1. - Clicking on the splash screen video setup causes an exe error and the very first time I did a sound loop. 2. - Clicking on the spawn button for a manned gun causes an exe error. 3. - I spawned an M8 and fired the main gun. The shooting sound went into a loop. 4. - The TE alpha88 will not produce a map with the land mass in the bitmap.
Like the lone dog barking along with all of the mood noises in the back ground. I will have to turn down some of the clinking noises. They go right through my ears.
Title: Re: Patch 88
Post by: FLS on December 18, 2015, 02:56:56 PM
How would we know? We can only see what you type not know what you think you hear. :)
HiTech
The clue is the ticking matches the clock. :D
This is awesome: Prop RPM now has governor lag with acceleration and throttle changes. I.E. Prop rpm changes slightly with acceleration and rapid throttle changes.
Title: Re: Patch 88
Post by: bustr on December 18, 2015, 03:05:33 PM
Upped an La7 to chase drones. All engine and other sounds excellent.
Pull the trigger and the cannon sounds go into a loop that follows me out to the splash screen. First time I hit the exit button at the screen, exe error. Subsequent tests, the splash screen closed properly but, the gun sound loop was not fixed closing and reopening the game. From past experience both the AH2 and the alpha sometimes will have a problem that goes away upon a second entry into the game.
Uninstalling and reinstalling a full version did not fix this.
Title: Re: Patch 88
Post by: 1ijac on December 18, 2015, 03:18:33 PM
Spit16 cann0n fire:
1. rounds stop when you release the trigger but the sounds of firing continue.
2. as you fire again the new cannon round fire adds to the previous sounds that are still going. Each time you pull the trigger, the new sound of firing adds to the previous ones where you end up having the sound of many rounds being fired at once.
I did get a message in the upper left corner of my screen saying 1ijac is not online upon entering capture the flag I was the only player in the arena and had touched nothing upon entering
Upon bailing from plane, the sounds of firing continued, opening chute they still continued, landing and the hitting the end sortie button on clipboard, I got a screen freeze where I had to use task manager to end game.
Title: Re: Patch 88
Post by: FLS on December 18, 2015, 03:21:56 PM
The TU-2S is not enabled in the capture the flag arena.
The engine sounds pulse at 1 sec intervals, is that on purpose?
Also found a few more surprises. I'll test more after work. :D
Title: Re: Patch 88
Post by: hitech on December 18, 2015, 03:33:51 PM
The TU-2S is not enabled in the capture the flag arena.
The engine sounds pulse at 1 sec intervals, is that on purpose?
Also found a few more surprises. I'll test more after work. :D
No, We know about it, still looking for some good clean engine loops.
HiTech
Title: Re: Patch 88
Post by: Waffle on December 18, 2015, 03:36:00 PM
I'd stay away from the 20mm and the the 37mm gun (M8) for now...they're fixed here, but I didn't find them until after we released. Will be fixed next patch.
Title: Re: Patch 88
Post by: Easyscor on December 18, 2015, 05:26:44 PM
I walked away while the (in-game) update was downloading and when I came back, it'd stopped. I rejoined on-line and while it was downloading again, I opened the TE and verified I had patch 87. I probably shouldn't have done that.
Recommend Windows Restart after installation: To shorten the story, I eventually needed to restart Windows. After flying an A-20 online for a few minutes, I checked the AvA (tree collisions work!) and tried to quit the game. I hung at the final quit screen and it was repeatable but like I said, restarting Windows fixed it all.
Sound. 715b was telling me that he could not hear my A-20 engine sound until I was within 1K, but off-line, I can hear the drones buzzing overhead from inside the tower.
Title: Re: Patch 88
Post by: 1ijac on December 18, 2015, 05:27:46 PM
No reload sound for the tigerII or the m475. haven't tried the others yet. The growling sound of the passing planes is great.
Title: Re: Patch 88
Post by: 715 on December 18, 2015, 05:28:05 PM
My patch 88 experience (online, mostly Ndisles terrain on Capture the Flag):
1. Capture the flag arena is listed as terrset03 and beta terrain but it's just ndisles with pacific terrset. 2. Spawning into any manned gun (field, SB, or ship) causes immediate CTD on my computer. 3. None of the tanks have a breech sound (so you can't tell when you're reloaded). 4. Tanks sound like they need oil ;) (Of course, I've never been inside a running tank, so what do I know. Perhaps the bass I would expect isn't really there in a real tank.) 5. M8 cannon loops after firing (already reported). 6. Jeep sounds like a diesel engine; I thought the Willys Jeep had a gasoline engine. 7. Merlin engine has a loop glitch. Maybe that is intentional. 8. Can't launch PT's from anywhere. 9. LVT sounds weird (but then I've never even seen an real LVT so how would I know what it sounded like). 10. Tank engine sound sometimes fades low or completely out. For example I've stopped my T34 while the eng sound was fading and when stopped it was silent despite still running. 11. I believe someone mentioned the environmental sounds are very loud. On my system I can barely hear the environmental sounds (like birds, wind, etc.). 12. Planes flying over my tank (my engine off) are silent until very, very close; like under 1K.
I'm impressed that HT added several of my wish list items even before I posted them! (Environmental sounds like birds etc, and random, instead of sine wave, tank bouncing. Not sure I 100% like the slower tank acceleration over rough ground, but I guess it's realistic and I'll get used to it.)
Title: Re: Patch 88
Post by: Pudgie on December 18, 2015, 06:38:19 PM
AutoUpdater worked w\o issue and patched to 88 from 87.
Went in game and all came up just fine. I flew around in my ole SpitIX & the sounds sounded OK to me but I have 1 observation:
Is it realistic for the engine RPM's to stay at 2600 once the throttle has been backed off so that the manifold boost pressure has dropped below say 2 lbs or less, especially when the engine manifold boost pressure has dropped below 0 lbs boost?
Shouldn't the actual engine RPM's start dropping some amount in proportion due to the reduced engine HP output, if not dropping fully to an idle speed as the prop is still biting into the air somewhat, even though the blade pitch has been reduced? Say from 2600 to 1500? And would this RPM reduction constitute an engine sound change as well?
I noticed this on approach to landing the plane.
Is this representing reality?
Curious here?
:headscratch:
Title: Re: Patch 88
Post by: JimmyD3 on December 18, 2015, 07:09:51 PM
AutoUpdater worked w\o issue and patched to 88 from 87.
Tried to check Video settings on initial startup of Patch 88, ctd. Had to go to the Task Manager to get out. Tried it again same thing.
Started up Mission Arena, joined mission, at air spawn ctd. Restarted tried to join in progress mission, ctd again.
Environmental sounds startled me, thought I had someone else in the room with me :uhoh. ( I am home alone :bolt:)
Went to the GS4 arena, everything worked fine but, as mentioned earlier, rounds stop when you release the trigger but the sounds of firing continue. If fire again the new cannon round fire adds to the previous sounds that are still going. Each time you pull the trigger, the new sound of firing adds to the previous ones where you end up having the sound of many rounds being fired at once. :rolleyes:
Title: Re: Patch 88
Post by: 715 on December 18, 2015, 08:02:28 PM
Some more notes:
As others have mentioned computer CTDs on exit from patch 88. (Code C0000005)
My CTD (actually hard reboot) with certain ground clutter in the beta3 terrset03 terrain is gone.
Bouncing for wheeled vehicles (well at least the Jeep) seems a tad strong, but it would also be nice if it was better correlated to the visual appearance of the terrain patch you're driving over. For example, the baked flat ground in the lemon grove is very bumpy in a Jeep. I suspect this fine tuning will come later.
On bumpy ground my Jeep flipped upside down and continued to bounce forever (unless I turned the engine off), finally sinking through the Earth. When below the ground, if you are perfectly upside down, you can actually drive off, upside down, with the wheels running on the underside of the ground. Only the dust you kick up is visible. When you get to a non-bumpy terrain, say a field, you flip back over into the real world above ground. This was reproducible in all terrains.
Had a case where my vehicle engine sound disappeared entirely; even shutting off the engine and restarting didn't work and neither did re-spawning a new tank. (Engine was functional and I could move and I could hear the tracks.) I had to restart the program.
PT torpedoes don't make any splash sound when they enter. (But maybe I'm hallucinating that they make a splash in AH2? If so, change this one to a wish I guess.)
Oh.. and my clock doesn't tick. :( I feel left out.
Title: Re: Patch 88
Post by: Blade on December 18, 2015, 08:53:59 PM
Auto update OKI click Offline and into arena, CTD. I click video setting, CTD.
Engine sound undulate periodically. Cannon sound not finished. Tank drop and explored.
Title: Re: Patch 88
Post by: Waffle on December 18, 2015, 09:33:46 PM
Just fyi.. if you have a sound glitch with a vehicle or aircraft, We would like to know the model you were in when the issue happened.
Sent from my SAMSUNG-SM-N900A using Tapatalk
Title: Re: Patch 88
Post by: FLS on December 19, 2015, 12:58:52 AM
On the clipboard/options/sounds/advanced the word environment is misspelled.
When you pull the stick back enough you hear the stall horn, pull more and the stall horn goes off instead of staying on until the stall buffet in each a/c tested.
Title: Re: Patch 88
Post by: FTJR on December 19, 2015, 02:55:21 AM
Updated no problem.
After loading, into the tower, kicked to desktop straight away.
Title: Re: Patch 88
Post by: mustng2 on December 19, 2015, 10:15:11 AM
Updated OK. Had the same problem with Spit16 1ijac had with cannon sound continuing after trigger release and more continuous cannon sound at the next trigger pull.
Title: Re: Patch 88
Post by: FLS on December 19, 2015, 11:50:10 AM
The Mission Arena still starts a countdown to terrain change when the mission starts then boots you after 4 minutes.
Special Events Arena appears scheduled to run Europe5 on the ndisles map.
Title: Re: Patch 88
Post by: syko on December 19, 2015, 12:24:59 PM
took off in Lancaster's from a small field, Sound's sound awesome but the Lancaster's hit the trees then game crashes.
Title: Re: Patch 88
Post by: syko on December 19, 2015, 12:29:18 PM
So this test 190f8 sounds are great love it but 190f8 takes off next to the runway in the grass.
Title: Re: Patch 88
Post by: Ratsy on December 19, 2015, 01:14:11 PM
Patch updater worked as intended.
Spit 16 - engine sound and supercharger spin up at start was sweet. WEP sound worked normally on and off. Engine sound did not change when throttle pulled back. I waited 10 seconds with each pull back. On landing, the engine sound reduced properly only after slowing down through 50mph. The same was true in the P47M and P38L. It operated properly in the B29 in all regimes and airspeeds.
That's all I had time to test today.
Overall the sound (on my equipment at least) was rich and full.
:salute
Title: Re: Patch 88
Post by: FLS on December 19, 2015, 01:15:47 PM
So this test 190f8 sounds are great love it but 190f8 takes off next to the runway in the grass.
The small fields have a grass runway for fighters.
Title: Re: Patch 88
Post by: syko on December 19, 2015, 01:48:52 PM
took off in fw190f8 dove in shot rockets at ack took a hit oil on windshield and what sounds like a rod knocking, so I bail and the knocking of the rod sound kept making noise as I fell to earth it never went away. Had to reboot game..
Title: Re: Patch 88
Post by: Kanth on December 19, 2015, 08:02:04 PM
I made some film of flying around in the new patch. In each film I have, if my plane crashes like into some trees, the film also crashes. I'm unable to ffwd through these areas, if i try it crashes.
Title: Re: Patch 88
Post by: FLS on December 19, 2015, 10:16:54 PM
Same here. Film works until I crash. Then the film viewer crashes.
Title: Re: Patch 88
Post by: Mano on December 19, 2015, 11:34:26 PM
I drove the M-8 around at V 57 in the GS4 Alpha Arena. It will not reach top speed (62mph) on land, but when I enter the water is goes to full speed. When I returned to dry land it slowed down again to about 45 mph. It is also very choppy, in other words, the Scout Vehicle bounces up and down allot on level ground with a rhythmic pattern in the sound as well.
I tried upping a Storch from the hangar and it crashed when I started to roll forward. I upped successfully from the E or W spawn. I was able to fly the storch through the hangars at A 5 without any problems.
The environment sounds are great :) I could hear the ocean waves, birds chirping, ect. Very nice. :aok
When I quit the Alpha game to come here and post, it would not shut down. I had to use my Task Manager to close it. But, it quit fine when I used a T-34/85. Interesting. :)
I also noticed I you use the MS button to go to desktop, I cannot go back into Aces High Alpha Game.
........
I went in and tested some other GV's. The Tiger II bounced allot when I reached 25 mph even though I was on level ground. I turned my engine sound down to 15 per cent to hear enemy gv's. 1eye was in a Tiger II. I could hear him with his engine running hiding behind a V hangar. :)
Title: Re: Patch 88
Post by: 1ijac on December 20, 2015, 12:25:48 AM
GS4 Arena
Was in a tigerII and I turned up the other engines to 100 from 80 and left my own at 80. I did this in the hanger and heard something like the wind but louder. I quit the game from clipboard and the strong wind sound continued while I was looking at arena selection on clipboard. It stopped when I clicked on quit again on the clipboard. It seems like the sound is being carried out of the arena like the light of day was on the clipboard before it was fixed this last update. I can barely hear enemy gv's engines at close proximities. That also may be true about friendly gvs but none were on.
Title: Re: Patch 88
Post by: Bizman on December 20, 2015, 05:20:08 AM
Download and update OK.
Tower sounds OK, although the clock seems to tick too loud compared to the ambient working sounds. The clock ticking doesn't have a direction, which can get a little disturbing. If I heard right, the work sounds come from varying random directions, making an illusion of men working all around.
I went to check the sound settings, noticed they were "Windows default". Changed the speakers to 7.1 (incorrectly, my headset is 5.1) which caused a CTD with a message of ahalpha.exe having stopped working. I couldn't give the required input to that message until Ctrl-Alt-Del allowed me to open the Task Manager after which I could use my input devices normally. After restarting the game the tower sounds could be heard already at the arena choice clipboard view and they stopped when I entered the arena. Again I checked the sound settings which still were "Windows default". This time I chose correctly 5.1, again CTD after clicking Apply. Again Ctrl-Alt-Del was needed to be able to stop the stuck game. A third attempt, this time the arena choice music played until I entered the arena where the tower sounds worked as described earlier. The sound settings showed 5.1.
Went to the Hangar, noticed the ambient sounds there also had random directions. What I found somewhat funny was that when I tried to look at the direction where I heard some grinding noise coming from there were no tools or workbenches. One could expect seeing at least some parts under repair lying around, but no, the hangar is almost empty.
Took an A20. The engine sound responded to the throttle nicely. Revved the engine with brakes pushed all the way, but apparently the engines were more powerful than the brakes. I managed to first break the left engine against the hangar doorpost which caused me to drive a circular path against the hangar wall, breaking the other engine, too. I like the idea of using the "Engine stop" sound also when it breaks, although a more dramatic sound would add even more immersion. Same sound with some extra clunks maybe?
While crashing against the hangar wall I noticed that the plane kept shaking even though no engines were on.
Took an AM2 which was the next on the list. Nothing to add there. Throttle, flaps, gear, gun, crash all worked.
Took a G6, same as above.
After ditching the G6 I noticed that the animation of grass waving in the wind looks wrong. Instead of waving and bending, rows of stiff plants move back and forth like in a carnival shooting gallery. Almost made me seasick! Trees look fine, the leaves and branches move in a realistic way.
Title: Re: Patch 88
Post by: Randy1 on December 20, 2015, 01:29:42 PM
Installed no problem.
Started sound testing with P-38. Super start sound. Very, very bad engine running sound. Still no dive flap sound(Wishing). P47 sounds just like p-38.
Played with Speaker layout then all other drop downs went blank. Tried exiting arena and still blank on reentry.
Exited game then restarted. Drop downs game back. Changed speaker drop downs then lost sound even after resting back to the proper settings.
Title: Re: Patch 88
Post by: Copprhed on December 20, 2015, 01:34:06 PM
went to AVA room, flew 110 G2 nice til I fired guns....continuous firing loop, couldn't tell if it was primary or secondary. Didn't stop until I exited the whole game.
Title: Re: Patch 88
Post by: NatCigg on December 20, 2015, 02:00:29 PM
engine sound slightly apparent in tower after crash, fades after a second.
abrupt sound/pitch changes to engine sound at below ~50 mph in p-47m. I guess this is normal, im still getting used to no audio reference for throttle input and need to complain about something, wep is quite noticeable w/ slight rpm change. :old:
can fly and drive through utility poles.
seams to be some rough ground off base for gvs (t34) without any obvious/visual reason.
program quit responding after quit from title screen.
looking better and better. :salute
Title: Re: Patch 88
Post by: Tracerfi on December 20, 2015, 02:49:19 PM
updated fine went to click online after game was finished downloading exe stopped responding error this happend a few times
Title: Re: Patch 88
Post by: bustr on December 20, 2015, 07:22:08 PM
On both my terrain offline or NDisles offline, spawning vehicles in the hanger, tire or tredded, when driving out they will not go to full speed. When spawning away from fields, all land smooth but, going into forward gear they have varying degrees of bucking side to side bouncing and never get out of first gear. All on smooth flat ground.
Title: Re: Patch 88
Post by: 715 on December 21, 2015, 12:59:12 AM
Not sure if this has already been reported: B25C middle gun package the shadow on the hanger floor looks like a solid nose, but the plane has a partial glass nose. With the other 10 gun package the shadow looks like the plane, i.e. a partial glass nose. Also, with those two packages, gun position 3 (nose) is selectable, but you can't fire and you can't see out. Position 3 works with the total glass nose.
I've begun testing all planes/vehicle sounds but it's slower going than I thought it would be so here are my results up through B5N:
Doors, gear, flaps, bomb drop sound all work OK. All MG sound fine. All cannon, except B29, loop forever until you exit program. All engine start, idle, and shutdown sounds are OK. Most engine Mil power sounds have a loop glitch in them except the A20G, B25C, and B25H. All WEP engine sounds have a loop glitch except maybe A20G. Multi engine sounds are mono (i.e. starting engine 1 only the sound doesn't come from the left speaker). As far as I could tell all the stall horns and stall buffet sounds worked OK but the stall horn seems to go quiet sometimes when the plane still appears to be stalling and buffeting.
Title: Re: Patch 88
Post by: Shrike on December 21, 2015, 12:16:29 PM
I blew up some targets at a vehicle base in a Pony-D. The engine sound was quite loud but if I recall I think I can adjust the volume. This is not a problem I'm just providing some feedback. The sound is cool. I fooled around with the manifold pressure and RPM's. Flaps, up and down, sounds good, gears, up and down, sounds good, ack hits on the plane sounds good, and crash landing sounds are good. I crashed on an enemy vehicle base, bailed out, and walked over to a manned gun and blew it up with the hand gun. So nothing unusual here but I could hear birds chirping :). Not sure if this is new but I liked it.
Title: Re: Patch 88
Post by: Shrike on December 21, 2015, 01:20:53 PM
I went to change the sound levels and I experienced a bunch of game crashes. However, it's inconsistent. Sometimes it crashes when I do something specific or when I exit the game. All the testing was offline .
On one occasion I launched in a 190-A5 from A8. While climbing out I went to options, preferences, game sounds, and tried to move the master volume slider. The moment I touched the slider the game crashed. I was able to repeat this 3 consecutive times in the 190-A5. I started testing the same sequence in the other 190's and I couldn't get the game to crash. However, one occasion the game crashed while I was trying to exit the game. On another occasion I launched the 190-F8 and there was no sound until I moved the master slider. On another occasion the sound would get muted for a second when moving the master slider and on another occasion when I moved the master slider the gear retraction sound could be heard (the gear was not being retracted). There appears to be something strange going on with the sound sliders.
Title: Re: Patch 88
Post by: Easyscor on December 21, 2015, 01:41:15 PM
Adding trees and buildings to the tile
Launch the Object Editor Open Terrain Tile Browse to myterrain\terrset00\texsrc\type0.bmp Open the type0.bmp The image of the bitmap is the background for adding trees and objects to your tile.
I have an Object tile open, but want to edit a Terrain Tile. The first time you open the bitmap, the OE crashes, but you can reopen the OE and it works. This is repeatable.
Title: Re: Patch 88
Post by: 715 on December 21, 2015, 10:26:16 PM
I finished testing the sound of every plane and vehicle in the game for Patch 88.
Doors, gear, flaps, bomb drop sound all work OK (understandable as they all sound the same). All engine start, idle, and shutdown sounds are OK. Most engine Mil power and WEP sounds have a loop glitch. A few don't, but they all sound the same so it was a matter of particular RPM. Indeed, changing the RPM setting sometimes makes the glitch less noticeable.
All MG sound fine. The following cannons all get stuck in an infinite loop that can only be stopped by exiting the program: 20mm Type 99, 20 mm MG-FF, MG151, 20mm M2, 20mm Hispano, 20mm ShVAK*, 20mm Ho-5**, 37mm M8 gun, and 20mm Flak 38. The rest of the cannons sound fine. None of the tanks have breech sounds so you can't tell when you're reloaded.
*except ShVAK on Yaks, but they don't sound like the ShVAK on the La-5FN or Tu. **except Ho-5 on Ki67 but it doesn't sound like Ho-5 on the Ki61.
Title: Re: Patch 88
Post by: Ratsy on December 22, 2015, 10:18:33 AM
I had a problem in the FW190-F8 with the cannon sound not turning off when the trigger was released. Flew a normal landing and towered and still heard the cockpit-perspective cannon hammering away. Game crashed on 'quit'. I'll test the sliders next.