Aces High Bulletin Board
General Forums => The O' Club => Topic started by: Gman on May 13, 2016, 04:25:31 PM
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Anyone else pick this up? I was pretty disappointed with the free multiplayer demo a couple weeks back, but felt there was maybe more beneath the surface. The single player campaign is excellent, one of the best FPSs I've played in a long time.
Worth the $ IMO, and I'm only a few missions in. The graphics are really good, the weapons fantastic, lots of mods and stuff for the different guns/launchers. Very little concern about hunting for health packs, they instituted a system where when you use hand to hand kills you get bonus health, so you spend more time destroying and fighting than worrying about your stupid health bar, although you can still die easy enough, and I'm on level 2 out of 5, the standard difficulty right now.
The story/cut-scenes aren't endless annoying POS things either that you just want to skip, very quick, fluid, and to the point so far.
Again, great campaign and level design, great visuals, and better weapons and death/kill animations.
Local Brokers all have buy advisory out.
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I'm seeing numerous positive reviews about it on steam. But when I think Doom, it's this:
https://www.youtube.com/watch?v=H4kLpBUHf9E
Am I getting an upgraded this?
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saving my money for Bannerlord II, also have to upgrade to play Star Citizen.
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saving my money for Bannerlord II, also have to upgrade to play Star Citizen.
Bannerlord is the one I'm waiting for! :aok
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I bought Doom, too. I love the fire animations, but the strict path is something I was hoping would be a lot more open world. The topmost difficulty is locked, so I started on the junior of the two nightmare levels. The Revenants and Arch Viles are a lot more prevalent, which I can appreciate especially with the far better graphics this version has. The storyline doesn't make any more sense than previous versions, but that's okay too.
I prefer flight sims (AH) and armor games (SB) for sims, but when it comes to FPS I suppose Doom is as legitimate as Sniper Elite and no less real than Just Cause. Actually, JC2 could have taught the guys that made Doom a lot.
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Oh I'll be playing the new mount your blade, looks great so far.
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Oh I'll be playing the new mount your blade, looks great so far.
Saving that quote before you edit it :P
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The topmost difficulty is locked, so I started on the junior of the two nightmare levels.
Use this command line to unlock Nightmare mode without having to play through at a lower level first.
+menu_advanced_AllowAllSettings 1
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SLI support is coming:
http://www.kitguru.net/components/graphic-cards/matthew-wilson/doom-will-be-getting-sli-support-soon/
SLI is working, if you know how to force it, but there are minor issues that need to addressed to get the shadow optimizations working well.
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Am I to guess that Nightmare is the same as in the original Doom? If I remember correctly for original, on Nightmare enemies respawn and hit twice as hard with Ultra-Violence's numbers. :headscratch:
So, wonder what Ultra-Nightmare has in store... :headscratch:
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DOOM on PS1 is still my favorite console game.
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Oh I'll be playing the new mount your blade, looks great so far.
I love the crafting system they are talking about. Will be cool to make a sword that will have its attributes effected by the physical characteristics of the blade and hilt and such. Also if you lose it you could actually loot it again
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Am I to guess that Nightmare is the same as in the original Doom? If I remember correctly for original, on Nightmare enemies respawn and hit twice as hard with Ultra-Violence's numbers. :headscratch:
So, wonder what Ultra-Nightmare has in store... :headscratch:
It's the same in this Doom. Enemies hit harder, do more damage, seem to move slightly faster. You have to keep moving and avoid getting surrounded. The imps and the possessed that climb, for instance, can be a big pain in the early stages. It's like every iteration since the beginning just learn the path, the secrets, and don't sit still.
I think multiplayer is where the most fun is, but the campaign is worthwhile also.
Maybe one day the programmers will allow you to interact with the environment in some way that makes the game more open to players.