Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Bruv119 on March 26, 2015, 06:07:21 AM

Title: ditch the chess pieces
Post by: Bruv119 on March 26, 2015, 06:07:21 AM
thinking out loud, so lots of holes and endless possibilities amongst this wish.

Ditch bish, knights and rooks.   Each Map is started with grey un-owned neutral bases.  The centre area of each map is un-capturable  (mercenary bases)  say you don't fly with a squad you can always up here and fight amongst the central TT bases. 

Each tuned vox in game constitutes a team or mini squad and when they capture a base they own it and only they can up from it.   The map is won when one single squad or faction own 51% of the map and then we start over.   

Instead of the endless 2vs1 teaming situation we have you would have multiple squad sponsored fights all over the large map.   

I can think of some negatives straight away like powerful armchair generals who control large squads but it would most definitely help co-oerce the resistance fighters to form their own anti landgrabber factions.    The over riding concept would be to promote better , fights and fairer scraps all over the map instead of isolated pockets that spring up and die down.   

I like the free form option of taking your group from the centre and fly for 30 minutes to go and claim an important alt base for your bomber guys etc.  This would give more freedom to the players in what they choose instead of the map fronts dictating the gameplay. 

flame on!
Title: Re: ditch the chess pieces
Post by: cobia38 on March 26, 2015, 06:26:51 AM
you miss midway,we understand
Title: Re: ditch the chess pieces
Post by: MrKrabs on March 26, 2015, 06:35:42 AM
you miss midway,we understand

I heard his ankles haven't been touched in months... Poor feller...
Title: Re: ditch the chess pieces
Post by: Delirium on March 26, 2015, 06:37:43 AM
I don't like it... joining base captures is one of the areas new players start enjoying before they join a squad. With your idea, they would be stuck missing out on that having to play with the sharks in a furball location
Title: Re: ditch the chess pieces
Post by: caldera on March 26, 2015, 08:16:01 AM
Every squad for itself?  Sure...

As long as HTC randomly assigns everyone to a new squad at the start of every new map - and players are stuck on those squads until the reset.


That is, if you really want it to be fair and not just a showcase for your squad to brag about.
Title: Re: ditch the chess pieces
Post by: Lusche on March 26, 2015, 08:54:49 AM
Only mega squads would actually play the whole game. Smaller squads or the many single pilots are basically shuffled off to furballing in TT.
And during off hours, even players of larger squads will mostly fine themselves being alone.

Sounds like horrible gameplay to me, and I dont see any better and definitely not 'fairer' fights coming from this.
Title: Re: ditch the chess pieces
Post by: oboe on March 26, 2015, 09:49:00 AM
When I read the tile of this thread I thought it was going to be a suggestion to ditch chess piece countries in favor of card suits - the Hearts, Diamonds, Clubs, and Spades.  In a game named "Aces High" using a Spade as part of its logo, it always had a certain logic to me.   But I understand the arguments in favor of the supposed more natural player balance of 3 vs 4 countries.

In a sense, can't a country is basically be thought of as a mega-squad.  I think Bruv's interesting angle is to break up communication between the entire country and force it to smaller groups working independently, with the hope that would promote smaller actions all over the map.   I don't know if they would work or not.

His mention of "grey" or "neutral" bases reminded me of an idea about a "build out" arena - the game starts with countries having smaller territories (a roughly contiguous group of controlled bases & strat sites like cities, factories, facilities, etc), with all the other bases and airfields on the map grey, and the field structures invisible.   Countries send out truck convoys or make supply air drops at these "grey' sites and the airfield structures will start to appear - first in an unfinished, framed-in version and then the finished structure after 10 minutes or so.   The site itself be predetermined by the terrain maker as a Vbase or small, medium, or large airfield - but it would just be inactive and its structures invisible until "built out" by the country.   And maybe only plane types that have been "flown in" and landed by players should be available at that base. 

Eventually the map would reach a steady-state, fully built out - but there might be some interesting variations introduced as the map is built out.  The more organized countries would definitely have an upper hand.   

Also just an idea, just thinking out loud, and haven't really critically thought about all the negative possibilities.
Title: Re: ditch the chess pieces
Post by: ink on March 26, 2015, 12:39:05 PM
interesting idea...but what about the squads that do not take bases?

who have zero desire to take bases?
Title: Re: ditch the chess pieces
Post by: JimmyD3 on March 26, 2015, 12:42:40 PM
-1
Title: Re: ditch the chess pieces
Post by: Tilt on March 26, 2015, 02:40:46 PM
CoC meets AH.

 :evil:
Title: Re: ditch the chess pieces
Post by: Wiley on March 26, 2015, 02:44:11 PM
interesting idea...but what about the squads that do not take bases?

who have zero desire to take bases?

Well, one option would be to collude with other squads and provide sweep or defense services.

Can't see the idea working out.  It would be wonderful anarchy though.

Wiley.
Title: Re: ditch the chess pieces
Post by: mechanic on March 26, 2015, 02:48:24 PM
You guys might not have understood his idea completely, it was not every squad for themselves. It was player organised factions. One side could be made up of 10 squads working together vs another side made of on one Mega Skwad and all the while in another part of the map the Muppets and The Few might be contesting just two bases in their own little war.

Any player could start a new 'country' at anytime and recruit as many squads or individuals to that country as he can convince.

I think it's a great idea.
Title: Re: ditch the chess pieces
Post by: Zoney on March 26, 2015, 03:12:54 PM
Very interesting premise.  They more thought I put into this idea the more interesting it gets.  A few holes here and there but..........hmmmmmmmmmmmm.
Title: Re: ditch the chess pieces
Post by: Zoney on March 26, 2015, 03:15:54 PM
Even if I'm flying around solo, i can just go whack a few guys trying to take a base I don't even own.  Or say a squad like JG11, that doesn't do the land grab thing, we could pretty much find the same if not better defensive battles we relish.

Very interesting.
Title: Re: ditch the chess pieces
Post by: Wiley on March 26, 2015, 03:22:57 PM
The first thing that springs to mind though is a faction that just hordes up and rolls unopposed.  Once it got started, it would be difficult to get people to go against it.

Although, people who like to defend might just remain unaffiliated and up against whatever was rolling bases at the time regardless of who it was, so it might work out well.

Awful lot depends on what the players decided to do with it.  I kind of like the idea of just upping to defend whatever is being attacked.  But then what would be the motivator for the people to take bases?  They wouldn't be able to rally under their chesspiece.

Wiley.
Title: Re: ditch the chess pieces
Post by: SPKmes on March 26, 2015, 03:54:13 PM
one thing that stands out here is (and bruv pointed out) many will go for path of least resistance which is why have the game we have now... so in the end...people will get tired of being jumped on and join the mass operation taking, leaving no one but a few diehards to try defend...so ultimately we may end up with one massive side with nothing but AI guns to defend fields....  Sure, i'm going way left of centre but being to open to free form is no good in this day and age of gang mentality ... just my thoughts out loud
Title: Re: ditch the chess pieces
Post by: Wiley on March 26, 2015, 04:03:05 PM
one thing that stands out here is (and bruv pointed out) many will go for path of least resistance which is why have the game we have now... so in the end...people will get tired of being jumped on and join the mass operation taking, leaving no one but a few diehards to try defend...so ultimately we may end up with one massive side with nothing but AI guns to defend fields....  Sure, i'm going way left of centre but being to open to free form is no good in this day and age of gang mentality ... just my thoughts out loud

I've often thought a cooperative toolshedding arena would actually be popular.  Only one side joinable by players. A few weak AIs to up into the vulch and put up a token appearance of defense and let people get some kills.

The only problem with it is, there's no sense of making the other side feel bad with your victory.  Maybe it could go to a live webcam where a kitten in a cage gets shocked for a few seconds every time a base is taken.

Wiley.
Title: Re: ditch the chess pieces
Post by: bustr on March 26, 2015, 04:37:00 PM
Sounds like a game better played by players with broad swords and battle axes with long pointy ears and someone chanting spells. Have you decided on what the coin of the realm will be that you will pay the muppets to act as assassins in their K4's of the Tater Doom? Ultimately the DA monsters and furball squads would hire out as mercenaries or just rape the map. One of the reasons I suspect for the 12 hour rule.

You sure you don't work for Hitech's competition now?
Title: Re: ditch the chess pieces
Post by: Wiley on March 26, 2015, 04:49:25 PM
Sounds like a game better played by players with broad swords and battle axes with long pointy ears and someone chanting spells. Have you decided on what the coin of the realm will be that you will pay the muppets to act as assassins in their K4's of the Tater Doom? Ultimately the DA monsters and furball squads would hire out as mercenaries or just rape the map. One of the reasons I suspect for the 12 hour rule.

You sure you don't work for Hitech's competition now?

Look at it logically though.  It's a completely different setup from anything I've seen in a game like this.

It's a given that the people who like to take bases would want to horde up and toolshed like there's no tomorrow.  However, what if the people who like to defend didn't have to worry about which front the fight was on, there were just these 'mercenary bases' or whatever, that anybody could choose to up from and defend?

It would seem to me people would kind of naturally split based on whether they want to attack or defend.  One big horde (hopefully) opposed by one big horde.

Or it might just be anarchy.

Wiley.
Title: Re: ditch the chess pieces
Post by: bustr on March 26, 2015, 06:54:25 PM
It would ultimately favor those who focus only on raping and pillaging all other groups who's backs were turned trying to expand territory. There would be no safe place to run from combat which having a defined country provides. Amazing how much that doesn't matter until all you have is a single airfield with everyone else crapping on it. AH1 had that evil and players logged rather than repeatedly submit to being humiliated. It was never a matter of not defending but, of slow times and base sneekers with too much time on their hands. We see that a lot now with how territory dramatically changes from evening to evening.

People submit these ideas from a micro perspective of the small amount of time they will be on and the possible maximum potential of fun that "could" happen from their selfish position. They never step back to 90,000 feet and look at it from Hitech's perspective or just how much stick or carrot will be needed. Only the "something different" perspective, where Hitech is the cosmic janitor who follows the parade cleaning up all the unexpected elephant goodies.

If you want to microcosm test this. Make a custom map with a single airfield and Vbase in all three countries. Turn country jumping at will on, turn off kill shooter. The CM would have to reset the map at some point or just allow everyone to clobber each other all night long. It would work better if the red guy icon showed the player ID like green guy icons so allies didn't piss each other off. But, tuning to the same 200's channels would suffice up to a point. Woops spiezzzz. Sounds like a game played by pointy eared freaks with swords, mercenary trolls, and ninja mermaids.
Title: Re: ditch the chess pieces
Post by: Phoenix3107 on March 26, 2015, 09:17:58 PM
When I read the tile of this thread I thought it was going to be a suggestion to ditch chess piece countries in favor of card suits - the Hearts, Diamonds, Clubs, and Spades.  In a game named "Aces High" using a Spade as part of its logo, it always had a certain logic to me.

Sounds like what Aces High SHOULD'VE been instead of the whole chess piece thing. Could see some good fatal 4way wars on some maps :D
Title: Re: ditch the chess pieces
Post by: bustr on March 27, 2015, 11:05:32 AM
15 years later BSing in this post would have never happened.
Title: Re: ditch the chess pieces
Post by: glzsqd on March 27, 2015, 12:59:52 PM
Certainly be an interesting idea, Although the numbers aren't high enough for such a radical "Experiment" IMO
Title: Re: ditch the chess pieces
Post by: Skyyr on March 27, 2015, 01:03:00 PM
Great idea! I support this!
Title: Re: ditch the chess pieces
Post by: BuckShot on March 27, 2015, 01:43:01 PM
-1

no
Title: Re: ditch the chess pieces
Post by: 715 on March 27, 2015, 02:33:57 PM
I've read the OP twice now but I still don't understand it.  Maybe I'm slow today, but what are people like me (no squad) supposed to do?  Bruv mentions a central area of uncapturable "gray" bases that I'm supposed to up from.  But if I do.. who do I shoot at?  Everyone?  Including the guy that is upping right in front of me from the same runway?

How do you prevent this from becoming Mad-Max anarchy... or is that the point?
Title: Re: ditch the chess pieces
Post by: Fate on March 27, 2015, 02:44:52 PM
I can think of some negatives straight away like powerful armchair generals who control large squads but it would most definitely help co-oerce the resistance fighters to form their own anti landgrabber factions.    The over riding concept would be to promote better , fights and fairer scraps all over the map instead of isolated pockets that spring up and die down.   

We already have that now. When I play, the bish (& to a lesser extent, rooks) routinely organize multiple squads to aggressively take bases, while the knits (generally speaking) defend against uneven odds because they'd rather fight and lose than hoard & win. Broad generalizations I know, but different personality types generally gravitate to the existing teams based on the style of gameplay they prefer.

I don't really see where creating smaller factions would make that much of a difference. Those interested in land-grabbing would still organize and do so, those looking to squabble on even terms or less won't bother.

Besides, 'Grey unowned nuetral base killa' won't fit in my avatar.  :D
Title: Re: ditch the chess pieces
Post by: bustr on March 27, 2015, 05:24:49 PM
Hitech could create this in 5 minutes.

1. - Side switching at will.
2. - Kill shooter off.
3. - No ENY.

Talk the AvA CMs into putting up something with those settings. Winner take all, with groups being able to VOX across country boundaries. Only rule, slaughter everyone else and take all the fields. It's up to you to make alliances and take being stabbed in the back at any time as part of the game.

Or talk Hitech into turning off killshooter in the DA and all of you have at it at the Lake.
Title: Re: ditch the chess pieces
Post by: Zoney on March 27, 2015, 06:22:22 PM
Hitech could create this in 5 minutes.

1. - Side switching at will.
2. - Kill shooter off.
3. - No ENY.

Talk the AvA CMs into putting up something with those settings. Winner take all, with groups being able to VOX across country boundaries. Only rule, slaughter everyone else and take all the fields. It's up to you to make alliances and take being stabbed in the back at any time as part of the game.

Or talk Hitech into turning off killshooter in the DA and all of you have at it at the Lake.

I was not actually imagining it to be quite this wide open.

With this in mind, I'm thinking "cesspool".  It is just the first word that comes to.

mind.

I do not know why but the second word that comes to mind is "keepumfrumflopping, the German word for "bra".    That is so odd  :)
Title: Re: ditch the chess pieces
Post by: oboe on March 27, 2015, 06:26:21 PM
 :rofl
Title: Re: ditch the chess pieces
Post by: MK-84 on March 27, 2015, 08:02:21 PM
What about having more than one type of gameplay mode?
Title: Re: ditch the chess pieces
Post by: bustr on March 27, 2015, 11:41:36 PM
It's called the AvA or a custom arena. These dorks don't want to risk what happens with the AvA or custom arenas with the low turn outs and interest that tapers off in a few days. So the Wishlist is the fantasy that Hitech will force it on us for them in the MA, and we just pound sand and suffer, or cancel our subscriptions.

They never seem to have the personality appeal and communications skills to persuade anyone but the small cadre of like minded into these scenario. So the wish is really one of Hitech using the force of his position.

Up to a point the AvA has tried permutations on this theme. Do you see the place packed with the LWMA prime time population?

This is not an opening for a misdirection response of "you have to give it a chance". None of them have ever been successful at persuading Hitech into cutting his throat on a "what if".

It's a game scenario for pointy eared long haired guys in tights with swords and ogers and ninja wombats named Charlie.
Title: Re: ditch the chess pieces
Post by: SPKmes on March 29, 2015, 02:09:19 AM


It's a game scenario for pointy eared long haired guys in tights with swords and ogers and ninja wombats named Charlie.

come on now Bustr... you are not thinking this through...the game as it is has all of these attributes ... well most anyway...
 We have the most famous proud mullet, Shawk  not to mention a few others......
We have plenty of spit drivers which as we all know wear tights and tutu's...
Batfink not only plays with swords he makes them(well play ones) and battles his missus with them too...
As  for ogres...they are ugly like pigs and we have a sty or two of them... and..well to be fair we don't have ninjas...but we do have SEALs and by all accounts they are better than ninjas....
And lets not forget the pointy ears...I'm sure there are few guys here that have had their ears manipulated by the ack when they have been on too long...I'm pretty sure some these guys who have been around for a decade or so have got a distinct point to the tip of their ears. I know you have been around for some time..have you checked yours lately  :devil