Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Skuzzy on July 28, 2015, 04:00:37 PM

Title: Patch 68
Post by: Skuzzy on July 28, 2015, 04:00:37 PM
New version up!  See http://bbs.hitechcreations.com/smf/index.php/topic,373691.0.html for more information
Title: Re: Patch 68
Post by: Randy1 on July 28, 2015, 04:17:08 PM
Very Small thing.  It still says Patch 67 in the text.
Title: Re: Patch 68
Post by: Randy1 on July 28, 2015, 05:33:40 PM
Set FOV to 152 per instructions and started with the P-38L.  No problems on first general views.
Will check more planes tomorrow in more detail.
Title: Re: Patch 68
Post by: MrKrabs on July 28, 2015, 08:12:47 PM
Um... What are the specific goals HiTech complained about not getting feedback on?

Yes I am that blind.
Title: Re: Patch 68
Post by: FLS on July 28, 2015, 09:47:57 PM
Um... What are the specific goals HiTech complained about not getting feedback on?

Yes I am that blind.

Test the mouse commander mode, simply unplug your stick before starting the game.  The commander mode has been further refined for this release.  Feedback would be welcome.

Also try out the Head Angle saving of the forward view. To set it, enter mouse view (Shift H) move your head to desired angle and position, and press F10.

To set it back Press HOME then F10
Title: Re: Patch 68
Post by: DREDIOCK on July 28, 2015, 11:01:03 PM
Checked out a good deal of the planes I am intimately familiar with. And a few I'm not as familiar with.
So far
A OK.

Want some real adventure. Try flying in that POV.

Kinda reminds me some of my experiences during the 70's


On another note. Checking out bombers gave me the opportunity to check out other aircraft on the runway upclose and personal.

I think they have achieved "wow" even at 1024 texture settings

My compliments
Title: Re: Patch 68
Post by: FLS on July 29, 2015, 02:51:01 PM
Mouse commander is easier to use.

Head angle change works.


So far with TIR and 152 FOV:

TU-2S  left cockpit frame clipped

TBM-3  Head goes outside cockpit both sides

Sea Hurri clips horizontal cockpit rails both sides.

All P-47s looking back from the forward side head position clip the cockpit.
Title: Re: Patch 68
Post by: Randy1 on July 29, 2015, 04:28:29 PM
P-38G,J and L no problems.   No problems with the P-47M and D40.  B17 looked good.

One question.  Should we zoom in or not while looking for missing parts?
Title: Re: Patch 68
Post by: Lazerr on July 29, 2015, 07:42:16 PM
I really hate the mouse commander thing, but gave it a whirl anyways.


Had pretty awesome control, was able to roll, land etc.  Haven't tried shooting anything yet. (due to the backwards axis')


When i switch back to direct control mode however, the axis' are inverted back and that can throw you off quite a bit.

IE. I roll the mouse down to pull up in direct mode, and if i switch to command mode and pull down, my plane nose dives.


After months of this, i just realized that the commander mode also controls rudder too.  Kind of cool, but I will stick with my ways.


Again, when i am in direct mode and pull up the clipboard, I would rather not have my mouse control mode switched to greendot (commander), its rather annoying.



Between these two issues in this thread, I'd be willing to test that mode quite a bit more, but for now its annoying.



Game still looks good!
Title: Re: Patch 68
Post by: Lazerr on July 29, 2015, 07:45:07 PM
Just a suggestion, maybe make mouse commander mode something you turn on and off in flight options like "Auto Takeoff"

If you don't want to use it, it is kind of a PITA to remap your keys to something quicker to the home key positions on the keyboard to get you back to a more "Normal Mode" of playing the game.

Basically so it is something that cant be turned off and on in flight by a couple key strokes.  Either you use it or you don't.
Title: Re: Patch 68
Post by: FLS on July 29, 2015, 09:49:43 PM
Mouse commander is easier to use for extended turns with the FOV @ 152 on a single monitor.  Zoom in to normal view. I know this is somewhat opposite of the new default 80 FOV. 152 is too wide generally but flying with a wide view for maneuvering and SA, and zooming in to see and shoot, seems like the best use of commander mode and zoom.
Title: Re: Patch 68
Post by: Easyscor on July 29, 2015, 10:39:08 PM
I'm trying to catch up on the Terrain Editor so I can help with that. As you know, it wasn't available for review when I called a few months ago, so I'm behind the curve by a lot.

Easy
Title: Re: Patch 68
Post by: dmdchief on July 29, 2015, 11:43:53 PM
I can't seem to see anything different on the new mouse control and the one from the last patch, It all works the same for me.
I had a glitch when I selected to join a mission I was hung up in mid air not able to go anywhere and then when I bailed it took me back to the tower couldn't get parachute to deploy.  This was immediately on entering the arena, went out and came back and everything was normal.

my card temp went down on this patch about 15 degrees

salute
ab8aac

1 other thing in fov152 it drastically change all my colors to green tint.
Title: Re: Patch 68
Post by: bustr on July 30, 2015, 12:53:39 AM
Did anyone notice with the new mouse commander if you hit the A or D key that you get a full rudder deflection and the green commander ring turns red?
Title: Re: Patch 68
Post by: Chalenge on July 30, 2015, 03:23:49 AM
Firing the tankgun causes a loss of up to 10 fps. Average loss is 8 fps with a minimum of 6.
Title: Re: Patch 68
Post by: Chilli on July 30, 2015, 09:56:13 AM
FOV 152, Tiger 2 tank turret is visible through the scope.  It looks cool, but I am calling it a bug since it does obstruct a very small portion of the sight view on the right hand side (edit: also in all other tanks tested to some degree and muzzle flash blinds the turret commander for a split second).  Still was cool watching the tank turret retract and fire.  Edit for Waffle:  Screen resolution 1280 x 720, also 4096 textures.

Mouse operation with La7 was fine.  I did loops, and encountered stalls, which were very easy to maneuver out of.

Graphic Details sliders and settings do not save for the next sortie when done while in flight.  The state of settings is saved on the clipboard and by simply clicking okay on that without making changes to that screen re - institutes the settings.  I will test save while in hangar (sorry did not think of it before).

Adjusting top detail slider, while in flight, caused momentary freeze and framerate drop to 0.  Also, slider does not move smoothly, only jumps (possibly due to the "freeze").