Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: LCADolby on March 29, 2016, 10:20:22 AM

Title: Texture filtering
Post by: LCADolby on March 29, 2016, 10:20:22 AM
Bilinear filtering, Trilinear filtering, Anisotropic filtering... x2, x4, x8, x16??

What is it that AcesHigh uses and can I change it for more performance or quality?
Title: Re: Texture filtering
Post by: Bizman on March 29, 2016, 11:27:40 AM
The easiest way which also is quite efficient is to set everything as "Controlled by Application" or something like that in the video card's settings panel and then change the settings in Aces High according to your personal preferences.

The worst thing you can do is to set everything on "Quality" or other highest level in the vidcard settings and then add the same in AH settings.
Title: Re: Texture filtering
Post by: hitech on March 29, 2016, 11:43:28 AM
Bilinear filtering, Trilinear filtering, Anisotropic filtering... x2, x4, x8, x16??

What is it that AcesHigh uses and can I change it for more performance or quality?

You won't be able to change much since almost all is done via mipmap.

HiTech
Title: Re: Texture filtering
Post by: LCADolby on March 29, 2016, 01:37:04 PM
You won't be able to change much since almost all is done via mipmap.

HiTech

Does this mean that there is no texture filtering in AcesHigh beyond mipmapping?
Title: Re: Texture filtering
Post by: hitech on March 29, 2016, 01:43:42 PM
Does this mean that there is no texture filtering in AcesHigh beyond mipmapping?

No , but what you are asking does not really have any effect that you could see.

HiTech
Title: Re: Texture filtering
Post by: LCADolby on March 29, 2016, 02:10:11 PM
Right, I'll just override in the control centre.