Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Brooke on March 25, 2016, 05:27:47 PM

Title: I can't get cloud files to work in the beta -- any suggestions?
Post by: Brooke on March 25, 2016, 05:27:47 PM
I've built lots of cloud files for AH2, but trying it in AH3 beta, I can get only a top layer and can't get the usual cloud fronts to work.

Any suggestions?

Anyone have an AH3-beta cloud file that works that I can try?
Title: Re: I can't get cloud files to work in the beta -- any suggestions?
Post by: bustr on March 25, 2016, 06:06:55 PM
This one will work over the area of a single island. About 5x9 miles.
Title: Re: I can't get cloud files to work in the beta -- any suggestions?
Post by: Brooke on March 25, 2016, 06:25:54 PM
This one will work over the area of a single island. About 5x9 miles.

Many thanks.  I'll give it a go and try to figure out why what I'm creating doesn't work.
Title: Re: I can't get cloud files to work in the beta -- any suggestions?
Post by: Greebo on March 25, 2016, 06:31:17 PM
This is the weather file from CraterMA.

The individual clouds are much smaller now so you need a lot more of them. When grouped into a front you get rectangular blocks of cloud that look artificial to my eyes. I found it looks better to group say half a dozen smaller cloud fronts loosely together rather than make one big rectangular block. In the CraterMA file every six lines represents one mini weather system.
Title: Re: I can't get cloud files to work in the beta -- any suggestions?
Post by: hitech on March 25, 2016, 06:32:12 PM
Many thanks.  I'll give it a go and try to figure out why what I'm creating doesn't work.

Odds are it has to do with where you are putting it to load.

Default would be chconfig/ndisles/ndisles.awa

For ndisles terrain.

HiTech
Title: Re: I can't get cloud files to work in the beta -- any suggestions?
Post by: Brooke on March 25, 2016, 06:55:25 PM
Odds are it has to do with where you are putting it to load.

Default would be chconfig/ndisles/ndisles.awa

For ndisles terrain.

HiTech

I put it into chconfig\blksea, went offline into the blksea terrain, and then did a .sweath 512-cloudsmed-v1.  The message box said "512-cloudsmed-v1.awa loaded" or some such, and I did see the top layer of clouds that I did (when there were no clouds prior), but none of the other fronts.

I'll try renaming it to blksea.awa to see if that helps.

Many thanks for the info.
Title: Re: I can't get cloud files to work in the beta -- any suggestions?
Post by: Brooke on March 25, 2016, 06:57:38 PM
By the way, when seeing the max number of clouds generated after pressing "animate", is there any limit in AH3?

AH2 calculated the number of clouds differently and had a limit of something like 900.

In AH3, numbers are like 100000 or something with lots of zeros.
Title: Re: I can't get cloud files to work in the beta -- any suggestions?
Post by: Brooke on March 25, 2016, 07:02:22 PM
My cloud file renamed to "blksea.awa" causes the front end to crash.

It is a lot of clouds. 11 cloud fronts covering the whole 512x512 of the map.

Are there particular limits (like use less than X cloud fronts, or have max cloud count less than Y)?
Title: Re: I can't get cloud files to work in the beta -- any suggestions?
Post by: hitech on March 25, 2016, 07:06:11 PM
My cloud file renamed to "blksea.awa" causes the front end to crash.

It is a lot of clouds. 11 cloud fronts covering the whole 512x512 of the map.

Are there particular limits (like use less than X cloud fronts, or have max cloud count less than Y)?

That would be to much.

Not sure what the limit is but start with 50x50 mile boxes

Title: Re: I can't get cloud files to work in the beta -- any suggestions?
Post by: Brooke on March 25, 2016, 10:20:51 PM
Thanks, folks.

I have cloud files up and going now.

Was mostly just having fronts that were too wide and too deep (and perhaps too many fronts).

<S>!

However, I have noticed a couple of perhaps issues with the clouds themselves, which I will post in a separate topic.