Aces High Bulletin Board
General Forums => Open Beta Test => Topic started by: Saxman on May 22, 2016, 09:33:49 AM
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Ok, up until recently there was an Advanced menu in the graphics settings that allowed you to adjust the resolution of the shadows. Maybe it was moved, but I can't for the life of me find it, now.
However I'm not worried so much about the shadows as I am the star bursts, which are EXTREMELY blocky and much more intrusive as a result than they ought to be. Is there a way to adjust that yet, or has that particular detail setting been disabled? I don't remember them looking like this in earlier versions.
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In the graphics detail menu screen, all the options are there. Look for lighting and shadow effects on the left hand menu. Also, there is a dot command, ".sliders" that will allow you to adjust the gamma for STDshp (objects like buildings, runways, and planes), trees, and terrain.
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Those are just check boxes to turn them off and on. There used to be a drop-down to set the shadow resolution, even in the Alpha/Beta.
I'll check the .sliders command when I get home, but I don't think this is a gamma setting.
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:headscratch: Sorry, not to my recollection. Only in AH2 is there a shadow smooth drop down box. Is that possibly it? The only other settings are texture and FOV settings, both located in the video settings screen.
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Unless I am mistaken hitech moved the texture sizes to a universal setting on the clipboard just as you start the game and choose whether to play online or offline, under video settings.
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Unless I am mistaken hitech moved the texture sizes to a universal setting on the clipboard just as you start the game and choose whether to play online or offline, under video settings.
That's one of the settings I'd checked, and it's set to 4096, which is the max size I can select from.
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Yes, I think there is a bug right now. I'm sure hitech will look into it after he gets the vr worked out to his satisfaction.
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HT posted that the shadow issue is in the code and will be fixed.
I was thinking it was my card as the GTX 900 series have that problem in many games but HT said it was in the AH III code.
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On the other hand, thanks for point out .sliders. Aircraft were absolutely vanishing against any sort of dark background — it reminded me of one of the earlier terrain revisions for AHII, when the terrain textures ended up much darker than they were supposed to — or becoming incredibly difficult to pick out when in shadow, even at extremely close ranges. Going to play with gamma for shapes to see if that helps.
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Please do not attempt to fix a bug in the Beta by changing settings. By doing so, you may cover up another bug and prolong it getting fixed.