Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Skuzzy on September 03, 2015, 01:45:16 PM

Title: Patch 72
Post by: Skuzzy on September 03, 2015, 01:45:16 PM
New patch up (http://bbs.hitechcreations.com/smf/index.php/topic,374657.0.html)!

Cloudy, with a chance of meat heads!
Title: Re: Patch 72
Post by: FLS on September 03, 2015, 01:47:50 PM
Looks terrific.   :D

I get a weird screen flash occasionally. It goes away when I turn post lighting off.

Attached pic is a prop issue in AH film. I haven't seen it live.
Title: Re: Patch 72
Post by: Ratsy on September 03, 2015, 02:55:38 PM
I wish I would have filmed that as well.  But I didn't.

 :salute
Title: Re: Patch 72
Post by: Chilli on September 03, 2015, 03:44:05 PM
At 10k plane flashes bright blue when you cross the alt in either direction up or down.  Can almost see a thin bright line if flying level @ 10k.
Title: Re: Patch 72
Post by: FLS on September 03, 2015, 04:18:16 PM
I wish I would have filmed that as well.  But I didn't.

 :salute

Here you go. It's not real exciting.  :D

Fun flying though.  :aok

 Film  (https://www.amazon.com/clouddrive/share/7RYnhm5rjGOXVnZ5nzPaSz7ysir7xdzDTNhIyo3xroV?ref_=cd_share_link_copy)
Title: Re: Patch 72
Post by: NatCigg on September 03, 2015, 04:19:38 PM
crash to desktop after ndiles loads offline. I see the map then crash.  I loaded the waffle map then all was well.

?where are these clouds i downloaded. I could not find the setting offline or any clouds online.

 :salute
Title: Re: Patch 72
Post by: Mato on September 03, 2015, 04:32:28 PM
Quote
crash to desktop after ndiles loads offline.

Same here.
Title: Re: Patch 72
Post by: bustr on September 03, 2015, 04:52:26 PM
Mode 1024
All graphic's defaults ON.
Alpha AA set to first notch.

Upped near the HQ on the Euro 2015 map and climbed to 20k through the clouds. FPS 14-20 and nothing I turned off including AA gave back more than 1 FPS. Same in the capture the flag map arena.

At exiting the Euro 2015 arena, exe error to desktop. No exe problem with the capture the flag arena cloud test of climbing to 20k and flying in the clouds on exit from the arena.

Above 10k, clouds kept shifting between being billowy and rotating series of shaded lines in the center mass area of the cloud graphic. Disabling Bump Mapping does remove the clouds but, FPS stays 14-20.

Euro 2015 map, I don't think rivers have shore breakers like the sea shore.
-------------------------

Hmmm, I did screen shot the cloud lines.

(http://i1231.photobucket.com/albums/ee508/KDavis6030/Cloudstr.jpg)
Title: Re: Patch 72
Post by: Randy1 on September 03, 2015, 05:36:15 PM
Stack section missing at the top on forward destroyer viewing from left gun and up.  Thought I got a picture but did not.

Firing 5" got an occasional fire flash as if we steamed through it.  Could get it to repeat every time.  If it was meant to be that way it is pure cool.

Spawned on the CV with an F4u4 and went into drink one time during the spawn but could not get it to repeat.

PT still not available from CV.  I am guessing it is being worked on.
Title: Re: Patch 72
Post by: NatCigg on September 03, 2015, 05:47:45 PM
clouds look nice.  i had my frame rate go from 30-40 down to low teens and bottom out at 7 as i dove my 163 from the top through the cumulonimbus cloud.   :banana: fun stuff.

 :salute
Title: Re: Patch 72
Post by: flatiron1 on September 03, 2015, 06:03:55 PM
working fine dispite the low frame rates
Title: Re: Patch 72
Post by: bustr on September 03, 2015, 06:15:39 PM
Still getting some random bullet splash bow\stern of CV with some walking the for deck of the CV. Post lighting is still treating the Icons like a game object instead of the Icon staying solid red. Turning off post lighting stops it. After 30 minutes offline, trying to exit, game hung. Ctrl-Alt-Del for task manager and the exit completed itself without having to kill the process.

Sometimes when oiling both P38 engines in the drone circle, the smoke trails will be truncated to half their normal length. Seems to happen randomly. With this alpha version I've finally watched a drone on full zoom micro warp in the drone circle while shooting at it. More likely a micro hang of the game while I was in zoom.
Title: Re: Patch 72
Post by: ink on September 03, 2015, 06:18:49 PM
after rolling if you change any graphics setting it gets rid of the canopy and all reflections.
Title: Re: Patch 72
Post by: Easyscor on September 03, 2015, 07:12:17 PM

Terrain Editor bug.

In this version I noticed reflections of the CBM showing up in the water. Screenshot attached with some of the reflections circled.

In-game Graphics settings
1920x1080
No Anti-Aliasing
4096 Texture Size
Auto FoV

Graphics Check Boxes
0
0
1
1 Enable Anti-Aliasing
All LOD sliders to max, Gamma at default
All LOD Check Boxes OFF

Also, in-game offline, CM-Eye throws me into a random location instead of in the center of the current field.
Title: Re: Patch 72
Post by: Pudgie on September 03, 2015, 10:56:17 PM
Updated to Patch 72, all went fine w\o a hitch...................

Went into Alpha using Video Settings AA slider set to None (to use the FXAA exclusively) w/ textures set @ 4096.

Went in game in Graphics Detail all objects detail, distance detail & tree detail sliders set to full right. EM set to 1 & Gamma set to 1.2.
All check boxes to disable graphics features are unchecked except for "disable other plane's skins", in flip section all checkboxes are checked so all lighting effects & FXAA are enabled....

In Capture the Flag arena...........

On runway all good w/ FPS in 54-59 range.
Fired up me ole Spitty Mk IX & went up....started getting random white screen flashes & some light stuttering but game stayed playable w/ FPS between 48-58. Climbed to go into the new clouds....white flashes started getting a little more active while the stuttering got less but game stayed playable w/ FPS dropping slowly as plane got closer to the cloud layers............

Entered the cloud layers....white flashes slowed in appearing w/ FPS down to 33 but game was still playable w/ practically no stuttering visable. FPS held here until plane started breaking thru the cloud layers then slowly started climbing as plane gained distance from cloud layers eventually getting back up to 59-60 FPS w/ white flashes getting very random w/ light stuttering as when I lifted off runway.

Started dropping alt to go back thru cloud layers...the white flashes started to get more active along w/ the stuttering w/ FPS dropping back down but they didn't drop back down to the 33 FPS range this time....hanging around the 42-44 FPS range but game stayed playable thruout.

Once I broke thru the cloud layers again the white flashed started getting more random, stuttering getting less w/ FPS starting to go back up as plane gained distance below the cloud layers.............

Lined up on runway & landed plane w/ random white screen flashes & light stuttering w/ FPS between 52-60 but game was very playable.

Exited back to tower to exit game, hit the quit button & here is where the game hung for approx. 1 1\2 mins then just went to the desktop....got no CTD or anything resembling any error occurred.............

Went back into the game........game started back up normally to tower, hit the quit button again & game shut down normally.

All seems fine but when I checked my vid card vitals in AB I noticed that the GPU speed didn't clock back down to the 300Mhz as it normally does........it was still hung at 733Mhz-832Mhz.

Opened BBS to type this report....checked AB & GPU is still clocked up at mentioned speeds.

Gonna close all out & restart box to see if all resets.......................

Clouds looked good but if I may say so, they looked more cotton ballish to me at distance but when flying thru them they looked more realistic.......

Liked how they blocked the sunlight rays & how the sunlight rays reappeared as plane broke thru the cloud layers...........nice!

Back to the grind..................

 :salute

PS--Once I closed BBS & shut down IE.......GPU clocks dropped back down to normal 300Mhz range. Opened IE back & opened BBS & GPU clocks went back up to 732Mhz-832Mhz steady...............must be MS Aero picking up or thinking it's picking up some 3D content.................

 :salute

Title: Re: Patch 72
Post by: Chalenge on September 03, 2015, 11:28:56 PM
NDisles crashes the game. Euro2015 works fine.
Title: Re: Patch 72
Post by: 68Raptor on September 04, 2015, 07:01:27 AM
Let the game update itself from Patch 71. Immediate crash on start up. Both from trying to start the game right after the update applies and the box pops up asking if you want to run the game and from just double clicking the AH Alpha icon to start it.
Title: Re: Patch 72
Post by: ebfd11 on September 04, 2015, 09:18:26 AM
Updated via the patch itself, went into capture the flag no problems. Framrates steady at 57-60 and beautiful... went into the Europe map and I had a hard time keeping framerates of 20-25..,. I have not changed a single thing since the last patch... Will download it to my second rig and run it there and see what happens...

LawnDart
Title: Re: Patch 72
Post by: Chilli on September 04, 2015, 10:44:12 AM
Lawndart,

Did you notice anything gray and puffy, circling around in the air?  Cruising around with and following Rubrduck, who first found their position above TT island, we did lose a lot of framerate, but gained tons of Oooos and Aaaaas transitioning through them.

Much more of an experience flying with another pilot and observing the disappearance of both the aircraft and the icon into heavy cloud cover!  The most appealing moments were looking down and seeing a beautiful sea or looking up and seeing a heavenly sky while puffy marshmellowy clouds marched through.

How difficult would it be to put some of these (a bit more scattered) into a mission already rotating in the Mission Arena, to add that extra dimension?  :banana:
Title: Re: Patch 72
Post by: MachNix on September 04, 2015, 11:28:39 AM
Red text for disabled planes changes to the enabled text color when highlighted (selected).
While in the hanger, any planes that are disabled for the field has its text in red.  If you select a disabled plane, the text changes to the enabled color.  The line itself is highlighted which indicates which aircraft is selected, but recommend the text color remain red.
Image: p72_disabled_color.gif

Clipboard map for Euro2015 is too low a quality to read the sector numbers.
This might be part of the Terrain Editor's ability to create a clipboard map, but the current clipboard map used for the euro2015 terrain does not have enough quality to make the sector numbers readable.
Image: p72_euro2015_map.jpg
Title: Re: Patch 72
Post by: 100Coogn on September 04, 2015, 11:29:24 AM
NDisles crashes the game. Euro2015 works fine.

Same here.  I don't have access to Euro2015, since I only play offline at the moment.

Coogan
Title: Re: Patch 72
Post by: FLS on September 04, 2015, 11:52:13 AM
Same here.  I don't have access to Euro2015, since I only play offline at the moment.

Coogan

To play the Europe map offline just connect to the arena to download it.
Title: Re: Patch 72
Post by: Bizman on September 04, 2015, 11:56:20 AM
Updated through the game, no issues. Launched the game via the update, again no issues. Tried again from the desktop icon, no issues.

Logged in to all four available arenas, no issues.

For this not getting too dull, one issue I found: In certain planes the viewing positions can be placed at least partially outside the plexiglass. The image is from FockeWulf A5, but I could reproduce it in the first P38 and P51D. Not only does this affect the front/rear-left/right positions, the scratching also gets bypassed by moving left/right.

Title: Re: Patch 72
Post by: JimmyD3 on September 04, 2015, 12:15:28 PM
Updated as usual, no problems. Flag capture and Europe arena's accessed with no problem. There is a problem in Ndisle in (TT Island) 9/10 & 11, anyone in 10/10 can not see a darbar when someone ups at the air base, until they move into 10/10 or 10/11. This is applicable in both directions.
Title: Re: Patch 72
Post by: Drane on September 04, 2015, 12:24:42 PM
Online game Capture the Flag arena:

When quitting the online game 1st time after update game screen froze but windows mouse icon became active except in area where startup screen would be. Control-Alt-Delete / Task Manager got me back to windows desktop but startup screen disappeared. Relevant files attached except for memory/mini dump files which are too large to attach.

This error occurred until the computer was rebooted.

After reboot the online game began to work normally.
Title: Re: Patch 72
Post by: Drane on September 04, 2015, 12:28:24 PM
When quitting out of offline game ndisles terrain:

Game crashes and startup screen display area on windows desktop is white with ahalpha.exe has stopped responding message.

Clearing message causes game startup screen area to go away. This happens every time so far.
Title: Re: Patch 72
Post by: Smoke44 on September 04, 2015, 12:37:07 PM
There is a problem in Ndisle in (TT Island) 9/10 & 11, anyone in 10/10 can not see a darbar when someone ups at the air base, until they move into 10/10 or 10/11. This is applicable in both directions.

This seems to not be isolated to just around TT area. There is no enemy darbar showing until you get within the current 10k icon viewing distance of each other. As soon as the the enemy icon pops in view the darbar shows up and will follow the enemy into the next sectors. The "sectorcounteralt = 250", but this happens no matter what alt you are at. This is the situation as long as the enemy stays outside a friendly dar ring I believe.
Title: Re: Patch 72
Post by: NatCigg on September 04, 2015, 01:02:09 PM
Updated through the game, no issues. Launched the game via the update, again no issues. Tried again from the desktop icon, no issues.

Logged in to all four available arenas, no issues.

For this not getting too dull, one issue I found: In certain planes the viewing positions can be placed at least partially outside the plexiglass. The image is from FockeWulf A5, but I could reproduce it in the first P38 and P51D. Not only does this affect the front/rear-left/right positions, the scratching also gets bypassed by moving left/right.

Looking back in the spit 9 the reflection of the outside of the rear canopy window is visible.
Title: Re: Patch 72
Post by: FLS on September 04, 2015, 01:13:01 PM
I got a freeze on exit from ndisle once, restarted game and exited normally.

After bailing and landing forward view is reset to straight up. Unable to reset with TIR on or off. Ending flight resets view.


Edit: Bailing gives me joystick control of the pilot. When the stick is centered the view is straight up.


Game froze on exit from ndisle again. Crashes when opening task manager.

Title: Re: Patch 72
Post by: Randy1 on September 04, 2015, 01:50:25 PM
I got a freeze on exit from ndisle once, restarted game and exited normally.

After bailing and landing forward view is reset to straight up. Unable to reset with TIR on or off. Ending flight resets view.

Check your pedal settling.  The default pedal sets guns and look up view to the toe brakes using min-mid-max digital setting.  Strange but true.
Title: Re: Patch 72
Post by: JimmyD3 on September 04, 2015, 02:01:38 PM
Noticed something several versions ago, that still exist. When flying in any aircraft, if I view out at the 10 oclock position, the sky gamma seems to lighten up, any other view position causes the gamma to darken. It does not appear to be affect by the location of the sun in reference to the aircraft direction of travel. :headscratch: