Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Mitchell on March 13, 2016, 01:35:26 PM

Title: Bomb dispertion with altitude.
Post by: Mitchell on March 13, 2016, 01:35:26 PM
I would like to see a dispersion of bombs dropped from high altitude. Maybe have it start at 14K(wind layer) and have it slowly increase as you get higher.
20K you are gonna have to salvo extra bombs for that hangar
25K you're only hitting large targets like town and strats
30K Ammo down to 65%, but I could have got it down to 40% if I came in lower
35K... Refinery down to 75% but I was aiming for the City LOL
Title: Re: Bomb dispertion with altitude.
Post by: Beefcake on March 13, 2016, 02:11:37 PM
IIRC it's actually already modeled.

Bombs sometimes will drift quite a bit at high alts and nothing frustrates me more than "Doughnuting" a target. Usually when flying higher than about 15k you have to drop extra ord to ensure your target goes down.
Title: Re: Bomb dispertion with altitude.
Post by: Mitchell on March 13, 2016, 04:31:47 PM
I've never had a problem hitting a target at any alt as long as the calibrated speed/alt matches the current speed/alt.
Title: Re: Bomb dispertion with altitude.
Post by: Zimme83 on March 13, 2016, 07:46:22 PM
If u drop bombs in a salvo they will land close to each other. There are no big dispersion since the bombs are falling from the same altitude and the same speed. So the physics will cause them to land in close proximity to each other. The dispersion is already modeled, you can not drop a single 250 pound bomb from high altitude and expect it to kill the ord bunker no matter how good the calibration is.
Title: Re: Bomb dispertion with altitude.
Post by: stabbyy on March 14, 2016, 10:12:52 PM
If u drop bombs in a salvo they will land close to each other. There are no big dispersion since the bombs are falling from the same altitude and the same speed. So the physics will cause them to land in close proximity to each other. The dispersion is already modeled, you can not drop a single 250 pound bomb from high altitude and expect it to kill the ord bunker no matter how good the calibration is.

that is because there is less of a delay.. between bombs released..so yes they will all land.. near/at same time.. if you hit your target with required ords it will go down.. you can take out an ammo bunker with 1 250lb bomb.. because you can hit it perfectly(our bombs sights are almost laser accurate) like dropping 1 bomb on a hangar.. at 35k ft.. its plenty easy enough in fact.. bombs are so accurate you can de-ak a field and land bombs inside the gun emplacement .. there is no real "dispersion" currently in play like.. some bombs not falling straight down.. some getting carried by wind.. some spiraling you know things that actually causes some bombs to veer off course  is what hes getting at.. higher alt you are.. less accurate your sight/bombs should become
Title: Re: Bomb dispertion with altitude.
Post by: Zimme83 on March 14, 2016, 11:04:32 PM
Our bombsights is excatly as accurate as the real ones. The differences is the input data. In order to hit accurate you need to know altitude over target, ground speed, wind, air density etc. They had to aproximate these things while we fly in a perfect standard atmosphere.

But as beefcake said: its already modeled, dispersion is getting bigger with altitude.
Title: Re: Bomb dispertion with altitude.
Post by: Randy1 on March 15, 2016, 06:40:48 AM
I would like to see a dispersion of bombs dropped from high altitude. Maybe have it start at 14K(wind layer) and have it slowly increase as you get higher.
20K you are gonna have to salvo extra bombs for that hangar
25K you're only hitting large targets like town and strats
30K Ammo down to 65%, but I could have got it down to 40% if I came in lower
35K... Refinery down to 75% but I was aiming for the City LOL

My guess is AH models the drop-forward motion of bombs correctly.  What may not be included in the modeling is some random movement of the bombs left and right to the planes direction.  This would be worse the higher you go.  Again my WAG based on the idea each bomb would have minor differences in construction making for small drift angles.
Title: Re: Bomb dispertion with altitude.
Post by: hitech on March 15, 2016, 04:44:16 PM
  What may not be included in the modeling is some random movement of the bombs left and right to the planes direction.  Again my WAG based on the idea each

It is already modeled.

HiTech
Title: Re: Bomb dispertion with altitude.
Post by: guncrasher on March 16, 2016, 01:26:34 PM
It is already modeled.

HiTech


burn.


semp
Title: Re: Bomb dispertion with altitude.
Post by: Mongoose on March 18, 2016, 01:48:14 PM
It is already modeled.

HiTech

Wish granted.
Title: Re: Bomb dispertion with altitude.
Post by: bozon on March 19, 2016, 02:53:47 PM
It is already modeled.

HiTech
Bombs are not released cleanly from the bay. They have to cross a strong wind sheer at the opening of the bay and a turbulent layer around the plane. I suppose HT included some small random velocity dispersion to account for this. However in real films some of the bombs seem to wiggle and precess as they fall, or even spin out of the bombing line entirely. I never noticed big misses with bombs in AH.

Does the accuracy of the calibration drop with altitude? The accuracy of full manual calibration naturally gets worse with alt because the ability of the player to hold the cross on a ground feature becomes worse, combined with a smaller change in line-of-sight angle as altitude increase - meaning that smaller angle errors translate into larger velocity errors. In the semi-auto "hold Y for 3 seconds" method, I am not sure there is a difference in the calibrated speed error between 2000 feet and 20,000 feet.
Title: Re: Bomb dispertion with altitude.
Post by: Zimme83 on March 19, 2016, 04:44:49 PM
Disagree, on WW2 films bombs seems to fall rather smoothly out of the bomb bay. German bombers is an exception since some of them have the bombs hanged w the nose up in the bomb bays.

As for calibration, you need 10+ seconds of calibration to be sure that you get the speed right, but its no Point of doing that, its a lot easier to use throttle to match calibrated speed that the opposite way around. Calibrate so calibrated speed is reasonable Close to the ground speed and then adjust throttle...
Title: Re: Bomb dispertion with altitude.
Post by: ImADot on March 19, 2016, 05:28:15 PM
its a lot easier to use throttle to match calibrated speed that the opposite way around. Calibrate so calibrated speed is reasonable Close to the ground speed and then adjust throttle...

For finer speed control to match calibrated speed, I find using engine rpm better to get those last couple of mph shaved off if I'm a little too fast.
Title: Re: Bomb dispertion with altitude.
Post by: Zimme83 on March 19, 2016, 05:40:00 PM
Adjusting rpm works as well.
Title: Re: Bomb dispertion with altitude.
Post by: popeye on March 22, 2016, 08:33:32 AM
I'm guessing that cloud cover will change the 30K de-acking game in AH3.
Title: Re: Bomb dispertion with altitude.
Post by: save on March 23, 2016, 08:46:47 AM
I guess dispersion also differs quite a lot from the bomb weight, a 1000lb pound bomb would just not flip around like a 50 kilo bomb
Title: Re: Bomb dispertion with altitude.
Post by: USCH on March 24, 2016, 06:13:57 PM
I've never had a problem hitting a target at any alt as long as the calibrated speed/alt matches the current speed/alt.
me too
Title: Re: Bomb dispertion with altitude.
Post by: John Galt on April 22, 2016, 02:29:52 PM
They had this already it lasted 3 days.