Aces High Bulletin Board
General Forums => Open Beta Test => Topic started by: Dambustr on July 23, 2015, 11:00:34 PM
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Howdy
cant get smooth edges.
is this my system or is there a reason for this. AA is activated inside video settings but its not making a difference
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What texture mode are you running the game in? You can find it in the video settings on the front screen GUI. 128, 256, 512, 1024, 2046, 4096. What video card are you using? How much RAM does it have?
Offline I can crank everything up including adding some AA from my video cards control panel in 4096 Mode. In reality with my 1G card I'm in 1024 Mode to eliminate stuttering over towns, fields, and in furballs online in the alpha arenas. Adding AA would eat away some of my FPS.
You need to give more info or even attach a DXdiag.
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ive tried 2048 and 4028.
GTX 645
Runs new games a treat.
My framerate is good. 30 at base and 70 + in the air.
updated drivers and all that stuff and no AA
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For grins try 1024 with the defaults enabled.
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I noticed the same as well, have AA enabled to full and a lot of the objects have jagged edges,
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Yes, same here. Apparently AA isn't implemented yet. I tried forcing it on through Nvidia's control panel as well. I'm sure it'll be enabled at a later stage.
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Try it from the alpha video settings, it is cruel turned on from there.
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Try it from the alpha video settings, it is cruel turned on from there.
Did you read what I said?
Yes, same here. Apparently AA isn't implemented yet. I tried forcing it on through Nvidia's control panel as well. I'm sure it'll be enabled at a later stage.
...So yes, indeed, I did try the normal alpha's own AA setting first...
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Check the "Disable Post Lighting" graphics option if you want anti-aliasing. These two graphic options are mutually exclusive.
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Check the "Disable Post Lighting" graphics option if you want anti-aliasing. These two graphic options are mutually exclusive.
Would you consider a Skuzzy controlled sticky to keep up with the video setting words of wisdom.
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Check the "Disable Post Lighting" graphics option if you want anti-aliasing. These two graphic options are mutually exclusive.
Really? Both are mutually exclusive?
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At the moment they are. The reason is when doing post processing we first draw to a texture that is screen size, then do other mods before sending to the screen.
How most anti alias work is the card makes the screen 4 times bigger, then down samples it when it displays to the screen.
We could implement the same techniques but it because a mem hog and fill rate issues.
There are other ways to do anti aliasing that I wish to try later.
HiTech
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At the moment they are. The reason is when doing post processing we first draw to a texture that is screen size, then do other mods before sending to the screen.
How most anti alias work is the card makes the screen 4 times bigger, then down samples it when it displays to the screen.
We could implement the same techniques but it because a mem hog and fill rate issues.
There are other ways to do anti aliasing that I wish to try later.
HiTech
Thanks for the explanation.