Aces High Bulletin Board
General Forums => Open Beta Test => Topic started by: Skuzzy on October 02, 2015, 02:10:56 PM
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New version (http://bbs.hitechcreations.com/smf/index.php/topic,375172.0.html) up!
Rolling down the highway!
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Bwahahaha. love the URL encoding.
This comes with an icon, right? Everything is fixed now?
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Took 18 views before anyone commented. :)
I just wanted to see if anyone was awake. Yes, that's my story and I am sticking to it. :D
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Took 18 views before anyone commented. :)
Given this entire topic exists for the sole purpose of bug reports I'd say we have utterly failed to meet the minimum expectations. You aren't going to take our sheep away are you?
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Given this entire topic exists for the sole purpose of bug reports I'd say we have utterly failed to meet the minimum expectations. You aren't going to take our sheep away are you?
Oh heavens no. I do not want the responsibility for all that wool.
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None of the mission will populate players. Nor will they allow any flight while the mission is running. This includes the AvA as well as the Missions Arena.
2 unexpected messages appear in one or the other method to attempt in testing those arenas:
"Only CM can assign" or "Can not fly while mission is in progress"
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None of the mission will populate players. Nor will they allow any flight while the mission is running. This includes the AvA as well as the Missions Arena.
2 unexpected messages appear in one or the other method to attempt in testing those arenas:
"Only CM can assign" or "Can not fly while mission is in progress"
Found this issue,was simply a configuration issue, but I also found out missions will cause you to CTD at the moment.
HiTech
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Do not know if there is a 1 to 1 correlation in the following observation about an AMD service.
I recently updated my AMD drivers and forgot to disable the AMD External Events service. I upped offline at V2 to test clouds. With post lighting enabled there was an obvious white screen flash about every 2-3 minutes. When I tried to exit the game it hung. I used task manager and discovered the AMD service was enabled visa it's executable. I disabled that service and tried to duplicate the issue with no success after several instances of exiting the game and testing post lighting on\off.
Clouds can now be watched moving across your wind screen while sitting on the runway at V2. About 1Mil a second. Until you get about 1 mile from them, there is an obvious wiggle and wobble every few seconds due to the redraw for location travel changes. Post lighting on inside the clouds is 22-27 FPS. Post lighting off, 27-40. Not sure how much more tweeking will take place with clouds and their impact on FPS with Mid range to Low range video cards.
First time entering the CV bridge seems for me to always have the faces of the compass, instruments, and portholes for the secondary bridge a neon blue illuminated effect. After I launch an aircraft or sit in a gun, the faces are normal and port holes black when I return to the bridge. Looking straight up on the bridge my head still pokes through the roof and there are still hit sprites coming up over the bow.
It could be my imagination, in offline testing the Ju87 G2 BK 3.7 carbide core round from sub 100, one shot destroys a T34\76 into the area under the track fender. This is consistent with action reports for the 30mm and 37mm German carbide core rounds against Russian tanks. I made 10 passes on a T34 to test it. I'll wait to confirm this until later in the beta since nothing is set in stone at this time.
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I've been getting that same flash also bustr. I'll try doing what you did to fix it. Good find.
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Do not know if there is a 1 to 1 correlation in the following observation about an AMD service.
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Online Arena menu clipboard:
When exiting an online arena the clipboard pops up small enough that I can't read the text no matter what size the clipboard was before entering the arena. Clipboard is difficult to re-size when this small.
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PT Boats disabled at C20 ... flight disabled for knights..no mission in progress in MA and for bish in CTF arena
LawnDart
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The "terrset00.zip" link in the Alpha Patch 77 download thread does not work for me. It sends me to a page that says "An error has occurred! You are not allowed to access this section".
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As noted above all staged missions cause a CTD. Will wait for the next patch.
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same result as Greebo
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Just installed the new patch. Trackir stops immediately, none of the gauges work. The stuff in the top right corner does though. Tir is new to me, I've got it working in AH2, stable. It's just like trying to learn to fly all over again....The problem with the alpha and AH2 I have is, everytime I go into the alpha, something on my stick set up changes or messes up in AH2. Currently my zoom doesn't work. For a while my sight range in gv mode didn't work.
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Lizard,
There are two entirely different directories. Unless you are physically changing your TrackIR configurations and saving it on the same directory for AH2 as in Alpha, the changes should not automatically occur. :headscratch:
There is a sticky http://bbs.hitechcreations.com/smf/index.php/topic,373697.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,373697.0.html) that tells what files you can save and carry over from AH2 to Alpha. Besides that I don't want to give you any more tips..... you were kickin my arse yesterday in MA :)
The files with the following extensions may be copied over, from the current game "settings" folder.
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*.JSM
*.KMP
*.HPS
The "planes" folder may also be copied over.
"Skins" are not supported yet.
Please do not copy any of the *.CFG files over.
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Just installed the new patch. Trackir stops immediately, none of the gauges work. The stuff in the top right corner does though. Tir is new to me, I've got it working in AH2, stable. It's just like trying to learn to fly all over again....The problem with the alpha and AH2 I have is, everytime I go into the alpha, something on my stick set up changes or messes up in AH2. Currently my zoom doesn't work. For a while my sight range in gv mode didn't work.
A DXdiag for your PC would help, you can attach it in this forum to your posts. A guess, almost seems your system running the alpha is being taxed out if TR and gauges and joystick buttons are not working.
1. - Do you run software before you start AH2 or the alpha to map buttons for your joystick?
2. - If the above is a "no" answer. Have you copied over from AH2 your joystick.jsm file to the alpha or just let the alpha go default or have mapped some buttons yourself?
3. - Does TR stop working after you have pressed any joystick buttons or keys on the keyboard? Or just cuts out?
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On start up minimizing the first clipboard causes it to be transparent as it gets small. Seems to be consistent starting the game and inconsistent exiting.
The BB tip in the loading window shows A High instead of Aces High.
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Updated without issue. Works both on and offline. Still have the clipboard resizing when you go from one place to another. Tried flying online but either had flight disabled or couldn't fly due to a mission in progress even tho it says I could after a few mins. Never got up to engage any AI. Oh the popup asking to join the mission in progress or not obscures the arena message saying the missions aren't meant to be joined.
Offline I'm seeing the same hit sprite/splashes around the CV that Bustr has reported. They seem more common when the fleet is turning. I taxi'd a Zero up to the bow and saw hit splashes dancing across the deck on the bow end as if it were made of water.
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snip
Offline I'm seeing the same hit sprite/splashes around the CV that Bustr has reported. They seem more common when the fleet is turning. I taxi'd a Zero up to the bow and saw hit splashes dancing across the deck on the bow end as if it were made of water.
Friendly fire maybe a carryover from the drones in offline mode. I noticed the drone GVs that normally spawn at airfields float on the water (at least they did in past patches).
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I started having issues with the Terrain Editor.
I posted what I was doing in the TE forum but this is for Patch 77.
If I save my terrain, it porks the files in some unknown way. See my jpg in the TE forum.
I can force the TE to open without crashing by completing the file name+.oba in the cfg file.
Once I have it running, I can open a previously valid terrain, avasml for instance, and all looks like it's running properly, but it isn't.
I don't save because I know it will pork the files.
When I try to reopen one of the 3 or 4 terrains I've used to test saving the terrain in TE p77, the TE crashes instantly.
I should add here that a new reinstall from the full installer didn't fix it.
I needed some time off anyway LOL.
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A DXdiag for your PC would help, you can attach it in this forum to your posts. A guess, almost seems your system running the alpha is being taxed out if TR and gauges and joystick buttons are not working.
1. - Do you run software before you start AH2 or the alpha to map buttons for your joystick?
2. - If the above is a "no" answer. Have you copied over from AH2 your joystick.jsm file to the alpha or just let the alpha go default or have mapped some buttons yourself?
3. - Does TR stop working after you have pressed any joystick buttons or keys on the keyboard? Or just cuts out?
It's not so taxed...
1, no
2, yes and re-set up a few times. This is the 3rd version of the alpha I've tried out.
3, Right off the get go. It worked a few days ago. I shot down some Ju88's and a 109 ib on a mission in the ava. This version came out it all locked up. And I do remember this. Usually I have two green lights on the gizmob ontop of the monitor. I only had one, the left one, in the alpha. I went into AH2 right after and all was working(except the zoom buttons and keys) and I had 2 green lights. I believe the right green light is for a trackir acceptable/usable (??) software.
And I know they are in separate folders.
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I started having issues with the Terrain Editor.
I posted what I was doing in the TE forum but this is for Patch 77. <cut>
I am having the same or a very similar problem. I was able to make terrains, even very large ones, with patch 76 but with Patch 77 I cannot successfully build even small terrains and I can't even save them then exit then restart the terrain editor without it crashing. It will only run if the terrain is erased beforehand.
Does the Terrain Editor require a 64 bit operating system? The reason I ask is the error it throws, Exception Code c0000005 (access violation) gives an address in 64 bit format (0x00000000004763A0).
(Win XP 32 bit w 4G RAM)
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re-installed the patch over the top and all is well. TrackIR, zoom and looks purdy again.
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The "terrset00.zip" link in the Alpha Patch 77 download thread does not work for me. It sends me to a page that says "An error has occurred! You are not allowed to access this section".
Same issue :old:
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Not had time to do much with the new Patch 77 TE yet. I opened CraterMA to see if I could edit the existing road system on that terrain, but the TE didn't see them. There are barges visible at a few fields in the main window so I am assuming the road system is still there in the background and will be editable in a future TE update.
Rather than play with the new roads in that terrain I built a simple test terrain instead. Luckily at the time I chose not to save CraterMA with the new TE. I have not had any problem opening the TE with the test terrain after saving it and am also able to build and run it in the game offline. I have not yet tried saving a backed-up CraterMA to see if this is only an issue with pre-patch 77 terrains. Also I have not yet downloaded the terrset00 stuff to see if that is the issue.
The new roads curves look more natural than the old system's straights and right angle bends. The method of building them seems pretty straightforward as it is much the same as the coastline tool. There ought to be less possibility of building bugged roads with doubled up waypoints as well. A visual indication of the road's direction of travel would be a nice addition, perhaps an arrow or a circle at the end showing its area of influence.
My simple terrain so far just has an airfield, a town, a road and railway line with embankments and a river transport. When I built this terrain none of the road/rail/river stuff was visible in the game.
I like that there is now the ability to add road embankments at specific locations as I can use it to shield GVs. I don't know if this is already planned but I would also like either to be able add bridges at specific places or for the TE to automatically build them whenever a road or railway line crosses water. Not only would this look good in the game but it would open up some interesting possibilities for terrain design.
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Following Greebo's post, I created a new terrain and saved it. When I reopened the TE, it still crashed.
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terrset00.zip link is fixed, also in the TE topic first post there is a link to all HTC terrain textures.
HiTech
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A followup to my TE posts.
I renamed my Hitech Creations folder and did a completely new install instead of an overwrite. The TE still crashed after a save and relaunch leaving me scratching my head.
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A followup to my TE posts.
I renamed my Hitech Creations folder and did a completely new install instead of an overwrite. The TE still crashed after a save and relaunch leaving me scratching my head.
My guess is I have a bug in the road system saving.
HiTech
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The auto ack at an enemy v base I was attacking was almost invisible. It was hitting me and I couldn't track where it was coming from. All of the features on the base seem very hard to spot in general. The terrain looks great, but I can't see what I'm trying to shoot at.
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In the Capture The Flag and Mission arenas flight is disabled for Bishops.
The transparent clipboard only happens When I run Alpha film prior to starting the game.
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My guess is I have a bug in the road system saving.
HiTech
I found a way around the problem. Create at least one road on the terrain. Then it builds successfully and you can save and restart successfully.
715
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I found a way around the problem. Create at least one road on the terrain. Then it builds successfully and you can save and restart successfully.
715
Not for me, but then I don't see the trees in the OE anymore either.
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With TrackIR, I'm getting an unusual pause before the view starts to pan.
- oldman
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CV offline, in tower, push f3 then f5 gets you a fine view of the beach. f1 returns you to the tower.
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CV offline, in tower, push f3 then f5 gets you a fine view of the beach. f1 returns you to the tower.
Sounds like you did a .psave at one point, type .pclear and f5 should now show near the CV.
HiTech
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re-installed the patch over the top and all is well. TrackIR, zoom and looks purdy again.
Any time I had chronic issues like yours since August last year in the closed alpha, I would uninstall the alpha and download the full version. That usually cleared up the problems if they were not issues and bugs Hitech needed to hear about.
TrackIR 5 Lights.
Left is TR software activation.
Right is game software sync.
I've found TR5 has a distance issue from your head less forgiving than TR3. If you are too far away by only inches from the threshold range, the camera will be confused by everything in the room that has a reflection including a shiny nose. Once you are close enough, most nothing interferes. For awhile the incredibly bright white out sun effect of the alpha would reflect off my nose and glasses causing TR5 to lock me in other views. Once I moved my camera 4 inches closer to my face, it all stopped. Setting the light filter threshold past 120 only exacerbated the problem.
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Ahedit.exe stops working when trying to open any newly created terrain.
I created a new terrain (test1), extracted the contents of the terrset00.zip file, and then could not open the newly created terrain. While troubleshooting, it turned out that any newly created terrain (test2) will result in an ahedit.exe has stopped working message, and it is not related to extracting the zip file. Attached is a zip file (test2.zip) that has the test2 terrain as created by the TE. Note the extracted files go into the ah3terr folder. I assume this is the same problem others have reported.
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MachNix, did you spend any time in the old AH2 TE between the time you installed patch 77 and then experienced the problem?
Second question, did you spend any time in the AH3 OE before the problem occurred?
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Easyscor, No to both questions. Just started computer, went online to get the terrset00.zip file incase it was updated, and then started the TE to create a new test terrain. Saved and closed the new terrain, extracted the zip file and then restarted the TE which resulted in ahedit.exe has stopped working message.
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This morning, I thought I was able to create a new terrain and reopen it. This afternoon, after half a dozen clean installs I'm having exactly the same scenario as MachNix. With all my false starts trying to duplicate this, I'm feeling pretty stupid atm.
Here's what I've done several times this afternoon.
Uninstall the Alpha, Clean install the Alpha. Create a new terrain and save it. Then when I try to open the TE, I get the 'has stopped working' message.
By removing the config I can launch the TE to a blank terrain, but opening the just created terrain repeats the error message.
I was able to open a good terrain from the previous patch but after saving it the TE repeated the error message upon reopening it.
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My latest attempt.
Two hours ago I created a fresh install of the Alpha. I attempted to create a terrain with nothing but land and water, no bases. In previous patch version, a base #1 was added in the center of the terrain, but not in this version.
I'd saved and been unable to reopen the terrain. I still can't.
I cleared the cfg file (actually I think it was still a blank terrain on launch) and created a new terrain. This time I added field 1 and 1 road which I named, saved and successfully reopened the terrain myterr2.
Then I converted an AH2 terrain I'd been working on. It crashed the TE. I copied the content of the working myterr2.tra file into the tra file of the converted AH2 terrain and it then opened, saved and reopened without complaint.
I successfully reopened myterr2, and while it was up, reopened the converted AH2 terrain.
715 provided the hint for this yesterday. I'd not stumbled upon the right combination of steps to duplicate it and make the TE work the same consistently.
A followup:
I transfered a backup copy of the avachanl terrain into the ah3terr folder. It successfully opened. I saved. It crashed the TE upon reopening but since the cfg file was updated...
To solve the problem, I again pasted the content of the myterr2.tra into the avachanl.tra.
Now I get to play with roads like I was supposed too. :)
But that'll have to wait until tomorrow.
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Sounds like you did a .psave at one point, type .pclear and f5 should now show near the CV.
HiTech
Ok followed the instructions., got the text saying it was cleared. now f5 puts me on the deck and the cv slides out from under, i then fall to the water.. f1 puts me back to the tower.
p.s. I closed the game and restarted. Same thing.
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If you're online, the f5 CMeye mode is enabled and you can't change that. In offline mode you can go into settings and disable CMeye in Settings Views. Look for CM God's Eye.
A better answer then this is to program your joystick for cmeye forward and back. Fly with it.