(https://tse1.mm.bing.net/th?&id=OIP.M82210f7fd75af3a2007e1b3121a7eeedH0&w=300&h=300&c=0&pid=1.9&rs=0&p=0&r=0)
I am afraid that there should be a definite concern about how different layouts ground visibility (both in vehicle and air) may change gameplay. If you recall, the version that increased the town size, had an ill effect on base captures until a percentage was introduced that allowed towns/ airfields to be captured for the first time without destroying all of the buildings. Then a flag was placed in town to signal it's ready state. Later, strat damage / repair system and .dt commands worked other elements into the "tug of war" between chesspieces.
I know, I know...... we are here to test the coad.... and dem grateful, am able to. :salute I sincerely hope that we will also have an opportunity to suggest or poll gameplay issues / noticeable changes before beta....... because we know folks just love :old: change............ :uhoh