Aces High Bulletin Board
General Forums => Hardware and Software => Topic started by: MADe on March 29, 2016, 12:01:07 AM
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MARK 2 &3/4- ah MODEL 2500
(http://i785.photobucket.com/albums/yy138/spyknee/039.jpg~original) (http://s785.photobucket.com/user/spyknee/media/039.jpg.html)
its inevitable.
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(http://i785.photobucket.com/albums/yy138/spyknee/042.jpg~original) (http://s785.photobucket.com/user/spyknee/media/042.jpg.html)
ya gotta luv it, when a plan-e comes together.
http://www.leobodnar.com/shop/index.php?main_page=product_info&cPath=94&products_id=180
:x
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(http://i785.photobucket.com/albums/yy138/spyknee/005.jpg~original) (http://s785.photobucket.com/user/spyknee/media/005.jpg.html)
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(http://i785.photobucket.com/albums/yy138/spyknee/007.jpg~original) (http://s785.photobucket.com/user/spyknee/media/007.jpg.html)
so I have the throttle unit completed. Just waiting for its plane brain.
20 momentary buttons/1 palm hat configuration
4 pots
I might not ever use all possibilities but wtf, might as well go whole hog, use whats useful.
Hopefully I wired all correctly. he he
:salute
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Nicely done.
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TY Skuzzy
Its AH's and FA's product's that inspired me.
If I could only wrap my brain around coding....................... ...alas, I'm more engineer/craftsman oriented.
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I have it wired with its brain.
it works in windows, its functions work in windows game controller settings.
it shows up on the listed controllers in AH but nothing works, no buttons or pots?????
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never mind, it works, just late I guess. woot!
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(http://i785.photobucket.com/albums/yy138/spyknee/836X.jpg~original) (http://s785.photobucket.com/user/spyknee/media/836X.jpg.html)
New controller on line, now for something a little different. woot!
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LOL....that is so kool MADe.....Nicely done.
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Got finished/polished pics of the ?throttle?
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hg where in queens? I live in woodside.
KB once I get it up and game functional, I will post a pic.
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Very cool MAde. Looks like a prop from Blake's 7 (compliment). How is the hat switch working out?
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(http://i785.photobucket.com/albums/yy138/spyknee/025.jpg~original) (http://s785.photobucket.com/user/spyknee/media/025.jpg.html)
OK been finally flying with it. Here it is installed on flight chair.
The palm hat works very well, better than my previous build. 4 buttons gets me 8 views. Add some single buttons for top and back high view and I got could sit rep. I still forget other buttons uses dam it. Never could type. Plus I have not played in awhile.......................
The new controller module while pricey, seems much smoother than my previous code mercs one. Plus now instead of 2 plugged units, now I have just 1.
Now I have completed the finished version of my home brew cockpit, should last me till I drop ded.
:salute
(http://i785.photobucket.com/albums/yy138/spyknee/026.jpg~original) (http://s785.photobucket.com/user/spyknee/media/026.jpg.html)
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One idea I came up with that you might try is to fabricate a 9 point hat switch. So pressing down on the hat as well gives a total of 17 options. I use press down only for straight up, and the rest of the eight hat positions are modified with an 'up look' as well. I think in fact there are so many view options with this approach I don't even use all 17, but it's still work in progress.
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the palm hat, being so big and directly below the palm.....................its triggers off quite easily, too easily. Having a 9th button as you describe it would get triggered too easily and prolly at a critical time. ie: shooting
My other version of palm hat before, ruined too many shots cuz I would trip the side view button trying to use another button, ie: flaps. Thus blinding me for the shot. This was a primary reason for the rebuild.
Gonna take me some use time to remember button selections and for my hand to get use to newer layout. I get lost ez. If I had to use the KB to fly, I would not be able to play. I'm a hunt an peck typer, I have to look at KB to type, never learned to type. Plus, my craftsman skills do not translate to KB or piano type finger play. I grab tools with 5 fingers for 40 years, the digits are locked together.
nice idea tho mr shida. Still a 4 button hat, plus 2 added for look up and look back up. I got great sit rep. 360 degrees +
:salute
below is my old build.
(http://i785.photobucket.com/albums/yy138/spyknee/throttle.jpg~original) (http://s785.photobucket.com/user/spyknee/media/throttle.jpg.html)
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Dang,
I did not think going from an 8 bit controller to a 12 bit would mean much, but this new controller is a lot smoother in flight than my older one.
:salute
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Dang,
I did not think going from an 8 bit controller to a 12 bit would mean much, but this new controller is a lot smoother in flight than my older one.
:salute
Yup, I perceived a huge difference in smoothness but could never find out if HTC modelled the inputs in the game with 8, 16 or 32 bits. Probably 16 in which case we do have more precision. Certainly at the encoding end (analogue to digital) at least.
I was doing some image processing / computer vision projects at the time I made my throttle and the best analogy is digital photographs:
(http://nofilmschool.com/sites/default/files/styles/article_wide/public/uploads/2012/10/8-bit-vs.-12-bit-BMCC.jpg?itok=P3WeyCg7)
Image courtesy of nofilmschool.com. I say courtesy implying I asked permission but let's be honest, I stole it :D
My throttle is six years old now. I broke one small part in the first month of use and made a stronger replacement. Since then it's had no maintenance besides blowing the dust off it here and there. Never had to recalibrate it either. Not once.
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If you're using the Bodnar board you can even change ports and it will remain in calibration. I upgraded a CH Fighterstick Pro to a true 12-bit and so I could have a longer throw and it's been great all around. I'm not using it for all it's worth though. I have it setup for just two buttons and no hat switch. I did not see a primary need for anything like that in AH, either.
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Rite on!! Well done! :aok
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All you had to do is look at the numbers in parentheses in the "Map Controllers" panel and you would see we model what DirectX gives us, which is 16 bits, unsigned. That is the native resolution DirectInput provides to all applications.
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All you had to do is look at the numbers in parentheses in the "Map Controllers" panel and you would see we model what DirectX gives us, which is 16 bits, unsigned. That is the native resolution DirectInput provides to all applications.
Ah there you go. So we do have superior equipment, that's why we win all those fights :banana:
A whole nibble of wasted data Skuzzy! What decadence!
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All you had to do is look at the numbers in parentheses in the "Map Controllers" panel
Oh I see them now! Those are the actual values passed to the game Skuzzy? Cool.
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I sux as a pilot. Sure would like to see one of the games best, use my gear and see if it helps or hinders.
Prolly hinder since its not a jet stick, much more movement.
shida you got a pic of your build?
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My throttle is documented over here:
http://bbs.hitechcreations.com/smf/index.php/topic,297108.msg3793717.html#msg3793717
The only thing I've changed since then is I've added a counterbalance cast out of Bismuth.
About my joystick, really been in development hell. I'm usually far too busy with other similar projects which rather pay or I'm assessed on so that it is always bottom of my todo list. I was thinking of making an AH blog about it, thinking it would also help inspire me to finish it. But then it'd cost a lot of energy and for the dozen people worldwide who'd subscribe, I wonder if it's worth it. Part of the reason I came back, to see if I still enjoy flying enough to decide to finish it or not. I think I will, especially as I have to stop flying anyway as the new release comes out.
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I bow to your scavenger genius!
Nicely done.
:salute