily be a gaggle of ponies as it could be a group of lancs.

I'm thinking something like a dot for single non-formation planes and a triangle for formation buffs. I suppose a single bomber should show up in the non-formation category.
Title: Re: Radar Ring Bomber vs Fighter
Post by: MrKrabs on January 16, 2015, 05:06:13 AM
-1 Fog Of War - Lucky we have this magical radar that updates every 2 seconds "if in main arena"...
Title: Re: Radar Ring Bomber vs Fighter
Post by: shotgunneeley on January 16, 2015, 07:05:05 AM
-1 Fog Of War - Lucky we have this magical radar that updates every 2 seconds "if in main arena"...

I don't think it should be that foggy within 12 miles of a base. As it is now, three p-51s could wing up in close formation and the radar would return a large dot "blob" or at least three dots in close proximity. A formation of buffs, on the other hand, is treated as one entity even though technically there are still three planes returning radar signals.
Title: Re: Radar Ring Bomber vs Fighter
Post by: Mongoose on January 16, 2015, 09:46:11 AM
  What we have is probably better than what real WWII pilots had access to.  So I'm not complaining.  Fog of war.  Gameplay.  Leave it as is.

  Instead of wishing for better radar, use better tactics.  As soon as there is a dot, a scout should go check it out.  In fact, as soon as there is a dar bar, a scout should go check it out.  Tactics.
Title: Re: Radar Ring Bomber vs Fighter
Post by: Someguy63 on January 16, 2015, 10:07:21 AM
You can easily differentiate a group of fighters from bombers. Bombers move slower and "act" differently. If you watch the dar bar when it's inbound, you can determine what the DAR is composed on based on where it upper from, and its course.

For example a fighter raid's dar bar would up at it's starting base, usually nearby, and go straight to target. A bomber raid would up, sometimes from a nearby base, and take an elongated course in order to gain altitude. Or if it ups from a good distance away and it could be either.
Title: Re: Radar Ring Bomber vs Fighter
Post by: Zoney on January 16, 2015, 10:28:19 AM
I wish there was a difference between a set of buffs and a single fighter within dot radar rings. This would greatly aid players in setting up a fighter defense against bomber raids. The way it is now, it is hard to determine the nature of an attack in our little sandbox MA being as a cluster of dots could easily be a gaggle of ponies as it could be a group of lancs.

I'm thinking something like a dot for single non-formation planes and a triangle for formation buffs. I suppose a single bomber should show up in the non-formation category.

Yes, it is more difficult to set up on bombers when you don't know they are bombers until you are within visual range.  I suggest you do set up for bombers before you see them (get altitude), it's really easy to dive down if it is lower bombers or fighters.  With a little practice, and keen observational skill development you will be right about 80% of the time.  Our clipboard map actually gives a ton of useful information that you can therefore act upon but first you must develop some skill in what that map is actually showing you.

Among other things these are 3 things the clipboard map can show you:

1.) Where the enemy is. (You can see his dot on your friendly dar)

2.) Where he could be. (You see his darbar in a sector without friendly radar)

3.) Where he is not.  (You see no darbar and no friendly dot dar, except for NOE aircraft)

This is not oversimplified and is the first thing you should learn if you want to intercept anything, including bombers.  Now all you need is the skills to actually attack and kill your target without dying.  Eezy Peezy.
Title: Re: Radar Ring Bomber vs Fighter
Post by: Slade on January 16, 2015, 12:01:09 PM
Quote
-1 Fog Of War - Lucky we have this magical radar that updates every 2 seconds "if in main arena"...

Dar is not always literally "RADAR" in this game.  A huge amount of intel on inbound planes was gathered and quickly passed to central command.  This is a hard fact not just my opinion.  My Mom for instance worked as a spotter during WWII.  They had towers setup in a grid pattern for this.  She showed me how they were trained to identify and report differing plane types.

+1 for the idea.
Title: Re: Radar Ring Bomber vs Fighter
Post by: 715 on January 16, 2015, 02:32:45 PM
Why does anyone care what the radar dot is?  It's useless anyway.  Example: incoming bombers at 15K going 280 mph will first show as a dot 12.5 miles out and will have dropped on the field a mere 2.7 minutes later.  A fighter with a sustained climb rate of 3500 fpm will have reached an alt of only 9.5K in that 2.7 minutes.  It is physically impossible with AH's unrealistically short radar ranges to scramble and intercept bombers.
Title: Re: Radar Ring Bomber vs Fighter
Post by: bustr on January 16, 2015, 02:36:23 PM
Why does anyone care what the radar dot is?  It's useless anyway.  Example: incoming bombers at 15K going 280 mph will first show as a dot 12.5 miles out and will have dropped on the field a mere 2.7 minutes later.  A fighter with a sustained climb rate of 3500 fpm will have reached an alt of only 9.5K in that 2.7 minutes.  It is physically impossible with AH's unrealistically short radar ranges to scramble and intercept bombers.

Wonder what HiTech was thinking with that one? Unless this is one of his biggest goofs in the history of the game........
Title: Re: Radar Ring Bomber vs Fighter
Post by: Zoney on January 16, 2015, 02:48:36 PM
Why does anyone care what the radar dot is?  It's useless anyway.  Example: incoming bombers at 15K going 280 mph will first show as a dot 12.5 miles out and will have dropped on the field a mere 2.7 minutes later.  A fighter with a sustained climb rate of 3500 fpm will have reached an alt of only 9.5K in that 2.7 minutes.  It is physically impossible with AH's unrealistically short radar ranges to scramble and intercept bombers.

Seriously?  You think you should be able to sit in the tower and wait for the enemy to show on radar and have a good chance of intercepting them?  How about you get up in the air and be there in anticipation of them coming.  Be at altitude and be in the correct position to intercept.  Yes, that means you will have to spend time climbing and figuring out where the enemy is and where they are going and that might hurt your "score" because your kills per hour will suffer, too bad.  Those buffs that come in at 25k, you know they invested quite a bit of time to get that alt to have a better chance to drop on target.

Many many wishes are put out by new guys who want to make the game easier because they have not developed the skills.  When they get better those early wishes seem silly because now the game isn't quite so hard and maybe, just maybe, it's at least more satisfying and more fun because it is difficult.
Title: Re: Radar Ring Bomber vs Fighter
Post by: shotgunneeley on January 16, 2015, 10:04:09 PM
You mean to tell me:
1) every fast moving dot is a fighter and could never be (e.g. a set of moss16s or ar-234s?)
2) every slow moving dot is a bomber and could never be a climbing/throttled back fighter?
3) every dar bar launching from deep within enemy territory is a bomber and could never be a heavy, slow climbing jabo intending to get height and speed before crossing into an active dar ring?
4) every dar bar originating from a front line enemy base is a fighter and never could be a set of low buffs?
5) I should rely on player scouts readily available to check out every encroaching enemy contact? Yeah O.K., I guess all of the complaints about "not being able to find fights" pertained to being unable to engage those pesky scout planes and not due to the fact that there were no friendly players in the area at the time to observe the enemy planes.
6) bombers only hit strat targets, which are always deep within friendly territory and can never be spread out from sea to shining sea?
7) bombers never fly over hot spots where they can get lost in the shuffle of low furballing planes who may or may not have anything to do with the intended target(s) of the bomber?
8) bomber dar bar (whether as 1 player set or several) is easily discernible from others midway through the route when a player first logs on or starts evaluating options after being preoccupied with other aspects of the game?


Why does anyone care what the radar dot is?  It's useless anyway.  Example: incoming bombers at 15K going 280 mph will first show as a dot 12.5 miles out and will have dropped on the field a mere 2.7 minutes later.  A fighter with a sustained climb rate of 3500 fpm will have reached an alt of only 9.5K in that 2.7 minutes.  It is physically impossible with AH's unrealistically short radar ranges to scramble and intercept bombers.

No that is not what I was hoping for or intending. There are two aspects of the game that I like the most: "flying" level bombers and "hunting" level bombers. On the hunting side, I do like setting up to defend what I feel to be juicy, high value bomber targets and attempt to intercept BEFORE they get to that target. At the risk of sounding like an "instant action COD fanboy", however, I am only one player with a scarce amount of time and energy attempting to defend a high number of potential targets over a vast landscape. I thought this would be beneficial not so to defend the very field that bomber is within 12 miles of whacking, but to determine if there is possibly a more distant target (such as strats) on the bomber pilot's mind. As it is now, best case scenario is that I'm in the tower and I wait for that contact to close 12miles within site of the field in order to observe altitutde, vector, and type data to plan accordingly. If the target is pretty immediate, then I'll likely be chasing it home - but if it passes by the field to a target beyond, then there is a chance I could intercept before a drop. I'm trying to cut down on the time wasted trying to figure out if an enemy contact is a single set of buffs or simply a heavy jug intending to pork a frontline field. The main positive I see in this plan is when an interceptor is already in the air and torn between several enemy contacts lurking around nearby targets. You are not able to both fly and observe from a field and a friendly eye to report for you is not always available.   

Dar is not always literally "RADAR" in this game.  A huge amount of intel on inbound planes was gathered and quickly passed to central command.  This is a hard fact not just my opinion.  My Mom for instance worked as a spotter during WWII.  They had towers setup in a grid pattern for this.  She showed me how they were trained to identify and report differing plane types.

+1 for the idea.

Yes! I almost tacked on this perspective to my original wish, but held off and kept to the technical side of radar since that is the actual field object we have in game. I always thought the dar rings we have are simply visual representations for the pilot's benefit illustrating the data the controllers would be feeding to them. In addition to what was detected by radar, observation posts would also transmit visual sightings of numbers, altitude, vector, and plane types ultimately to the fighters in the air. My wish is to simply add to that visual representation by differentiating between "formation capable planes" and "non-formation capable planes" within an active dar ring. 

Dang I'm sleepy. You guys give me a headache. Goodnight <S>
Title: Re: Radar Ring Bomber vs Fighter
Post by: 715 on January 16, 2015, 11:30:37 PM
Be at altitude and be in the correct position to intercept.

So I am supposed to use telepathy to guess where the bombers might be going, and which altitude, and loiter in that area at, or above, that altitude?  Yeah, I tried that tonight.  Loitered over the city waiting for bombers (that had been attacking earlier in the evening).  Despite darbar in the general vicinity, those were all cons doing something else.  So I did pretty much nothing for a good 30 minutes.  Guess what.  It was boring.

In the Battle of Britain the radar could see bomber raids taking off from France.  (And it could tell the general number and altitude.. but that's another whine.)
Title: Re: Radar Ring Bomber vs Fighter
Post by: cobia38 on January 17, 2015, 08:43:32 AM
 so,what if you are in a bomber, hunting fighters ? would it matter ?  :rolleyes:
 or what if you are in a fighter carrying a bomb ?
should the radar tell you this info allso ???

  :noid
Title: Re: Radar Ring Bomber vs Fighter
Post by: Chalenge on January 17, 2015, 10:41:44 AM
In the Battle of Britain the radar could see bomber raids taking off from France.  (And it could tell the general number and altitude.. but that's another whine.)

So can we. I do it all the time by watching the DARBAR even behind enemy lines. I know from experience how much altitude a bomber can gain per sector and long before he gets to our radar I will even know his intended target. There will always be disappointments, unintended intercepts, bailers, discos, and so on. . . That's part of the game too.
Title: Re: Radar Ring Bomber vs Fighter
Post by: bozon on January 17, 2015, 10:58:41 PM
Why would a Mossie bomber get a different radar dot than a mossie fighter? They are very difficult to distinguish even by eye and the icon system represent that by giving them the same tag when d>1000. In fact I fly moss16 at moderate altitudes and rely on pretending to be a fighter in order to reach the target through enemy defenders.

WWII radars did not distinguish between bombers and fighters. The radar operators made that distinction by the flight profile.
Title: Re: Radar Ring Bomber vs Fighter
Post by: asterix on January 18, 2015, 02:20:59 AM
...The way it is now, it is hard to determine the nature of an attack in our little sandbox MA being as a cluster of dots could easily be a gaggle of ponies as it could be a group of lancs.
-1 This is what I like about the MA- the unknowingness (not when the HQ is down of course). Sometimes it is frustrating and boring, but there are positive situations that make up for it all for me at least. But if it is good for me, it must be good for you.  :D
Title: Re: Radar Ring Bomber vs Fighter
Post by: The Fugitive on January 18, 2015, 09:40:24 AM
Why would a Mossie bomber get a different radar dot than a mossie fighter? They are very difficult to distinguish even by eye and the icon system represent that by giving them the same tag when d>1000. In fact I fly moss16 at moderate altitudes and rely on pretending to be a fighter in order to reach the target through enemy defenders.

WWII radars did not distinguish between bombers and fighters. The radar operators made that distinction by the flight profile.

I think hes talking FORMATIONs getting a different icon.
Title: Re: Radar Ring Bomber vs Fighter
Post by: bozon on January 18, 2015, 09:53:03 AM
I think hes talking FORMATIONs getting a different icon.
I still don't see how this will contribute to a better game play with the one exception that it may encourage players to fly single bombers - as they should.
Title: Re: Radar Ring Bomber vs Fighter
Post by: The Fugitive on January 18, 2015, 09:55:14 AM
I still don't see how this will contribute to a better game play with the one exception that it may encourage players to fly single bombers - as they should.

I don't see it either, but I would be happy knowing I was chasing a buff group as apposed to a single fighter that is mot likely going to pork and bail. Of course, most of the buffs do the same as well.  :rolleyes: