Aces High Bulletin Board
General Forums => Open Beta Test => Topic started by: MADe on July 31, 2015, 08:06:47 AM
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What planes still need a walk thru for anomolies?
Vehicles?
Bases?
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I suppose all of them, your computer and your eyes might just be the ones needed to find anomalies others have missed for some reason or another. :salute
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I have a question, why is the FoV needed to be at 152? That automatically makes the trees and the whole plane look "skewed" to me. hopefully what I mean is understood...it's shown in some of Bustr's screenshots...the trees point in towards the center of view. I don't get that in normal FoV which for me is 105. Also, I tried the mouse commander mode, while I don't care for it, it worked fine, although it took me some time to get even a little used to it.
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Has anyone mentioned the floating VH hanger, and the driving underground at A1, offline?
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I have a question, why is the FoV needed to be at 152?
Because LOD (Level of detail) is adjusted as the FOV changes. I.E. if you zoom in, the distance at which you see a detailed object increases.
If you zoom out the distance where you see detail decreases. Setting to a high FOV simply is to look for very close LOD ranges that may completely disappear (such as the vehicle base hangar does).
HiTech
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Has anyone mentioned the floating VH hanger, and the driving underground at A1, offline?
type .psave when you see or encounter the bug, then paste the info from the cmepos.txt file in your settings folder here, or post the file itself. - I can't reproduce it here
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http://bbs.hitechcreations.com/smf/index.php?topic=373915.0
Cool, does what I posted in above link actually provide the type of info you require. Should I be using 152 strictly?
Want to provide what you need, but not a pro at this.
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Cool, does what I posted in above link actually provide the type of info you require. Should I be using 152 strictly?
Yes, with this FOV setting, if we needed to fix anything in regards to the lod adjustment - it would show up immediately - glaring issues such as no cockpits in some planes, ect... the stuff with the hanger interior disappearing was due to this issue.
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type .psave when you see or encounter the bug, then paste the info from the cmepos.txt file in your settings folder here, or post the file itself. - I can't reproduce it here
Thanks! I shall do that...
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type .psave when you see or encounter the bug, then paste the info from the cmepos.txt file in your settings folder here, or post the file itself. - I can't reproduce it here
Looks like it's resolved, but for the record I thought I would mention it. If you still need the cmepos.txt file, I can send it, but like I said, it must have been a patch 67 thing