Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Monza2 on November 08, 2015, 09:40:07 AM
-
I would like to see the collision model changed so that BOTH aircraft would crash it there is a collision. If this happened people would be more careful about how they would join combat and the number of "ho" type attacks would drop. Win Win?
-
So you would be ok having a plane fly past you a couple lengths away from you and your plane crashing from it?
Below is a video of the two views of a flight. One from "YOUR" point of view, and one from "MY" point of view over lapped at the same time in space/game.
Your the plane that is just flying along minding your own business I come booming in to pick you and from my view I clip you, from your view I am a couple lengths back. From your view You shouldn't get ANY damage because Im not any where near you, but if they change it to the way you want you'd be down too. How would that make people fly more careful? They only interested in getting you out of the sky one way or another.
(http://www.gstelmack.com/Collision.gif)
-
IT would be even worse. Now can everyone avoid a collision if they want by simply avoid flying into the enemy. If it is changed it means that you can be killed in a collision with no chance of avoiding it and an inferior pilot can always take out his opponent by simply ramming him. Today if you ram someone you go down but the opponent usually survives because there isnt any collision on his computer.
If you dont want to die in a HO, dont HO. For a HO to occur BOTH pilots must go head on. Its as simple as that.
-
I would like to see the collision model changed so that BOTH aircraft would crash it there is a collision. If this happened people would be more careful about how they would join combat and the number of "ho" type attacks would drop. Win Win?
No, head on attacks would not change. Pointing the gun at the bandit will always be the first choice of the novice.
The collision model is required because we don't all play on the same computer and there is time required to exchange position data on the internet. This also means that the bandit has a better shot than you think he does if he's behind you. When you are behind the bandit you get the same advantage.
-
IT would be even worse. Now can everyone avoid a collision if they want by simply avoid flying into the enemy. If it is changed it means that you can be killed in a collision with no chance of avoiding it and an inferior pilot can always take out his opponent by simply ramming him. Today if you ram someone you go down but the opponent usually survives because there isnt any collision on his computer.
If you dont want to die in a HO, dont HO. For a HO to occur BOTH pilots must FIRE head on. Its as simple as that.
Fixed. Anybody can "joust" and fire on a head on merge, most of the skilled guys are the ones who maneuver for a shot or never fire on a head on merge.
-
. . . If you dont want to die in a HO, dont HO. For a HO to occur BOTH pilots must go head on. Its as simple as that.
Of course you can hit another plane from any direction. Even hit plane parts.
I agree with all the other posters. Both planes going down every time after a collision is a bad idea.
-
I would like to see the collision model changed so that BOTH aircraft would crash it there is a collision.
No you wouldn't.
-
Skuzzy should post a sticky with Fugi's clip and an explanation about the collision model.
-
I know right! This thread is like a comet that spins in from the kuiper belt about every 6 months!
Sent from my XT1080 using Tapatalk
-
I would like to see the collision model changed so that BOTH aircraft would crash it there is a collision. If this happened people would be more careful about how they would join combat and the number of "ho" type attacks would drop. Win Win?
BOING! Wish granted!
If both planes collide, they both go down.
The problem is, most of the time both planes do not collide. See "The Fugitive's" first post. If you do not understand that post, please ask questions.
-
Skuzzy is too dang happy to make peoples wishes come true some times...... :O
No trees were harmed in the process of Skuzzy being nice since he didn't need a Louisville Slugger.
-
Monza2, do you understand now how it works? If you don't please let us know... This is the 3,925th thread on the collision model, and they all end up about the same, so let us know early if you don't get it, so we can answer quickly before this thread goes like the other 3,924 did.
-
I see this complaint is still cropping up :bhead
Osiris
-
I see this topic is continuing! Its been
going on for years :neener:
Osiris
-
Collision model=not obvious
(Collision model+explanation)collision model=obvious
There is no shame in bursting a blood vessel and whining about collisions absent understanding the why and how.
Likewise there is nothing to be proud of in condescension or sarcasm towards someone who is ignorant.
Still and all, red fruit, garden of Eden etc etc potato chips
-
I understand totally why its modelled this way. I appreciate the limits if the internet.
What I don't understand is.... if you can't make it correct, why model collisions at all?
When a Skyhawk can bring down a 727...
https://en.wikipedia.org/wiki/PSA_Flight_182
and neither of them saw the other....there was no maneuver to avoid.
So I would like to end the complaints about rammers by eliminating the model.
-
I understand totally why its modelled this way. I appreciate the limits if the internet.
What I don't understand is.... if you can't make it correct, why model collisions at all?
When a Skyhawk can bring down a 727...
https://en.wikipedia.org/wiki/PSA_Flight_182
and neither of them saw the other....there was no maneuver to avoid.
So I would like to end the complaints about rammers by eliminating the model.
You can not be knocked down by a "rammer". You can only be knocked down by RAMMING. Avoid hitting other planes on your screen and you will never have a problem.
-
I understand totally why its modelled this way. I appreciate the limits if the internet.
What I don't understand is.... if you can't make it correct, why model collisions at all?
When a Skyhawk can bring down a 727...
https://en.wikipedia.org/wiki/PSA_Flight_182
and neither of them saw the other....there was no maneuver to avoid.
So I would like to end the complaints about rammers by eliminating the model.
Because removing collisions causes very gamey behavior, such as flying through your target guns blazing. It is very difficult to miss from 0 feet. It would also encourage HOs, more so than they already are. HOs are the one situation in which both participants take collision damage.
-
You can not be knocked down by a "rammer". You can only be knocked down by RAMMING. Avoid hitting other planes on your screen and you will never have a problem.
been hit way too many times from behind me by somebody that just flies away. it doesnt happen often but it does happen. I dont beotch and complain when I ho somebody and I collide and I go down. that was my choice.
but when I am flying in middle of furball and all of a sudden see a plane flyby and I see the dreaded "you have collided" and I am going down, it is annoying.
semp
-
Because removing collisions causes very gamey behavior, such as flying through your target guns blazing. It is very difficult to miss from 0 feet. It would also encourage HOs, more so than they already are. HOs are the one situation in which both participants take collision damage.
in over 80% of my ho's I get no damage. the other 20% the other guy is cheating :).
semp
-
Collision model=not obvious
(Collision model+explanation)collision model=obvious
There is no shame in bursting a blood vessel and whining about collisions absent understanding the why and how.
Likewise there is nothing to be proud of in condescension or sarcasm towards someone who is ignorant.
Still and all, red fruit, garden of Eden etc etc potato chips
Agreed. The sad thing is there is a subset of folks who do understand the mechanics, but still advocate for its removal because they don't like it. Personally I think it's the best possible solution taking into account all the factors.
Follow the basic theory of "Dont hit stuff, and don't let stuff hit you" and YOU won't take damage. <shrug>
-
Because removing collisions causes very gamey behavior, such as flying through your target guns blazing. It is very difficult to miss from 0 feet. It would also encourage HOs, more so than they already are. HOs are the one situation in which both participants take collision damage.
Gamey Behavior - well God knows we don't have any of that now :bhead. Who would even notice an increase.
Pardon the sarcasm but in the effort to achieve more realism; what HT likes to call a Simulation, if you cannot model an element of flight and air combat accurately, why do so at all?
-
Gamey Behavior - well God knows we don't have any of that now :bhead. Who would even notice an increase.
Pardon the sarcasm but in the effort to achieve more realism; what HT likes to call a Simulation, if you cannot model an element of flight and air combat accurately, why do so at all?
So you advocate we only have one life in the game because unlimited lives is so in real as well?
Dude... If you hit another plane (or get hit) you take damage, it the other plane doesn't hit or get hit by a plane, he doesn't take damage. How much more accurate a model do you want? It's the internet delay that's causing you to see different results, not the game.
-
See rule #4
-
Gamey Behavior - well God knows we don't have any of that now :bhead. Who would even notice an increase.
Pardon the sarcasm but in the effort to achieve more realism; what HT likes to call a Simulation, if you cannot model an element of flight and air combat accurately, why do so at all?
Per your standard there would never be an Aces High or any other simulation based game or product. Because you are trying say if not modeled 100% accurate then why model it at all. I doubt there is any thing in AH or any other simulation that is 100% accurate.
But to answer you question close is better then not at all.
HiTech
-
Per your standard there would never be an Aces High or any other simulation based game or product. Because you are trying say if not modeled 100% accurate then why model it at all. I doubt there is any thing in AH or any other simulation that is 100% accurate.
But to answer you question close is better then not at all.
HiTech
BAM! (mic drop)
-
Busher,
This is a client/server environment, not a server-based one.
In a server-based system, which would track and control every aspect of the environment (including plane positions and bullets/ords), what you desire would work. The server calculates everything and sends the results of all data to your front-end. If the server decides two planes collided, they both take damage. The biggest issue with that kind of system is that you never really have full real-time control of your plane. You send inputs to the server, and hope the packets arrive and get processed in time to move your plane where you want it in order to avoid a collision or shoot a bad guy. If the server is busy or otherwise doesn't get the info in time, you sit and watch helpless as your plane runs into something or you miss a shot.
In a client/server system as in Aces High, your front-end calculates and sends all of your data to the server, which then sends that data to others in your immediate area. You fly your plane on your computer (not on the server) and your front-end client sends your positional data to the server, and also gets everyone else's data from the server. The biggest benefit of this kind of system is that you are in complete control over your plane at all times. What you see on your screen is what determines if your plane hits another object (plane, building, ground, etc.). Also, if you shoot at something and hit it (again you see this in real-time on your screen), you get credit for the hit and that data is transmitted across the network to the other guy. One drawback to this system, the positives greatly outweigh the negatives, is that sometimes you get shot by someone from "an impossible angle", or you are involved in a one-sided collision.
I personally much prefer the client/server model of Aces High, and how it is implemented. I am in full control over where I fly and what my plane does.
-
:bolt:
-
Gamey Behavior - well God knows we don't have any of that now :bhead. Who would even notice an increase.
Pardon the sarcasm but in the effort to achieve more realism; what HT likes to call a Simulation, if you cannot model an element of flight and air combat accurately, why do so at all?
I would.
The change in tactics that would result would be obvious to all but the most oblivious or ignorant of observers.
-
I would.
The change in tactics that would result would be obvious to all but the most oblivious or ignorant of observers.
Insult noted. :bolt:
-
Insult noted. :bolt:
No insult.
I am 100% sure you would notice as well, should such a thing be implemented.
-
Thank you Gentlemen, first I am not ignorant just not 100% computer wizz-kid. Now the problem has been explained I can, even with my low level of computer knowledge, understand the problem. Perhaps it should be made clear in some way to all players? Perhaps when on-line game is started a message is displayed?
Thank you all for your input.
-
Thank you Gentlemen, first I am not ignorant just not 100% computer wizz-kid. Now the problem has been explained I can, even with my low level of computer knowledge, understand the problem. Perhaps it should be made clear in some way to all players? Perhaps when on-line game is started a message is displayed?
Thank you all for your input.
I think this should go into an FAQ thread.
-
I would like to see the collision model changed so that BOTH aircraft would crash it there is a collision. If this happened people would be more careful about how they would join combat and the number of "ho" type attacks would drop. Win Win?
You do understand that no two people see the same thing on their screens right?
If not they DONT...
- If i have two computers setup at home
- Both running AH
- On both I have a Hurri 1 flying straight and level
- Both planes are right next to each other in opposite places on each screen (for the sake of argument)
- On comp 1 I pull hard right and slam into the plane next to me
- On Comp two at the exact same moment I pull up
- On Comp 1 one the planes collide and comp 2 no impact occurs
Now in reality the planes would not be in exact starting positions, when you fly your dog fighting with someone's ghost from half a second in the past, and they are doing the exact same thing.
It gets a little funky when you think about it.
Want a simple example, put your favorite mmo on two computer right next to each other, jump on one computer and watch your character jump, then half a second later (assuming 250 Ping) you see your character jump on the other computer.
The collision model is about making you not want to collide ON YOUR CLIENT
-
Online games are about people wanting what they want regardless of reason, no matter how many times "no" is explained to them in gory detail.