Aces High Bulletin Board
General Forums => Open Beta Test => Topic started by: Skuzzy on November 12, 2015, 02:09:01 PM
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New version (http://bbs.hitechcreations.com/smf/index.php/topic,375860.0.html) up!
It sounds like this......
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Auto update no problem. I get an error downloading beta3 and AH crashes.
Other arenas load.
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Auto update no problem. I get an error downloading beta3 and AH crashes.
Other arenas load.
Server permission issue. Fixed.
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Ran jungle run no problems except bombing a field not the town.
Downloaded beta3. :aok
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FLS fly over the big target sight icons.
HiTech
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I'm still unable to 'Quit' the game cleanly after opening the Graphics Options page.
Otherwise, so far in-game, it's working as expected on my home PC.
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Patch update no problem.
Map update in capture flag no problem.
Tried to run vox test in mission arena no joy. My game id did show up as transmitting and I did get the beep but no sound feedback.
Went an 88 field gun, Fired shot at default starting position and head cannon fire both ears. Turned 90 degrees left and fired then heard canon in right ear only. Turned 90 degrees right from default starting position then fired and only heard cannon fire in left ear.
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Download works OK. Tuning to my ID in the mission arena gives no sound back. Checked my sound setup in game. At the desktop microphone works to record my voice.
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FLS fly over the big target sight icons.
HiTech
I saw that. Scary ack. I'll try to get shot at later. :D
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A couple of us tried to vox on range in the flag capture arena but no joy.
Working on the settings although they look right.
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I think I have the vox working albeit not sure since no player to test again. but still failed the V channel test.
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I take it you have disabled add-on sounds for this test?
I am getting an odd 'tick' where the tank engine sound isn't looped properly.
EDIT: Vox seems to be broken. I am using a very simple mixer (Yamaha MG10XU) with USB out. It works perfectly in AHII. In AHIII I get no indication that vox is active until I unkey the mic. Then I get the roger beep only.
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Interesting new airfields with 88 batteries near the HQ in the new Beta map. Will they eventually be slaved to the center 88 that is currently functional as a manned gun?
(http://i1231.photobucket.com/albums/ee508/KDavis6030/AAFeild02.jpg)
(http://i1231.photobucket.com/albums/ee508/KDavis6030/AAFeild01.jpg)
(http://i1231.photobucket.com/albums/ee508/KDavis6030/AAFeild03.jpg)
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Both patch and med terrain auto downloaded properly at the max rate of my broadband (5 Mbps).
Sound: Got loop tick in engine sound. Zero on Advanced volume (checked for Air Raid Siren) isn't zero on my system; I can still hear it (this was on enemy field while near the maproom). On my system the new sound works better: Miles gives me problems with very coarse volume settings, ie quantized. This was smoother.
Graphics: Don't think this is necessarily a problem limited to patch 84, but on my system I have problems with tree LOD ranging. Example: Med terrain, from ridge to SE of V36 some trees on the field, including those near the maproom, will disappear under max zoom and reappear unzoomed. It's even weirder: from tank view look away from field, go to non-zoom, look back, trees there, zoom in, they disappear. Look away, zoom in, look back, the trees show. This may be some weird memory limit for my XP system. Many patches ago I remember trees very nicely and unobtrusively fading in as I approach rendering distance. Now I often notice areas of trees popping into view instantly even though trees at longer range are already rendering.
For some reason hard crashes are back on my system with this patch and Med terrain. Three times crashed to black screen and reboot; once it hung and I had to use CTRL-ALT-DEL to kill alpha.
715
[E8400 @ 3GHz, 8GB RAM*, HD7870 w 2GB, Win XP 32bit, DX9.0c, 1920x1080, everything max except EM and post lighting off. *yes I know, it's for dual boot to Ubuntu]
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Auto-updater worked fine.
Sound system worked ok, default sounds only.
VOX beeps but no sound feedback.
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The auto updater took me from 83 to 84 in 1 minute and with no problems.
Game sound worked without any configurations.
VOX tested okay.
Yesterday the game crashed on me several times. I tested more today and discovered I could get the game to consistently crash if I was running the TeamSpeak 3 client (3.0.18.2 / 22-OCT-15) with the tS3Overlay. The game would crash when trying to enter the alpha arena.
You can get TeamSpeak to work with the game if you start AH3, enter an arena, alt+tab to the desktop, start the TeamSpeak 3 client but the game crashes when you try to exit. It also crashes if you alt+tab to the desktop, shutdown the TeamSpeak 3 client, go back into the game and try to exit.
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Auto-updater worked fine.
Sound system worked ok, default sounds only.
VOX beeps but no sound feedback.
Likewise. I only have default sounds, so can't check custom sounds. Got the beep, but no voice. Tried to check the roster to see if I was identifying myself properly, but roster wouldn't show at all (this was in the Mission Arena).
- oldman
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Tried vox, tuned to self, no sound. Transmitted for 1 second, transmission icon showed for about 12 seconds. Game sounds work.
New flak works. :D
(https://www.mediafire.com/convkey/ceed/8dz9saz1c5fgdpf7g.jpg) (https://www.mediafire.com/view/?8dz9saz1c5fgdpf)
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Auto Update-Work.
Games Sounds-Work.
VOX-Work.
Coogan
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715 reported a problem with trees when using zoom.
Offline using the beta3 terrain, I found that when in CMeye while using a random zoom setting, the trees do blink out as you change your distance. I didn't find this to be true of trees on the base but trees on the hills near v36 exhibit this behavior.
I wouldn't have checked this but I was admiring the new flak base and noticed that the tracers leaving the quad 20mm ack guns weren't visible until they were near their target aircraft. Within say 1,000 feet of the planes as a guess, the tracers show but otherwise they're invisible unless you park next to the ack gun. I always counted on following the tracers back to their guns to de-ack a field so this is a game play issue for me.
With all those 88s, I expected each battery to track and fire when the manned gun was in use, producing a flak box. I would hate it if they were that powerful, but thankfully that didn't happen. Still, all that flak in the sky would be exciting.
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Auto-update worked fine
Could not get my vox tuned to myself to work, but I did hear the transmission beeps. ( I could turn those off and on and they worked correctly) My name did appear when transmitting.
When I went into the beta3 terrain, it was night time and I have to commend you all on the beauty of the night sky. I did notice when I left the arena, the clipboard that pops up to choose an arena was very dark and unlit which was different from when I first chose an arena. The background page was well lit.
Started up alpha game again, well lit clipboard for choosing an arena, entered arena, may have been pre-dawn because the clipboard had a dark orange tint, hit quit and it took me to the choose arena clipboard which stayed dark orange. Looks like it retains the shading of the arena that I just left. Not sure if that was intended or not.
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Update downloaded with no problems.
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For all of you who are reporting VOX not working.
What device does it show selected in Options->Game Sounds, for the microphone?
What are the devices shown in that drop down list?
How is your microphone connected to your computer (what interface,..i.e. USB, Sound card (motherboard or addon))?
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For all of you who are reporting VOX not working.
What device does it show selected in Options->Game Sounds, for the microphone?
What are the devices shown in that drop down list?
How is your microphone connected to your computer (what interface,..i.e. USB, Sound card (motherboard or addon))?
AutoUpdater worked fine 83 to 84 w/o issues
In-game sounds coming thru OK w\o issues
Tuned vox on V channel to my ingame ID & tested........got channel beeps but no voice
Mic is attached to SoundBlaster X7 USB DAC-AMP (External Sound Interface)
Shows in Windows as Mic In\Mic Array & tests out OK in SB SBX software & in Windows Microphone Testing
Alpha shows selected Mic In\Mic Array(SoundBlaster X7).......same as listed in Windows
Others under Alpha michrophone:
Mic Line In (SoundBlaster X7)
USB Host (SoundBlaster X7)
What U Hear (SoundBlaster X7)
SP-DIF In (SoundBlaster X7)
Have switched to USB Host to test.......got same results as before.....
Will keep checking..................... ..
:salute
:salute
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VOX System:
Options > Preferences > Game Sounds
Devices Shown for Mic (Top one was the default selection):
Stereo Mix (2- Realtek High Definition Audio)
Microphone (Sound Blaster Aidigy Fx)
The microphone is connected to an add-on sound card.
Tried both of the above selections without success. My game ID would show and there would be a beep AFTER I RELEASED the transmit key (t). In AH2 the ID and beep happen a second or two after pressing the transmit key.
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What device does it show selected in Options->Game Sounds, for the microphone?
Microphone FP (Creative SB X-Fi)
What are the devices shown in that drop down list?
Microphone FP (Creative SB X-Fi)
Aux (Creative SB X-Fi)
Microphone (Creative SB X-Fi)
"What you hear" (Creative SB X-Fi)
Line In (Creative SB X-Fi)
Digital In (Creative SB X-Fi)
How is your microphone connected to your computer
Plugged into sound card front panel.
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Auto update OK.
Game sounds panel looks OK.
Can't hear the echo of my voice. It beeps and shows my name, though. And having the microphone monitoring enabled I can hear myself instantly on the headphones.
Options->Game Sounds, for the microphone: Realtek High Definition Audio
Devices shown in the drop down list: Realtek High Definition Audio, Realtek Digital Input (Realtek High Definition Audio). Tried both for the microphone.
Microphone is connected to the motherboard microphone jack in the rear.
I alt-tabbed between this message and the game for accuracy. The mission had started and the image shows how it looked. Couldn't get it any better by using the view hat.
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Never mind. I forgot my mic boom was up at the time.
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USB Headphones and Microphone Plantronics GameCom 780
Speaker Layout
Use Windows Speaker Configuration
Microphone
Plantronics GameCom 780
Speakers
Plantronics GameCom 780
Headset
Plantronics GameCom 780
fmodsnd.cfg
0,SpeakerLayout
1.00,MasterVolume
0,DeviceIndex
1.00,Volume
0,DeviceIndex
1.00,Volume
0,DeviceIndex
1.00,Volume
0,DeviceIndex
1.00,Volume
54B28AB0765E674897FEC776AE4F9 075
54B28AB0765E674897FEC776AE4F9 075
D8643EF11A748C42BFEB7AC751429 832
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In Beta3 I was in shadow above a mountain in clear view of the sun. Near V34 or V36, sorry forgot to .psave.
(https://www.mediafire.com/convkey/e163/n9z5w1ilv7n9rhd6g.jpg) (https://www.mediafire.com/view/?n9z5w1ilv7n9rhd)
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Microphone:
Microphone (Turtle Beach PX11 Chat)
Drop Down List:
Microphone (Logitech Wireless Headset)
Line In (Rocetfish 5.1 PCI Sound Card)
Digital Audio (S/PDIF) (High Definition Audio Device)
Microphone (Rocketfish 5.1 PCI Sound Card)
Microphone Connection:
Add on sound card = Rocketfish 5.1
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Tempest's canopy has no scratches. Good for test comparison. But unless there was different composition in the glass, then I would guess it was not included by omission.
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Tried vox, tuned to self, no sound. Transmitted for 1 second, transmission icon showed for about 12 seconds. Game sounds work.
New flak works. :D
(https://www.mediafire.com/convkey/ceed/8dz9saz1c5fgdpf7g.jpg) (https://www.mediafire.com/view/?8dz9saz1c5fgdpf)
this looks nice. :aok :bolt:
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@Skuzzy: My vox mic is listed as "Line (3-MG-XU)" which is accurate.
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715 reported a problem with trees when using zoom.
Offline using the beta3 terrain, I found that when in CMeye while using a random zoom setting, the trees do blink out as you change your distance. I didn't find this to be true of trees on the base but trees on the hills near v36 exhibit this behavior.
Yes it is a distance problem. As you drive towards trees, near ones render, medium distance ones fade out, while far ones still render. As you get closer, the ones that faded out to invisible suddenly pop back into view. It's almost like the LOD range map for these trees is out of sequence. The distance where they fade and disappear is about 2000 yds (when in T34 gunsight or commanders position on max zoom). The attached image shows the effect.
On a different subject: this location semi-reproducibly hard crashes my machine:
-162839,2389,-194023,-1.6,-8.0,18.8
beta3
FOV = 50.5
Ground clutter in the area includes pebbles, cacti, and grass, but I've driven over those elsewhere without a hard crash. The BCCodes are the same as I got before.
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i believe if my memory serves me right this can be seen in a plane flying with zoom. some trees fade and then reappear.
:salute
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For all of you who are reporting VOX not working.
What device does it show selected in Options->Game Sounds, for the microphone?
What are the devices shown in that drop down list?
How is your microphone connected to your computer (what interface,..i.e. USB, Sound card (motherboard or addon))?
For the microphone, my only choice is "Microphone Realtec Audio."
That's the only device show in the drop down list.
Microphone is connected with the miniplug, like microphones have been connected since the beginning of time.
- oldman
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My Mic setup is the same as Oldman731 and vox fails. Worked in the Capture The Flag a bunch of patches ago.
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Some of the bombers do not have a hanger spawn.
Ar-234
B-17G
B-24J
B-25C
B-26B
B-29
Boston III
G4M1
Ki-67
Mosquito MkXVI
Tu-2S
The Tu-2S is not enabled in the GS4 arena.
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I just got the latest update and was trying to get my framerate higher. I was adding and removing shadows and I get the error:
Could not load ERr = 8876086C
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The biggest default frame rate killer is the environmental map. Set it to none.
It's a good idea to update your DX9 files. If they're already up to date nothing will change but it's been helpful for others and can't hurt.
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I just got the latest update and was trying to get my framerate higher. I was adding and removing shadows and I get the error:
Could not load ERr = 8876086C
That error is benign. It's reported whenever you change graphics settings and has been posted before.
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That error is benign. It's reported whenever you change graphics settings and has been posted before.
I am not sure how benign it is. Typically it means the video card has run out of resources. I can get it on my video card, even though it has 1GB of dedicated video RAM.
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Good to know. Yes, my card has 1GB also. I've never see that message unless I'm changing the graphics settings.
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Here's one though.
They say a picture is worth a thousand words. In this case "invisible.jpg" is worth 944 feet Above Ground Level.
That's how high the bailed pilot climbed to make this screen shot.
When flying or viewing the top of the tower as a bailed pilot or in a plane, if I'm looking up from about 800 ft., the whole tower disappear. It's hard to be precise in a plane, but it's about the same visual effect as experienced when as the bailed pilot. Looking down, the tower reappears.
If I use exterior F3 view as the pilot, I can look up and the tower will be there but if I'm using CMeye, then from the same spot looking up, again the tower disappears.
There's some degrees of leeway depending on how high you climb.
My other problems are the reflections washing out the colors and I'm having several other problems with reflection and shadows bleeding through as well as collisions with the clear portions of the textures.
I've already toned down some of the shininess (apparently that's a word) and most of the zbuffer issues but there's still work to be done after I play with the textures. I think I may need help with both at some point.