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Help and Support Forums => Help and Training => Topic started by: DEECONX on July 14, 2015, 02:41:53 PM

Title: Few questions
Post by: DEECONX on July 14, 2015, 02:41:53 PM
Ok, so I'm watching one of Del's 38 clinics in AH film viewer. Very good stuff, but a number of times he just simple gets drowned out by the sound of 20+ engines. Anyway to turn off environment sounds and only have vox audio?

Secondly, he discusses trim for a bit. I feel bad that I've been playing this long and still have never grasped what trim is and what it does.  :embarrassed:

Thanks
Title: Re: Few questions
Post by: The Fugitive on July 14, 2015, 03:37:40 PM
Load the game, go into the sounds setting and turn everything down that you don't want to hear.  Exit the game, load the film viewer and it will use the new sound settings. What I did, because I have and watch Agents films were he talks about what he is doing AS he is doing it, was I saved the settings folder with the sounds setting I normally like (named it sounds_normal). I then loaded the game and set all the sounds down that I wanted and saved that setting folder (named it sounds_quite). I then copy and paste the folders in as I need them. No need to keep going in and resetting the sounds for the film or the game.

Trim, small tabs on the plane to adjust your inputs. As you plane speed goes up it creates more lift. While flying normally you would either have to keep adding more and more forward pressure on the stick to keep the plane level, or you could add trim. Adding some nose down trim will make it so you don't have to push the nose down more and more to stay level. Combat Trim automatically does this for you in the game. Most fly with it on and just leave it and do very well. Others (like me) have a button on there stick to turn on/off combat trim. Level your plane, flick it on/off and your plane is now trimed for that speed. I like to set it just as I enter a fight and then just leave it set there. And others like to mess with the trim tabs all the time and never use combat trim.
Title: Re: Few questions
Post by: FLS on July 14, 2015, 03:49:48 PM
The prop rotation on the P-38 eliminates the need to set rudder or aileron trim unless you lose an engine. The only trim you generally need is elevator trim which is easily set with auto angle (Shift X).
Title: Re: Few questions
Post by: DEECONX on July 14, 2015, 04:30:32 PM
Ok cool.

Next question.

I have heard it's good to learn to fly with stall limiter off. Been playing for years with it on. Planes feels like the equivalent of walking on ice. Things I would normally do before roll my plane violently and send me spiralling out of control. Guys on country sad it's normal and just takes time. Any tips on this? As I've handed out quite a few freebie kills augering today...
Title: Re: Few questions
Post by: The Fugitive on July 14, 2015, 05:38:55 PM
yup takes time. concentrate on being easy with the stick. You never really want to jerk it, burns "E". Smooth is best.
Title: Re: Few questions
Post by: Chilli on July 14, 2015, 05:40:35 PM
Stall limiter off  :aok  Ever notice a fighter able to suddenly turn around (loop over) and hit you nose first?  Here is the rub with limiter off, as you have discovered, at certain speeds your plane will stall, controls will not respond in the "normal" way.

What to do, watch film of specific plane stall maneuvers and try to get close to the same feeling (warning rudder pedals are a must, or at the very least "twisty" stick, but not as maneuverable).

The key, is to practice and learn certain key signs of what to expect your plane to do, and very importantly, how to recover control of the plane.  Recognize critical speeds and also know that harsh movements even at "good" speeds may produce "snap" stalls, and are more likely at certain altitudes (depending on the aircraft).

Rinse and repeat, as many times as you have to in order to "somewhat" anticipate what you need to do, in order to control your out of control plane.

For most stall recoveries, these 3 things help me:  forward input on stick, reduce throttle, kick rudder.

Once control is regained increase throttle to normal as needed.

I over simplified the process, and with the dual engine P38, you do have more options with dual throttle control.

Most of all, have fun practicing and expect veteran players to anticipate your every move and counter.  Some planes however, are more difficult to wrangle, but with the right amount of experience, that may prove to be advantageous.
Title: Re: Few questions
Post by: FLS on July 14, 2015, 07:54:07 PM
Ok cool.

Next question.

I have heard it's good to learn to fly with stall limiter off. Been playing for years with it on. Planes feels like the equivalent of walking on ice. Things I would normally do before roll my plane violently and send me spiralling out of control. Guys on country sad it's normal and just takes time. Any tips on this? As I've handed out quite a few freebie kills augering today...

The only reason you stall is because the angle the air meets the wing is too big. Reduce the angle and you don't stall. The stall horn is your first warning, Cockpit shake is your final warning. Learn to maneuver on the verge of stalling by practicing max turns until you get over the habit of pulling too much. Start with flat turns then try vertical turns which are trickier due to the speed changes.
Title: Re: Few questions
Post by: Traveler on July 15, 2015, 08:29:17 AM
There are some excellent write ups on the internet that can explain the four fundamentals of flight.  As far as Stalls go, read up on Relative Wind, the Cord Line , Angle of Attack and laminar flow.    Having a better understanding of the mechanics of flight will go a long way to improving your game play.

If you are interested in flying the P38, Come wing up for a flight or the night with the 113th Lucky Strikes.  We are a dedicated P38 Squad, we fly as Knights on Saturday evening.  We start operations around 7:00PM EDST.  You can find us on VOX 113.  Check out our WIKI page.
Title: Re: Few questions
Post by: DEECONX on July 15, 2015, 10:02:19 AM
There are some excellent write ups on the internet that can explain the four fundamentals of flight.  As far as Stalls go, read up on Relative Wind, the Cord Line , Angle of Attack and laminar flow.    Having a better understanding of the mechanics of flight will go a long way to improving your game play.

If you are interested in flying the P38, Come wing up for a flight or the night with the 113th Lucky Strikes.  We are a dedicated P38 Squad, we fly as Knights on Saturday evening.  We start operations around 7:00PM EDST.  You can find us on VOX 113.  Check out our WIKI page.

<S> Traveler. I might take you up on that one Saturday.
Title: Re: Few questions
Post by: Delirium on July 15, 2015, 10:46:21 AM
Any tips on this?

Yes.

Spend some time with me in the TA. I can make myself available any night except Monday.
Title: Re: Few questions
Post by: DEECONX on July 15, 2015, 11:48:31 AM
Yes.

Spend some time with me in the TA. I can make myself available any night except Monday.

If you're free tonight I will take you up on that. Free tomorrow night as well. Any time works for me.  :salute
Title: Re: Few questions
Post by: DEECONX on July 17, 2015, 03:02:55 PM
Alright, so taking advice from here and a few older threads I'm slowly getting used to it. Still have trouble with

A) Hammerheads in the 38. I can get the guy to go up with me and stall, but by the time I recovery, he has too and has maneuvered out of the kill zone.

B) Any kind of scissors or slow speed engagements. I kill myself more times than they shoot me in this scenarios.
Title: Re: Few questions
Post by: FLS on July 17, 2015, 03:47:53 PM
Practice hammerheads, start rotating before you stall, try 50 mph to start.

Practice loops keeping the stall horn on as much as possible without the cockpit shaking.
Title: Re: Few questions
Post by: Ack-Ack on July 17, 2015, 07:27:27 PM


A) Hammerheads in the 38. I can get the guy to go up with me and stall, but by the time I recovery, he has too and has maneuvered out of the kill zone.


With any Rope-A-Dope moves, timing is a key factor in pulling it off.  When you are attempting your rope and the bandit bit the bait and is following you up, keep an eye on the bandit's icon range numbers, it will give you an idea as to when to "flip over" and kill the bandit.  Basically, use the closure rates between your plane and the bandits to give you an indicator as to when you should "flip over" and put a nice burst of lead into his exposed belly as he stalls out in front of your guns.
Title: Re: Few questions
Post by: DEECONX on July 19, 2015, 09:16:09 PM
Man...stall limiter off is really brutal on some planes. Goofing off in a few different planes and one of those was a F4U, Pony dove on me from high six, so like so many times before, I waited till the icon got as close as I felt comfortable with and split s'd away....except at some point in the split s I fell tumbling a few thousand feet. It felt like something "hit" my plane, I thought either he got a good burst off or collided, but then I realized it was neither of those. Didn't think I'd ever recover...  :uhoh
Title: Re: Few questions
Post by: FLS on July 19, 2015, 10:24:59 PM
It will take some time to break old habits.  Try holding the stick with a lighter grip to remind yourself to go easy. Practice break turns up, down, and to the side, to start making new habits.
Title: Re: Few questions
Post by: Scca on July 23, 2015, 09:12:55 AM
More on AH combat trim.  The Fugitive did a good job describing the need for trim, but let's go more into "combat trim" in AH.

Combat trim as The Fugitive said is an automatic function that will help remove the need for stick input to keep the plane headed the desired direction.  For example if you were to slow way down (150 for example), then turn off combat trim and accelerate, you would find that you would need to push the stick forward to keep from climbing (I think it's climbing), due to the increased lift on the wings and other control surfaces.  Combat trim is smart enough to see your speed and adjust to the correct pitch setting for the  speed you are now traveling. 

Here is the rub, when speeds change quickly, it's slow to compensate, and when flaps are out, it seems like it gets stupid and over corrects.  It seems to over correct the worst, at the top of a nose high stall.  For this reason, I turn it off when things start to get slow, during stall fights, and scissors.  In a hog for example, I like to set the trim to whatever the setting is at 200 mph.  That seems to give me good performance, not a lot of stick force to compensate for things, and is very stable nose high. 
Title: Re: Few questions
Post by: Randy1 on July 23, 2015, 12:25:16 PM
I tried to go back to CT after a year on manual trim.  Hated CT so sticking with manual.