Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Ack-Ack on September 09, 2015, 04:52:08 PM

Title: Number of staged missions
Post by: Ack-Ack on September 09, 2015, 04:52:08 PM
How many staged missions can an arena have going on at the same time?  Is it possible to have multiple staged missions running concurrently that the player could select which mission to join upon entering the arena?  If an arena can run concurrent multiple missions, would it be possible to divide the staged missions between two countries?  For example if it's a AvA arena with staged missions, Side A would have XXX number of missions selectable and Side B would have XXX number of missions selectable.

I know my questions really have nothing to do with the current beta and is more of a game play question but I'm just curious because the staged missions have a lot of potential for good, fun game play.
Title: Re: Number of staged missions
Post by: hitech on September 09, 2015, 05:04:37 PM
Only 1 set can be running at once. But it also depends what you are calling a "Mission".

Multiple spawn times, targets excetera can all be going at once.

Also missions groups are mix and match i.e. can have x number ALlied vs y number of axis, and can have any of x vs any of y.

HiTech
Title: Re: Number of staged missions
Post by: FLS on September 10, 2015, 03:45:51 PM
Would it make sense to use Operations instead of Missions for mult-mission missions?

Title: Re: Number of staged missions
Post by: bustr on September 10, 2015, 04:44:50 PM
Sounds like a day in Big Week, or the whole week can be put up as a single on going mission.
Title: Re: Number of staged missions
Post by: Ack-Ack on September 12, 2015, 03:07:24 AM
Only 1 set can be running at once. But it also depends what you are calling a "Mission".

Multiple spawn times, targets excetera can all be going at once.

Also missions groups are mix and match i.e. can have x number ALlied vs y number of axis, and can have any of x vs any of y.

HiTech

Instead of how the missions are currently spread out every 20 minutes, when a player enters the arena he can select from a list of missions that are starting at the same time.  If he wants to fly an interception mission, or an escort missions, etc., he can without having to wait up to a possible 80 minutes for a mission he wants to fly.
Title: Re: Number of staged missions
Post by: Chilli on September 12, 2015, 07:52:56 AM
Instead of how the missions are currently spread out every 20 minutes, when a player enters the arena he can select from a list of missions that are starting at the same time.  If he wants to fly an interception mission, or an escort missions, etc., he can without having to wait up to a possible 80 minutes for a mission he wants to fly.

Concurrent missions would be desirable, however like HiTech said, you could just have different spawn times and different flight paths to simulate varying flight objectives.  One could also have different arenas, for objectives for example:  Pacific arena for carrier to carrier action, BOB arena for bomber, escort and intercept missions, etc.

Although I very much appreciate your idea, the single most limited area of missions seems to be the lack of tools to make GV missions.  Even if all the AI ground vehicles did was fire, move a short distance back, fire, and then move a short distance forward and fire again, with "calculated" accuracy (say, like 10% of their rounds fired are fine tuned to a calculated "hit" position).  All other rounds fired by AI would be "ranging" (alternating, fore and aft at varying 0 -359 degrees of calculated target "hit" position).  AI vehicles on both sides should eventually succumb to damage, and a player controlled vehicle would have more options for cover and accuracy.