Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Cheyenn on April 04, 2015, 01:18:25 AM
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Here is a good case for the HQ's section should be harded more: http://bbs.hitechcreations.com/smf/index.php/topic,371208.0.html
Things like this shouldn't happen. My suggestion is to put at least 3-4 radars onto each HQ's sections and surounding areas around the HQ's. Also make more defenses guns in the HQ's like auto-guns, so if GV enter they will open up.
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+1 :aok
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or they could just make hq's control something other than radar to start with.
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or they could just make hq's control something other than radar to start with.
Like ..... what? (Seriously, you brought it up - give some suggestions.) :)
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Like ..... what? (Seriously, you brought it up - give some suggestions.) :)
Many different suggestions had been made over the past few months.
Mine would have been: No HQ - no auto resupply convoys. Which would greatly extend object downtimes as long as the HQ stays down. A big disadvantage in the war, but doesn't impair the ability to fight
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Many different suggestions had been made over the past few months.
Mine would have been: No HQ - no auto resupply convoys. Which would greatly extend object downtimes as long as the HQ stays down. A big disadvantage in the war, but doesn't impair the ability to fight
That's what I'm talking about. Suggesting something be different without mentioning the difference doesn't mean anything to me. :)
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Many different suggestions had been made over the past few months.
Mine would have been: No HQ - no auto resupply convoys. Which would greatly extend object downtimes as long as the HQ stays down. A big disadvantage in the war, but doesn't impair the ability to fight
I wouldn't mind the auto resupply convoy's, if they did the entire leg, instead of the 10 minutes out spawn in thing they do now. Take away auto resupply, and we'll never see merchant ships and what-not either, providing they add them for Beau's to hit. :)
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Like ..... what? (Seriously, you brought it up - give some suggestions.) :)
i suggested in the past it make that country's CV's show up on the map.
and for maps without cv's, it wouldn't have any function..
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i suggested in the past it make that country's CV's show up on the map.
and for maps without cv's, it wouldn't have any function..
I'm more inclined toward Lusche's suggestion although hardening the HQ appears to be the most popular suggestion and it sounds easier.
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+1 :salute
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I would actually be interested if all logistical functions ceased when HQ goes down...
Meaning while strats control downtime in general - HQ controls wheter things get repaired at all... So if HQ goes down all downtimes are frozen.
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I think we should be able to at least still be able to access local radar when HQ is down. I mean the Radar is located at the same field I am at I should be able to see what contacts it can pick up.
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I think we should be able to at least still be able to access local radar when HQ is down. I mean the Radar is located at the same field I am at I should be able to see what contacts it can pick up.
This has merit, u lose the overall picture with the exception of the radar to the closes field u are at.
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I like the down times frozen thing. and maybe knock out dar bar. But dot dar should stay that is a local radar station at the base. Which makes sense that it stays up
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As far as in the existing game what exactly does the HQ represent? Is it supposed to represent a central reporting point for war activities. A central point that receives intel on enemy activities and would pass the word through a central command to scramble defenders to intercept and repel enemy. Thus when the HQ is destroyed that side loses its ability to know exactly where the enemy is, in the form of lost local radar and the dar bar. That’s not how it happened in WWII.
Local air wardens, watched the sky along with local radar and passed the information along to local control centers, the local control centers pass the intel along to sector control who passed the intel along to a central command control. The result of this command structure ensured that even when an attack destroyed the central command control, sector and local control still functioned. Local air raid wardens still reported spotting enemy aircraft and keep local control advised, local control passed that information on to sector control. I think that’s what our darbar is supposed to represent.
Perhaps if HiTech hardens the HQ for now that will remove any one side from being able to destroy the HQ with one group of bombers and thus preserve the current darbar warning system failure, which everyone claims prevents them from finding a fight. But long term and in the new release of Aces High would it not be better to rethink the whole HQ and local radar, darbar interaction. Perhaps a different approach, one more in line with how aircraft spotting was actually accomplished during WWII. An approach that allowed for an interruption of one or two elements of the command and control but did not result in total blindness of the entire country.
We know that local control is the field radar at each base, but even if that radar is down, local air raid wardens still did there thing in WWII so, there was local knowledge of the sector (darbar) and perhaps down to a grid level within the sector based on keypad, because local air raid wardens were reporting enemy aircraft spotted in their little section of the sky. How this could be modeled in the game; for any sector you fly in you see local darbar even if local radar at a field is down. Instead of the current display of the dar bar in the upper left of each sector, Just the enemy darbar shows by keypad in that sector as reported by the air raid warden for his section of the sky.
You can have four sectors make up a sector control zone and as long as sector control building is up the darbar is available in all four sectors and shows the location of enemy aircraft by keypad. Because local air raid wardens are reporting in to local control and local control is reporting in to Sector Control.
All Sector Control report up to the Central Command Control, the HQ. In order to completely blind a side, one would have to destroy the HQ, all Sector Control Centers and all local radar at the field. Tie Air raid wardens to towns, As long as at least one town building remains standing there are air raid wardens reporting local air craft (darbar) in that sector.
This approach creates more destroyable targets that represent Sector Control Centers. Requires attacking teams to hit many different targets to blind a side. Not just one HQ building. May help generate large scale missions which will generate lots of combat. OK, flame away.
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I think you put a lot of thought into your post, Trav. No need to flame that. I dunno how much effort it would take to code it that way or what potential problems may arise during the various patches it might take to implement the change but I acknowledge and support the logic you use.
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I'm guessing something will be different with the new big release they are working on, but I would be happy with a simple fix of a set downtime for HQ like a hangar. Still get to poke the enemy in the eye, easy to change (assumption on my part) and it doesn't stay down so long that people start logging off.
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I'm guessing something will be different with the new big release they are working on
I'm not so sure. Aside from the the ability to re-supply the town, the game plays pretty much as it did from day one. Some target have been rendered or limited in the amount of destruction that can sustain, but that's about it. We are playing capture the flag with planes, tanks and ships. The limits of the supporting items, ammo bunkers, fuel bunkers, hangers, radar and darbar have been adjusted every now and again, but no major release has impacted the basic strategy of play. People have been asking for maps that have working road and rail systems with bridges to destroy that would have an impact on an actual attacking or defending force. The only hints form HiTech Creations about the new up coming release have been in the form of eye candy. I've seen no hints from HTC about changes to strategy.
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Get rid of object resupply!
This game should be fun, not boring.
Resupplying is no fun and very boring!