Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: MADe on July 25, 2015, 07:27:30 PM
-
I know I will be flamed for this but screw it........................... ...
I do not fly as much as most, so every month when things reset, my rank for the 1st log is 0, as all others. Now, when I play ranked zero I have my best kill ratio. I seem to have no problems hitting targs in the air. The subsequent logs I am ranked. I usually am ranked in the mid teens, once I get ranked my gameplay is not the same as when I am at zero.
I have always wondered why I would have, what seemed like, limited ability, poor skills, just bad, 90% of my game play. Then I finally noticed that those few stellar days I have are when my rank is zero. I will never have a low rank cuz I cannot sit and play all day, or even every day.
So I ask AH flat out, why am I seeing this strange disparity?
I just want the game to reflect the offline mode where I practice, seem to be able to see the bullets hit every time. Online, I seem to see no little flashes, 50% of time, rubber bullets and get killed with single pings. I swear, someone will pull up in front of me, I will go with, get close and nothing hits.
I just want to feel like I have half a chance. At 60ms, an eyeblink, lag not the answer. :bhead
ty
-
Might want to check your v-sync settings for the rubber bullets? It can make a big difference if it is set wrong. There used to be a sticky in one of the forums?
-
Connections always make a big factor too. I get a lot of rubber bullets aswell, but I just deal with it. Makes me hella mad shooting a plane 39 times and doing no damage.
On the ranking part. Part of it is psychology, the other is understanding the fundamentals to ranking in the game. It isn't about how long you play, but the areas of each rank category you can achieve. In fighter rank, kills per sortie per time, hit #, and deaths factor into that category. You have to keep those high for the whole month to satisfy a good fighter score. Now, 4-9 sorties with high amounts of kills in a quick time with good aim and no deaths, could only take 4 hours of time and a player could have a top 10 score in fighters for the whole month. Attack, bombers, and GVs, all work in a similar way and have their own categories to calibrate score. Also in the beginnijg of the month, it takes a few good sorties to have a good rank, as everyone starts fresh and the majority haven't played yet so their aren't a lot of stats to measure.
I say psychology, because it is up to you how you want to play, and if you want to make score a part of it, you have to learn the dynamics of it and and be somewhat skilled at it. Many players don't take it seriously. So their style of play doesn't reflect the same style as a score achiver's would.
-
Violator made some good points. Especially the psychology behind it. I havent played nowhere near as much as I would like to in the last year but when I sit down. Everytime I take off I still feel like im going to hit and kill every red guy that comes my way. Put it down to pma or just hardwired practice after a few sorties it slots back into place. The rank takes care of itself when your feeling confident.
-
Bruv is awesome so i always bail before he shoots so he does not get perks :rofl
Score is for people who like butter beans and sandles, you can get a good rank if you want, but its boring and means nothing.
i shot down Bruv last week and was all warm inside :)
Bruv grows fresh vegtables and soft fruit to aid his rash
-
I find that when i focus on it (which is rare) it suffers the most. When I just go fly and not worry about that it stays around 105-220 a few months back it was like 60 something. I never GV and rarely fly buffs so those suffer the worst
-
Connections always make a big factor too. I get a lot of rubber bullets aswell, but I just deal with it. Makes me hella mad shooting a plane 39 times and doing no damage.
this can not happen, if You see a hit it will do damage. Connections have nothing to do with it
-
.. On the ranking part. ....
I have been told that in order to keep your score up that you need to have at least one base capture a month. I have no reason not to believe this, although I have never really looked into it.
:headscratch:
Thoughts anyone?
-
I find that when i focus on it (which is rare) it suffers the most. When I just go fly and not worry about that it stays around 105-220 a few months back it was like 60 something. I never GV and rarely fly buffs so those suffer the worst
I hate tanking and bombing so you'll never see me in those. But I only have time to really fly fighter and even though I don't really try for rank as hard as I could, I've played the game long enough to have a good decent fighter rank, just by the way I fly. A lot of vet players are this way. Some like Latrobe, who is beast mode, is one of the best pilots but sees how many times he can die in a tour. His style is obviously different than most, but rewarding to him.
-
this can not happen, if You see a hit it will do damage. Connections have nothing to do with it
Really? I've always tried to find that Vsync thing but I'm scared to change it. I don't understand computers.
I still feel like you have turned down my bullet damage and are sabataging my planes bullets hehe :noid
-
I know I will be flamed for this but screw it........................... ...
I do not fly as much as most, so every month when things reset, my rank for the 1st log is 0, as all others. Now, when I play ranked zero I have my best kill ratio. I seem to have no problems hitting targs in the air. The subsequent logs I am ranked. I usually am ranked in the mid teens, once I get ranked my gameplay is not the same as when I am at zero.
I have always wondered why I would have, what seemed like, limited ability, poor skills, just bad, 90% of my game play. Then I finally noticed that those few stellar days I have are when my rank is zero. I will never have a low rank cuz I cannot sit and play all day, or even every day.
So I ask AH flat out, why am I seeing this strange disparity?
I just want the game to reflect the offline mode where I practice, seem to be able to see the bullets hit every time. Online, I seem to see no little flashes, 50% of time, rubber bullets and get killed with single pings. I swear, someone will pull up in front of me, I will go with, get close and nothing hits.
I just want to feel like I have half a chance. At 60ms, an eyeblink, lag not the answer. :bhead
ty
Whats your ingame name?
Lets clarify what your talking about here. You "feel" you can do no wrong and everything works great while you have a "0" rank, but when the ranks are tallied from them on you cant hit the broad side of a barn nor do anything else right, correct?
You don't have an issue with "where" you are ranked, other than it "seeming" to effect your aim and proficiency in killing in the game, correct?
If these two statements are correct then I think it could be nothing more than adrenalin. When practicing offline, or in a custom arena, or in the TA you are relaxed, calm and concentrating on doing what you plan on. The drones ALWAYS go where you expect, there is NEVER someone else jumping in to pick you, OR steal your kill. You have all the time in the world to calibrate your bomb site and so never miss. Even the first day of flying on the new campaign gives a "freshness" of your flying, but once those numbers come out......
Morph calls it the old man syndrome. When your flying your holding the stick a bit too tight, squeezing the trigger a bit too soon, and not holding it down long enough. Your feet are bouncing all over the pedals trying to line up the shot and dodging 3 friendlies as well as a couple of pickers. Adrenalin kicks in and you are no longer that cool, smooth guy that cant miss while practicing.
I can describe this well because this is me :P I just joined a new squad and find myself pushing too hard to get that extra kill, or to clear a squadmates six and instead find myself missing more and feeling like a newb all over again. Relax, forget the paranoia that Hitech is out to get you...... unless you ticked him off recently :devil Concentrate on what your doing and you'll be able to fly as well as that first day of the campaign the whole way through.
-
Best thing to do..............don't worry about rank or score, means nothing....or for some it's all about "Look at me". Just fly and have fun :salute
-
The only thing worth a damn about low rank, is the ability to command task groups.
-
:rofl
Play one whole tour in a Ta152 and atttack Buffs, then we ll re-talk about ur"see a hit does dmg"...!
:rofl
this can not happen, if You see a hit it will do damage. Connections have nothing to do with it
-
:rofl
Play one whole tour in a Ta152 and atttack Buffs, then we ll re-talk about ur"see a hit does dmg"...!
:rofl
I did and I do :)
There's a reason why the Ta is my traditional buff killer #1 ;)
-
The more you play, and the more kills/deaths/ etc that you get, the harder it is to improve your ratios, and the easier it is to decrease them. Kill/flights and kills/deaths is part of your ranking, but that doesn't really have anything to do with it. The more you play, the bigger the chance that your ratios will decrease.
-
The more you play, and the more kills/deaths/ etc that you get, the harder it is to improve your ratios, and the easier it is to decrease them. Kill/flights and kills/deaths is part of your ranking, but that doesn't really have anything to do with it. The more you play, the bigger the chance that your ratios will decrease.
So true, it is like gambling. If you are having an off day, don't keep re-upping thinking you will do better the next run, you wont, and you will get even more pissed.
Also he is right, the more sorties you have the less your ratios will change. My goal is to get 4-6 kills per sortie. Sometimes I get less or more, but even if I die, it keeps my statistics high. I do it just for a competitive sake.
-
The more you play, and the more kills/deaths/ etc that you get, the harder it is to improve your ratios, and the easier it is to decrease them. Kill/flights and kills/deaths is part of your ranking, but that doesn't really have anything to do with it. The more you play, the bigger the chance that your ratios will decrease.
Even with the tens of thousands of sorties I have I can still make a dent by upping 400 times and bailing out :devil
I do it every tour! :D
-
Hitech knows why i answered him that... ;)
But ty for ur intervention... :ahand
I did and I do :)
There's a reason why the Ta is my traditional buff killer #1 ;)
-
:rofl
Play one whole tour in a Ta152 and atttack Buffs, then we ll re-talk about ur"see a hit does dmg"...!
:rofl
I just noticed your post.
I not really sure what you are trying to say, but if your implying you see hits, but the system does not apply damage, I will state that this positively can not happen with out a disco.
Hitech knows why i answered him that... ;)
But ty for ur intervention... :ahand
And I have absolutely no idea what this is about.
HiTech
-
I just noticed your post.
I not really sure what you are trying to say, but if your implying you see hits, but the system does not apply damage, I will state that this positively can not happen with out a disco.
And I have absolutely no idea what this is about.
HiTech
He has a few posts in the 30mm is buggy (http://bbs.hitechcreations.com/smf/index.php/topic,362989.0.html) thread and assumes you know all about his complaints of scoring hits with the 30mm and not getting any damage done.
Funny how the Snail can maintain a 13-15% hit percentage flying a number of planes that use a gun that doesn't do any damage. :devil
-
Hitech knows why i answered him that... ;)
But ty for ur intervention... :ahand
After reading the bug report I grabed one of your films.
Here are the tools we use to track down bugs on claims like yours.
Left is time stamp
next is player who was shot the [0]
is the plane index 0 for lead, 1 for first drone ...
Lethality is the lethality of the round if you it something at the end of the gun.
The actually lethality applied will diminish with distance and speeds.
Hardness has to do with armor penetration.
BaseStrength is the strength of the undamaged component you hit. Followed by it's numbers and name.
WN is simply the short name of the weapon,
And finally the point of impact, we use this to track down miss labeled components.
The host totals up damage done to each component. Once the damage done is greater then BaseStrength, the component is destroyed and you see the part come off.
671.72 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=20.0 NextComp=67, HitComp=95 (bgdmgCI_WHEEL_2) WN=CAN Pnt= 13.354 -2.602 6.867
671.72 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=15.0 NextComp=66, HitComp=72 (bgdmgCI_ENG_OIL_3) WN=CAN Pnt= 12.687 0.120 13.698
671.72 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=20.0 NextComp=111, HitComp=103 (bgdmgCI_FUEL_2) WN=CAN Pnt= 12.299 1.390 2.241
671.72 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=140.0 NextComp=-1, HitComp=135 (bgdmgCI_RIGHT_INNER_WING_BOTT OM) WN=CAN Pnt= 18.276 1.849 3.046
671.72 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=250.0 NextComp=221, HitComp=213 (bgdmgCI_REAR_FUSE_1) WN=CAN Pnt= 0.600 -3.979 -35.101
671.72 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=120.0 NextComp=213, HitComp=159 (bgdmgCI_RIGHT_HORIZ_STAB) WN=CAN Pnt= 10.257 0.024 -34.281
671.72 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=120.0 NextComp=213, HitComp=159 (bgdmgCI_RIGHT_HORIZ_STAB) WN=CAN Pnt= 5.710 -0.092 -37.243
671.72 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=40.0 NextComp=-1, HitComp=173 (bgdmgCI_RIGHT_RUDDER) WN=CAN Pnt= 16.356 7.984 -35.234
753.06 gummmy53[1]: Lethality 22.7 Hardness=0.0 BaseStregth=200.0 NextComp=-1, HitComp=134 (bgdmgCI_LEFT_INNER_WING_BOTTO M) WN=CAN Pnt= -23.467 -1.794 6.582
753.06 gummmy53[0]: Lethality 22.7 Hardness=0.0 BaseStregth=30.0 NextComp=136, HitComp=178 (bgdmgCI_BOTTOM_LEFT_AILERON) WN=CAN Pnt= -41.849 1.132 -1.519
753.66 gummmy53[1]: Lethality 22.7 Hardness=0.0 BaseStregth=7.0 NextComp=221, HitComp=2 (bgdmgCI_HARD_PNT_2) WN=CAN Pnt= -1.446 5.131 5.007
753.66 gummmy53[1]: Lethality 75.0 Hardness=0.0 BaseStregth=250.0 NextComp=221, HitComp=213 (bgdmgCI_REAR_FUSE_1) WN=CAN Pnt= -1.499 -3.111 -16.443
753.66 gummmy53[0]: Lethality 75.0 Hardness=0.0 BaseStregth=20.0 NextComp=111, HitComp=104 (bgdmgCI_FUEL_3) WN=CAN Pnt= 3.933 -3.772 1.957
753.66 gummmy53[1]: Lethality 75.0 Hardness=0.0 BaseStregth=140.0 NextComp=213, HitComp=162 (bgdmgCI_LEFT_VERT_STAB) WN=CAN Pnt= -0.661 3.596 -35.369
753.66 gummmy53[1]: Lethality 22.7 Hardness=0.0 BaseStregth=140.0 NextComp=213, HitComp=162 (bgdmgCI_LEFT_VERT_STAB) WN=CAN Pnt= -0.319 8.512 -37.065
754.09 gummmy53[2]: Lethality 22.7 Hardness=0.0 BaseStregth=350.0 NextComp=-1, HitComp=221 (bgdmgCI_CENTER_FUSE_1) WN=CAN Pnt= -3.672 0.232 -10.547
754.09 gummmy53[2]: Lethality 22.7 Hardness=0.0 BaseStregth=5.0 NextComp=213, HitComp=11 (bgdmgCI_HARD_PNT_11) WN=CAN Pnt= -2.670 -1.582 -23.596
754.09 gummmy53[2]: Lethality 75.0 Hardness=0.0 BaseStregth=40.0 NextComp=158, HitComp=166 (bgdmgCI_LEFT_ELEV) WN=CAN Pnt= -13.858 1.348 -40.487
788.93 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=15.0 NextComp=66, HitComp=72 (bgdmgCI_ENG_OIL_3) WN=CAN Pnt= 12.212 -0.790 15.260
789.12 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=350.0 NextComp=-1, HitComp=221 (bgdmgCI_CENTER_FUSE_1) WN=CAN Pnt= -0.898 -1.819 0.527
789.12 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=350.0 NextComp=-1, HitComp=221 (bgdmgCI_CENTER_FUSE_1) WN=CAN Pnt= -1.372 -1.819 -9.032
789.12 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=350.0 NextComp=-1, HitComp=221 (bgdmgCI_CENTER_FUSE_1) WN=CAN Pnt= -1.267 -3.653 -20.889
789.12 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=120.0 NextComp=213, HitComp=158 (bgdmgCI_LEFT_HORIZ_STAB) WN=CAN Pnt= -6.784 -0.750 -35.772
789.31 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=120.0 NextComp=213, HitComp=158 (bgdmgCI_LEFT_HORIZ_STAB) WN=CAN Pnt= -10.493 -0.644 -35.244
789.31 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=40.0 NextComp=162, HitComp=172 (bgdmgCI_LEFT_RUDDER) WN=CAN Pnt= -16.164 8.366 -36.917
789.31 Porkins[1]: Lethality 22.7 Hardness=0.0 BaseStregth=140.0 NextComp=-1, HitComp=135 (bgdmgCI_RIGHT_INNER_WING_BOTT OM) WN=CAN Pnt= 25.000 -0.086 -3.381
813.19 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=10.0 NextComp=122, HitComp=239 (bgdmgCI_ARMOR_2) WN=CAN Pnt= -2.524 0.674 16.396
813.19 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=15.0 NextComp=65, HitComp=71 (bgdmgCI_ENG_OIL_2) WN=CAN Pnt= -13.268 -0.240 8.586
813.19 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=20.0 NextComp=66, HitComp=94 (bgdmgCI_WHEEL_1) WN=CAN Pnt= -12.552 0.665 10.528
813.19 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=200.0 NextComp=-1, HitComp=134 (bgdmgCI_LEFT_INNER_WING_BOTTO M) WN=CAN Pnt= -11.388 1.310 0.902
813.19 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=350.0 NextComp=-1, HitComp=221 (bgdmgCI_CENTER_FUSE_1) WN=CAN Pnt= -2.707 0.503 -8.507
813.19 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=140.0 NextComp=-1, HitComp=135 (bgdmgCI_RIGHT_INNER_WING_BOTT OM) WN=CAN Pnt= 17.687 1.766 2.389
813.19 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=350.0 NextComp=-1, HitComp=221 (bgdmgCI_CENTER_FUSE_1) WN=CAN Pnt= -2.421 2.336 -12.756
813.19 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=10.0 NextComp=221, HitComp=2 (bgdmgCI_HARD_PNT_2) WN=CAN Pnt= -2.581 0.080 -22.122
813.45 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=10.0 NextComp=221, HitComp=2 (bgdmgCI_HARD_PNT_2) WN=CAN Pnt= -1.832 3.326 -19.468
813.45 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=120.0 NextComp=158, HitComp=162 (bgdmgCI_LEFT_VERT_STAB) WN=CAN Pnt= -16.403 4.428 -34.283
813.45 Porkins[0]: Lethality 75.0 Hardness=0.0 BaseStregth=120.0 NextComp=158, HitComp=162 (bgdmgCI_LEFT_VERT_STAB) WN=CAN Pnt= -16.462 1.990 -36.654
813.45 Porkins[0]: Lethality 22.7 Hardness=0.0 BaseStregth=120.0 NextComp=159, HitComp=163 (bgdmgCI_RIGHT_VERT_STAB) WN=CAN Pnt= 16.105 4.271 -34.335
-
Wow not 1 flame and some real good info and observations.
TY
I stayed out of the thread for awhile cuz I expected to get chewed on. It was time to peek and I was given some quality answers.
Fugitive I agree pretty much with your original post.
:joystick:
"weak game play always looks for a reason, other than, weak play"