Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Wiley on June 16, 2015, 05:04:35 PM

Title: Invite only text/vox channels
Post by: Wiley on June 16, 2015, 05:04:35 PM
It had occurred to me a while ago, but a thread regarding teh spiezzzz and missions today reminded me of it.

It would be nice if for whatever reason, someone could start a vox/text channel and have only people they invite on it.  It would be handy for cross-squad comms that people may not want just anybody listening in on.

Wouldn't want to have it overlay the existing system, it would need to be an addition to it to prevent abuse.  Maybe just have it tied to the organizer's name, so you'd get an invite to 'Wiley' channel for example, and only people I'd invited would be there.

Don't really think it would need any fancy functionality, just 'invite person' 'boot person', 'join channelname' 'leave channelname'.

Wiley.
Title: Re: Invite only text/vox channels
Post by: Chris79 on June 16, 2015, 06:06:35 PM
+1
Title: Re: Invite only text/vox channels
Post by: bustr on June 16, 2015, 06:37:57 PM
People cannot type in Wiley and then only text you using that channel? Unless you want to play host inviting others like running a teamspeak channel. I suspect you want a host invite model. For now you still have .P and .R along with randomly choosing some channel. Or actually put up a mission for your friends. I thought the spiz all got second accounts on their older brother's 10 year old laptop along with their kid sister's My Little Poni game.

Then they don't need to be on your channel, just see what your dots are doing under dar. Most can guess from there, especially watching you all take off from a field gun. Heck the Pigs will announce what they are about to do just to start a fight.
Title: Re: Invite only text/vox channels
Post by: Wiley on June 16, 2015, 06:48:33 PM
People cannot type in Wiley and then only text you using that channel? Unless you want to play host inviting others like running a teamspeak channel. I suspect you want a host invite model. For now you still have .P and .R along with randomly choosing some channel. Or actually put up a mission for your friends. I thought the spiz all got second accounts on their older brother's 10 year old laptop along with their kid sister's My Little Poni game.

Then they don't need to be on your channel, just see what your dots are doing under dar. Most can guess from there, especially watching you all take off from a field gun. Heck the Pigs will announce what they are about to do just to start a fight.

Yeah.  .p and .r is swell if you're only talking to one person.  Wasn't really thinking the main benefit was spiez.  Moreso just the ability for whatever reason to have a channel that isn't public but doesn't restrict you to squad.

Wiley.
Title: Re: Invite only text/vox channels
Post by: guncrasher on June 17, 2015, 01:38:05 AM
It had occurred to me a while ago, but a thread regarding teh spiezzzz and missions today reminded me of it.

It would be nice if for whatever reason, someone could start a vox/text channel and have only people they invite on it.  It would be handy for cross-squad comms that people may not want just anybody listening in on.

Wouldn't want to have it overlay the existing system, it would need to be an addition to it to prevent abuse.  Maybe just have it tied to the organizer's name, so you'd get an invite to 'Wiley' channel for example, and only people I'd invited would be there.

Don't really think it would need any fancy functionality, just 'invite person' 'boot person', 'join channelname' 'leave channelname'.

Wiley.

you want a private chanel, try skype.  it's free.


semp
Title: Re: Invite only text/vox channels
Post by: APDrone on June 17, 2015, 08:51:38 AM
Something you could try.. though it isn't perfect, as you can't boot people off/out..

Set up a mission.. with, say, 100 C47s... set launch time  a few hours into the future... have your friends join the mission, then use the mission vox/text ( tune channel 5 ).

That way, the only people that will receive the comms are those signed into the mission.

Granted, you'll have to keep  an eye on the roster if you're concerned about spies, but it might work a little better than what we have now.

This might be good for 'grouping' splinter groups from different squads to fight towards a common goal.
Title: Re: Invite only text/vox channels
Post by: WWhiskey on June 17, 2015, 09:06:44 AM
Personnel chat,, .p/.r. And give them the vox channel number,,100 through 299,, problem solved.
 Yes it would be nice to have private channels but realistically a radio only has so many,,
So if squad channel,won't work for you, private texting of channel numbers is as close as your probably going to get.
Title: Re: Invite only text/vox channels
Post by: Wiley on June 17, 2015, 09:45:30 AM
Personnel chat,, .p/.r. And give them the vox channel number,,100 through 299,, problem solved.

2 things- In a game where people are willing to drive for 2 days to shell a target from outside flash distance, are you seriously going to claim 'problem solved' when all the person has to do is walk through 100 channels?  Not going to count 200+ as they're cross country.  Second, if you've got 50 people on channel, that's going to take a little while.

you want a private chanel, try skype.  it's free.


semp

Yep.  Certainly could be done.  Ingame's a lot easier when someone who's new to a group wants to hook up with them rather than getting them to possibly install and configure a client.

Wiley.
Title: Re: Invite only text/vox channels
Post by: Zimme83 on June 17, 2015, 10:08:14 AM
Putting "squad" in radio 5 also creates a safe channel. The "spying" however isnt that extensive. Changing to another VOX will solve the problem.
Btw: I have never seen a mission etc been blown by a spy even if its typed on country so this problem is 99% paranoia.
Title: Re: Invite only text/vox channels
Post by: WWhiskey on June 17, 2015, 10:08:48 AM
2 things- In a game where people are willing to drive for 2 days to shell a target from outside flash distance, are you seriously going to claim 'problem solved' when all the person has to do is walk through 100 channels?  Not going to count 200+ as they're cross country.  Second, if you've got 50 people on channel, that's going to take a little while.

Yep.  Certainly could be done.  Ingame's a lot easier when someone who's new to a group wants to hook up with them rather than getting them to possibly install and configure a client.

Wiley.
I agree it would be a nice feature!  It is just not currently a problem that you can't work around! 
I've had my squad vox invaded before,, I just had to change vox,, it's nice that there are 200 channels to choose from!
Title: Re: Invite only text/vox channels
Post by: Arlo on June 17, 2015, 10:35:29 AM
Squad channels still work. Is this for players outside your squad?
Title: Re: Invite only text/vox channels
Post by: Wiley on June 17, 2015, 10:55:10 AM
Squad channels still work. Is this for players outside your squad?

Yeah.  Forget about the spiezz because they're essentially irrelevant to me.  Basically all I'm saying is it would be nice for the ability to set up a channel that's invite only rather than being able to be tuned by anybody.  Squads fill up, people work with people outside their squads.

Wiley.
Title: Re: Invite only text/vox channels
Post by: kvuo75 on June 17, 2015, 12:37:48 PM

I've had my squad vox invaded before,, I just had to change vox,, it's nice that there are 200 channels to choose from!

the actual squad vox -- the red channel (channel 4). is private to the squad itself and can't be invaded... the channels 100+ are public channels that somehow along the way people started using thinking they're private squad channels.

Title: Re: Invite only text/vox channels
Post by: SlipKnt on June 17, 2015, 01:43:14 PM
+1

How about the ability to invite an outsider to your squad channel.  When they leave to go do other things, they need to be invited back.  Then, any squad member has the ability to remove persons from the squad channel.

Probably a programming nightmare but worth an ask...

 :rock
SlipKnoT
Title: Re: Invite only text/vox channels
Post by: WWhiskey on June 17, 2015, 09:47:40 PM
the actual squad vox -- the red channel (channel 4). is private to the squad itself and can't be invaded... the channels 100+ are public channels that somehow along the way people started using thinking they're private squad channels.
I'm aware!  But we fly with more than just squad members a lot of the time so that's not an option!
Title: Re: Invite only text/vox channels
Post by: Traveler on June 19, 2015, 11:23:10 AM
you could use the squad vox channel , you could form a temp squad invite those that you wish to join and use the vox squad, along with a squad text channel and disband it when the night is over.
Title: Re: Invite only text/vox channels
Post by: Volron on June 19, 2015, 11:43:34 AM
you could use the squad vox channel , you could form a temp squad invite those that you wish to join and use the vox squad, along with a squad text channel and disband it when the night is over.

Sounds like a PITA.  What if there was a Party Chat/Channel type thing implemented?  Those are private only to those who are in the party, and is much easier and quicker to setup than having to 1) Leave your squad, 2) Setup a new squad, 3) Have the others leave their squad, 4) Invite everyone into your squad, 5) Kick/disband squad at end of thingy, and 6) You and everyone get a re invite to their original squads.

Squads here in Aces High are like Guilds in games like Cabal, WoW, etc.  They each have their private chat (in our case, red channel).  Unlike those games, we don't have a "Party" system in place.


So if anything, I would say wish for a Party System.  Party sizes can be any size, and will have a Party Channel/Chat that would be only for those in that party. :aok
Title: Re: Invite only text/vox channels
Post by: Wiley on June 19, 2015, 11:45:09 AM
Hmm... Alternately remove the 32 member cap on squad size?

Wiley.
Title: Re: Invite only text/vox channels
Post by: Arlo on June 19, 2015, 05:35:48 PM
Hmm... Alternately remove the 32 member cap on squad size?

Wiley.

Naw, just increase it to 36 (the size of U.S. Navy fighter squadrons from June 1942 – July 1944 and November 1944 – August 1945). Anything bigger than that ain't a 'squadron.'  :D
Title: Re: Invite only text/vox channels
Post by: Oddball-CAF on June 20, 2015, 05:01:55 PM
  Bottom line is there's no way to stop "spying" from happening in AH.
So, you have an invitation-only vox channel.... a "spy" only has to use the ".goto xxx" command to
be at the same field as anyone he wants. Or, if the mission has already lifted, he can ".wingman xxx"
and "xxx" will be immediately highlighted on the map.
  Communications-wise, any attempt to disable cross country comms/text will/could be offset by the
use of third party voice programs such as Teamspeak. Hell, they could use a phone.
  In reality, only a small percentage of enemy pilots/planes will be in a position to spoil an
attack at any given time. The enemy will already be in flight in a different area on the map,
or in a GV spawncampin' some fishin' hole, etc, etc..
  Want to have a good chance of havin' a mission -not- be spoiled by some puke tryin' to
game the game? Have your COs/mission makers start doing a bit of coordination with other
like minded individuals and squads and put a mission in the air which -expects- enemy
opposition and which is fleshed-out to deal with it.
  A lot of the missions I see these days are NOE/"sneak" missions. While they work perhaps
1/3 or 1/4 of the time, they're doomed in the main to failure and are basically saying "we suck and
the only fields we can capture are undefended ones".
  The mission-makers who are whining about "teh spiez" can't seem to deal with the fact that
it is mainly their own inability to properly form up and execute a mission, their inability/refusal
to coordinate with other pilots/squads and various and sundry other reasons which is the cause
of a lot of the mission failures which occur.
  Frankly as a guy who flies Rook the vast majority of my time in AH over the years, I've actually
been finding it rather amusing to see the great percentage of Rooks "missions" which are
doomed to failure before they even lift off.
  Here's a typical Rook mission these days:
Mission poster puts up a 3 flight mission; P51s, B17s and a C47. Four guys join. They're all in
B17s with one C47. No escort. Nothing to de-ack the town with, nothing to deal with any fighters
which lift to defend or jabos to kill any GVs which head to the town to defend.
 Meanwhile, ten different Rooks in ten different areas of the map are sitting in the tower
typing "Alert xxx!!!!" for half the evening. (I often find myself wondering if these guys actually "fly"
in the game.)
  When it's all said and done and the mission becomes a huge "FAIL", inevitably, the cries of "spies!"
fill the text buffer.
  It's all quite amusing, actually.  :D
Title: Re: Invite only text/vox channels
Post by: Wiley on June 20, 2015, 06:14:30 PM
Naw, just increase it to 36 (the size of U.S. Navy fighter squadrons from June 1942 – July 1944 and November 1944 – August 1945). Anything bigger than that ain't a 'squadron.'  :D

Then rename them to 'groups'. ;)

Wiley.
Title: Re: Invite only text/vox channels
Post by: Wiley on June 20, 2015, 06:17:58 PM
  Bottom line is there's no way to stop "spying" from happening in AH.

Nope.  I still think private channels would be worthwhile.  Couldn't care less about teh spiez.

Wiley.
Title: Re: Invite only text/vox channels
Post by: icepac on June 21, 2015, 09:55:48 AM
+1

How about the ability to invite an outsider to your squad channel.  When they leave to go do other things, they need to be invited back.  Then, any squad member has the ability to remove persons from the squad channel.

Probably a programming nightmare but worth an ask...

 :rock
SlipKnoT


+1