Aces High Bulletin Board
General Forums => Wishlist => Topic started by: caldera on February 11, 2016, 05:30:00 PM
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Since win teh warz people are so annoyed by tower sitters affecting their ENY...
Eliminate the perks for winning the war and instead, dole out 5 perks for every base taken - providing the recipient is in the same grid (and not in the tower) as the captured base. Perks received will be only for the category (fighter/bomber/vehicle) the player was in at the time of capture.
Mind you, this idea is being presented from someone who defends bases 99% of the time. I haven't captured a base since Tour 97. :banana:
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Since win teh warz people are so annoyed by tower sitters affecting their ENY...
Eliminate the perks for winning the war and instead, dole out 5 perks for every base taken - providing the recipient is in the same grid (and not in the tower) as the captured base. Perks received will be only for the category (fighter/bomber/vehicle) the player was in at the time of capture.
Mind you, this idea is being presented from someone who defends bases 99% of the time. I haven't captured a base since Tour 97. :banana:
Ironically defending would still get you more perks.
Buuuuuut not a bad idea :aok
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why does it matter who gets perks or why. I dont really care who gets perks I only care about how to get mine. and not because I use them. I just love holding on to them.
semp
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Like we did not have ernough hoarding on undefended bases ...
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so,the guy that just white flagged the town and got shot down and is in tower when troops run in, gets nothing according to you're logic :headscratch:
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so,the guy that just white flagged the town and got shot down and is in tower when troops run in, gets nothing according to you're logic :headscratch:
I like the overall idea of the wish but as cobia posted, it has problems.
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I think perks should only be earned by doing stuff. I really see no reason to be awarded perks just because you happened to have been on "the winning side" for the prescribed amount of time prior to "winning".
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I think perks should only be earned by doing stuff. I really see no reason to be awarded perks just because you happened to have been on "the winning side" for the prescribed amount of time prior to "winning".
Presumably, your efforts, regardless of type of effort in some small way did contribute to "winning", so why not get them?
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So switching sides and sitting in the tower for hours or days should get "win the war" perks...when not even one sortie was launched? I just wish they removed all "win the war" perks...or found a way to change human nature where some people want something for nothing.
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I like the spirit of the OP idea. Making it work though, it would seem to me one of two scenarios.
Either the guy who deacked town and got shot down would be shafted because he wasn't over the base on capture, or if you compensated for that kind of thing people would do some kind of fly in, hit one ack or building and auger so they could get in on the base grab perks.
Only earning perks for doing stuff is also a bit problematic, as there are a ton of players who seriously just don't earn perks very fast at all on their own. Maybe it's a bit like communism, but I don't think freebie perks are that horrible of a thing. If a guy can't earn his own 4 hog, it doesn't really hurt anyone if he's able to up one every once in a while.
Wiley.
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So switching sides and sitting in the tower for hours or days should get "win the war" perks...when not even one sortie was launched? I just wish they removed all "win the war" perks...or found a way to change human nature where some people want something for nothing.
So you think a rule change is necessary for the .0000000000001% of players who do what you just described? Really?
Let it go, it's a game. Nice strawman by the way. Way to keep it real...
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Hehehe.
I couldn't care less, actually. ENY doesn't affect me, and I have all the perks I ever need since I rarely take out a perked ride.
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Anyone have any guesses about a month after AH3 goes live how many newbies will be in here trying to have the perk system modified so they can get at all the uber stuff?
I just tested the new 16 inch guns on the Iowa class battle ship.
One salvo
1. - Kills CV
2. - Kills Cruiser
3. - Kills shore battery
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I routinely switch sides and sit for hours in the tower in order to get the 25 perks.
They sit so nicely on top of my other 16,000 useless Fighter perks from actual fighting.
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What if you were required to be always on the winning country's roster during the length of the map in rotation to earn perk points for winning the war? Second, it was not required to be online when you received win the war perk points? Third, you need to have a % amount of actual flight time in relation to how long it took to win the map?
This way, those that put hours into helping the country win need not be online if the war is won (some tower sitters may vanish). If players change countries during the map in rotation, then they forfeit the ability to collect win the war perk points (awards country loyalty). Players must contribute to the winning country's efforts with actual flight time to earn the win the war perk points.
Just another idea, start swinging your purses.
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There is another side to this. Hitech has a big heart. It is also a back door HTC player charity. Some abuse it, some are in the bathroom or fell asleep, and some newbies without a clue get a present to help them want to try harder to get the better rides which means they stay around a little longer.
I doubt ENY really stops anyone determined from winning teh warz.
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I was on a couple of days ago in early morning hours and the approximate numbers were:
Bishops = 30 players (eny around 29)
Knights = 7 players
Rooks = 4 players
The bishops had no problem taking bases. At least eny kept them out of the more lower eny planes as a way of balancing. It can be frustrating not being able to take your favorite ride sometimes, but I think eny is doing what it is supposed to do.
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Along the OPs desire to award the active participants for winning war effort, make the reward something that has value to be used immediately. Let's say, half priced sale on perked rides for 1 hour upon the map reset. "The spoils of the war."
Could be a ton of other expiration time ideas, the above is just a sample. The idea is to promote folks to "actively" participate. If you were sitting in the tower asleep when the war was won, and your reward expired before you woke, oh well.