Aces High Bulletin Board

Help and Support Forums => Technical Support => Topic started by: bortas1 on January 28, 2015, 01:02:51 PM

Title: MPS
Post by: bortas1 on January 28, 2015, 01:02:51 PM
 :salute Hey all. I just found out my server puts out 3mps. Is that a lot? Thanks in advance. Bortas1  :cheers:
Title: Re: MPS
Post by: Skuzzy on January 28, 2015, 01:12:47 PM
Does not matter to the game.  The game is designed to work with a dial-up modem at 28.8Kbps.  Anything faster than that only helps when you have to download updates, skins, terrains, and so on.
Title: Re: MPS
Post by: Lazerr on January 29, 2015, 07:08:48 PM
Does not matter to the game.  The game is designed to work with a dial-up modem at 28.8Kbps.  Anything faster than that only helps when you have to download updates, skins, terrains, and so on.

Why is this?  I am not an internet guru at all, but how many people still use a dial up modem?
Title: Re: MPS
Post by: Skuzzy on January 30, 2015, 09:22:49 AM
Why is this?  I am not an internet guru at all, but how many people still use a dial up modem?

Because we can. :)  The game is designed to support a 1,000 players on one server.  Has to be efficient in the network code in order to do that.  It is a side result of that efficiency.
Title: Re: MPS
Post by: Lazerr on January 30, 2015, 05:35:27 PM
Because we can. :)  The game is designed to support a 1,000 players on one server.  Has to be efficient in the network code in order to do that.  It is a side result of that efficiency.

 :aok 10-4.
Title: Re: MPS
Post by: bortas1 on February 16, 2015, 12:51:56 PM
Does not matter to the game.  The game is designed to work with a dial-up modem at 28.8Kbps.  Anything faster than that only helps when you have to download updates, skins, terrains, and so on.
so your saying that a faster mps has no bearing on game play?
Title: Re: MPS
Post by: Skuzzy on February 16, 2015, 12:54:11 PM
so your saying that a faster mps has no bearing on game play?

It does not.
Title: Re: MPS
Post by: FLS on February 16, 2015, 12:58:38 PM
so your saying that a faster mps has no bearing on game play?

Your connection isn't faster. Speed is shown in your ping time. What is faster in your case is the time it takes to download big files. It's like comparing a car and bus going the same speed. For one person traveling in each there is no difference. When you need to take 60 people the bus is faster because the car needs to make more trips. Because "fast" can be used with those two different meanings advertising takes advantage of that to mislead you.
Title: Re: MPS
Post by: bortas1 on February 18, 2015, 02:02:25 PM
 :salute thank you all. however im more confused on how this crap works than before.  thanks anyway  :cheers:
Title: Re: MPS
Post by: FLS on February 18, 2015, 02:05:02 PM
Tell me what you're confused about and I'll try a different explanation.
Title: Re: MPS
Post by: 38ruk on February 18, 2015, 03:18:22 PM
I used to play on  dial up and get 53.3k speed .... could never get 56k (dont think you can ) before the cable company ran coax down my street .  I had a dedicated line for my pc and a decent path  to AH with very little variance and around 130ms ping .  I actually think the game  more stable on my old, very low variance  dial up.... than on my 5mb/50mb cable connect  that jumps from 54 ms to 73ms almost constantly .   
Title: Re: MPS
Post by: Skuzzy on February 18, 2015, 04:07:31 PM
Variance is the key.  The less variance, the better, regardless of the speed of the connection.