Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Skuzzy on February 04, 2016, 03:15:09 PM

Title: Beta 4
Post by: Skuzzy on February 04, 2016, 03:15:09 PM
New version up (http://bbs.hitechcreations.com/smf/index.php/topic,377570.0.html)!

Your mission.....yada-yada-yada

Please post issues with Beta 4 in this thread. 

Thank you for all your support!
Title: Re: Beta 4
Post by: Plazus on February 04, 2016, 04:05:49 PM
Time to start testing!  :joystick:

By the way, was the CTD when airplanes crash to the ground issue fixed? I didn't see it in the release notes so I'm assuming it didn't...
Title: Re: Beta 4
Post by: Chilli on February 04, 2016, 04:51:26 PM
HiTech,

Reading this "NOTE: it helps a lot to change the section of code that is NOT commented out."  brought this to mind.

(http://img-s-msn-com.akamaized.net/tenant/amp/entityid/BBoZbV0.img?h=671&w=1123&m=6&q=60&o=f&l=f)

Forgive me, I am a former teacher, and would have had to give this kid a correct answer for the above responses, just because it showed something that was unusual with a lot of youth today, a thought process.   :headscratch:

In all truth, it is sad to say, but it does show how the education system was not as thoughtful.  The question should have been worded much more clearly.

P.S.  I love your work, and appreciate these side notes.  They give us a clue to how frustrating it could be at times to work in coad, but hopefully way more fulfilling when completed.   :salute
Title: Re: Beta 4
Post by: Chilli on February 04, 2016, 05:45:14 PM
Attempted to populate Allied Bombing mission as 109 pilot.  Clicked on the close button for the Populate Missions menu, and got an immediate CTD (has stopped working message).

I hope the following is helpful:

Log Name:      Application
Source:        Application Error
Date:          2/4/2016 6:35:24 PM
Event ID:      1000
Task Category: (100)
Level:         Error
Keywords:      Classic
User:          N/A
Computer:      Blackbird
Description:
Faulting application name: ahbeta.exe, version: 0.0.0.0, time stamp: 0x56b3b083
Faulting module name: ahbeta.exe, version: 0.0.0.0, time stamp: 0x56b3b083
Exception code: 0xc0000005
Fault offset: 0x001df8d1
Faulting process id: 0x9fc
Faulting application start time: 0x01d15f9fcbec64e1
Faulting application path: C:\Hitech Creations\Patch 65\ahbeta.exe
Faulting module path: C:\Hitech Creations\Patch 65\ahbeta.exe
Report Id: f653d071-cb97-11e5-835f-001fd081fc6d
Title: Re: Beta 4
Post by: Hajo on February 04, 2016, 09:39:37 PM
Updated and installed fine.  Started the Beta and played around awhile no problems.
Title: Re: Beta 4
Post by: captain1ma on February 04, 2016, 09:45:43 PM
I had no problems downloading. 5 of us played in the AVA for tank night. I still see the trees flickering in the distances if that matters.

one of the guys, wizzy, couldn't launch at tank with out crashing to desktop. went into crater ma and didn't have the problem.

I went into crater ma. joined a mission and landed. then sat in the plane, engine off,  and tried to fix something with my setting and it crashed to desktop.
Title: Re: Beta 4
Post by: ONTOS on February 04, 2016, 11:47:58 PM
Would like to see the tracers brighter and with the trailing smoke.

 Also, I would like the airplanes  separated  from the icons a little bit
more.
Title: Re: Beta 4
Post by: Greebo on February 05, 2016, 02:14:23 AM
I think there is another issue with the skin viewer. It looks like environmental mapping is being applied in reverse, so light areas on the map appear less reflective in the viewer than dark areas. As a test I made a negative image of my environmental map and the skin looked a lot better in the viewer.

Also I am not sure if the viewer is actually generating an environment to be mapped, i.e blue sky, green ground etc. With lighting off and the negative environmental map applied the shiny areas appear lighter as they should, but they still look monochrome.
Title: Re: Beta 4
Post by: Bizman on February 05, 2016, 02:21:10 AM
Downloaded with no issues, even Avast didn't interfere. Went offline into the hangar to check the shadow issue mentioned in another thread.

The shadows are saw toothed and flicker.

Also the mouse movement is still laggy.
Title: Re: Beta 4
Post by: Chilli on February 05, 2016, 06:20:26 AM
Flew into radar tower in the 1 v 1 arena (IIRC) I was sent to the tower and a few moments later I got an EVENT message.  It said something about the scrape event continued longer than (something like that).

Sorry, was doing more  :cheers: than  :airplane:
Title: Re: Beta 4
Post by: caldera on February 05, 2016, 08:27:18 AM
Weird green light at dawn.

In mission arena (online), I selected 7 minute abs as a A6M pilot.  I was sent to O Club for a second, then spawned on the ground in a group of trees.  The rest of the Zeros spawned in around me.  Then I was air-spawned in the dark and there was a weird halo on the left side of my plane.  The engine sputtered to start and then the game crashed. 


Also When in F5 view, F8 doesn't allow you to look around like you can in F3/F8 mode.
Title: Re: Beta 4
Post by: Ratsy on February 05, 2016, 08:53:59 AM
Update worked fine.

I also populated in a Zeke in 7-Minute Abs.  Spawned on the ground (in the midst of a jungle and Zeke traffic jam), but crashed to AH Menu at the air start.

No graphics issues.

Will test more this morning.

 :salute
Title: Re: Beta 4
Post by: bustr on February 05, 2016, 01:14:30 PM
Checked it offline, around 7:30 am there is a green component to the yellowish light around your position as the sun is rising. I would venture depending on the graphics card and the monitor some would see this more green than others.
Title: Re: Beta 4
Post by: bustr on February 05, 2016, 07:02:00 PM
This is a film from my offline gunnery terrain. Trying to show the features I built into it, I discovered watching the playback that right now there are film sound issues with GV. When the wirbel spawns, if you change from internal to external views, the engine startup goes into a loop. It then effects subsequent vehicles in the film. There are some moments even the aircraft engine sounds have issues. Also the clouds create playback stutters when they redraw at times.

Just playing on the terrain the only issue is stuttering from clouds and their shadows too dark. They are not as bad when I scale back the number and keep the Transparency around .100 - .150.

Tanks and manned guns do not show the gunsight views during playback. When the recording of my shooting at a CV from an 8inch battery plays back, the sounds are correct and destroyed object messages are correct but, this all takes place while sitting in the 88 to the NE of A1. 
Title: Re: Beta 4
Post by: JimmyD3 on February 05, 2016, 08:55:53 PM
Updated with no problem.
Title: Re: Beta 4
Post by: 68Raptor on February 05, 2016, 11:28:19 PM
CraterMA.. LVT4 from CV or a base.. launch, point gun straight down and pull the trigger.. insta tower.
Title: Re: Beta 4
Post by: ahzaidi55 on February 06, 2016, 06:54:38 AM
So I am using the keyboard and mouse configuration. I can't end a sortie because it says that I need to press the "NONE" key to allow me to use the cursor to select END SORTIE. Could you sort this out?
Title: Re: Beta 4
Post by: Chilli on February 06, 2016, 07:29:15 AM
Under Controllers Settings, Map Keys, then find the command to "toggle" between mouse control, and then map it to a key on your keyboard that is not being used, like + key on you number pad for example.  After that has been mapped, you should be able to toggle in and out of mouse control mode.  Also, if the mouse cursor does not appear when the clipboard is called up, you might need to enable it with "H" key.

Haven't done this since the last patch changes affecting mouse control, so hope it works.
Title: Re: Beta 4
Post by: Hajo on February 06, 2016, 08:52:17 AM
I got into a shore battery at A49 to shoot at an enemy fleet right off the field.  I got one shot and one shot only.  The Shore Battery did not reload.
Title: Re: Beta 4
Post by: FLS on February 06, 2016, 11:23:13 AM
How do you turn off offline drones?

In the Delta mission the AI is off the map. Flying as Allied crashes game.

With instant view, up and down now works but the zoom to center does not work until you use another hat view. Without instant view it works normally.

Can the 1v1 arena use similar or selectable aircraft?
Title: Re: Beta 4
Post by: puller on February 06, 2016, 11:26:18 AM
So I am using the keyboard and mouse configuration. I can't end a sortie because it says that I need to press the "NONE" key to allow me to use the cursor to select END SORTIE. Could you sort this out?

Use .ef
Title: Re: Beta 4
Post by: FLS on February 06, 2016, 11:38:05 AM
So I am using the keyboard and mouse configuration. I can't end a sortie because it says that I need to press the "NONE" key to allow me to use the cursor to select END SORTIE. Could you sort this out?

From Beta patch 3. Action: Changed the way the game behaves when in mouse only mode. There is now a new key QUOTE that toggles the GUI on or off when the clip board is up.
Title: Re: Beta 4
Post by: lyric1 on February 06, 2016, 11:59:14 AM
Loaded Beta 4 last night & was playing with a tank on the Crater map. Drove over to a base just to shoot it up & ran into 1 ammo bunker where all rounds did nothing but pass though it & hit the ground. I filmed it as well & the film #is 0. Tried to open it up today to view it & the film viewer crashes every time.

So I restarted my PC to see if it would help & when I tried to watch the film #0 in beta 4 it is gone now & the only list showing up now is all the films from AHII I have saved.

Only thing that I have is a screen shot of the bunker & a copy & pasted film #0 on my desk top that keeps crashing every time.

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss5_zps55wtxqg4.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss5_zps55wtxqg4.png.html)
Title: Re: Beta 4
Post by: bustr on February 06, 2016, 12:39:21 PM
Lyric,

There is a new command .psave that will save your physical location on the map. From that the map builder can go to that location. It saves in the settings folder as a text file. Just copy and paste the contents.

You can also give the file a name: .psave myfile.txt
Title: Re: Beta 4
Post by: Chalenge on February 06, 2016, 12:43:56 PM
I reviewed the film and the film is fine. The film player had an AHII association on Lyrics' machine and that has been fixed.

The bunker in question appears to have the surface flipped, but of course there could be any number of things causing it to appear that way. This is not the first time I have run into this, so the question is why so many people have the same issue?
Title: Re: Beta 4
Post by: bustr on February 06, 2016, 12:47:45 PM
How do you turn off offline drones?


Honestly if I don't want them flying around, I make them all GV, then change the Icon mode so I don't see the Icons. Always wondered why Hitech didn't have an option in the drone selection of [none]. Chances are less than 1% of players would bother.
Title: Re: Beta 4
Post by: FLS on February 06, 2016, 01:18:07 PM
Honestly if I don't want them flying around, I make them all GV, then change the Icon mode so I don't see the Icons. Always wondered why Hitech didn't have an option in the drone selection of [none]. Chances are less than 1% of players would bother.

We had the option of field guns. Now we don't. I'm not seeing the advantage.
Title: Re: Beta 4
Post by: hitech on February 06, 2016, 01:20:33 PM
We had the option of field guns. Now we don't. I'm not seeing the advantage.

It would ctd the program.

HiTech
Title: Re: Beta 4
Post by: bustr on February 06, 2016, 01:23:40 PM
The film I posted did one other strange thing. The NE task group is set to perform rapid zig zags for bombing practice against tight turning CV. The flim did not record the wakes correctly during the time I was over it in the B26. The task group had performed a 180 degree turnabout with the wakes describing a circular motion. In the film the wakes were recorded straight.
Title: Re: Beta 4
Post by: Pudgie on February 06, 2016, 02:44:08 PM
Updated to Beta 4 w\o issue.

Went into Greebo's CraterMA arena and finally noticed that the Beta had me listed as a Rook.

Ever since I've been in AH I have always been listed as a Bishop.............

I just KNEW something wasn't feeling right!

 :D

Now I know where to change country at..................

 :)

Went up in me ole Spitty Mk IX & flew around & saw a con taking off from a base that I was flying over (109K) so I just thought I'd evoke a little 1 vs 1 just to get the hang of the Beta during an actual engagement. Wasn't gonna shoot, just engage and try to saddle em up.............

Now I know that the plane FM's weren't changed in any way but I'd swear that the Beta client has been MUCH better optimized to run from a performance perspective vs AHII.

All controls seem to perform far smoother & more precise in the Beta than in AHII from a "feel" perspective and when I pull up the graphs of my box's performance while running the Beta vs the graphs while running AHII from MSI Afterburner I can clearly see that the Beta is making far, far more use of both my box's CPU and GPU over AHII.....by a fair margin to boot!

 :aok  :rock  :x

Now on the cockpit shadow jaggies...........

When the cockpit is casting a shadow across either wing I can clearly see an invisible line that is running along the Hispano wing humps where the shadows are switching from being correctly ant-aliased to the blocky edged look.....from the humps in towards the cockpit the shadows are correctly anti-aliased, moving past the humps towards the wing tips the shadows are blocky. The plane itself (object) is correctly anti-aliased. The plane shadow that is cast on the ground while sitting on the runway is correctly anti-aliased on certain sections & is blocky on other sections. The cockpit bar shadows that are cast within the cockpit are also blocky but at a much smaller rate than the shadows that are cast outside of the cockpit.

Is this just an issue of telling the shaders where to apply FXAA on the mip mapped shadow edges?

I'm sure that y'all prolly already know what the issue is and are gonna get to it sometime but I'm curious so I'm asking.

Greebo, the Beta CraterMA terrain is just frikken beautiful to behold!

In the meantime I can't wait till this goes full open...........

Good stuff is a coming..............

 :salute

Title: Re: Beta 4
Post by: 715 on February 06, 2016, 05:04:34 PM
Lyric1: I can confirm that all AMB002 ammo bunkers at large vehicle fields only on CraterMA (the only terrain that uses larger vehicle fields) are un-hittable and un-destroyable by tank shells.
Title: Re: Beta 4
Post by: Blade on February 06, 2016, 07:46:46 PM
Clip board position... always a little move when roster close button. :huh



Title: Re: Beta 4
Post by: oboe on February 07, 2016, 01:06:51 AM
External sounds seem to fall off before you'd expect them to:

Title: Re: Beta 4
Post by: hitech on February 08, 2016, 09:48:47 AM
Lyric1: I can confirm that all AMB002 ammo bunkers at large vehicle fields only on CraterMA (the only terrain that uses larger vehicle fields) are un-hittable and un-destroyable by tank shells.

Im confused I went to 59 inc craterma online and was able to destroy F59AMB002 with 3 ap shots


HiTech
Title: Re: Beta 4
Post by: lyric1 on February 08, 2016, 09:54:16 AM
Im confused I went to 59 inc craterma online and was able to destroy F59AMB002 with 3 ap shots


HiTech

Film sent.
Title: Re: Beta 4
Post by: hitech on February 08, 2016, 10:06:51 AM
Loaded Beta 4 last night & was playing with a tank on the Crater map. Drove over to a base just to shoot it up & ran into 1 ammo bunker where all rounds did nothing but pass though it & hit the ground. I filmed it as well & the film #is 0. Tried to open it up today to view it & the film viewer crashes every time.

So I restarted my PC to see if it would help & when I tried to watch the film #0 in beta 4 it is gone now & the only list showing up now is all the films from AHII I have saved.

Only thing that I have is a screen shot of the bunker & a copy & pasted film #0 on my desk top that keeps crashing every time.

(http://i1002.photobucket.com/albums/af142/barneybolac/ahss5_zps55wtxqg4.png) (http://s1002.photobucket.com/user/barneybolac/media/ahss5_zps55wtxqg4.png.html)

Found it, it's labeled as clutter
HiTech
Title: Re: Beta 4
Post by: Mister Fork on February 08, 2016, 10:58:42 AM
Updated with no problem...

But noticed something weird...I'm going to have to record it tonight.  I have all the graphic settings set to MAX and all my drivers are 100% up to date (I'm OCD when it comes to my computer). (GTX 970 and 16GB ram).

I get a lot of shadow flickering in the cockpit when the window frames cast a shadow from the sun on the other side on the diameter of the propeller when rotates - so basically anywhere there is a shadow casted forward inside the cockpit and it only occurs in the diameter of the propeller as if the light was being impacted by the rotating blades. And it would be cool if the sun was in front of me and I was looking behind, but this is where the sun is behind to the right or left and casting a shadow on the interior.
Title: Re: Beta 4
Post by: oboe on February 08, 2016, 03:01:42 PM
Are the bridges near towns supposed to be destroyable?   

I dropped 3x4,000 cookies from a group of Mossie bombers and hit on or very close, nothing happened to the bridge (although a nearby gun emplacement was razed).
Title: Re: Beta 4
Post by: hitech on February 08, 2016, 03:02:49 PM
Are the bridges near towns supposed to be destroyable?   

I dropped 3x4,000 cookies from a group of Mossie bombers and hit on or very close, nothing happened to the bridge (although a nearby gun emplacement was razed).

Bridges can not be destroyed.

HiTech
Title: Re: Beta 4
Post by: Hajo on February 08, 2016, 03:04:15 PM
I joined a mission in progress.  It was the allied bombing/axis defense.  I guess I was placed in the cockpit of a B17.  Looking forward as spawned it was like I was flying myself, not in a B17.  The reason I  knew I was in a B17 is when I looked left and right I saw the wings and the engines as if I were piloting a B17.  But when looking forward (head position)
there were no gauges, it appeared I wasn't in the cockpit but riding outside of the B17.  If I were in the pilot seat which was suggested when I looked left and right, when in forward head position I saw nothing but the night sky.  The game then ctd'd.
Title: Re: Beta 4
Post by: ONTOS on February 08, 2016, 04:17:57 PM
Not really a big deal, but the carrier fleet showing all the ships, in the hanger so to speak, the Battleship is showing 8" guns instead if the 16" of the Iowa Class battlewagons.
Title: Re: Beta 4
Post by: ONTOS on February 08, 2016, 04:20:33 PM
I would like to see more separation between the planes and the icons. Please. Thank you. You are very kind. Sir.
Title: Re: Beta 4
Post by: 715 on February 08, 2016, 04:35:58 PM
Minor points:

Offline CraterMA terrain.  On Large Vehicle Fields if the Superfly drone is made a tank he gets put inside the closed hanger menacingly pointing at a defenseless truck.  Since the player can't get or see inside that hanger the drone is inaccessible.  On Small Air Fields the HiTech drone in a tank gets put inside an 88 mm flak emplacement.

Online Capture the Flag Arena: was in a T34 when the host said:
Population mission, it will brief in 4 sec.
[715b is not ready.
Waiting 2 more seconds.] x3  i.e. three times
715b is not ready.
Populating mission, it will brief in 2 seconds
Control Mode 1
715b is now your wingman
Snaps me to inside my tank, i.e. I can see parts of the tank tracks around me but no front.
I try to do something and I crash.  (not CTD, just vehicle crashes to tower)
Title: Re: Beta 4
Post by: Greebo on February 09, 2016, 02:18:18 AM
Ignore my earlier comment regarding the skin viewer, its working fine now.
Title: Re: Beta 4
Post by: hitech on February 09, 2016, 10:27:26 AM
Clip board position... always a little move when roster close button. :huh

Lets play spot the bug


   if(PolyIndex == clipPT_SWING_PAGE)
   {
      if(!_SwingPageIsOpened());
      {
         _ReadClipPosition(0, &_ClipPositions[clipCP_MAXIMIZE].OffsetPnt);
      }

   }
Title: Re: Beta 4
Post by: Easyscor on February 09, 2016, 11:08:36 AM
I'll play;
Title: Re: Beta 4
Post by: ONTOS on February 09, 2016, 11:32:01 AM
The battleship's 16" gun's, will they have a longer range and more power than the
 8" guns of the cruiser ?
Title: Re: Beta 4
Post by: Chilli on February 10, 2016, 02:22:45 PM
Reproducible "Scrape is not stopping after timeout" Debug event text in orange.  I can reproduce it from "clipping" my aircraft on a structure.  In the example the structure is the radar tower.  If I crash into the tower, there is no message.  However, I can get this message while flying and hitting certain parts (I assume nose and pilot are originally unharmed ...). 

As you can see in the screenshot, we decided to taxi into the tower.  That gave us 100% results and even duplicated the text multiple times.

Film of failed attempt and success attached as well.
Title: Re: Beta 4
Post by: hitech on February 10, 2016, 02:27:37 PM
Reproducible "Scrape is not stopping after timeout" Debug event text in orange.  I can reproduce it from "clipping" my aircraft on a structure.  In the example the structure is the radar tower.  If I crash into the tower, there is no message.  However, I can get this message while flying and hitting certain parts (I assume nose and pilot are originally unharmed ...). 

As you can see in the screenshot, we decided to taxi into the tower.  That gave us 100% results and even duplicated the text multiple times.

Film of failed attempt and success attached as well.

Thanks, I have it fixed for the next patch.

HiTech
Title: Re: Beta 4
Post by: hitech on February 10, 2016, 02:29:27 PM
The battleship's 16" gun's, will they have a longer range and more power than the
 8" guns of the cruiser ?

Made the 16"/50 cal guns yesterday.
The label in the hangar may or may not be ready for the next patch.

Looks like the ocean is not being drawn out far enough.

HiTech
Title: Re: Beta 4
Post by: oboe on February 10, 2016, 02:51:13 PM
I *think* there is something off about the sunset - the size of the sun's disk appears to be too small.

Top pic is an actual photo of a Nevada sunset, middle pic is from a Craterma sunset (time is around 18:00), and bottom pic is from a DCS 2.0 Nevada terrain video for comparison.  It seems like AH's sun is too small; it looks more like a very bright star.  I haven't noticed that it seems small during daytime flights though.

(http://i.imgur.com/PMpGtv1.jpg)
Title: Re: Beta 4
Post by: FLS on February 10, 2016, 03:15:16 PM
The sun and moon should appear about the same size. Here's a pic to compare them.  :D

(https://www.mediafire.com/convkey/1014/jkfy6kz7qdy8axd4g.jpg) (http://www.mediafire.com/view/jkfy6kz7qdy8axd/SOLAR-ECLIPSE.jpg)
Title: Re: Beta 4
Post by: NatCigg on February 10, 2016, 04:36:46 PM
game iced up when i hit the quit button from tower after testing frame rate with vsync off.  my mouse pointer was active and visible, independent of the frozen game mouse icon.
Title: Re: Beta 4
Post by: ONTOS on February 10, 2016, 05:05:24 PM
Can't hear when the main guns on the ship loads.
Title: Re: Beta 4
Post by: 715 on February 10, 2016, 08:35:56 PM
game iced up when i hit the quit button from tower after testing frame rate with vsync off.  my mouse pointer was active and visible, independent of the frozen game mouse icon.

Same happened to me, had to hit the reset button (Alt-Tab, Windows Key, and Ctrl-Alt-Del didn't work).  Worked properly second time.
Title: Re: Beta 4
Post by: Nefarious on February 11, 2016, 08:21:57 AM
Same happened to me, had to hit the reset button (Alt-Tab, Windows Key, and Ctrl-Alt-Del didn't work).  Worked properly second time.

Happened to me as well, although I was able Ctrl-Alt-Del and force quit it.
Title: Re: Beta 4
Post by: BowHTR on February 11, 2016, 02:31:58 PM
Right now all the arenas are closed?