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General Forums => The O' Club => Topic started by: MrRiplEy[H] on May 01, 2015, 05:28:24 AM

Title: DX12 tech demo
Post by: MrRiplEy[H] on May 01, 2015, 05:28:24 AM
Quote
60% more polygons than it was possible with the DX11

https://youtu.be/rpDdOIZy-4k
Title: Re: DX12 tech demo
Post by: Ratsy on May 01, 2015, 08:31:22 AM
Speechless.

 :salute
Title: Re: DX12 tech demo
Post by: PR3D4TOR on May 01, 2015, 10:50:24 AM
Impressive!
Title: Re: DX12 tech demo
Post by: guncrasher on May 01, 2015, 11:49:04 AM
very impressed, video was only uploaded at 1080p. it really looks crappy on my monitor.   I would be more impressed if they actually used a standard computer to play the demo.


semp
Title: Re: DX12 tech demo
Post by: PR3D4TOR on May 01, 2015, 11:59:37 AM
very impressed, video was only uploaded at 1080p. it really looks crappy on my monitor.   I would be more impressed if they actually used a standard computer to play the demo.


semp

What, your computer doesn't have four high-end gfx cards? Sheesh... How do you even live. ;)
Title: Re: DX12 tech demo
Post by: guncrasher on May 01, 2015, 01:11:58 PM
What, your computer doesn't have four high-end gfx cards? Sheesh... How do you even live. ;)

well I would buy the cards, but did you notice the cooling system.  You can't fry bacon the I would starve.



semp
Title: Re: DX12 tech demo
Post by: PR3D4TOR on May 01, 2015, 02:17:08 PM
Yeah that thing must draw some power.
Title: Re: DX12 tech demo
Post by: MrRiplEy[H] on May 02, 2015, 02:01:24 AM
I mis-heard the first time, the step from DX11 to DX12 yields 6-10 times the maximum polygon count, not 60%!
Title: Re: DX12 tech demo
Post by: Greebo on May 02, 2015, 03:11:41 AM
What level of video hardware do you need to be running before the DirectX maximum poly count becomes framerate's limiting factor?
Title: Re: DX12 tech demo
Post by: guncrasher on May 02, 2015, 03:25:57 AM
What level of video hardware do you need to be running before the DirectX maximum poly count becomes framerate's limiting factor?

HAL 9000.


semp
Title: Re: DX12 tech demo
Post by: MrRiplEy[H] on May 02, 2015, 10:47:03 AM
What level of video hardware do you need to be running before the DirectX maximum poly count becomes framerate's limiting factor?

Most likely 1 or 2 future generation forward hardware. And the poly count achieved is 6-10 times bigger on the _same hardware_. So DX12 let's you do things much more efficiently than DX11 let alone some older revisions.
Title: Re: DX12 tech demo
Post by: PR3D4TOR on May 02, 2015, 06:32:01 PM
HAL 9000 could barely play chess.
Title: Re: DX12 tech demo
Post by: guncrasher on May 02, 2015, 06:33:33 PM
HAL 9000 could barely play chess.

but he had 2 killer moves :)

semp
Title: Re: DX12 tech demo
Post by: Volron on May 02, 2015, 06:34:10 PM
Skynet  :D
Title: Re: DX12 tech demo
Post by: PR3D4TOR on May 02, 2015, 06:36:22 PM
but he had 2 killer moves :)

semp

 :rofl :aok