Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Randall172 on February 20, 2016, 05:40:15 PM

Title: new game mode
Post by: Randall172 on February 20, 2016, 05:40:15 PM
Would the AH community be open to a different game mode?

I've played this game on-off for the past 4-5 years and its growing quite dull.
Title: Re: new game mode
Post by: Ack-Ack on February 20, 2016, 05:45:33 PM
What kind of "game mode" are you talking about?  Have you checked out the beta?  You'll see that there are other game modes being tested, such as mission based arenas with PvP/PvE combat, a CTF arena and a couple of others.
Title: Re: new game mode
Post by: DmonSlyr on February 20, 2016, 06:02:34 PM
Would the AH community be open to a different game mode?

I've played this game on-off for the past 4-5 years and its growing quite dull.

Try flying in the special events like FSO, scenarios, King of the hill, and especially combat challenge. They are all very fun to fly in.

Check out the special events forum for details or go to AHevents.org!
Title: Re: new game mode
Post by: Bruv119 on February 20, 2016, 06:06:37 PM
what violator said and the game is what you make of it.

I don't get on as much as I would like anymore but when I have it's been fun.  Can still shoot down guys like Pipz one handed, 2 on 1 with a spiking stick.    :banana:
Title: Re: new game mode
Post by: pipz on February 20, 2016, 06:14:27 PM
what violator said and the game is what you make of it.

I don't get on as much as I would like anymore but when I have it's been fun.  Can still shoot down guys like Pipz one handed, 2 on 1 with a spiking stick.    :banana:

How dare you!    :furious

Next time I will hold no punches!  :old:

You have a stick????  I use keyboard only!  :joystick:

Agreed! The game is a riot! Huzzah!!!!!!  :aok  :aok
Title: Re: new game mode
Post by: Bruv119 on February 20, 2016, 06:15:39 PM
 :neener:
Title: Re: new game mode
Post by: Canspec on February 20, 2016, 11:51:25 PM
Pipz is turning British..... :old:
Title: Re: new game mode
Post by: Tumor on February 21, 2016, 01:37:31 AM
I'd happily pay extra for a "FR" arena.  It's like we're stuck in "RR" with blackouts.  :airplane:
Title: Re: new game mode
Post by: Randall172 on February 21, 2016, 09:46:49 AM
I was thinking of some type of Project Reality - AAS type game mode but with higher stakes.

at the most basic level

- You have to join an ingame "squad" of 8 player
- Voice comms would be limited to those in the squad
- squad leaders would be able to talk to other squad leaders

-the higher stakes come in with the respawn timers
-getting shot down is a 15 minute respawn (this would stop the suicide runs and encourage larger battles)

- ground vehicles have no respawn timer

- perked vehicles have multipliers attached to the normal respawn timer
  (along with the normal perk cost etc.)

- the whole game mode would revolve around tickets
- dieing in a plane would be 1 whole ticket
- vehicles would be less
- bases would be ticket "banks" with larger bases would hold more tickets
- if you hold more than 55% of bases the other side bleeds tickets
- if your side gets to 0 tickets you lose
- two sides (not three)
- side balancing
- smaller maps

-hitech could lower subscript costs with micro-transactions (Respawn now for $0.99 or more)


any thoughts?


Title: Re: new game mode
Post by: ImADot on February 21, 2016, 10:03:02 AM
Sounds like a game I wouldn't want to play...sorry.
Title: Re: new game mode
Post by: The Fugitive on February 21, 2016, 10:29:59 AM
I was thinking of some type of Project Reality - AAS type game mode but with higher stakes.

at the most basic level

- You have to join an ingame "squad" of 8 player
- Voice comms would be limited to those in the squad
- squad leaders would be able to talk to other squad leaders

Already have this. Squad size is up to 32 but with multiple com channels you can already do this.

Quote
-the higher stakes come in with the respawn timers
-getting shot down is a 15 minute respawn (this would stop the suicide runs and encourage larger battles)

- ground vehicles have no respawn timer

- perked vehicles have multipliers attached to the normal respawn timer
  (along with the normal perk cost etc.)

Would more likely cause timid game play. Players would be afraid to "die" and so would fight less, and run more (we have enough of that already). Respawning isn't an issue in most cases. Aircraft, defenders are low and slow, attackers have flight time so neither can be overwhelming. Vehicles, attackers have same drive time. I wish that the spawn area was a bit larger making spawn camping in vehicles much harder. I think it would generate more "hunts".

Quote

- the whole game mode would revolve around tickets
- dieing in a plane would be 1 whole ticket
- vehicles would be less
- bases would be ticket "banks" with larger bases would hold more tickets
- if you hold more than 55% of bases the other side bleeds tickets
- if your side gets to 0 tickets you lose
- two sides (not three)
- side balancing
- smaller maps

-hitech could lower subscript costs with micro-transactions (Respawn now for $0.99 or more)


any thoughts?

micro transactions are more of a game killer than almost anything. Earn it or it is useless. Subscription price is all up to HTC. They know what numbers they need to make the payments at the end of each month. If dropping the subscription to $9.95 and it DOUBLES the subscription base then I think they would be ok with it, but again it's their call.
Title: Re: new game mode
Post by: Masherbrum on February 21, 2016, 11:03:35 AM
What about a game mode where you have to fight?   
Title: Re: new game mode
Post by: Plazus on February 21, 2016, 12:38:41 PM
Microtransactions would most likely kill a game like this mainly because there isn't a linear progression system. The progression earned is the level of knowledge and piloting skills you gain from playing. Your success in this game is highly dependent on your skill at flying/driving. You do earn perk points in the main arenas but that is more of a balancing aspect rather than an intrinsic part of the game.

However when it is implemented in a game that meshes well with it then it can be quite successful. See World of Tanks for example. Microtransactions work well in that game because they implement a deep progression/grind mechanic (i.e.: crew training, crew perks/skills, acquiring new equipment and upgrades, purchasing gold ammo, and a tier system spanning from 1-10). Progression is earned through playing thousands of battles. Microtransactions serve to reduce the amount of time it takes to progress- whether it is in the form of money, gold, or XP.

So to that note I say NO to microtransactions because this game does not cater to that system.
Title: Re: new game mode
Post by: 8thJinx on February 21, 2016, 02:33:41 PM
Ugh... micro transactions.  Shiverrrr.
Title: Re: new game mode
Post by: Devil 505 on February 21, 2016, 03:22:51 PM
Yeah, a Pay-to-win system is a losing proposition for me.
Title: Re: new game mode
Post by: waystin2 on February 21, 2016, 04:11:14 PM
Yeah, a Pay-to-win system is a losing proposition for me.
Amen Brother.
Title: Re: new game mode
Post by: Ack-Ack on February 21, 2016, 06:37:10 PM
I was thinking of some type of Project Reality - AAS type game mode but with higher stakes.

at the most basic level

- You have to join an ingame "squad" of 8 player
- Voice comms would be limited to those in the squad
- squad leaders would be able to talk to other squad leaders

-the higher stakes come in with the respawn timers
-getting shot down is a 15 minute respawn (this would stop the suicide runs and encourage larger battles)

- ground vehicles have no respawn timer

- perked vehicles have multipliers attached to the normal respawn timer
  (along with the normal perk cost etc.)

- the whole game mode would revolve around tickets
- dieing in a plane would be 1 whole ticket
- vehicles would be less
- bases would be ticket "banks" with larger bases would hold more tickets
- if you hold more than 55% of bases the other side bleeds tickets
- if your side gets to 0 tickets you lose
- two sides (not three)
- side balancing
- smaller maps

-hitech could lower subscript costs with micro-transactions (Respawn now for $0.99 or more)


any thoughts?

I'd quit AH if this was in place.
Title: Re: new game mode
Post by: Vulcan on February 21, 2016, 07:09:46 PM
Nudist Arena?
Title: Re: new game mode
Post by: rvflyer on February 21, 2016, 10:38:16 PM
+1    :furious

I'd quit AH if this was in place.
Title: Re: new game mode
Post by: Tumor on February 22, 2016, 02:45:15 AM
Nudist Arena?

I thought that was the MA?   :joystick:
Title: Re: new game mode
Post by: Randy1 on February 22, 2016, 06:51:20 AM

. . . I've played this game on-off for the past 4-5 years and its growing quite dull.

Have you tried pickup missions?

I switch between fighters, bombers and GVs.  It takes a bit of work to become proficient in all aspects of the game. Never a dull moment.
Title: Re: new game mode
Post by: FishBait on February 22, 2016, 09:23:30 AM
Yeah......................... ................. no.

50% of peeps in the MA already fly around like frightened sheep terrified of the impact their toon's death will have on their ego. The last thing we need is another incentive not to fight.
Title: Re: new game mode
Post by: Tumor on February 22, 2016, 11:16:56 AM
Yeah.......................................... no.

50% of peeps in the MA already fly around like frightened sheep terrified of the impact their toon's death will have on their ego. The last thing we need is another incentive not to fight.

And 50% of peeps in the MA fly around being dweeby game-the-gamers, terrified of missing a chance at a virtual (insert favorite object here) measuring contest.

Title: Re: new game mode
Post by: Scca on February 22, 2016, 11:50:39 AM
Yeah.......................................... no.

50% of peeps in the MA already fly around like frightened sheep terrified of the impact their toon's death will have on their ego. The last thing we need is another incentive not to fight.
Agreed.  Even after 10 years I am still amazed that someone would run (elbows in) from a 1v1 when THEY have the advantage...   :bhead  I laugh at the segment of the population who's only "skill" is BNZ.  If I wanted to fly around all night running from a fight, I would play MSFS... 
Title: Re: new game mode
Post by: HawkerMKII on February 22, 2016, 12:10:24 PM
Agreed.  Even after 10 years I am still amazed that someone would run (elbows in) from a 1v1 when THEY have the advantage...   :bhead  I laugh at the segment of the population who's only "skill" is BNZ.  If I wanted to fly around all night running from a fight, I would play MSFS...

still trying to find out what "skill" is needed to play a cartoon game.......oh wait...ACM's on air craft that are not even close to being real :bhead
Title: Re: new game mode
Post by: Scca on February 22, 2016, 12:21:20 PM
still trying to find out what "skill" is needed to play a cartoon game.......oh wait...ACM's on air craft that are not even close to being real :bhead
If there was no skill needed to play this game, it wouldn't be so much fun.  YMMV
Title: Re: new game mode
Post by: rvflyer on February 22, 2016, 01:19:18 PM



+1

still trying to find out what "skill" is needed to play a cartoon game.......oh wait...ACM's on air craft that are not even close to being real :bhead
Title: Re: new game mode
Post by: Tumor on February 22, 2016, 01:36:04 PM
still trying to find out what "skill" is needed to play a cartoon game.......oh wait...ACM's on air craft that are not even close to being real :bhead

 :aok  People will find a way to beat their chest, one way or another.
Title: Re: new game mode
Post by: APDrone on February 22, 2016, 03:51:42 PM
A better mode...

(http://www.xancrom.com/47_Ronin/alamode.jpg)
Title: Re: new game mode
Post by: Scca on February 22, 2016, 05:15:12 PM
:aok  People will find a way to beat their chest, one way or another.

Quote
skill

the ability to do something well; expertise.

So are you saying this game doesn't require skill or I misunderstanding your context?
Title: Re: new game mode
Post by: Mister Fork on February 22, 2016, 06:01:44 PM
There is ALWAYS the AvA... just saying...
Title: Re: new game mode
Post by: captain1ma on February 22, 2016, 09:08:31 PM
yeah lets see, spawn once every 15 minutes? dead arena for 12 minutes. respawn, dead arena for 12 minutes, rinse and repeat!
Title: Re: new game mode
Post by: Ack-Ack on February 23, 2016, 03:44:46 AM
And 50% of peeps in the MA fly around being dweeby game-the-gamers, terrified of missing a chance at a virtual (insert favorite object here) measuring contest.

At least those 50% like to fight, not like the other group you belong to.
Title: Re: new game mode
Post by: Shuffler on February 23, 2016, 09:06:41 AM
I was thinking of some type of Project Reality - AAS type game mode but with higher stakes.

at the most basic level

- You have to join an ingame "squad" of 8 player
- Voice comms would be limited to those in the squad
- squad leaders would be able to talk to other squad leaders

-the higher stakes come in with the respawn timers
-getting shot down is a 15 minute respawn (this would stop the suicide runs and encourage larger battles)

- ground vehicles have no respawn timer

- perked vehicles have multipliers attached to the normal respawn timer
  (along with the normal perk cost etc.)

- the whole game mode would revolve around tickets
- dieing in a plane would be 1 whole ticket
- vehicles would be less
- bases would be ticket "banks" with larger bases would hold more tickets
- if you hold more than 55% of bases the other side bleeds tickets
- if your side gets to 0 tickets you lose
- two sides (not three)
- side balancing
- smaller maps

-hitech could lower subscript costs with micro-transactions (Respawn now for $0.99 or more)


any thoughts?

That sounds terrible.
Title: Re: new game mode
Post by: FishBait on February 23, 2016, 09:38:11 AM
See Rule #4
Title: Re: new game mode
Post by: Vraciu on February 23, 2016, 09:53:18 AM
+1    :furious


+1
Title: Re: new game mode
Post by: Zoney on February 23, 2016, 10:30:51 AM
There are 10,000 different game modes now.  Pick a different one that you don't normally do if you are getting bored.
Title: Re: new game mode
Post by: Tumor on February 23, 2016, 01:04:14 PM
See Rule #4
Title: Re: new game mode
Post by: Tumor on February 23, 2016, 01:09:40 PM
See Rule #4