General Forums => Wishlist => Topic started by: 33Vortex on January 04, 2016, 12:26:03 PM
Title: Tobii EyeX
Post by: 33Vortex on January 04, 2016, 12:26:03 PM
It would be really nice if Aces High could be added to the list of supported games for this new innovative approach to view control. It reads the position of your eyes and changes the view accordingly.
Here's the link (http://www.tobii.com/tech/contact/sales-form/) to their contact form for game developers.
:cheers:
Title: Re: Tobii EyeX
Post by: Vulcan on January 04, 2016, 05:24:53 PM
Get behind the VR guys mate...we're in the front of the queue!
Title: Re: Tobii EyeX
Post by: Drane on January 08, 2016, 03:52:23 AM
Chances are I'd invest in this gizmo if it will work with AcesHigh.
Title: Re: Tobii EyeX
Post by: hitech on January 08, 2016, 10:17:17 AM
It is normally used to control a pointer not a view I.E doing target selection. So I am wondering what you think it would be used in AH?
If you think it would be used for view control, that would not work, simply by looking at a different point on your screen the view would shift. And then you would not be looking at what you were trying to look at.
HiTech
Title: Re: Tobii EyeX
Post by: ImADot on January 08, 2016, 10:52:54 AM
I've only read a little about it, and watched a couple of videos of gamers using it. It seems to act like a mouse to move the view around. If you look up and left, the game view slides up and left to center that view. It looks like it works a lot like TrackIR. I might hazard a guess that if a game (like Aces High) already supports "free view", "mouse view", "TrackIR", etc. it should automatically work with Tobii EyeX without any code changes to the game.
Here's a sample video I found, of a training mission in Elite Dangerous. It's good, because it shows where the eyes are looking and how the view moves with the eyes. Personally, I think I prefer my TIR, because I like to look around to see all sorts of stuff, but don't necessarily want my POV to move too.
Title: Re: Tobii EyeX
Post by: Drane on January 08, 2016, 11:22:12 AM
The reason I would like this is because I wouldn't have to strap anything to my head. Just a personal preference.
Title: Re: Tobii EyeX
Post by: 33Vortex on January 10, 2016, 10:12:43 AM
It is normally used to control a pointer not a view I.E doing target selection. So I am wondering what you think it would be used in AH?
If you think it would be used for view control, that would not work, simply by looking at a different point on your screen the view would shift. And then you would not be looking at what you were trying to look at.
HiTech
I have considered this and it's a valid point yet the setup and calibration of the device has a demo of the EyeX functionality which proves instantly how intuitive the device is. And I agree with Drane that one of the great advantages is that you no longer need a TrackClip attached to your headset. The EyeX is pretty new and there seems to be some development potential in it. It works well for view control in ArmA3, the point you bring up is valid yet as the view adjusts the eyes do too, so it's a non-issue. The software recognizes which part of the screen you're looking at, not just the direction, so it knows what you want to look at and adjusts the view accordingly. Yes looking at the edge of the screen naturally will rotate the view, in whatever direction it is you're looking, but as soon as your eyes lock on to something the device is VERY solid in keeping centered exactly what you are looking at, something that can be tricky at times with the TrackIR. This seems to be the biggest advantage of the EyeX, and it's very intuitive to use.
The TrackIR I believe will remain the best overall solution because it does tilt as well as lateral and longitudinal axis positioning, but it's not without its quirks. The EyeX would probably come to its right in vehicles and gunner positions, where lateral movement and tilt is not really needed.
I've had some problems running the device so far, related to the USB3.0 requirement and issues my motherboard has with its USB3.0 drivers. I even had a bluescreen crash once (never happened to me before on Win7). It's a ASUS P9X79 mb, if anyone has a solution to its USB3.0 problem I'd be most thankful. ASUS support has not been helpful, they want the serial number of the MB to even be able to send a question to them, and my box is packed away in storage in a stack of moving boxes. Not exactly jumping on the idea to have to buy a new MB just to run the EyeX properly.
My recommendation is to try the EyeX, but before you buy one make sure that your motherboard runs USB3.0 without any issues whatsoever or else you might be looking at a much bigger cost than you have intended.
Title: Re: Tobii EyeX
Post by: guncrasher on January 10, 2016, 09:47:48 PM
just curious, what will it do if you are crossed-eyed?
semp
Title: Re: Tobii EyeX
Post by: hitech on January 11, 2016, 04:37:37 PM
Doing A variable rate controller I.E. the farther you are looking from the center that faster the view shifts your eye point back to center could possibly work.
Is basically what that video is doing.
HiTech
Title: Re: Tobii EyeX
Post by: Chalenge on January 11, 2016, 10:43:54 PM
just curious, what will it do if you are crossed-eyed?
semp
Since you aren't that won't matter, but the techs at Tobii assure me that you can get away with wearing your WWII goggles and it will still work. Yes, even the dark-green shaded ones.