Aces High Bulletin Board
General Forums => Open Beta Test => Topic started by: Skuzzy on May 24, 2016, 01:54:17 PM
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New version up (http://bbs.hitechcreations.com/smf/index.php/topic,379485.0.html)!
Please use this thread to post errors/issues with the DX9 version of the Aces High III Beta. Thank you.
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download on DX9 version, unable to display CNTL I, Clip board not available in F3 mode
see attached screen shot of clip board it is curved unless in middle of screen, same for the / key
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Clipboard is there in F3, it's just really small.
Go to clipboard options gui and uncheck Force Fixed Sphere. I had to click on the F in "Fixed" to uncheck the box. Clicking the box didn't work.
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download on DX9 version, unable to display CNTL I, Clip board not available in F3 mode
see attached screen shot of clip board it is curved unless in middle of screen, same for the / key
remove your gui.cfg file from settings.
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Finally! I can see dots (airplanes) out to 10k. Thank you!
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Unable to make clipboard large enough in startup screen or in game. I can increase or decrease the size but it seems there's a built in stop now that won't let me increase past about 5/8 of vertical screen size of desktop (or window).
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Unable to make clipboard large enough in startup screen or in game. I can increase or decrease the size but it seems there's a built in stop now that won't let me increase past about 5/8 of vertical screen size of desktop (or window). Windows 7 Pro x64.
Remove the gui.cfg file in ths "settings" folder.
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Remove the gui.cfg file in ths "settings" folder.
gui.cfg is not available in the settings folder to remove.
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downloaded and deleted gui file fine. fps felt slower especially in the trees.
noticed the terrain draw distance was off, somewhat shallow, causing a strange angular appearance to the mountain range on greebo map. with zoom the ideal view was obtained.
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Downloaded and updated fine. Loaded and ran DX9 okay.
Still can not transition LVT2 from water to land.
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Runs fine and all the gunsight reflector plates except for the Type 98 in the A6m family are much clearer. Waffle you really need to remove the sun shade from the Type 98. No one used the sunshades on optical gunsights in the war because they darkened the FoV which was woefully tiny to start with. The exception was the bullet proof glass on later mark spits which was green.
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Ran Updater Beta 19 to Beta 20 fine w\o a hitch.
Dx 9 version of Beta opened fine w\o a hitch.
Had removed the gui.cfg file prior startup...all came up fine.
Star burst is fixed & working fine.
:salute
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In One v One Autospawn, roster doesn't work.
Also, you might think of a better way to tell people they should move from the tower to the O'Club. I think the guy who was there this night thought he would be launched from the tower.
And, after I wrote this, I went back in, moved to the O'Club, was launched and found I was my own wingman. I believe the other guy was still patiently sitting in the tower.
- oldman
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Auto update worked fine with no issues. Only two comments so far - tree definition now only coming in to view in bottom third of the screen at 1000 ft or less, otherwise show as flat shapes. Sound now very quiet compared with previous versions.
Otherwise plays as previous version.
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CraterMA
Launched M8 from a tiny Vbase. Tried to ram the side of the map room. Ran up halfway on the mound and M8 stopped moving. Reversed and M8 fell backwards into the ground then started the never ending roll. Had to use task manager to kill the game. Took psave of location.
9290,1001,41507,-43.6,88.7,152.7
craterma
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CraterMA
Small vbase on snowy rim, M8 drives underground off pad.
-8790,11006,94788,-0.6,-16.3,-2.8
craterma
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CraterMA
Tip of branches captured my M8 going 84mph down mountain.
-7751,5908,56285,-4.9,-83.6,155.1
craterma
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CraterMA
Going down the side of the caldera, my M8 just now clocked 250mph. It safely reached the bottom, then went into the never ending roll upon trying to climb up a slight rise at 250mph. Had to use task manager to end the game.
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UPDATE: Tried to get into DX11, successful. Terrain looks better, frame rates lower by average of 15-20. Still have issue with frame rates hitting 30 when flying low over large enemy bases, then when fly away from them, the frame rates increase to 120+.
<S>
HamrDown
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Offline in the CV bridge, the skin bmp file for the bridge has become the reflection focus for the portholes and surface of the compass.
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TE make map is not creating a complete terrain. Attached is a previous make map "gunnery.jpg" with complete terrain features. Lighter colored ocean is the beta 20 make map "map.jpg" which is incomplete along with black areas that do not exist on the terrain.
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TE make map is not creating a complete terrain. Attached is a previous make map "gunnery.jpg" with complete terrain features. Lighter colored ocean is the beta 20 make map "map.jpg" which is incomplete along with black areas that do not exist on the terrain.
Touch the time slider and try again. I believe those are shadows from your mountains.
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All the bays are still missing after touching the time slider. And the beaches are 10x exaggerated in some cases.
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All the bays are still missing after touching the time slider. And the beaches are 10x exaggerated in some cases.
LOL
Never happy!
What else did you forget?
Hint, it isn't in the Make Map dialog.
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Until beta 20 I've been able to open the TE then hit the make map and none of this was needed to get a good result. The gunnery.jpg is a result of opening the TE and running make map from some beta's ago. So now we have to go through gyrations to make a map after how many alpha and beta patches? Our personal business aside, that shouldn't be required for a function so simple Easycor.
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Below is my terrain and you can see it's shore lines. Before beta 20 the "Make Map" respected 0ft (SL) elevation as the transition from shore to water. And you can see that in the map I made before beta 20, it is a match to my terrain screen capture, and no time of day shadows. The map included below that shows the correct shore lines and the beta 20 map below that doesn't, I opened the TE, hit "Make Map" and it made a map in both cases. No extra gyrations before beta 20.
The terrain, and these beaches do not look like the beta 20 "Make Map" results.
(http://s20.postimg.org/z37fmc51p/Gun_Map.jpg)
The pre beta 20 "Make Map" results.
(http://s20.postimg.org/85ikhpqq5/gunnery.jpg)
The beta 20 "Make Map" results that don't respect 0ft elevation (SL) from the terrain.
(http://s20.postimg.org/6285a1qx9/map.jpg)
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I saw the initial bug report, no need to post it again.
Btw is simply the terrain warping detail.
HiTech
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Sorry Sir.....