Aces High Bulletin Board
General Forums => Wishlist => Topic started by: hgtonyvi on August 17, 2015, 08:09:00 PM
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I just saw a YouTube video of il2-1946. Man the water looks so real with waves and stuff. Can HTC make the water that way in aces high 3? That will be so awesome.
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Have you looked at AH3? It's a free download and only takes a few minutes to load up.
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I'm currently unavailable to test the alpha. Does the water have waves?
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the current water (not the alpha) has waves.
:headscratch:
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In the alpha the water has come a ways since last year. We even have simulated breakers on shores. The pattern of development I've watched since last august, water is not as high on the work list at this moment as other issues. That is not to mean Hitech may be done with water. All of us left over from the closed alpha have seen weeks with nothing said or done to an aspect of the alpha. Then with no fan fair, you suddenly realize you are looking at something completely redone and updated. And just as suddenly, a few releases later, modified for some reason.
I think I saw some of the same effect watching a recent IL2 video. In the near ground flying over land towards the shoreline, waves in the near ground are long and taller in their activity than waves about 2000 yards and out farther away behind the foreground waves. The body of the rollers while low over the ocean seem to be long and pronounced with well articulated depth between peaks. At the same time if you get low over a river, you see a base level motion of wide undulation repeated instead of linear river flow. I've seen this river effect in DCS and you see the same in the river around A1 in the alpha. Same for lakes and ponds in all three games.
One question that comes to mind, is that level of activity and how it is produced something copy writed to the company that owns IL2. They also reproduce an active port hole effect for their reticle projected onto the gunsight plates. Basically when the reticle is moved by E around on the plate, or your TR head motion, as the reticle passes through the projection lens edges, the reticle at that curved boarder dims then disappears in response. I reproduced the porthole effect on the arms of the Revi reticles but, ours just moves around on the reflector plate with no dimming at the porthole boundaries. At least the alpha shows a reflection of the projector lens on the top of the gunsight which IL2, WT, and DCS don't. Who knows, maybe effects like this cannot be copy writed.
Just don't tick off Waffle, he might put his finger prints back on the reflector plates. When we were asked to inspect the new gunsight art work, Waffle put his finger prints all over one the rear gunner reflector plates on the Me410. Guess he wanted to see if anyone was actually bothering to do what he asked them to.