Aces High Bulletin Board
General Forums => The O' Club => Topic started by: MrRiplEy[H] on May 01, 2015, 05:28:24 AM
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60% more polygons than it was possible with the DX11
https://youtu.be/rpDdOIZy-4k
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Speechless.
:salute
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Impressive!
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very impressed, video was only uploaded at 1080p. it really looks crappy on my monitor. I would be more impressed if they actually used a standard computer to play the demo.
semp
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very impressed, video was only uploaded at 1080p. it really looks crappy on my monitor. I would be more impressed if they actually used a standard computer to play the demo.
semp
What, your computer doesn't have four high-end gfx cards? Sheesh... How do you even live. ;)
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What, your computer doesn't have four high-end gfx cards? Sheesh... How do you even live. ;)
well I would buy the cards, but did you notice the cooling system. You can't fry bacon the I would starve.
semp
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Yeah that thing must draw some power.
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I mis-heard the first time, the step from DX11 to DX12 yields 6-10 times the maximum polygon count, not 60%!
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What level of video hardware do you need to be running before the DirectX maximum poly count becomes framerate's limiting factor?
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What level of video hardware do you need to be running before the DirectX maximum poly count becomes framerate's limiting factor?
HAL 9000.
semp
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What level of video hardware do you need to be running before the DirectX maximum poly count becomes framerate's limiting factor?
Most likely 1 or 2 future generation forward hardware. And the poly count achieved is 6-10 times bigger on the _same hardware_. So DX12 let's you do things much more efficiently than DX11 let alone some older revisions.
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HAL 9000 could barely play chess.
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HAL 9000 could barely play chess.
but he had 2 killer moves :)
semp
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Skynet :D
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but he had 2 killer moves :)
semp
:rofl :aok