Aces High Bulletin Board
General Forums => Open Beta Test => Topic started by: Chalenge on April 28, 2016, 11:07:01 AM
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Is there any way to know or determine the normative texture count, or maximum texture count that AH3 will use? I'm trying to work out memory usage issues with DSR/VSR
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Are you asking about the number of textures or total bytes used of textures?
HiTech
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Total number of textures. I know the total bytes has to change by the texture size we select.
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I just enabled DSR at 1.20x to test it for FPS loss. 1-2 FPS here and there, other wise, combined with native AA in the game. WoW!
It makes the terrain, trees, bushes, plants look more 3D real. When I zoomed in on canyon or water cut features, it is visually obvious DSR is attempting to strongly make the large planar meet lines of craggy rocky faces blended over rather than sharp edges. And the transitions at distance for trees and vegetation to become just visible are smoother and more believable. It also removes the slight fuzziness from the game's native AA.
I was worried DSR would suck the life out of my FPS.
Is there a chance DSR enabled will cause false positives in reporting visual issues with the beta?
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I think you should note in reports when you have DSR on, but otherwise it almost certainly will make things more attractive across the board. The reason I was asking is because I have met the out of memory issue already and it isn't pretty. So, yes DSR or VSR may cause issues unrelated to appearance, like game crashes that are not the fault of the BETA but are simply hardware limitations. My line of questioning is intended to establish a baseline rule, so that crashes might be avoided.
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Just checked it out with AH2, does wonders for the old horse without resorting to AA.
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Yes, it works pretty good as long as you keep in mind that it is designed for a native resolution of 1080p, and that ever larger texture sizes may require a reduction (or no) anti-aliasing. If I use 3240p, for instance, I have to drop texture sizes down to 512 and turn off AA.
I'm putting together a how-to on this, although I can't really speak to AMD cards owners.
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What does AMD call DSR? I seem to remember they try really hard to have spiffy names for the same effects.
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Instead of Dynamic it is referred to as 'Virtual.' Some games that offer this just call it super-sampling. I had it on the AH wishlist years ago, but the card manufacturers got there first.
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Instead of Dynamic it is referred to as 'Virtual.' Some games that offer this just call it super-sampling. I had it on the AH wishlist years ago, but the card manufacturers got there first.
As Chalenge has said, AMD calls this VSR but AMD doesn't provide a multiplier to use to arrive at a result. AMD provides the finished VSR res choices based on the native res of the monitor being used and some AMD chosen multiplier being used and you'll get the most choices, including true 4K res, using a native res of 1920 x 1080. Any native res higher than 1920 x 1080 you will get results less than 4K (VSR maxes out at 3100 x 1800 I believe using a native res of 2560 x 1440).
Otherwise it does work pretty well, but Nvidia has the better method of applying this IMHO.
I did test this when I had my XFX BE Radeon R9 290X vid card installed in my prior box but I haven't bothered w\ it since I got this Fury X.
:salute
PS--Enabled VSR to check and the max VSR result using native res of 2560 x 1440 is 3200 x 1800 VSR res instead of 3100 x 1800. FYI.
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I'm looking forward to the Pascal cards, which I hope will allow AH3 to use the 4k textures at 5760x3240. I can get that res now (not the maximum available), but I have to reduce textures to 512 or risk a crash if I forget and use alt-s for screenshots. AH3 is majestic looking at 3240p with shadows and reflections on. I mean, once you see it you have to have it.
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This is AH3 at 1080p with DSR pushing 4k (4.00x factor). YouTube washes some of the color out and so that I held 60fps I had to drop Environment and Post Lighting, but AH3 still looks majestic. There is still some audio lag occurring around the bomb drop, so that part is not synced (I think it's off by half a second or so).
https://www.youtube.com/watch?feature=player_detailpage&v=svUspPyJ5R8#t=792
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:aok
1 of these days I'm gonna grow up to be like you!
:D
Good stuff!
:salute
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:aok
1 of these days I'm gonna grow up to be like you!
I hope not. There's only room in this world for one slow witted southern boy on YouTube. Hehe
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:aok Great video! I must thank you again for reminding me about DSR. :banana: Thanks also to Bustr to comparing framerates (the only reason, that I had stopped using it during testing).
Check this out and see if it rings true. I reduced my screen resolution down from 1920 x 1280 to 1360 x 768, and then used a multiplier 1.5 times DSR and chose to use 75% smoothing. The result was something much better than I have ever had at the 1920 x 1280 resolution, along with eye popping framerates :x
I am of the opinion, that using this feature of the video card manufacturer, along with HiTech's coad that utilizes the GPU, has combined to create "monster" results. :cheers:
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Well, glad to refresh your thinking on this, then! Aces High 3 really puts every bit of the GPU to work, so be sure to start with AA OFF, and keep an eye on those texture sizes. It probably will not be an issue below the 4k factors, but it can crash your system once the memory limits are reached.
And, Thank you.