No I haven't. Don't exactly know which one this was. Just on Mar's server.
Title: Re: Arma 3
Post by: Swoop on April 27, 2015, 12:15:20 PM
Looks like DUWS, not sure which version. There's a version of DUWS that uses the RH US and Russian mod that includes a mission where you have to steal a mini sub.....by lifting it from wherever it is with a helicopter, and from then on you can use the sub.
Antistasi is a whole island mission like DUWS except the enemy bases are in fixed locations and you can't buy weapons and ammo, etc, you have to steal it. Antistasi seems to have a lot more enemy patrols to encounter than DUWS but the mission generation depends on your progress, eg at the start you'll be doing guerilla hit and run raids, supply runs, assassination missions, etc.....and once you've established a decent level of supply you'll start getting capture missions, anti-armour, etc. And the enemy counter attacks are just awesome. The enemy supply simulation is also pretty good, it's possible to destroy enough enemy vehicles that they can't afford to buy any more for a while.
Looks like DUWS, not sure which version. There's a version of DUWS that uses the RH US and Russian mod that includes a mission where you have to steal a mini sub.....by lifting it from wherever it is with a helicopter, and from then on you can use the sub.
Antistasi is a whole island mission like DUWS except the enemy bases are in fixed locations and you can't buy weapons and ammo, etc, you have to steal it. Antistasi seems to have a lot more enemy patrols to encounter than DUWS but the mission generation depends on your progress, eg at the start you'll be doing guerilla hit and run raids, supply runs, assassination missions, etc.....and once you've established a decent level of supply you'll start getting capture missions, anti-armour, etc. And the enemy counter attacks are just awesome. The enemy supply simulation is also pretty good, it's possible to destroy enough enemy vehicles that they can't afford to buy any more for a while.
Will do. Send me your steam name... Will add u as a friend. My is LtCondor
Title: Re: Arma 3
Post by: Mar on April 27, 2015, 02:40:53 PM
Yeah that's DUWS. We're also using a bunch of mods including a gutted out version of AGM. I try to keep the gameplay as vanilla as I can mostly because I like playing the singleplayer campaign too.
I think Condor ended up on the wrong radio channel there, that's why I didn't respond when we separated a bit.
I'll have a look at Antistasi.
Title: Re: Arma 3
Post by: Swoop on April 27, 2015, 04:14:33 PM
Added ya.
And I firmly agree Mars, the only mods I like are the RH mods...cos they add a boat load of very familiar weaponry...and the mod that allows you to wear any uniform. That last one is kinda a must for Antistasi or your stuck in jeans and a check shirt the whole mission.
Title: Re: Arma 3
Post by: Mar on April 27, 2015, 04:21:20 PM
When do you guys play?! I can snipe and fly choppers with the best of em!
Mostly late evenings. It's nothing hardcore, we screw around a lot and just fight the AI. Hopefully later in may a good buddy of mine is going to be joining us, so we just need one more to make a 4 man special forces team. :)
Shoot me a PM if that sounds good to you, and you don't mind spending some time setting up some mods.
Title: Re: Arma 3
Post by: Swoop on April 30, 2015, 07:40:34 AM
I forgot to mention it but Antistasi has a persistent save feature so you can play the same game for 6 months...
Title: Re: Arma 3
Post by: Triton28 on April 30, 2015, 08:59:37 AM
You guys should play Breaking Point. It's kinda like DayZ, but light on the crafting and PvE stuff and more emphasis on killing toon folk.
Title: Re: Arma 3
Post by: M0nkey_Man on May 02, 2015, 08:55:11 AM
Yeah....see.....I like my simulated combat to be vaguely realistic. Zombies get silly fast.
The zombies are just part of the scenery for the most part. They can run after you but once line of sight is broken they stop. If they corner you in force you might get hurt trying to get away, but it's usually pretty minor. They are supposed to behave kinda randomly, so seeing one run to a building isn't always a sign that another player is around. There is also player controlled zombies that adds a little more to it, but they're still easily killed unless something goes terribly wrong.
Of the Arma3 mods I've played, I think the firefights in BP are the most satisfying. You might run around for miles and not see anyone, and then suddenly stumble into the wrong area and get overwhelmed quickly. There's a class system whereby you are awarded points for killing other classes not friendly to yours (and helping those classes friendly to yours with food, water, medical, etc), so while it squarely a PvP mod, it's not pure KOS all the time. Target ID is important if you're actually trying to play your character the way it's meant to be played, which the majority do. It's also got an expanded weapon lineup, so you've got lots more to play around with than the vanilla Arma3 MX rifles and such.
Shoot me a PM if you wanna monkey around with it. I play with a group of guys who usually aren't dummies and can help get ya up to speed.