Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: bustr on February 26, 2016, 06:51:41 PM

Title: Photo Op WW2 Rides Beta8
Post by: bustr on February 26, 2016, 06:51:41 PM
Ok, I have all of the WW2 rides available from the object editor lined up on both sides of a runway for a photo op to show off our ride selections. I included a lineup of the GV\Tanks. At this point after tweeking all of these objects to pitch correctly for the nose or tail wheel, I don't know what to do for good shots to show off the rides.

This hits your frame rates as you can see from the screen shots. Also this is my gunnery training terrain, so if you are going to play with this version, after you launch this terrain offline. Copy the gunnery.var file into the chconfig\gunnery folder and restart the terrain. That way your wirbel doesn't spawn 4400ft in the air next to that cliff top. Remember, This photo op version of my gunnery terrain will eat your FPS.

The attached zip file has the terrain file gunnery.res and the arena control file gunnery.var in it.

Bombers one side, fighters the other by country.


(http://s20.postimg.org/aq0zgf765/Rides01.jpg)


GV\Tanks lined up.


(http://s20.postimg.org/4qd8crmdp/Rides02.jpg)
Title: Re: Photo Op WW2 Rides Beta8
Post by: NatCigg on February 26, 2016, 07:03:54 PM
Very nice. now bomb them.  :old:
Title: Re: Photo Op WW2 Rides Beta8
Post by: bustr on February 26, 2016, 07:27:54 PM
How about a photo bomb to help out the team show off our rides.....
Title: Re: Photo Op WW2 Rides Beta8
Post by: bustr on February 28, 2016, 12:06:41 PM
I've changed field ownership to knights so the ack won't fire at the drones.


Update:
Use Ridesgun03 or you won't be able to change to knights.