Aces High Bulletin Board

General Forums => Wishlist => Topic started by: hgtonyvi on February 28, 2016, 07:53:21 AM

Title: ReArm pads
Post by: hgtonyvi on February 28, 2016, 07:53:21 AM
In aces high 3 can we have rearm pads on v-bases and ports please?
Title: Re: ReArm pads
Post by: Randy1 on February 28, 2016, 07:57:16 AM
In aces high 3 can we have rearm pads on v-bases and ports please?

Rearm GVs and Planes?
Title: Re: ReArm pads
Post by: hgtonyvi on February 28, 2016, 10:00:27 AM
Rearm GVs and Planes?
that is the point of having a rearm pad.
Title: Re: ReArm pads
Post by: bustr on February 28, 2016, 12:19:48 PM
The objects are finished except for the new 3rd version of the tank base in the tank combat arena. I think Waffle forgot to include a concrete exit pad to tower properly. Waffle even made sure the short runway at the port has a tree to keep only storch from operating on it. I haven't checked on CrateMA if Hitech is allowing other than storch to operate from the hard strip on the version2 GV base. Version1 has the runway between two obstacles so only a stroch can use it.
Title: Re: ReArm pads
Post by: Vulcan on March 01, 2016, 05:22:59 PM
I'd really like to see aircraft with short legs and no bombs at VB's (eg. Hurri 1, IL16 etc). Stuff that could historically operate from unprepared runways.
Title: Re: ReArm pads
Post by: bustr on March 01, 2016, 06:18:35 PM
Vbase V2 has a small hard strip that you can takeoff up to a Mossi6 with a small fuel load from the short runway. Waffle placed strategic trees to make landing a gear buster for anything but a single engine plane or, you have really mad skills with full flaps in a twin. I could easily get a small fuel load with a small bomb load out of there in single engine fighters. Without really heavy auto ack, it would become an abuse magnet. The new port has a short runway with a tree to keep only a storch coming or going.