Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: jimson on September 30, 2015, 12:40:20 AM

Title: Alpha Mission editor
Post by: jimson on September 30, 2015, 12:40:20 AM
I'm starting this thread for mission builders to report any issues or questions.

Most of mine are probably not bugs, but limitations and some should probably be considered wishlist items.

Unchecking the box for Load Mission Arena Settings appears to have no effect. The mission will load the tables it is built with and if no particular tables are selected in the mission build, it appears to load the default.

So far we have only one player built arena on the alpha server. On that terrain, a mission can only be built with the default tables, otherwise the ME will crash during the resource build. I will be able to do further testing once we have more player built terrains.

There seems to be no practical way to delay the launch of a flight. Say, if you want an attack to be across the channel before the defense reacts. I've tried to delay the launch of interceptors by setting a very long mission briefing but when it is very long say 5 minutes, at the end of that briefing the mission will sometimes crash and restart.

You have the option of adding a mission. For example if you wanted to have another attack and defend on a different part of the map. If you do this the game will not recognize a 3rd or 4th mission.

The way to do this is by adding more routes and flights, not missions.

At some point in the future, I would like to launch a mission from a static carrier deck. This could not be done in the last version. Changing the Y axis of the spawn might allow AI to spawn on the deck of a dmcv but a player would fall through and crash. Haven't tried this in this version yet.

All in all the missions work well.

 :salute
Title: Re: Alpha Mission editor
Post by: jimson on September 30, 2015, 12:40:52 AM
.
Title: Re: Alpha Mission editor
Post by: hitech on September 30, 2015, 01:24:36 PM
What terrain , what mission?

HiTech
Title: Re: Alpha Mission editor
Post by: hitech on September 30, 2015, 02:52:25 PM
Fixed the builder bug that was causing the crash when plane and field tables were included.

Also , the check box only applies to variables. not plane and field configuration.

HiTech
Title: Re: Alpha Mission editor
Post by: jimson on September 30, 2015, 03:01:09 PM
Fixed the builder bug that was causing the crash when plane and field tables were included.

Also , the check box only applies to variables. not plane and field configuration.

HiTech

Thanks, I was just getting ready to list the terrain and mission/tables.

i'll try it after the next patch and let you know. I figured most of these things were not bugs at all and there is usually another way to get the results we are looking for.
Title: Re: Alpha Mission editor
Post by: hitech on September 30, 2015, 03:54:19 PM

There seems to be no practical way to delay the launch of a flight. Say, if you want an attack to be across the channel before the defense reacts. I've tried to delay the launch of interceptors by setting a very long mission briefing but when it is very long say 5 minutes, at the end of that briefing the mission will sometimes crash and restart.


I am testing the briefing time, that should be what you use, but why would you want them to wait? Vs simply air spawning or warping?

HiTech
Title: Re: Alpha Mission editor
Post by: jimson on September 30, 2015, 05:21:55 PM
I am testing the briefing time, that should be what you use, but why would you want them to wait? Vs simply air spawning or warping?

HiTech

I'm just thinking if you wanted Luftwaffe planes to scramble in response to an air raid for more realism but it's not a big deal and really not worth any special effort on your part.
Title: Re: Alpha Mission editor
Post by: mustng2 on September 30, 2015, 06:38:16 PM
We still have the problem with the formation bombers not following the salvo and delay time of the lead plane manned by a player.  They drop all bombs when the lead plane drops regardless of salvo setting.  Any idea when custom arenas will be up?
Title: Re: Alpha Mission editor
Post by: hitech on October 01, 2015, 11:33:53 AM
Jimson, do you have a delay before roll in flights? Isn't this what you want for waiting?

HiTech
Title: Re: Alpha Mission editor
Post by: jimson on October 01, 2015, 11:57:31 AM
Jimson, do you have a delay before roll in flights? Isn't this what you want for waiting?

HiTech

I haven't tried that yet, but I thought that might be the way to go. Is there a limit to how a long such a delay can be?

Title: Re: Alpha Mission editor
Post by: hitech on October 01, 2015, 12:11:08 PM
Not that I am aware of.

Title: Re: Alpha Mission editor
Post by: jimson on October 01, 2015, 12:57:43 PM
Not that I am aware of.

Sounds good. I'll try it on my next one.
Title: Re: Alpha Mission editor
Post by: jimson on October 14, 2015, 11:55:06 AM
Terrain changes for no apparent reason.

A couple of times, the terrain automatically changed, once in the middle of a mission. The mission was built on the same terrain that was loaded in the arena but it started giving me a message "Terrain will change in ## minutes and then it changed to ndisles." ???
Title: Re: Alpha Mission editor
Post by: Chilli on October 14, 2015, 12:43:26 PM
Jimson,

Did you try to set the days to reset value to 7 instead of 360?
Title: Re: Alpha Mission editor
Post by: jimson on October 14, 2015, 01:40:55 PM
Jimson,

Did you try to set the days to reset value to 7 instead of 360?

It's set to 14. I think it has something to do with the missions.
Title: Re: Alpha Mission editor
Post by: Chilli on October 14, 2015, 02:19:29 PM
I was saying 7 days, because I am thinking that is tried and tested (but this is alpha, so not necessarily true).

I also notice that Mission Arena and Europe Arena, both go to very long next mission downtimes.  Since most of us do not have the privileges to upload missions online, I can only make guesses (custom arenas allowed in alpha?).  I am really wishing you much success with continuing the debugging, as I am certain that HiTech's plate must be amply full.
Title: Re: Alpha Mission editor
Post by: jimson on October 14, 2015, 03:06:24 PM
I was saying 7 days, because I am thinking that is tried and tested (but this is alpha, so not necessarily true).

I also notice that Mission Arena and Europe Arena, both go to very long next mission downtimes.  Since most of us do not have the privileges to upload missions online, I can only make guesses (custom arenas allowed in alpha?).  I am really wishing you much success with continuing the debugging, as I am certain that HiTech's plate must be amply full.

I think that the mission arena needs to be reloaded after the patches, Those 9999? minute times aren't really true.
Title: Re: Alpha Mission editor
Post by: jimson on October 14, 2015, 03:12:29 PM
What happens in the AvA Alpha is that the terrain changes for some reason and then when a mission is about to start, it changes back and the tables say that the default is loaded instead of what was in there, but it's not really, because the 2 sided plane sets are still there but weird things happen like Bishops is disabled.
Title: Re: Alpha Mission editor
Post by: hitech on October 14, 2015, 03:57:18 PM
What happens in the AvA Alpha is that the terrain changes for some reason and then when a mission is about to start, it changes back and the tables say that the default is loaded instead of what was in there, but it's not really, because the 2 sided plane sets are still there but weird things happen like Bishops is disabled.

It may simply be the default table is set that way.

HiTech
Title: Re: Alpha Mission editor
Post by: Mister Fork on October 14, 2015, 04:03:51 PM
I had the same issue with the mission player with tables back before Open Alpha...something overwriting it hitech?
Title: Re: Alpha Mission editor
Post by: jimson on October 14, 2015, 07:49:23 PM
It may simply be the default table is set that way.

HiTech


Yeah seems to be. Any reason why the terrain changes, for a mission that doesn't need a terrain change?

It changed to a terrain the mission isn't even on.
Title: Re: Alpha Mission editor
Post by: jimson on October 19, 2015, 01:03:23 PM

Yeah seems to be. Any reason why the terrain changes, for a mission that doesn't need a terrain change?

It changed to a terrain the mission isn't even on.


It was something in the arena settings. I made some changes and it seems to work now.
Title: Re: Alpha Mission editor
Post by: JVboob on October 25, 2015, 11:57:17 PM
Im suprised crabby hasnt been putting alot of info and effort in this.
Title: Re: Alpha Mission editor
Post by: MrKrabs on October 26, 2015, 07:16:59 AM
Im suprised crabby hasnt been putting alot of info and effort in this.

There are some things that cannot be seen bud :)
Title: Re: Alpha Mission editor
Post by: Chilli on October 26, 2015, 03:21:24 PM
There are some things that cannot be seen bud :)

Yeah, yeah..... The water is cold...... and DEEP too...   :rolleyes:  That male crab apron joke is getting old Crabby.  :old:


(http://openi.nlm.nih.gov/imgs/512/280/1940318/1940318_pone.0000780.g008.png)

MYTH DISPELLED!!
Title: Re: Alpha Mission editor
Post by: MrKrabs on October 26, 2015, 03:25:36 PM
Yeah, yeah..... The water is cold...... and DEEP too...   :rolleyes:  That male crab apron joke is getting old Crabby.  :old:


(http://www.bluecrab.info/images/male_abdomen_large.jpg)

MYTH DISPELLED!!

I was actually serious for once  :bhead
Title: Re: Alpha Mission editor
Post by: JVboob on October 30, 2015, 02:23:27 AM
There are some things that cannot be seen bud :)

super duper crabbeh land delux in the near future????????????????? please i will offer my first born child
Title: Re: Alpha Mission editor
Post by: MrKrabs on October 30, 2015, 08:16:07 AM
super duper crabbeh land delux in the near future????????????????? please i will offer my first born child

So this means you've gotten over the repressed nightmares?
Title: Re: Alpha Mission editor
Post by: JVboob on October 31, 2015, 02:53:18 PM
not exactly lol