Aces High Bulletin Board

General Forums => The O' Club => Topic started by: Volron on June 16, 2015, 05:46:59 PM

Title: XCOM: Enemy Unknown/Within Long War Mod
Post by: Volron on June 16, 2015, 05:46:59 PM
So has anyone ever messed with the Long War Mod for XCOM: Enemy Unknown/Within?

I recently stumbled onto the Long War Mod for XCOM: Enemy Within and it adds quite a bit more to XCOM.  Some of the Second Wave options that are added really seem to add more, for lack of a better word, "zest" to XCOM.  Vanilla is awesome, but holy kitten does Long War add a BUNCH.  One of the mods that caught my eye, aside from Commander's Choice, was Red Fog.  While wounded or damaged, unit suffers an aim/mobility penalty.  Applies to aliens as well.  There is a Red Fog mod change, where it uses a Gaussian function over the liner function that is default, IE: the more injured/damaged, the worse the aim/mobility penalty gets.  Another is Wear and Tear, which means you will eventually have to repair your stuff.  The list is pretty sizable.

An already awesome game, now with 100% more awesome! :aok
Title: Re: XCOM: Enemy Unknown/Within Long War Mod
Post by: Auger on June 16, 2015, 10:06:26 PM
I saw that mod in the list, but haven't tried it yet.  It's been a while since I played.  It me be time to play again.
Title: Re: XCOM: Enemy Unknown/Within Long War Mod
Post by: Volron on June 17, 2015, 12:29:20 AM
It almost turns XCOM into a whole new game with the changes and numerous additions that have been made.  They have a Dynamic option for Long War which shortens it but, it will still be like 2x longer than Vanilla from what I gathered.  I haven't messed with the Dynamic War option yet.  Long War isn't just a name, it's literal. lol
Title: Re: XCOM: Enemy Unknown/Within Long War Mod
Post by: Volron on June 19, 2015, 04:16:19 PM
Oookaaaayyyy.  Long War is NOT forgiving.  I knew it was hard, but damn.  Vanilla Impossible is a breeze compared to Long War NORMAL. :noid