Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: qbert55ca on April 21, 2016, 02:26:27 AM

Title: Simulation Sickness
Post by: qbert55ca on April 21, 2016, 02:26:27 AM
I'm still searching for a solution to this. I have several hundred hours reading and talking to game developers, game engine designers, and others experiencing simulator sickness.

Some sites and info:

http://mtechgames.com/downloads/PhysicsandFramerateBeatingmotionsicknessinVR.pdf
http://gamingillustrated.com/video-game-simulator-sickness/

It appears that certain engines are more prone to cause simulator sickness, (simsic) than others. I say this from not only from what I have read and talked about with the KSP developers but because I just finished playing 2 hours of FARCRY 4 with not even a hint of simsic but within a minute or so of opening the new KSP1.1 which has switched from unity 4 to unity5 I start to get that simsic feeling.

I'm not sure, but I suspect that AH3 is using a different engine than AH2. I base that on the fact that I get simsic even on the opening page before I enter my ID. This is a still picture, no motion except for the ID and password box and yet I still get simsic. The above PDF talked about this as well as some other literature, calling it judder, basically, it's high rate flickering that the eye can't perceive but the brain does and can't associate it with anything and therefor goes wonky.

The remedies for simsic are all hit and miss and I haven't found a cure for myself yet, but I still live in hope that the AH will research simulator sickness so they can reach those of us who may be left out of AH3.


Title: Re: Simulation Sickness
Post by: Bizman on April 21, 2016, 02:36:40 AM
That's bad...

As for the opening screen, I've noticed that I can't read the new clipboard as easily as the old one. Coloured text on black isn't as easy to read as black on a lighter background. The text is blurry even if I zoom it bigger than in AH2. I've noticed the same on websites that use a black background. I'm at the age when the idea of computing glasses starts to sound tempting. Have you visited an optician lately?
Title: Re: Simulation Sickness
Post by: Greebo on April 21, 2016, 05:41:22 AM
I suffer from sim sickness with some games but I haven't had much of an issue with AH III so far. The problem for me is with games that move my POV automatically. This includes any sim that has a padlock mode and any first person shooter game that recreates a gait by moving the player's POV up and down as you walk or run.

In AH III I have felt a little nauseous after driving about in a Jeep for a while, but then that isn't something I normally do outside of testing terrains. I get this more than I do driving around in AH II and I've put this down to the increased realism of the game. My brain is now having a harder job separating what my eyes are telling me from what my inner ear is telling me since the eye candy is closer to reality. Possibly the narrower FOV I am using in AH III is a contributory factor, since this is closer to what my eyes see in RL.

In aircraft the scenery may move around as I maneuver but my main frame of reference for the inner ear issue is the cockpit which is static in relation to my head. I use instant snap views for situational awareness but also to avoid the illusion of my head panning across the cockpit which I find induces nausea.

I have heard that experienced airline pilots can get more nausea issues with the full-size simulators they train with than inexperienced ones or members of the public since they pick up on the slight disparities in the sim's movement based on their real life experience.
Title: Re: Simulation Sickness
Post by: Drane on April 21, 2016, 09:48:56 AM
For me motorcycle sims are the worst because there's extreme tilt action while things whir by at breakneck speed and having to focus constantly on that. Anything else doesn't cause sim sick enough to bother me.
Title: Re: Simulation Sickness
Post by: ImADot on April 21, 2016, 09:55:31 AM
Yes, AH3 is using a new graphics engine. It's kind of the whole reason for the update.  ;)
Title: Re: Simulation Sickness
Post by: Skuzzy on April 21, 2016, 01:00:43 PM
Yes, AH3 is using a new graphics engine. It's kind of the whole reason for the update.  ;)

Proprietary graphics engine, developed in house.
Title: Re: Simulation Sickness
Post by: Kanth on April 21, 2016, 01:11:37 PM
I'm not sure if this is the same thing but I can't use the sliding view system. I have to have snap views.
watching the thing slide back and forth to look around totally messes me up. Like queasy.

Anything with panning or shaking isn't working for me, even movies that have shaken camera in them I have to look away.

I will probably not be able to use oculus but I don't know.
Title: Re: Simulation Sickness
Post by: bustr on April 21, 2016, 01:13:53 PM
My wife cannot watch the game over my shoulder. She gets motion sick from my panning the game with TR.
Title: Re: Simulation Sickness
Post by: mikeWe9a on April 23, 2016, 02:50:26 PM
My wife cannot watch the game over my shoulder. She gets motion sick from my panning the game with TR.

I can see that - not being able to control or even anticipate the view changes can be very confusing as well as hard on the sense of balance.

Mike
Title: Re: Simulation Sickness
Post by: zack1234 on April 24, 2016, 01:25:13 AM
 :)
Title: Re: Simulation Sickness
Post by: MADe on April 28, 2016, 12:37:17 PM
I use to run an IMAX projector. screen was 7 stories tall and 88 ft wide.

sit in the middle of the house, your periphial vision is filled. Peeps would barf over airplane rolls, rollercoaster shots, it was sick.

1 purpose of VR is to fill periphial vision, no cures, you adapt. I would suggest that devices that pitch your head, double muff for ie, might be constricting blood flow to brain. Double muff headsets give me a headache cuz of the squeeze......................
Title: Re: Simulation Sickness
Post by: Wiley on April 28, 2016, 12:58:51 PM
I don't deal well with it if it's not in my control.  Went to an IMAX once where the POV was out the front of a helicopter that went to an island, then slewed sideways in a circle around the island keeping the nose pointed at the center of the circle.  Had to close my eyes really quickly to avoid painting a picasso on the floor.

It was shocking to me how much it affected my equilibrium.  Fortunately, my limited experience with VR has been positive, TrackIR doesn't bother me...  I have high hopes for Oculus or whichever product comes out on top.

Wiley.