Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Lazerr on December 27, 2015, 07:10:17 PM
-
Your player base is shrinking, and the maps you have now are too big for the player base, even on US primetime.
What is it going to take to get you to pull maps that have more bases than players from the rotation? To promote a decent fight?
Please make a change? I am not asking for a new map, I know they take work. Just keep your smaller maps for now.
I know you are busy, but log in for a night or two with the rules of side switching we are subject to, and tell me otherwise.
Thanks for your hard work! :salute
-
I agree.
-
I think that smaller maps would help a lot -- especially for off-peak hours.
-
Your player base is shrinking, and the maps you have now are too big for the player base, even on US primetime.
What is it going to take to get you to pull maps that have more bases than players from the rotation? To promote a decent fight?
Please make a change? I am not asking for a new map, I know they take work. Just keep your smaller maps for now.
I know you are busy, but log in for a night or two with the rules of side switching we are subject to, and tell me otherwise.
Thanks for your hard work! :salute
Be prepared for some to come in here and bash you for not knowing how to play, etc..
-
Go to just the 256 mile maps and up the capture percentage to make them last a bit longer. At least until AH3 comes out.
-
+1 Smaller maps are much better.
-
I agree.
-
Ozkansas, only good large map in game.
-
They took a poll and somehow large maps survived the recall vote. I don't know if it was voter fraud or what, but I am betting we are stuck with them.
-
They took a poll and somehow large maps survived the recall vote. I don't know if it was voter fraud or what, but I am betting we are stuck with them.
Malfunctioning chads again? :)
-
They took a poll and somehow large maps survived the recall vote. I don't know if it was voter fraud or what, but I am betting we are stuck with them.
HTC hasn't yet realized that war winners actually like competition though the war winners don't realize it consciously. Good competition would make both player bases happier. And that would make HTC happier.
-
Malfunctioning chads again? :)
I was thinking that. Or Simpsons Halloween Special in the voting booth. Lol
http://m.youtube.com/watch?v=flvJau8YGAQ
-
As MeatLoaf Says Let me Sleep on it til the Morning but I agree with Lazer 100% with what he is trying to say and explain.
I will post later
<S>
Molsman
-
Be prepared for some to come in here and bash you for not knowing how to play, etc..
Im betting Lazer can handle it...in game and here lol. I'm sure he thanks you for the warning though. :rofl
-
Im betting Lazer can handle it...in game and here lol. I'm sure he thanks you for the warning though. :rofl
Yeah, well, I hope the trolls stay away. Their incessant and uninformed barbs of late are grating on my nerves. They serve no purpose and do nothing to help this game.
-
Please do something... anything. :salute
-
Yeah, well, I hope the trolls stay away. Their incessant and uninformed barbs of late are grating on my nerves. They serve no purpose and do nothing to help this game.
ehhh not to worried about trolls here... at all :cheers:
-
ehhh not to worried about trolls here... at all :cheers:
:salute :cheers:
-
Troll present and accounted for sir! :neener:
-
Troll present and accounted for sir! :neener:
If the shoe fits.
-
It gets hard to find a fight with 250 players logged in on the big maps . It's really hurting the game IMHO. I hate logging off cause there is nothing to do but pork or jabo undefended fields, not my idea of fun.
-
Please do something... anything. :salute
+1
-
+1 :aok
smaller maps would be better.
-
Please do something... anything. :salute
This
-
Haven't played in 2 weeks but i can agree the large maps make it a lot more difficult for fights to happen.
-
They took a poll and somehow large maps survived the recall vote. I don't know if it was voter fraud or what, but I am betting we are stuck with them.
If they took a poll on ENY or splitting the MA years ago, neither of those things would have happened. I'm kind of shocked that they'd leave something like this to popular opinion.
-
Agree :aok
-
Reduce the rotation time for maps to 48 hours also.
-
-1
Just small maps would get boring. Even the big fester map offers some unique fight opportunities in both air and ground.
Now what one could do is design a new small map and submit that.
-
-1
Just small maps would get boring. Even the big fester map offers some unique fight opportunities in both air and ground.
Now what one could do is design a new small map and submit that.
.....
-
Now what one could do is design a new small map and submit that.
Back in the days of yore when we still had H2H arenas, there were a couple of very nice small two country maps with only a dozen of fields. Despite being minuscule they featured every strategic element from a sneaky NOE attack in canyons to tedious climbing with bombers over the mountains to the navy pounding and capturing a field on a small island. The map halves were mirrored for equality, so basically it wouldn't be an enormous task to do a three-fold kaleidoscopic map. But before anyone asks me to do one, I wholeheartedly admit that creating a strategically interesting map is an enormous effort way beyond my skills. Actually, I don't even understand the language of the Terrain Editor. There's two foreign languages for me: English and Terraineditorese.
:salute to all map makers.
-
Your player base is shrinking, and the maps you have now are too big for the player base, even on US primetime.
What is it going to take to get you to pull maps that have more bases than players from the rotation? To promote a decent fight?
Please make a change? I am not asking for a new map, I know they take work. Just keep your smaller maps for now.
I know you are busy, but log in for a night or two with the rules of side switching we are subject to, and tell me otherwise.
Thanks for your hard work! :salute
Can't argue on the numbers or the population density dispersion during the 24hr cycle. Do the smaller maps tend to attract the hard core furballers to stay longer than the larger maps?
Simpizza last time around kept a large furball going for quite a long time. That prime time big furball lasted past the usual 8:30pm pacific time. What I didn't understand was why the co-equal number of knight furballers suddenly left the arena about the same time in the face of that giant bishop furballer hoard. I've seen this repeatedly over the last year while these same complaints about numbers and maps have been posted.
One moment a classic big furball is in progress, the next, no more knights in the furball. I've also seen the bish and rooks do the same but, I fly knights with the OP and others in this post. And it's not during FSO or special events. Granted numbers are down and most of our maps were built in mind of the super hoards that dominated game play long ago. It's the bailing from the condition the posting complaints describe as a critical decline in game play at the peak of the very condition wished for that confuses me.
-
If the shoe fits.
don't act like you ain't a troll either..I've seen you at the meeting v
-
don't act like you ain't a troll either..I've seen you at the meeting v
was it under a bridge?
-
In my opinion (take it for what it's worth), if all the players actually wanted to fight, you would be able to find fights no matter the map size; you would see hotspots of action where players will gravitate towards. If you shrink the maps to force players to be closer together, those that don't want to fight will be the ones leaving instead of the ones who can't find a fight.
The players themselves need to change...not the maps.
-
In my opinion (take it for what it's worth), if all the players actually wanted to fight, you would be able to find fights no matter the map size; you would see hotspots of action where players will gravitate towards. If you shrink the maps to force players to be closer together, those that don't want to fight will be the ones leaving instead of the ones who can't find a fight.
The players themselves need to change...not the maps.
Can't disagree with that.... I play 4am to 8am est......and I always seem to find some trouble to get into....sadly I love the big maps, can't stand the one waterless map. I look at it this way , if I wasn't having fun I would have left years ago...(not sure if that counts as off hours tho)
-
In my opinion (take it for what it's worth), if all the players actually wanted to fight, you would be able to find fights no matter the map size; you would see hotspots of action where players will gravitate towards. If you shrink the maps to force players to be closer together, those that don't want to fight will be the ones leaving instead of the ones who can't find a fight.
The players themselves need to change...not the maps.
So what is the OP not finding? "Decent fight" is a very broad brush. The few nights a week I stay on later, myself and the few POTW with me can always find something to shoot at. At times it does mean picking a fight then putting up with the high alt response out of one field over from the pick and runners who simply won't fight. Now days many who want to fight, appear to want others to get it up and going, then they show up. I don't see as much going out and breaking a field to get a fight response as I used to see in this game. I see much more wanting it to be in place with all the heavy lifting already finished. Kind of wonder if that is the reason we tested the massive two side war AI arena so much in the closed alpha.
There are always fights but, decent....like years ago when the late night furball would settle in until 2am and everyone wanted to furball below 12k. Even back then, most of those guys didn't want to do more than log in, see the dar, and hop into a decent fight.
-
I suppose you guys can't gut it out until you can play on terrains like this.
(http://i1231.photobucket.com/albums/ee508/KDavis6030/Gterr01.jpg)
(http://i1231.photobucket.com/albums/ee508/KDavis6030/Gterr02.jpg)
(http://i1231.photobucket.com/albums/ee508/KDavis6030/Gterr07.jpg)
(http://i1231.photobucket.com/albums/ee508/KDavis6030/Gterr03.jpg)
(http://i1231.photobucket.com/albums/ee508/KDavis6030/Gterr12.jpg)
(http://i1231.photobucket.com/albums/ee508/KDavis6030/Gterr13.jpg)
(http://i1231.photobucket.com/albums/ee508/KDavis6030/Gterr08.jpg)
-
I wanna live there
-
don't act like you ain't a troll either..I've seen you at the meeting v
Examples, please. Otherwise shut it.
-
Why not throw in maps not seen in the normal rotation, too?
-
I wanna live there
It's a gunnery training terrain for offline only in AH3. Has two tank ranges to learn your different tank sights and two Hogan Ally ranges to learn to see static tanks hidden in trees and around buildings. All tank targets are static tanks. Each tank range has an 88 and 17lb on the firing line for the same purpose.
Then its a CV killing trainer with three task groups for land, air, and sea attack training. A manned ack and wirble\osti trainer. Yes Lois, you can spawn to where drones fly only 500ft above your head and turn on the lead computing green cross...... :O And the wirble and osti now have real gunsights. It's a long range 88 ack trainer out to 7k. High alt(15,000ft) and very low alt(1250ft) bomber air spawns for level and torpedo training. Same for fighters (7000ft and 12,000ft).
I decided to stop whining at Hitech and build what I wanted with the tools he has provided us for 15 years. When AH3 rolls, it will be available to everyone just like here in AH2 my historic gunsights with ww2 gunnery manuals have been. I'm hoping it will help new and old players feel like they have a chance to compete.
-
Examples, please. Otherwise shut it.
make me
-
It's a gunnery training terrain for offline only in AH3. Has two tank ranges to learn your different tank sights and two Hogan Ally ranges to learn to see static tanks hidden in trees and around buildings. All tank targets are static tanks. Each tank range has an 88 and 17lb on the firing line for the same purpose.
Then its a CV killing trainer with three task groups for land, air, and sea attack training. A manned ack and wirble\osti trainer. Yes Lois, you can spawn to where drones fly only 500ft above your head and turn on the lead computing green cross...... :O And the wirble and osti now have real gunsights. It's a long range 88 ack trainer out to 7k. High alt(15,000ft) and very low alt(1250ft) bomber air spawns for level and torpedo training. Same for fighters (7000ft and 12,000ft).
I decided to stop whining at Hitech and build what I wanted with the tools he has provided us for 15 years. When AH3 rolls, it will be available to everyone just like here in AH2 my historic gunsights with ww2 gunnery manuals have been. I'm hoping it will help new and old players feel like they have a chance to compete.
looks awesome bustr very Nice job
-
make me
:banana:
-
I don't like the maps where I have to fly over a sector to get to another airfield...the ones that have a vbase between everyone.
Lately if I fly, I can't fly for very long, so I don't like spending that much time to get to a fight. If someone needs that much alt,
they can come from a farther base... :)
I don't know what size of maps those are, never pay that much attention.. :D
-
The conventional wisdom was we would meet and furball over the Vbase as the Vbase became the focus for combat as it changed hands. Turned out most people ignore them and want to furball over the other guy's airfield. So yeah, we have too many airfields too far apart for today's crowd with a short amount of time to spend looking for a fight. Or attention span to put up with the time investment. This only really works on TT island with those three spokes of Vbases and a large airfield at the end of each spoke. Late nights you can literally use that island as the arena. Make the airbases un-capturable and flipping the map becomes capturing some percentage of the Vbases.
-
make me
Thanks for the vindication. Your accusation is all hat no cattle.
-
In my opinion (take it for what it's worth), if all the players actually wanted to fight, you would be able to find fights no matter the map size; you would see hotspots of action where players will gravitate towards. If you shrink the maps to force players to be closer together, those that don't want to fight will be the ones leaving instead of the ones who can't find a fight.
The players themselves need to change...not the maps.
True, but I always thought it was strange for there to be more bases than players. :headscratch:
-
Another troll here
Let Hitech stay on the AH3 work.
Want more fights, stop shutting down the bases. :frown:
-
Hitech dont care. I havent logged on in a week because of the mess it is.
-
Thanks for the vindication. Your accusation is all hat no cattle.
sheep not cattle get it right
-
Hitech dont care. I havent logged on in a week because of the mess it is.
I think he does..
-
I think he does..
He cared enough to fix it beginning a few months back, manually every map reset.
-
I've wondered if the player die off is intentional. The thought being, AH3 will require a major computer upgrade and most players do not have it, or so it seems by posts. Imagine having a steady 500 players on AH2 on a Monday, then Tuesday it shifts to AH3 and 400 do not have computers that can handle it. In either case HiTech will need to build a new customer base, going this route means they won't start with a harsh drop off.
Just a guess. And this is not a harsh accusation of HiTech, just a solid transitionary business model: What strategies are employed to upgrade the client base to a new technology? In any case...
+1 for smaller maps.
boo
-
I've wondered if the player die off is intentional. The thought being, AH3 will require a major computer upgrade and most players do not have it, or so it seems by posts. Imagine having a steady 500 players on AH2 on a Monday, then Tuesday it shifts to AH3 and 400 do not have computers that can handle it. In either case HiTech will need to build a new customer base, going this route means they won't start with a harsh drop off.
Just a guess. And this is not a harsh accusation of HiTech, just a solid transitionary business model: What strategies are employed to upgrade the client base to a new technology? In any case...
+1 for smaller maps.
boo
you do have a valid point here . but i believe most of the players are aware of this. If we add the fact that AH3 is still in alpha and still a ways out gives most of us time to plan ahead. from what i am seeing and reading there is not a real high cost for the upgrades necessary to run the new version depending upon what you want.
as for the topic of this thread i have to agree , the larger maps do make it more difficult to find fights. this occurs mostly after the prime time 8 pm cst and by 11 pm cst the numbers drop considerably. except on weekends .
-
you do have a valid point here . but i believe most of the players are aware of this. If we add the fact that AH3 is still in alpha and still a ways out gives most of us time to plan ahead. from what i am seeing and reading there is not a real high cost for the upgrades necessary to run the new version depending upon what you want.
as for the topic of this thread i have to agree , the larger maps do make it more difficult to find fights. this occurs mostly after the prime time 8 pm cst and by 11 pm cst the numbers drop considerably. except on weekends .
We could keep the large maps in rotation with fewer bases. The biggest issue here is the base to player ratio. Take some of the large maps and wipe out some bases. Just gray them out until all the other bases are taken or something...
-
Want more fights, stop shutting down the bases. :frown:
I do believe we need to have smaller maps but there is a massive truth in this statement.
How many times do we see a great fight develop and then the cry goes out that the FH is down or the carrier is sunk....fight dries up. :(
-
In my opinion (take it for what it's worth), if all the players actually wanted to fight, you would be able to find fights no matter the map size; you would see hotspots of action where players will gravitate towards. If you shrink the maps to force players to be closer together, those that don't want to fight will be the ones leaving instead of the ones who can't find a fight.
The players themselves need to change...not the maps.
The Players have always been the problem. Not the game. The modern player is especially a wimp. You can't always "win". You have to break some egg's to make an omelet. Failure is how you learn in this game. I have never understood how folks expect to get better at something complicated like air to air combat when most of them just run away and hide in the ack.
Helm ...out
-
I do believe we need to have smaller maps but there is a massive truth in this statement.
How many times do we see a great fight develop and then the cry goes out that the FH is down or the carrier is sunk....fight dries up. :(
I made a thread about this very same problem years ago. You would be surprised about how many "furballers" came along and said crap like "oh another thread trying to tell people how to play the game". Game is full of hypocritical SOBs.
-
I made a thread about this very same problem years ago. You would be surprised about how many "furballers" came along and said crap like "oh another thread trying to tell people how to play the game". Game is full of hypocritical SOBs.
I concur. No fighter hangars means no vulches. Makes me unhappy... :cry
-
I concur. No fighter hangars means no vulches. Makes me unhappy... :cry
Must get my vulch fix!
-
Many years ago a wise pilot once said the goal of the game is to piss the other guy off. Vulching is the quickest way to achieve that aim.
-
the problem with this thread is that you guys dont want fights, you want kills. when you do get a fight, you gang the guy with as many ppl as you can. just look at the 3 comments before mine for proof of not wanting a fight, but only kills. the game is not the problem, the players are.
-
the problem with this thread is that you guys dont want fights, you want kills. when you do get a fight, you gang the guy with as many ppl as you can. just look at the 3 comments before mine for proof of not wanting a fight, but only kills. the game is not the problem, the players are.
The purpose of a fighter is to be a hunter--to kill the other guy. Period.
-
the problem with this thread is that you guys dont want fights, you want kills. when you do get a fight, you gang the guy with as many ppl as you can. just look at the 3 comments before mine for proof of not wanting a fight, but only kills. the game is not the problem, the players are.
You do realize that if one invests time into learning how to fight and then operates in a sector with a few of the same background against many who invest no time into getting better, the natural outcome is that sooner or later the sheep will be locally outnumbered by the wolves, right?
In other words, are they really ganging that one con or did he have friends a few minutes earlier?
-
the problem with this thread is that you guys dont want fights, you want kills. when you do get a fight, you gang the guy with as many ppl as you can. just look at the 3 comments before mine for proof of not wanting a fight, but only kills. the game is not the problem, the players are.
You are familiar with humor, no?
-
Many years ago a wise pilot once said the goal of the game is to piss the other guy off. Vulching is the quickest way to achieve that aim.
...well...it works...
Vulching is lame. I can understand...sort of...if you have a friend motoring into the town in a goon, and you're trying to protect him. Otherwise, vulching is like picking the wings off flies, squashing toads, kicking dogs. It might boost your kill score, but it doesn't contribute to the fight, and your kill score impresses only you.
- oldman
-
vulching lol my voice is small in this matter for it was me who got vulched about 40 times straight. to me its only for a base take (capping the field when troops are on the way)
-
Nobody forces anyone to get vulched. I don't see how it's even an argument. LONG ago, a single CHog could de-ack a field, then hang around and vulch. In the context of the MA, that would be called, being a noodle. However, still completely "fair". Now though, not so much. I'm sure it happens, but not often. Hell, it's next to impossible to get 2 or 3 out of 10 buzzing a field to actually try and kill ack. Sure, some people will take advantage of a field take and vulch for no other reason than to vulch, but it's no different than using other's as bait or cherry picking a furball... exact same thing. This is NOT the DA we're talking about.
In the MA, if you're red, you're fair game, end of story. Anyone and everyone is free to THINK otherwise... but they would be wrong.
-
agreed-I think--if you don't up-you don't get vulched :bhead