Aces High Bulletin Board
General Forums => Wishlist => Topic started by: FBKampfer on March 11, 2015, 06:31:59 PM
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I've been putting some thought into the war win system. It seems like the territory-capture system really allows players to find the easiest way to take territory with the least possible resistance because it's all the same. This means people try to sneak bases, avoid combat, and generally serves to make low-numbers action a bit of an oxymoron.
I propose we alter the system to have a more limited number of objective bases, some being worth points than others, and a total point system for war win.
This would focus and concentrate action to a smaller area, while still allowing other bases to serve a purpose, namely support, and facilitating a practical offensive against the objective bases.
Also, we seem to be lacking in axis midwar bombers, and allied medium bombers.
I think the He 177, the Do 217, the H8K, the A26, and the Wellington X would be good additions.
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They tried a capture system that basically moved people along a line from base to base. You always were pretty sure which base was next. It took all the guess work out of where the fight was. Only problem was it was a huge horde, and generally a mess. It didn't last long.
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They tried a capture system that basically moved people along a line from base to base. You always were pretty sure which base was next. It took all the guess work out of where the fight was. Only problem was it was a huge horde, and generally a mess. It didn't last long.
The main problem was that the line of advancement often didn't make sense, and led to a LOT of dead-end bases.
The concept itself had merit, it was just the execution that failed.
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But u have to remember that its not only about furballers. Some people like the strategy part of the game and feel they can accieve something by sneaking a base unnoticed. Or bomb strats etc. not all people are motivated to engage in a big furball, or a 1v1 to the death. I wouldnt stay long in the game if there wasnt several way to play the game. i have even hauled a c-47 to 20k and dropped troops. Just to see if u can sneak a base that way.
Problem is not in the game itself, its that not enough people are playing. Focus should be in getting more players.
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Of any system we have had so far. My opinion is the zone system with the zone bases worked best. People not only wanted to take the zone bases. But people also rushed to defend them
The downside to this was the milkrunning of the strats.
Perhaps what would be preferable would be to make the zone strat targets not only larger and harder to destroy. But also part of the town of the zone base. Therefore taking down the strats while capturing a zone base would be counter productive. Also any attack on strats would alarm anyone to the potential attack in the field
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But u have to remember that its not only about furballers. Some people like the strategy part of the game and feel they can accieve something by sneaking a base unnoticed. Or bomb strats etc. not all people are motivated to engage in a big furball, or a 1v1 to the death. I wouldnt stay long in the game if there wasnt several way to play the game. i have even hauled a c-47 to 20k and dropped troops. Just to see if u can sneak a base that way.
Problem is not in the game itself, its that not enough people are playing. Focus should be in getting more players.
I agree, it's an all out war. It makes it exciting for a huge land grab war with tanks on the ground, bombers destroying everyones hopes and dreams, fighters who dream of being Aces, and squads who do all 3 to wreck yourself and win the war. It is a great concept. If the numbers started expanding back to an 800 person arena, you would be shocked at how many furballs and fights were going on all over the map.. It is the most amazing fight from the skies you'll ever see. Just give it time and patients for them to get this new version running properly.
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I would argue that the strategy guys would have even more to work with, but their job is just harder than "okay, let's distract them here, and fly NOE there. And let's be honest, unless they're hitting all the hangers and ordnance in a pretty big swath, this is the only other "strategy" they use.
For example, the FB's made an NOE raid on a vehicle base about 150 miles behind the line with two men, so we could take a base that had been plaguing us all night. Either they rushed to the base we started rolling on in tanks, or they would have to deal with us capturing an airbase relatively near their strats.
Bomber pilots can do even more, having a clear, defined front, and direction of attack, and can cripple defenses further ahead.
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If 3 guys with insomnia take most of the bases needed for the point win and then go to bed. Then right after that 30 guys from their country login and hoard the last base needed for the point win. The guys who did all of the work and logged are screwed.
Your premise works for a two country strategic total war with armies\airforces and chains of command. Then an expectation upon logging back in 24 hours later, the strategic initiatives issued to you last time you were on are still in play, or shifted into the next phase. You are asking for the MA to be turned into a 24x7 SEA running SFO. Or the 2006 great 5 week AvA war that ran WW2 from BoB until 1945 with fewer players bothering to fill slots geometrically to the week you were in away from BoB week one.
Not three countries with guys coming and going all the time for small blocks of time looking for some fun to kill their short time logged on with. Or is the other shoe to drop that Hitech has to code something to queue players up and force them to obey your chess board dream of utopia for their $14.95? The ones who want to do that already take part in snap shots, FSO, frames and special events. The rest of the time they either don't play in the MA or they do and don't expect the MA to be regimented like the SEA.
We would all be in the AvA instead of the MA if that was what the paying customers really wanted. I'm assuming you are offering yourself as our Supreme Lord Air Marshall reluctantly to lead Aces High into this shining new future of imposed strategic Order.
Are we gonna start getting issued ranks and badges to our roster ID's like those cute little stars that clutter everything up now? Anyone remember that neat panzer corps song they were singing in the Battle of the Bulge movie? Hitech can pipe that in while we are queuing up for strategic initiatives to get us all in the orders taking mood.
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Can it be made so that no single player can capture a vbase or a port,its just absurd.thankyou ;)
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those cute little stars that clutter everything up now?
you know you can turn them off if you want to?
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Can it be made so that no single player can capture a vbase or a port,its just absurd.thankyou ;)
i've always figured it's better to make it easier to capture bases..
theres less need for the generals to assemble hordes (even counterproductive), and less need for everyone to drop everything and defend.. easier to capture means easier to recapture also, remember.
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i've always figured it's better to make it easier to capture bases.
theres less need for the generals to assemble hordes (even counterproductive), and less need for everyone to drop everything and defend.. easier to capture means easier to recapture also, remember.
Unless they're hording because they want to win teh warz!
In that case, there's a defense horde waiting in the tower to jump to any base that flashes, yet alone is actually under attack.
I'm looking at you, Bish.
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Unless they're hording because they want to win teh warz!
In that case, there's a defense horde waiting in the tower to jump to any base that flashes, yet alone is actually under attack.
I'm looking at you, Bish.
The horde is the best part in this game. 40 con's coming for you. Much thrill. In that case up from another base in a 190D, 262, temp, P51, P47, get high, and go Furk with them. It's the most fun.
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AvA is awesome when theres people in it lol i love it.
I miss multiple areans and titanic tuesday. I remember waiting for some one to log off so you can get in the areana with the rest of your squaddies lol
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It seems like the territory-capture system really allows players to find the easiest way to take territory with the least possible resistance because it's all the same. This means people try to sneak bases, avoid combat, and generally serves to make low-numbers action a bit of an oxymoron.
This statement is just wrong. First, you can't "sneak" bases. It's not possible. The lack of a fight is not because one side is attacking a base, it's the lack of anyone upping to defend that creates the lack of a fight. An attacking force by it's very existence is creating combat but only if another force shows up to oppose. The base flashes, or the town flashes, there is no way to avoid that simple fact. IF there is a lack of combat, it's not due to an attacking force.
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This statement is just wrong. First, you can't "sneak" bases. It's not possible. The lack of a fight is not because one side is attacking a base, it's the lack of anyone upping to defend that creates the lack of a fight. An attacking force by it's very existence is creating combat but only if another force shows up to oppose. The base flashes, or the town flashes, there is no way to avoid that simple fact. IF there is a lack of combat, it's not due to an attacking force.
The definition of "sneak" in this case is "To choose a base to attack, and approach that base in a 'sneaky' way that most players would not notice the attack until it's too late to do anything about it" or "Kill all the ack (and white flag a town in the case of an air field) and position an goon or M3 so that the defender doesn't identify the base take in time to act" Those are my definitions of a sneak
NOE for an hour over water around the outside edge of a map to rear field base is a "sneak" attempt.
The day I flew NOE over a mountain in a goon while the NME thought the reason for the flashing base with the fight over the water 10 miles away and took the base. I sure felt sneaky then :)
I guess it's all in how hard you want to make the definition.
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Scca is correct. The enemy doesn't have to be entirely unaware the base is under attack to have the base be snuck (sneaked?).
Basically, if you attempt to get the goon in before the enemy has time to react (NOE hordes where troops drop with the bombs and rely on sheer numbers to make it through the ack until it is down would qualify), attacking a base the enemy has no reasonable cause to closely monitor, etc. all attempt to avoid combat.
Do not lie and pretend that the intended goal is to fight through resistance to capture the base in 100% of cases, as this is patently false, and can be proven so.
But regardless of your attempts to white wash the matter, it still remains detrimental to the gameplay. I personally believe even the "winz teh war!!,$" armchair generals would derive even greater enjoyment from my proposed system, even though they might initially object until they figure out new strategies and tactics.
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The definition of "sneak" in this case is "To choose a base to attack, and approach that base in a 'sneaky' way that most players would not notice the attack until it's too late to do anything about it" or "Kill all the ack (and white flag a town in the case of an air field) and position an goon or M3 so that the defender doesn't identify the base take in time to act" Those are my definitions of a sneak
NOE for an hour over water around the outside edge of a map to rear field base is a "sneak" attempt.
The day I flew NOE over a mountain in a goon while the NME thought the reason for the flashing base with the fight over the water 10 miles away and took the base. I sure felt sneaky then :)
I guess it's all in how hard you want to make the definition.
Scca is correct. The enemy doesn't have to be entirely unaware the base is under attack to have the base be snuck (sneaked?).
Basically, if you attempt to get the goon in before the enemy has time to react (NOE hordes where troops drop with the bombs and rely on sheer numbers to make it through the ack until it is down would qualify), attacking a base the enemy has no reasonable cause to closely monitor, etc. all attempt to avoid combat.
Do not lie and pretend that the intended goal is to fight through resistance to capture the base in 100% of cases, as this is patently false, and can be proven so.
But regardless of your attempts to white wash the matter, it still remains detrimental to the gameplay. I personally believe even the "winz teh war!!,$" armchair generals would derive even greater enjoyment from my proposed system, even though they might initially object until they figure out new strategies and tactics.
It really doesn’t matter, my point being that all based and towns flash, when nme come within range, if no one defends, it’s not the attackers that are avoiding the fight. It doesn’t matter how long it took the attackers to reach the point where the base starts to flash, it always flashes and if no one ups to defend it’s not the attackers fault.
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I remember the capture order system. That was very horribly implemented. It was very obviously going to fail as it felt like they really didn't put in any thought into how to make it work. They just threw it into the game with no thought, saw it fail (as it was bound to in the state they introduced it as), and got rid of it for good. The idea is a solid one that can work and other games have made it work. Planetside 2 is one such game. However, I don't think the system would be good for Aces High. The great thing about Aces High is the freedom you get. Free to fly what you want (almost) whenever you want, attack whatever base you want when you want, or go and do anything you can think of.
I think a lot of the problems we're having right now stems from the low numbers we currently have. It looks to me that the majority of players currently playing in the MA are the base take war winning type, closely followed by GV guys, then dedicated bomber pilots, and lastly the fighter pilot/furballers bringing up the rear as a tiny minority. Base takers want to take bases and win the war in the least amount of time with the least resistance. Best way to do that is NOE raid undefended bases and with the current numbers that's pretty easy to do. There just aren't enough players to go around on the larger (and some medium maps even) to defend everything. The majorities in this game (base takers) are too busy NOE hording undefended bases to defend their own bases, GVers are all in TT or at some spawn camping it, bomber pilots are on hour long runs to strats/HQ or bombing towns/bases, and there just aren't enough fighter pilot/furballers left to do everything. I think if we can get more players into this game, get the numbers back up to at last 500, then a lot of the problems will start go away.
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Traveler, the way you make it out, you expect people to just be watching the map, scanning for NOE sneaks. That either requires sitting in the tower, and actively not participating in the game, or for people to compromise their ability to fight elsewhere by distracting themselves.
And I would say that that people are able to plan things and play the game in such a way that they are COUNTING ON little to no resistance is a huge problem in itself. And this is without question what many count on; I've flown for all sides, and seen that it occurs everywhere. Hell, that's what my squad does in large part. I don't particularly like it, but I help on squad nights and when many are on for the sake of participating with the squad.
Ideally we would see sneaks not being a practical option for winning the war, but captures coming more easily.
Perhaps a better method would be requiring 40% of enemy bases captured, but place a certain number of bases worth more towards winning the war than a regular base. To facilitate easier capture, perhaps lower white flag limit to 50-60% of town down, and 5 troops needed.
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Traveler, the way you make it out, you expect people to just be watching the map, scanning for NOE sneaks. That either requires sitting in the tower, and actively not participating in the game, or for people to compromise their ability to fight elsewhere by distracting themselves.
Not really.. hear "BASE UNDER ATTACK", open clipboard map, see flashing base in rear area, call out on country "V?? flashing noe????" Someone will take a look...
Continue vulch/camp
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That thing is going off all the time. It's literally no help.
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Fewer numbers? Smaller maps. Right now you almost have early AH numbers with mid-AH huge maps.
More action? Bases a little closer together, reaction time shorter.
Never, ever gonna happen.