Aces High Bulletin Board

General Forums => Wishlist => Topic started by: caldera on August 30, 2015, 11:05:06 AM

Title: fighter score addition
Post by: caldera on August 30, 2015, 11:05:06 AM
Posted something similar to this before, but one factor that would help achieve a more realistic fighter score would be how many players are shooting at you per sortie.  Are you a brawler or a picker?

Danger/Sortie would show how many different players you are hit by, on average per sortie.

So the people that only vulch, would have a Danger/Sortie of 0.0, or close to it.

A really good pilot might have a Danger/Sortie of 3.0 or even much higher than that, for the truly leet.


It would also work well for bomber score.  A good gunner that doesn't hide at 35k should have his score reflect that.
Title: Re: fighter score addition
Post by: FLS on August 30, 2015, 12:20:23 PM
Posted something similar to this before, but one factor that would help achieve a more realistic fighter score would be how many players are shooting at you per sortie.  Are you a brawler or a picker?

Danger/Sortie would show how many different players you are hit by, on average per sortie.

So the people that only vulch, would have a Danger/Sortie of 0.0, or close to it.

A really good pilot might have a Danger/Sortie of 3.0 or even much higher than that, for the truly leet.


It would also work well for bomber score.  A good gunner that doesn't hide at 35k should have his score reflect that.

I don't think realistic is the correct word there.

The notion that there's a good way to fight ( aka my way) and a bad way to fight (aka your way) is old and tired.
Title: Re: fighter score addition
Post by: caldera on August 30, 2015, 12:45:03 PM
I don't think realistic is the correct word there.

The notion that there's a good way to fight ( aka my way) and a bad way to fight (aka your way) is old and tired.

You're right about the wrong word.  What I tried to convey was a measure of a more complete pilot.  One who can BnZ and TnB.  One who wins offensively and defensively.  a "fly my way" inference was not intended.

I do think that most of the score parameters favor using a very fast plane in a BnZ style.  You still have to have skills to be the big Kahuna, but many players can do quite well just by avoiding any danger. 

This tour for instance, I am doing pretty well in fighter score, just by flying BnZ attacks on target rich environments, like bombers and hordes.  Now the score tells me I'm pretty damn good, when I know that's a rather generous description.  Now include Danger/Sortie in the mix and rank will likely plummet, due to an almost exclusive BnZ style.
Title: Re: fighter score addition
Post by: MrKrabs on August 30, 2015, 12:50:58 PM
What if you just gain kill-points for taking damage instead and just simplify it...
Title: Re: fighter score addition
Post by: caldera on August 30, 2015, 01:00:45 PM
What if you just gain kill-points for taking damage instead and just simplify it...

Not sure how that would simplify it.  That would still be adding another score parameter.  Also not as good a measure, IMO.  Using just damage taken, one player that gets blown to bits by 1 enemy would get more points than another player with moderate damage from 6 enemies.
Title: Re: fighter score addition
Post by: ink on August 30, 2015, 01:10:28 PM
many years ago...guessing 6 or 8...I made a wish that the "score points" or what ever is used would be calculated by the number of red and green in the direct vicinity of when you kill and die...

IE a lone green guy who kills a lot of red guys with no help would be getting a much higher score then say 5 red guys killing one enemy



I still believe this should be how it is done. 
Title: Re: fighter score addition
Post by: Randy1 on August 30, 2015, 01:18:07 PM
I do see your point but I do not see a way to have this work.  As an example a high 190 good sit on top of a heavy furbal and pick away never really engaging in the fight but still be scored as a furbal action.

Currently there a ways to bloat a score now like going after bombers with some of the bomber killers.  Your hits percentage, kills per hour and kills per sortie go up.

The point is if you want your score to be better there are ways to do that but the only real number to question is are you getting any better.
Title: Re: fighter score addition
Post by: FLS on August 30, 2015, 01:20:14 PM
many years ago...guessing 6 or 8...I made a wish that the "score points" or what ever is used would be calculated by the number of red and green in the direct vicinity of when you kill and die...

IE a lone green guy who kills a lot of red guys with no help would be getting a much higher score then say 5 red guys killing one enemy



I still believe this should be how it is done. 

Problem with that Ink is that you can be near reds and not be threatened, i.e fast BnZ, and you can try to fight 1v1 and have several greens around watching and "helping".

You could follow a green around and reduce his score just by being there. Not that anyone would ever abuse that.  :D
Title: Re: fighter score addition
Post by: ink on August 30, 2015, 01:30:39 PM
Problem with that Ink is that you can be near reds and not be threatened, i.e fast BnZ, and you can try to fight 1v1 and have several greens around watching and "helping".

You could follow a green around and reduce his score just by being there. Not that anyone would ever abuse that.  :D


ya plus someone can just go vulch the crap outta a field...

people will always find a way around something if they desire to :bhead



personally I like to play by the rules....yet if a rule says it is ok...such as Vulching...it still goes against how I am as a person.... so I do not vulch.... 

Title: Re: fighter score addition
Post by: Lusche on August 30, 2015, 01:38:24 PM
Rocket vulching is the sport of kings  :old:
Title: Re: fighter score addition
Post by: FLS on August 30, 2015, 01:46:36 PM

people will always find a way around something if they desire to :bhead


Redefine a problem as a challenge and you no longer have a problem.   :D

The point being to mind your own challenges and not the other player's.   :aok
Title: Re: fighter score addition
Post by: alpini13 on August 30, 2015, 02:40:30 PM
See rule #4
Title: Re: fighter score addition
Post by: waystin2 on August 30, 2015, 02:54:43 PM

37mm NS-37 cannon is the sport of kings  :old:

Title: Re: fighter score addition
Post by: Slade on August 30, 2015, 04:15:54 PM
Imagine if there was a scoring system that fully factored in difficulty:  plane your flying (load out...), opponents plane (load out...), tactics used by each (B-n-Z, Knife-fight detected...), distance from mother ACK, distance from supporting wirbles, 1-v-1 for most of the fight or number of planes engaged by etc.
Title: Re: fighter score addition
Post by: guncrasher on August 30, 2015, 05:55:38 PM
many years ago...guessing 6 or 8...I made a wish that the "score points" or what ever is used would be calculated by the number of red and green in the direct vicinity of when you kill and die...

IE a lone green guy who kills a lot of red guys with no help would be getting a much higher score then say 5 red guys killing one enemy



I still believe this should be how it is done.

this is a good idea ink, but I would abuse the heck out of it.  anybody knows that i have  a problem when I see airplanes spawning, I love to rocket vulch and if there's lots of reds around plus werbies then even better.

another problem I see is if against all others, most players tend to ho everything they see, well perhaps it's only me, but then again, I would get extra perks for doing nothing exceptional.

but your idea does have some merit if there's a way to exclude those 2 examples i gave.


semp
Title: Re: fighter score addition
Post by: DmonSlyr on August 30, 2015, 07:25:38 PM
I think a lot of this is just too difficult to measure. If someone flies boring to achive a high score, thats just the way they like to fly. If a player wants to fly EZ mode planes and BnZ as he may, that's just the way the plane was meant to flown to its full capacity, and it could give you a higher score. The object is to not get any damage to your plane while getting the most kills you can. If someone takes advantage of the EZ mode planes to get a good score, they probably won't be that sought after gracefully anyway.
Title: Re: fighter score addition
Post by: Aspen on August 30, 2015, 11:58:59 PM
(http://i862.photobucket.com/albums/ab184/GBPHunt/oppbonus.jpg) (http://s862.photobucket.com/user/GBPHunt/media/oppbonus.jpg.html)
Title: Re: fighter score addition
Post by: Slade on August 31, 2015, 05:17:30 AM
Quote
I think a lot of this is just too difficult to measure.

Nope

I write a lot of code.  Just fun with logic conditions is all.  Like anything it would be an on-going process in fine tuning.  Certainly doable.

The thing I'd be concerned with is ensuring the stats gathering (for any endeavour not just this one) does not interfere with game performance in a noticeably way.
Title: Re: fighter score addition
Post by: cobia38 on August 31, 2015, 06:35:19 AM
Rocket vulching is the sport of kings  :old:


vulching with 500 pounders is more fun  :D
Title: Re: fighter score addition
Post by: Krusty on September 02, 2015, 02:36:54 PM
I write a lot of code.  Just fun with logic conditions is all.  Like anything it would be an on-going process in fine tuning.  Certainly doable.


Do-able, but ultimately meaningless. Caldera's and Ink's suggestions both pre-suppose that their way of playing is more skillful than other ways, even if it's not. It's subjective. It means nothing if you got gang-banged by 20+ and they all got a piece of you. It also means nothing if you soar past 50+ in a bomber mission you stumble across, while safely staying outside of their guns range in your 262.

Caldera's presupposes that those that "mix it up" at stall speeds in a suicidal manner until they are shot down, rinse and repeat endlessly, are the "true" or "complete" pilots in this game, and Ink's presupposes that wading into a bad situation foolishly makes you better, OR that flying in such a way as to club seals in a one-vs-many situation makes it appear as if you're far better on the score page.

Neither of those actually reflects ANYTHING subjective about the player's ability in question. They are far too easily manipulated to "game the game" and pad your score arbitrarily.
Title: Re: fighter score addition
Post by: Wiley on September 02, 2015, 02:44:22 PM
(http://i862.photobucket.com/albums/ab184/GBPHunt/oppbonus.jpg) (http://s862.photobucket.com/user/GBPHunt/media/oppbonus.jpg.html)

For the vast majority, why have the blue and green buttons?

Wiley.
Title: Re: fighter score addition
Post by: bustr on September 02, 2015, 05:37:27 PM
Wiley,

That graphic is like the psych tests run with a panel of college kids at two different colleges. Each kid was given an equal number of tokens to represent money at one school, the ability to effect others grades at another school while observing anonymously. The token representing the money experiment, each kid was given the option to reward others for their part in a team effort with 5 teams that was observed by the panel of kids with the tokens. They could give 0%, 1%, 5%, 10%, 25%, or 50% of their token bank account value to individuals or the observed team.

The same kind of test was run at the other college but the observing kids gave demerits against a final grade for each student involved in the activity teams. Or a total team grade. Similar break down, 0, 1, 5......and so forth.

Girls were very charitable giving as a majority 10% tokens to each of the collective teams and not dinging team grades by much more than 10%. The guys on the other hand were very stingy and graded harshly. The majority of guys wanted to keep their bank tokens and enjoyed slamming the teams grades mostly because they could. There were no rules against keeping all of the tokens or even failing the teams. On average the guys gave 1% to 5% in tokens to each Team or dinged the Team grade down to a C-D grade level. 

Yes I can see voting to enhance another player's status in this game.....
Title: Re: fighter score addition
Post by: Slade on September 05, 2015, 03:40:01 PM
Quote
Do-able, but ultimately meaningless.

If someone is using a Wishlist Forum to make a wish it is as validate as any other post on this BBS.

:salute Caldera on posting what many have asked for in differing ways.