Aces High Bulletin Board

General Forums => Wishlist => Topic started by: save on May 30, 2015, 08:33:11 PM

Title: Radar damage should be raised to 2k.
Post by: save on May 30, 2015, 08:33:11 PM
I do not know about you guys, but I can strafe down a radar with one pass in an 190a8 at 400mph.

They should be much harder to kill , like 2k worth, both attack planes and bombers should be effective, but hey, strafing a metal structure standing on a concrete structure.. no way.
Title: Re: Radar damage should be raised to 2k.
Post by: Mitchell on May 30, 2015, 10:58:38 PM
I think only rockets or bombs should be able to destroy them, same for ammo bunkers. If that is possible to do?
Title: Re: Radar damage should be raised to 2k.
Post by: bozon on May 31, 2015, 12:35:54 AM
Bunkers and radar were made 6 times harder to kill in the 12 hours scenario we just had. Worked great!
I highly suggest we adopt this in the MA.

+1
Title: Re: Radar damage should be raised to 2k.
Post by: MWL on May 31, 2015, 12:38:08 AM
Fair assessment.
Title: Re: Radar damage should be raised to 2k.
Post by: FLOOB on May 31, 2015, 02:32:40 AM
You want to make a tin shack full of radio equipment magically impervious to bullets? This isn't World of Warcraft.
Title: Re: Radar damage should be raised to 2k.
Post by: macleod01 on May 31, 2015, 05:34:46 AM
You want to make a tin shack full of radio equipment magically impervious to bullets? This isn't World of Warcraft.

No, he wants to make a hollow metal structure not attract bullets like a magnet.

In the Battle of Britain, how long was a RDF station down for? Maximum of two days? The reason being that the 'tin shack' was easily replaced. It was the antenna that was the hard thing to destroy. Neither Level bombers nor Stukas could take them out for long periods of time. Where as here, you can disable radar by a strafing run. Historically accurate? Not in the least. I understand concessions for the game, however hardening the radar seems to be a fair compromise.
Title: Re: Radar damage should be raised to 2k.
Post by: Interceptor on May 31, 2015, 07:49:08 AM
During WWII English radars (same model than game ones mostly) were a pain for Luftwaffe to destroy :
unlike buildings, the bombs blast didn't deal extreme damage,
needless to mention strafing tower was almost useless, even with planes cannons.

In this simulation, a strafing plane should not be able to knock it down within 3 seconds, by simple strafe, as it happens now: that's for sure : it's unrealistic and annoying... :rock
Title: Re: Radar damage should be raised to 2k.
Post by: kvuo75 on May 31, 2015, 09:01:47 AM
if it werent for radar and ords being so easy to kill, a good percentage of the people in the game wouldn't have any other reason to feel effective.

i think its actually part of the natural progression..  it goes bomber pilot -> ord/radar hero -> gv bomb**** -> vulcher -> veteran acm expert.


 :neener:
Title: Re: Radar damage should be raised to 2k.
Post by: save on May 31, 2015, 12:46:41 PM
2*1000lb would fix that ineffectiveness bug some players may or may not have.
 
Title: Re: Radar damage should be raised to 2k.
Post by: FBKampfer on May 31, 2015, 12:57:30 PM
I take the radar tower to be representative of the whole system. Smash up vacuum tube, and display screens, and the thing stops being useful, even if it's still emitting and receiving a signal.
Title: Re: Radar damage should be raised to 2k.
Post by: FLOOB on May 31, 2015, 09:38:12 PM
No, he wants to make a hollow metal structure not attract bullets like a magnet.
How? By making it magically bullet proof? The LW had trouble destroying remote radar antenna, not the stations. In game the antenna is not easy to hit, that's why everyone aims for the power shack.
Title: Re: Radar damage should be raised to 2k.
Post by: FLOOB on May 31, 2015, 09:42:37 PM
I take the radar tower to be representative of the whole system.
Yes. Just like every other strat object including hangars, they are symbolic.
Title: Re: Radar damage should be raised to 2k.
Post by: macleod01 on June 01, 2015, 04:52:44 AM
How? By making it magically bullet proof? The LW had trouble destroying remote radar antenna, not the stations. In game the antenna is not easy to hit, that's why everyone aims for the power shack.

Yes it is symbolic and yes it is the hut that contains the equipment. But how long were any of the RDF stations down for during the Battle of Britain? It was never long. So that should be reflected.
Title: Re: Radar damage should be raised to 2k.
Post by: FLOOB on June 01, 2015, 06:31:15 AM
15 minutes in game vs 48 hours or more in real life. And you contend that making that gap wider would better reflect real world conditions?
Title: Re: Radar damage should be raised to 2k.
Post by: macleod01 on June 01, 2015, 01:41:00 PM
No, what I am contending is that in game taking out RDF stations (Or radar) is comparatively easy. In real life it was hard to take these stations out.

By hardening the Radar, it will be more in keeping with it being hard to take out. I do not wish to increase or decrease the downtime of radar. I don't think that will solve anything. however by making it harder to take out, it will promote more of a challenge, make it more historically accurate and give defenders a greater chance by increasing the chances of discovery of a raid.
Title: Re: Radar damage should be raised to 2k.
Post by: FBKampfer on June 01, 2015, 04:52:03 PM
Personally, I'm in favor of drastically reducing the ability of an attacker to impede defense in general, but making the capture itself much easier in the face of resistance.

This would promote defense, without drastically slowing down gameplay.
Title: Re: Radar damage should be raised to 2k.
Post by: Slade on June 02, 2015, 09:19:10 AM
-1 on raising it for individual base radar.

+100 to make HQ\Strat raids that render radar down for the entire country require MUCH greater damage though. 


If it took the allies waves of bombers to down a key ball-bearing factory in RL maybe crippling an entire countries communications should take more than a set of Lancs?  :old:
Title: Re: Radar damage should be raised to 2k.
Post by: bozon on June 02, 2015, 02:37:55 PM
Normally I am for "historical accuracy" and "realism". However, in the case of radars and ammo bunkers, I am all for gameplay optimization, because non of it is very realistic anyway. Bunkers and to a lesser extent the radar should not be destroyed by a single fighter strafing them - it should take heavy ordnance to destroy them, bombs and rockets. This would limit the ability of a single La7 to pork a field with its (historically increadibly rare) 3 cannons.

Make things require bombs and you make bombers more useful. They have laser guided bombs which will not go away, so they may as well use it to aim for individual structures. Planes have guns to shoot at other planes.
Title: Re: Radar damage should be raised to 2k.
Post by: BuckShot on June 03, 2015, 12:26:02 PM
How about a radar that is two structures?

the tower and the shack

When the shack is down, the downtime could be 1/3 or less than it would be when both are down.

Shack: easy to gun down, like we have now.

Tower: bomb or rockets required, or VERY long strafes (like a 110's entire ammo load)
Title: Re: Radar damage should be raised to 2k.
Post by: JVboob on June 06, 2015, 04:25:05 AM
+1 to the two targets bit. shack and its down 15 the tower and its down for 30. hardness a shack should be what the hardness is now and the tower should be....i dunno say 2000lbs and 1 M3 could bring shack up and 2 for the tower. that would be reasonable.
Title: Re: Radar damage should be raised to 2k.
Post by: caldera on June 06, 2015, 07:37:00 AM
Personally, I'm in favor of drastically reducing the ability of an attacker to impede defense in general, but making the capture itself much easier in the face of resistance.

This would promote defense, without drastically slowing down gameplay.

I like your reasoning here.   :aok

One way to do this would to be further separate the towns from the fields and remove town ack, while beefing up field ack.  This way vulching/capping a field would be tougher and people could up to defend, but they would have to actually go to the town and fight to keep it.  Easier base takes, yet also easier for defenders to have a chance to fight back.


As for the hardening of radar, +1 or add more towers on the bases.
Title: Re: Radar damage should be raised to 2k.
Post by: icepac on June 06, 2015, 09:49:40 AM
Ups c202 to strafe down radars.
Title: Re: Radar damage should be raised to 2k.
Post by: guncrasher on June 06, 2015, 01:35:06 PM
Normally I am for "historical accuracy" and "realism". However, in the case of radars and ammo bunkers, I am all for gameplay optimization, because non of it is very realistic anyway. Bunkers and to a lesser extent the radar should not be destroyed by a single fighter strafing them - it should take heavy ordnance to destroy them, bombs and rockets. This would limit the ability of a single La7 to pork a field with its (historically increadibly rare) 3 cannons.

Make things require bombs and you make bombers more useful. They have laser guided bombs which will not go away, so they may as well use it to aim for individual structures. Planes have guns to shoot at other planes.

during ww2 there was no such thing as ammo bunkers most of the time.  bombs were kept out in the open same for fuel dumps.  they were kept a distance away from the base for obvious reasons.

just do a google search for it.

ammo bunkers are a peace time thing.


semp
Title: Re: Radar damage should be raised to 2k.
Post by: bozon on June 07, 2015, 01:44:46 AM
during ww2 there was no such thing as ammo bunkers most of the time.  bombs were kept out in the open same for fuel dumps.  they were kept a distance away from the base for obvious reasons.

just do a google search for it.

ammo bunkers are a peace time thing.


semp
And as I said, our setting is not very realistic.

How often was a (real) base put out of action because its ammo/bombs supplies were hit? I dare say not very often, but I'd love to hear if anyone has info on the matter. If the bomb supplies were hit, were the destroyed by a fighter strafing them?

AH uses realistic physics and historical equipment modeled as close to the originals as possible. All the rest and in particular the strategy game and base capture mechanisms are 100% made up for gameplay purposes. As such they should be tweaked freely to improve the game.
Title: Re: Radar damage should be raised to 2k.
Post by: icepac on June 07, 2015, 06:32:33 PM
I wish HTC had the power to tweak player realism.
Title: Re: Radar damage should be raised to 2k.
Post by: wpeters on June 07, 2015, 06:58:30 PM
Strafing a ammo dump or a bomb dump in the open would be incredibly stup if for a pilot. Sympathitic detonation would kill the strafing plane.
Title: Re: Radar damage should be raised to 2k.
Post by: guncrasher on June 08, 2015, 09:37:28 AM
And as I said, our setting is not very realistic.

How often was a (real) base put out of action because its ammo/bombs supplies were hit? I dare say not very often, but I'd love to hear if anyone has info on the matter. If the bomb supplies were hit, were the destroyed by a fighter strafing them?

AH uses realistic physics and historical equipment modeled as close to the originals as possible. All the rest and in particular the strategy game and base capture mechanisms are 100% made up for gameplay purposes. As such they should be tweaked freely to improve the game.

talking about realism.  how often did a pilot die only to appear again within 1 minute in another plane?



semp
Title: Re: Radar damage should be raised to 2k.
Post by: Oddball-CAF on June 08, 2015, 11:41:42 AM
  I think both radar and ords should require a minimun of 3K each. This would eliminate the
one-man-porkathons and engender a bit of teamwork in attacking a field.
  As it stands, it's simply much too easy for one individual to completely disallow
offensive ops from a field and comletely "blind" it... all with a single plane in a single
sortie.
  Actually, the whole system needs to be addressed.  :D

   Regards, Odd
 
Title: Re: Radar damage should be raised to 2k.
Post by: bozon on June 08, 2015, 09:19:34 PM
talking about realism.  how often did a pilot die only to appear again within 1 minute in another plane?



semp
I don't understand if you are trying to prove my point or contradict me.
The argument above suggests the former.
Title: Re: Radar damage should be raised to 2k.
Post by: guncrasher on June 09, 2015, 01:47:36 AM
I don't understand if you are trying to prove my point or contradict me.
The argument above suggests the former.

actually being sarcastic about your definition of realism.



semp
Title: Re: Radar damage should be raised to 2k.
Post by: alpini13 on June 09, 2015, 10:03:06 AM
actually if you really think about it ,damage in game now is perfect.......think about it.  radar was complicated back then and relied on various electronic  equipment that was a new technology to make it work. and to  stop the radar working you only need ONE part of the system to fail....not all of the system to fail.   strafing a radar shack in game ,only one bullet needs to damage any electronic component to stop radar from working...the  radar tower crashing and burning just symbolizes the fact that you disabled the radar.....its a game.  same as a rearm of your aircraft takes more than 30 seconds in real life compared to the game.
Title: Re: Radar damage should be raised to 2k.
Post by: Scca on June 16, 2015, 02:30:11 PM
I wish HTC had the power to tweak player realism.

 :rofl :rofl

talking about realism.  how often did a pilot die only to appear again within 1 minute in another plane?

 :rofl