Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Chalenge on March 15, 2015, 11:52:18 PM

Title: Remove the downtime command
Post by: Chalenge on March 15, 2015, 11:52:18 PM
I wish the downtime command were removed. Never in the history of propeller aircraft was intelligence so efficient as to know precisely when an enemy asset would be available, or repaired. It simply needs to go.
Title: Re: Remove the downtime command
Post by: Volron on March 16, 2015, 12:21:48 AM
I wish the downtime command were removed. Never in the history of propeller aircraft was intelligence so efficient as to know precisely when an enemy asset would be available, or repaired. It simply needs to go.

Neither was the radar, but here we are. :)
Title: Re: Remove the downtime command
Post by: Bruv119 on March 16, 2015, 04:23:15 AM
I have to say I agree with chalenge,

and remove M3 resupply whilst we are at it. 
Title: Re: Remove the downtime command
Post by: Meatwad on March 16, 2015, 07:51:26 AM
Just remove all instant supply. If something needs supplied, a requisition form must be filled out and sent to the HQ. Should get a response back in an hour or so
Title: Re: Remove the downtime command
Post by: Volron on March 16, 2015, 10:34:59 AM
I'm not for or against the .dt removal.  I very rarely use it myself, and the times I actually decide to use it is to check to see about how many more sup runs I need to have something back up.  So if it were to get removed, I wouldn't care. :)
Title: Re: Remove the downtime command
Post by: Chalenge on March 16, 2015, 06:56:41 PM
My wish came about after flying on the FesterMA map, which before it was introduced I had warned that it would be a problem. It is a problem and for the reasons I previously outlined, but the .dt command makes it much worse than it would be otherwise. With unfettered access to factories and HQ the enemy can use the .dt command to tell within one minute that the HQ will be up, and as soon as it is resupplied be on hand to destroy it again.

The M3 resupply issue is unrelated and I do not support that request.
Title: Re: Remove the downtime command
Post by: 715 on March 16, 2015, 07:49:17 PM
Are you saying you want the .dt removed for the enemy only or for everyone?

Title: Re: Remove the downtime command
Post by: Lab Rat 3947 on March 16, 2015, 08:08:25 PM
Quote
I very rarely use it myself, and the times I actually decide to use it is to check to see about how many more sup runs I need to have something back up.

When a airstrip, bridge, or anything vital was damaged or destroyed, wasn't Command's first question "how long before it is operational again ?"

That would be my reason for allowing the .dt to only be used to check your own countries assets.

my $0.02


LtngRydr
Title: Re: Remove the downtime command
Post by: Delirium on March 16, 2015, 09:27:03 PM
I would like to see the .dt command enabled/disabled as an arena setting than like it is now. That way the fog of war would be intact for events, but it can still be enabled for the MA.
Title: Re: Remove the downtime command
Post by: lyric1 on March 16, 2015, 09:27:50 PM
I wish the downtime command were removed. Never in the history of propeller aircraft was intelligence so efficient as to know precisely when an enemy asset would be available, or repaired. It simply needs to go.

Agreed get rid of the ability for the enemy to know what you have & when your going to get it. :aok
Title: Re: Remove the downtime command
Post by: Chalenge on March 16, 2015, 10:39:34 PM
Are you saying you want the .dt removed for the enemy only or for everyone?

Quote
. . . as to know precisely when an enemy asset . . .
Title: Re: Remove the downtime command
Post by: Lab Rat 3947 on March 16, 2015, 10:41:18 PM
Quote
I would like to see the .dt command enabled/disabled as an arena setting than like it is now. That way the fog of war would be intact for events, but it can still be enabled for the MA.

Quote
Agreed get rid of the ability for the enemy to know what you have & when your going to get it.

and to quote myself to add to this
Quote
allowing the .dt to only be used to check your own countries assets.

In the case of a special event or scenario that would be up to the CMs whether you could see your own side or not.
As Del said, make it a setting.   :aok
Title: Re: Remove the downtime command
Post by: Chris79 on March 17, 2015, 09:39:24 AM
Down time ought to be limited to in country structures. As for m3 re-supply, I agree in principle with it, I however think the scope of it needs to be limited. One M3 re-supping 70+ objects inhibits combat. Why up to kill attackers when you can just bring m3's to re-sup.
1. One M3 one object, maybe increase it 20 mins from 10.
2. If it takes me 30 seconds to rearm a plane it ought to take the same amount if time to rearm a GV. Such endeavor ought to render the re-arming GV helpless furring that period of time.
3. Battle damage, turret, track, ect. To repair such damage should take a lengthier stretch of time and be limited to one per sortie. nothing more annoying then turreting the same Wirb 5 times in 2 minutes.
Title: Re: Remove the downtime command
Post by: Busher on March 17, 2015, 10:15:34 AM
I have to say I agree with chalenge,

and remove M3 resupply whilst we are at it.

No argument but if you remove the resupply, remove the strat effect on downtimes. Go back to specific times for all assets.
Title: Re: Remove the downtime command
Post by: 715 on March 17, 2015, 02:15:10 PM
. . . as to know precisely when an enemy asset . . .

In no way did you make that clear; that's why I asked.  You said you wanted it removed... period.  Then you gave a reason relating to enemy intel.
Title: Re: Remove the downtime command
Post by: Chalenge on March 17, 2015, 03:42:08 PM
Yes, which is why I replied to you specifically to be more clear. I did not mean to be saying anything else.
Title: Re: Remove the downtime command
Post by: bustr on March 17, 2015, 04:46:02 PM
DT for your country object status only, is reasonable. A bomber orbiting a field waiting to time dropping hangers 30 seconds after they come up like an AI on a timer. So two weenies in tanks can sit on the field and close it down unchallenged. Looks like an untended consequence being exploited.

Hitech's responses over the years generically have been about promoting combat. Along with telling players to look at their wishes in light of unintended consequences.

The unintended consequence to the DT command, it has allowed the avoidance of combat while allowing the denial of combat to "paying customers", by a minority who want to avoid combat while leveraging game mechanisms against the community. The HQ has become part of their game plan lately to greif paying customers without having to fight for it.
Title: Re: Remove the downtime command
Post by: noman on March 18, 2015, 08:34:45 AM
I remember when I first started in 05' the only downtime we had was when the hangers stopped smoking we knew we had 5 minutes from there before they popped. This knowing down to the second in my opinion is a little ridiculous. I agree with knowing for your own country but I do not think we should know to the second when an enemy asset will pop.
Title: Re: Remove the downtime command
Post by: 1ijac on March 18, 2015, 11:53:05 AM
How is knowing how long a hanger will be down after you kill it and using say a time piece and knowing a .dt command to tell you that figure any different?  I'm for leaving the .dt commands enabled.  It allows a player to be more strategic in offensive and defensive modes.  The M-3 resupply allows a country under attack to fight back by resupplying ammo, town, guns, etc..  Long discussions and different points of view have been made concerning what it takes to kill HQ.  Hardening HQ so one pilot cannot take it down might be interesting to see how it would play out.  I think all maps should have an M-3 spawn into HQ to allow the affected country to resupply it a little easier.  Or maybe an large uncapturable 163 base right next to it that could provide both defensive and resupply abilities.  It's all part of the war game.   
Title: Re: Remove the downtime command
Post by: Chalenge on March 18, 2015, 12:18:58 PM
Because with the other factories affecting the downtime of HQ (specifically) the bombers would return after 'X' minutes to find HQ still down and fighters waiting for them. This would encourage more combat to some degree.

I do not accept your assertion that the downtime command allows more strategic play, because it is obvious it removes a whole lot of strategy from the game for simplicities sake.

As to your own wishes I suggest you start another thread.
Title: Re: Remove the downtime command
Post by: bustr on March 18, 2015, 03:39:45 PM
It allows a player to be more strategic in offensive and defensive modes. 

Translation: It allows the lazy, and those with the attention spans of gnats, to finesse the game with the least amount of risk. The only strategy involved is learning how to use it, which is the equivalent of a sticky posted on the monitor so you don't over load your attention span with memorization.

The enigma machines once captured, only gave the allies when and were, not drop your bombs exactly here at 12:16:02 6\12\44.

I often wonder if Hitech gave DT to us thinking it would cut down on second accounts to spy on other countries, missions, when hangers pop, and individual players. Even he could have gotten tired of ban sticking over spyzzzz whines.
Title: Re: Remove the downtime command
Post by: BuckShot on March 19, 2015, 06:45:41 AM
If the down time feature is retained, the times should be visible on the clipboard, not by typing codes. Many never bothered to learn them, they just call out "how much time left on xxx?", myself included.

That being said, I also wouldn't mind seeing object resupply gone.

The game Pong is more fun than driving an m3 to resupply, which is why I quit resupping anything but players in GVs.

I play this game for fun, not tedious resupping boredom.
Title: Re: Remove the downtime command
Post by: Traveler on March 19, 2015, 09:55:06 AM
Just have the .dt command for your own side.  We already know that when something stops smoking it will be up within 5 minutes at an nme base.   We were able to use our watch and recorded time of when we first took down the target in order to show up again just as it's coming up.      If you wanted to add verity to the game, have the down time for a target be random.   Or require the defenders to put engineers on the base to effect repairs.   Have a separate troop barracks of engineers troops that would need to be available to effect repairs if that barracks was down, engineer troops could be brought in by M3 or C47.  The more engineers you bring in the shorter the down time.  They could be used to rebuild the town as well.