Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Traveler on December 22, 2015, 07:25:51 AM

Title: AI to supplement sides and do away with ENY.
Post by: Traveler on December 22, 2015, 07:25:51 AM
AI to supplement  real live pilots.  The problem of too few real live players has a major impact on the game.  Players log in look at the numbers and log out depending on the actual number of players and fights.  Why can’t AI be used to supplement players in a country?

Why can’t AI be used to balance sides and do away with ENY?  Say the perfect number of player mix is 50 players  on each side, and say Knights has 55 and Bishop has 45 and Rooks has 30, why can’t AI be used to balance the sides so each side has 55.  Knights get no AI, Bishop get 10 AI and Rooks get 25 AI.   The balancing system adds and subtracts each sides AI to balance the numbers?

This would help with the problem of low numbers during off hours.

Discuss please.
Title: Re: AI to supplement sides and do away with ENY.
Post by: Chalenge on December 22, 2015, 07:28:51 AM
Because when you start having trouble flying against AI then you will be right back in here arguing that they be removed.
Title: Re: AI to supplement sides and do away with ENY.
Post by: Traveler on December 22, 2015, 07:32:49 AM
Because when you start having trouble flying against AI then you will be right back in here arguing that they be removed.

NO not really, if I have trouble flying against AI, and I'm sure I will, because I stink as a combat pilot.   I'll have to try to do a better job.   Everyone complains about no fights, this will help improve that.
Title: Re: AI to supplement sides and do away with ENY.
Post by: Greebo on December 22, 2015, 09:02:36 AM
I'd like to see AI bomber missions when player numbers are low. Have a system message announce "Bomber mission spotted on the way to A27, ETA 10 minutes" and have it count down every few minutes. This gives a focus for the action, gets interceptors up at A27 to defend/score kills and escort/sweepers up hunt the interceptors. The side with the lower numbers gets more or better bombers, or more frequent missions.
Title: Re: AI to supplement sides and do away with ENY.
Post by: Traveler on December 22, 2015, 09:05:00 AM
good idea, live players could escort the AI bombers as well as AI escorts.
Title: Re: AI to supplement sides and do away with ENY.
Post by: FLS on December 22, 2015, 10:00:08 AM
Traveler have you tried the AI missions in the Alpha?

(https://www.mediafire.com/convkey/c4fc/i4wmznxf9rk1p9c7g.jpg) (https://www.mediafire.com/view/?i4wmznxf9rk1p9c)
Title: Re: AI to supplement sides and do away with ENY.
Post by: Traveler on December 22, 2015, 10:01:06 AM
yes, but that is not what this wish is about.
Title: Re: AI to supplement sides and do away with ENY.
Post by: FLS on December 22, 2015, 10:13:42 AM
I thought there might be some connection with the mix of AI wingmen and players attacking AI bandits and players.   :D
Title: Re: AI to supplement sides and do away with ENY.
Post by: Traveler on December 22, 2015, 10:15:02 AM
AI be used to balance sides and do away with ENY?
Title: Re: AI to supplement sides and do away with ENY.
Post by: FLS on December 22, 2015, 10:28:51 AM
AI be used to balance sides and do away with ENY?

I understand that's your wish but having an online arena with AI is a big part of what that requires. Having that already seemed worth mentioning.
Eliminating ENY and balancing with AI is a more complicated question. Who selects the aircraft models the AI flies? What missions? Just throwing AI into the mix doesn't level the playing field.
Title: Re: AI to supplement sides and do away with ENY.
Post by: Traveler on December 22, 2015, 10:30:25 AM
That's why I asked for discussion.
Title: Re: AI to supplement sides and do away with ENY.
Post by: FLS on December 22, 2015, 10:36:08 AM
I think the key issue is that MA arena play is about coordinated efforts. Scoring is also likely to see some discussion.   :D
Title: Re: AI to supplement sides and do away with ENY.
Post by: Traveler on December 22, 2015, 10:38:22 AM
That may be, but it's hard to have that is sides are out of balance and you can't find a fight because numbers are so low or ENY won't let you fly what you want.
Title: Re: AI to supplement sides and do away with ENY.
Post by: FLS on December 22, 2015, 10:59:08 AM
That's true but if you aren't competing for MA score you could fight AI in another arena since ENY hasn't yet seen a better alternative. Those who want to duel only need one other player looking for a fight.
Title: Re: AI to supplement sides and do away with ENY.
Post by: Zoney on December 22, 2015, 11:23:38 AM
No.  There are a thousand games I can buy to play against a computer.  I come here to play against real people, not AI.

Adding AI does not fix anything in Aces High.  It makes a new game and throws out the old, which I still love playing.
Title: Re: AI to supplement sides and do away with ENY.
Post by: Traveler on December 22, 2015, 03:22:48 PM
That's true but if you aren't competing for MA score you could fight AI in another arena since ENY hasn't yet seen a better alternative. Those who want to duel only need one other player looking for a fight.

What is MA score ?  I just looking for a way to have balanced sides, using is not perfect but neither is what we have now.  Balancing numbers using AI would seem like a good approach.  removes the ENY issue and provides additional numbers to fight.
Title: Re: AI to supplement sides and do away with ENY.
Post by: Slade on December 23, 2015, 05:26:11 AM
Quote
I'd like to see AI bomber missions when player numbers are low.

+1
Title: Re: AI to supplement sides and do away with ENY.
Post by: caldera on December 23, 2015, 07:59:56 AM
+1/-1

I like the idea of AI bomber streams, but for all three countries.   AI would provide action at all hours.  They could be programmed to hit strats or remote bases and not interfere with the front.   Players could attack the bombers or use them for bait. :devil  Merchant fleets with some defense ack could provide additional targets over water.


ENY is a good thing, keeping the steamrollers from the best weapons.   The flaw in ENY is that it takes a large numbers disparity to have any effect.  In other words, ENY is watered down.   


At odds with ENY is the now six hour rule.  ENY encourages switching, while the 6 hour rule discourages it.   If switch time went back to one hour and ENY hit much harder, they would work better together.
Title: Re: AI to supplement sides and do away with ENY.
Post by: bustr on December 23, 2015, 05:39:33 PM
In 2014 Hitech shot this idea down.

http://bbs.hitechcreations.com/smf/index.php/topic,361996.0.html

I don't know if it was specific to AH2 and any code rewrite he would have to invest time in to place random AI into the AH2 MA without converting the MA into an AI mission environment. Or, if he is against random AI in the sand box MA environment as a policy. There are differences between the AH2 functions and the AH3 functions besides the graphics and sound engines. I'm not sure how many of you joined the alpha back when it was the closed alpha.

For the alpha we tested a two side Europe air war with massive numbers of AI. First BoB, and then the 1944 AAF bomber streams and Luft defenders. When you entered the arena you were randomly placed into the fight. Or waited the few minutes between the end of one run and the beginning of the next. Very often I couldn't tell the difference between FSO and the AI. It was obvious you were not in the MA. The AI had balls, never ran away, and their wingman had a clue what a wingman was supposed to do.
Title: Re: AI to supplement sides and do away with ENY.
Post by: jimson on December 24, 2015, 09:32:42 AM
I think there is just too much resistance to AI in the MA. People want that to be a player only environment. You will be seeing them in other arenas though.
Title: Re: AI to supplement sides and do away with ENY.
Post by: Wiley on December 24, 2015, 09:48:09 AM
I think there is just too much resistance to AI in the MA. People want that to be a player only environment. You will be seeing them in other arenas though.

I'm moderately excited to see what the AvA guys can do with bomber streams.  I'd hope to see large numbers of bombers with player escorts moving across the map on a regular basis.  Jabo/fighter AIs I'm not quite as excited about, but I really do want to see how it works out.

There've been enough people on the wishlist claiming to speak for a lot of people apparently wanting to see AI and 2 sided war for a while, maybe it will become a thing.

Wiley.
Title: Re: AI to supplement sides and do away with ENY.
Post by: bustr on December 24, 2015, 04:07:42 PM
I guess none of you ever watched the alpha mission video on the AH front page. That was only one of the bomber groups being hit by the 110G. Just after that you would be in flying G14 or Ta152 in gaggles.

While testing the AI war arena I flew in everything included in that war from the bombers, their escorts, to all of the different defenders. It was a lot more cohesive than SFO scenario, and you ended up in action most of the time you were in the air if in a fighter. Some of the fighter to fighter get home off the continent past the defenders mop up fights were not much different than the MA.

The whole thing was a lot more like we saw in WW2 movies about bombing Germany. Even in FSO because the attackers are human, they don't go for the juggler like those AI do when they engage the bomber groups or your escort groups. And you aren't being dumped on by players from 30k trying to game their odds on surviving and shooting you in the back. The AI have been programmed more realistically to the bomber stream combat alts from WW2 while accomplishing a mission, versus players using a mission intercept to whizz on players trying to accomplish a mission.

The biggest difference, no AI ran away, and you really had to run a long way to get the AI to break off if things got bad for you say 10 v 1. Shades of WW2 after action reports especially with the rides historically matched.

Should have been there for BoB attacking 60 He111 with an 8 .303 HurriI.
Title: Re: AI to supplement sides and do away with ENY.
Post by: Slade on December 26, 2015, 05:18:51 AM
[rhetorical]
Just curious, do the AI bombers "bomb-and-bail" or is that just a phenomena of some select human players?
[/rhetorical]

Point: If AI bombers behave like we'd expect RL WWII bombers they have my vote.  :salute
Title: Re: AI to supplement sides and do away with ENY.
Post by: bustr on December 29, 2015, 01:46:58 PM
They plod on to their demise......
Title: Re: AI to supplement sides and do away with ENY.
Post by: SPKmes on December 29, 2015, 09:25:43 PM
It would be nice to have more to shoot at but the problem I foresee is where do the AI fly? Due to the random nature of Aces fronts and where / what people are attacking / doing there is no defined area for them to be...
Title: Re: AI to supplement sides and do away with ENY.
Post by: Traveler on December 30, 2015, 08:14:55 AM
It would be nice to have more to shoot at but the problem I foresee is where do the AI fly? Due to the random nature of Aces fronts and where / what people are attacking / doing there is no defined area for them to be...

Easy, they take off with the first flash of any base, or they are on patrol between three bases where one is flashing and move towards the flashing base or Sector that has reported enemy.
Title: Re: AI to supplement sides and do away with ENY.
Post by: Greebo on December 30, 2015, 08:52:55 AM
Having AI bomber missions hit random strat factories rather than fields would probably be easier to program. The bombing accuracy could be set fairly low as the idea isn't so much to influence the base war but to give a focus for player fighter activity, both for intercepting and escorting fighters. Having said that bomber players might tag onto these AI missions to get some mutual protection and to pick up free kills generated by the AI gunners' defensive fire.

The HQ status could be tied to these missions rather than to reducing radar coverage. A damaged HQ might delay that side's system messages warning of incoming raids or reduce the information given. So a system message with the HQ up might read "Bomber Raid Alert: 18 B-17 bombers at sector 10,11, 12K alt, inbound radar factory, ETA 7 minutes." HQ damage would progressively reduce the information in the messages until with it fully down the message might read "Bomber Raid Alert: radar factory."
Title: Re: AI to supplement sides and do away with ENY.
Post by: Puck on December 30, 2015, 01:30:48 PM
Having AI bomber missions hit random strat factories rather than fields would probably be easier to program. The bombing accuracy could be set fairly low as the idea isn't so much to influence the base war but to give a focus for player fighter activity, both for intercepting and escorting fighters. Having said that bomber players might tag onto these AI missions to get some mutual protection and to pick up free kills generated by the AI gunners' defensive fire.

Logistically this makes the most sense.  Semi-scheduled, fixed missions that depart from a given field or fields and attack a specific strat target or targets (nothing says you can't string them together).  Numbers and type could depend on current war status, routes can be one of a pre-planned set, and country notification automated.  Given the AI mission editor is in place and the missions themselves can be pre-set with the terrain, the rest would seem to be calculations from existing environmental stats.

Having said that, there are lines of code and testing involved.  It would need to be something of a priority, and that would mean there is a problem to solve.  The chances of this "fixing" eny are pretty low.  Seems to me eny was first introduced to help solve the imbalance "problem", and now people are viewing that solution as the problem in itself.  At what point do the AI missions become the problem? 

I actually like the concept a LOT; background missions that keep the arenas active whether or not people are in them (early war, anyone?).  Heck, if numbers get low enough I could see AI field capture missions rolling, just so the five more or less living players have something to do, but I don't see it as a way to balance the sides.  There ought to be a way to put these in the background without substantially affecting the overall results of game play.
Title: Re: AI to supplement sides and do away with ENY.
Post by: bustr on January 04, 2016, 06:34:27 PM
Maybe there is a middle ground, still the unintended consequences from human nature and AI could change the character of the game. The worry being that the more AI running around to shoot at, the more attractive to the easily bruised ego crowd to avoid fighting human controlled planes. As you see in the Mid and Early MA's groups unwilling to put up a fight to the point of changing fronts to distance themselves from an aggressive single player.

In the alpha we have tested mission arenas but, so far no MA with random AI running around to shoot at. Those attracted to random AI in quantity would probably end up in a 24x7 mission arena to avoid other humans. During all of the testing of missions, I think once I shot at a human controlled fighter. So unless the mission has very small numbers, a massive mission like the Euro15 1944 bomber stream mission. I doubt very few humans will be shooting at each other. No bruised egos from ch200 chest thumping over how they were humiliated by some vet because you are a skillzless dweeb.

You can choose not to tune 200 but, for some people, knowing they are being slaughtered by another human is all the ego bruising it takes. So some trade off has to happen to retain the broadest spectrum of paying customers. That 900lb gorilla in the room, retaining numbers to pay the light bill while knowing most humans are not fire and brimstone belching monster players with titanium egos.
Title: Re: AI to supplement sides and do away with ENY.
Post by: Traveler on January 05, 2016, 08:19:15 AM
Maybe there is a middle ground, still the unintended consequences from human nature and AI could change the character of the game. The worry being that the more AI running around to shoot at, the more attractive to the easily bruised ego crowd to avoid fighting human controlled planes. As you see in the Mid and Early MA's groups unwilling to put up a fight to the point of changing fronts to distance themselves from an aggressive single player.

Just how would a player know that the other aircraft is human or AI controlled ? All I see when spotting an enemy aircraft is the type of aircraft being flown, not who is flying it.
Title: Re: AI to supplement sides and do away with ENY.
Post by: Puck on January 05, 2016, 12:48:30 PM
Just how would a player know that the other aircraft is human or AI controlled ? All I see when spotting an enemy aircraft is the type of aircraft being flown, not who is flying it.

You have been killed by an I586.  Your death has been approximated.
Title: Re: AI to supplement sides and do away with ENY.
Post by: guncrasher on January 05, 2016, 12:52:41 PM
Just how would a player know that the other aircraft is human or AI controlled ? All I see when spotting an enemy aircraft is the type of aircraft being flown, not who is flying it.

have you played against the AI in the new version?  them bastages will kill you in 2 turns.


semp
Title: Re: AI to supplement sides and do away with ENY.
Post by: Traveler on January 05, 2016, 01:06:55 PM
You have been killed by an I586.  Your death has been approximated.

But you don't know that till after you engaged the enemy aircraft, the poster claimed that live players would avoid fights with AI.   I'm just saying they don't know who they are fighting until they either win or lose. 
Title: Re: AI to supplement sides and do away with ENY.
Post by: Wiley on January 05, 2016, 01:13:12 PM
But you don't know that till after you engaged the enemy aircraft, the poster claimed that live players would avoid fights with AI.   I'm just saying they don't know who they are fighting until they either win or lose.

While a player might hide in the gaggle, when the AI is cruising they're pretty obviously AI IMO

Wiley.
Title: Re: AI to supplement sides and do away with ENY.
Post by: bustr on January 05, 2016, 03:09:44 PM
Once I saw the human it was obvious to spot human controlled fighters after that in missions. Unless Hitech changes the AI programing so they fly like humans in the MA.

The human flown planes flew like lone eagles, flew imperfectly compared to the AI perfect flight program and were always out of sync with the AI. AI don't use other AI for bait. You could see the manifestation of an ego in the flight patterns.

The lone AI flew too perfectly and synced with their wingman too perfectly if one was available. Hitech could change that by having every AI fighter HO on every pass along with taking random bad shots and constantly setting up for HO, Pick, and running while letting their wing man get killed.

The AI fight while humans sneak around to shoot you in the back.
Title: Re: AI to supplement sides and do away with ENY.
Post by: DmonSlyr on January 06, 2016, 08:32:34 AM
Absolutely no to the AI theme.

That is not the answer and AI is stupid.


The answer is better MA operators that can control the maps during off hours to allow disabling of fields therefore making the parameters to fight in smaller. If you tighten the arena to smaller parameters you will have better fights. There needs to be  MA CM team that can judge the MA based on #s and shrink the parameters so that more people would run into each other. This makes it exciting and combat ready. Also, a 2 hour switch time would make it much easier to fix the ENY issue.

AI would simply make the game lame as they are not like fighting actual people. Mix AI in with people and you will have more complaints than ever before.
Title: Re: AI to supplement sides and do away with ENY.
Post by: Traveler on January 06, 2016, 02:57:13 PM

AI would simply make the game lame as they are not like fighting actual people. Mix AI in with people and you will have more complaints than ever before.

What information are you basing this statement on?  Have you flown against the new AI in AH3? 
Title: Re: AI to supplement sides and do away with ENY.
Post by: bustr on January 06, 2016, 03:12:28 PM
There was an AI F4u during the closed alpha that made me check the roster for any muppets in the arena. That is how good they are. I suspect Hitech can adjust the skillz slider for them. For the DA driven, they would become predictable quickly. For the average customer, a way to fill time with low numbers against something that shoots back with a purpose.
Title: Re: AI to supplement sides and do away with ENY.
Post by: BuckShot on January 06, 2016, 09:21:09 PM
The only way I'd want to see any ai planes is if they have a different ID/range icon and map dot color.

One of the reasons I play this game is that I know that a person is my opponent.

I'd break off a fight with an ai plane if a human controlled enemy plane showed up.

I'd rather see shrinking maps/ disabled map perimeter fields as a solution used to increase activity when #s are low.
Title: Re: AI to supplement sides and do away with ENY.
Post by: Traveler on January 07, 2016, 06:38:46 AM
The only way I'd want to see any ai planes is if they have a different ID/range icon and map dot color.

One of the reasons I play this game is that I know that a person is my opponent.

I'd break off a fight with an ai plane if a human controlled enemy plane showed up.

I'd rather see shrinking maps/ disabled map perimeter fields as a solution used to increase activity when #s are low.

Original Post was concerned with using AI to balance sides so that ENY was never an issue, If I understand you correctly you want to alter maps to increase activity when #s are low, so you are willing to accept the limits on aircraft as a result of side imbalance ENY ?
Title: Re: AI to supplement sides and do away with ENY.
Post by: BuckShot on January 07, 2016, 09:04:28 PM
Yes.

The ENY system is not an issue and the plane choice limitation doesn't bother me or cause me to log off.

I'd rather see even more eny than ai fighters in early, mid, or late war arenas.

Interesting idea though.
Title: Re: AI to supplement sides and do away with ENY.
Post by: jimson on January 08, 2016, 12:06:44 AM
I doubt very much that we will be seeing AI in the main arenas but we will certainly see them in the mission arena and the AvA.
Title: Re: AI to supplement sides and do away with ENY.
Post by: DmonSlyr on January 10, 2016, 09:32:24 AM
The AI is calculated in that it will fly the same patterns based on the way Hitech sets them. The AI would never fly differently or "mess up" the AI would also gang you, or not disengage from you if a human joined the fight. The AI may be too powerful and knock down bases and strats too quickly. You just cannot measure that skill without pissing more people off.

AI might be fun in the AvA in order to build up #s at first. But if you get more than 6 AvAers in the arena, it would be best to eliminate the AI.
Title: Re: AI to supplement sides and do away with ENY.
Post by: save on January 11, 2016, 10:06:59 AM
If the enemy gunners are as good as the best virtual bomber gunner/pilots in AH 18* B17s would not only be a bad idea to attack, but suicide.

Imagine 18 bombers with 10 .50 caliber mg's  hitting you at 1.5k out....
Title: Re: AI to supplement sides and do away with ENY.
Post by: bustr on January 11, 2016, 12:18:37 PM
The AI gunners were deadly against AI fighters. I found them less deadly than humans when I flew the giant 1944 bomber stream mission testing. AI fighters were relentless like little terminators wearing fighter plane skins.