Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Skuzzy on May 26, 2016, 03:02:56 PM

Title: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: Skuzzy on May 26, 2016, 03:02:56 PM
New version up (http://bbs.hitechcreations.com/smf/index.php/topic,379511.0.html)!

Please use this thread to post errors/issues with the DX9 version of the Aces High III Beta.  Thank you.
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: Randy1 on May 26, 2016, 03:31:14 PM
DX9 up and running no problem.
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: 1stpar3 on May 26, 2016, 04:12:14 PM
No problem with DX9, updated and went right through.
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: Condor on May 26, 2016, 04:16:11 PM
DX9 running fine. Better FPS than 19. I still can't run default settings and get decent FPS but now I can turn on post lighting and get FPS of 60 t0 100. Before post lighting dragged me down to the 40s. Still see big drop in FPS flying low over large enemy bases; 18-30.
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: Pudgie on May 26, 2016, 04:17:24 PM
Ran Updater Beta 20 to Beta 21 w\o a hitch.

Beta 21 Dx9 version opened up & running fine.

 :salute
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: bustr on May 26, 2016, 06:25:08 PM
With the lighter blue ocean, the dark horizon triangles are back to each side of the center third of your view.
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: Easyscor on May 26, 2016, 07:13:27 PM
I'm locking up in the AvA. Both the AvA and the Melee Arena are running CraterMA but I'm not locking up in Melee, only in the AvA. This last time I finally spotted an error message after it locked up. It didn't show the other three times.

Texture Creation Error = FFFFFFFF Name[] RTF=00000024
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: NatCigg on May 26, 2016, 08:17:58 PM
the jittery shadow smooths out at the the lower part of the view.  notice the cockpit shadow.
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: Copprhed on May 27, 2016, 05:51:19 AM
Game ctdt every time I right click to zoom in map both Dx9 and DX 11
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: Drane on May 27, 2016, 06:03:27 AM
Windows 7 Pro x64 - Offline and online work but when entering game the screen may or may not become all white for 3-5 seconds, when exiting game get white screen every time for 3-5 seconds.
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: Skuzzy on May 27, 2016, 06:46:23 AM
Windows 7 Pro x64 - Offline and online work but when entering game the screen may or may not become all white for 3-5 seconds, when exiting game get white screen every time for 3-5 seconds.

Need to see a current DXDIAG output.
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: Drane on May 27, 2016, 07:53:17 AM
Need to see a current DXDIAG output.

oops
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: hitech on May 27, 2016, 11:12:31 AM
With the lighter blue ocean, the dark horizon triangles are back to each side of the center third of your view.

Screen shot please. Not sure what your seeing.

HiTech
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: JimmyD3 on May 27, 2016, 11:17:01 AM
DX9 updated and runs fine, Online and Offline.
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: bustr on May 27, 2016, 12:57:31 PM
Screen shot please. Not sure what your seeing.

HiTech

When I tabbed out to check this screen shot, coming back into the game, it sat at a white screen and never recovered. Had to use task manager to end the game.


Triangles on the horizon.


(http://s20.postimg.org/zc5gvmyrx/triangles.jpg)
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: hitech on May 27, 2016, 01:18:14 PM
When I tabbed out to check this screen shot, coming back into the game, it sat at a white screen and never recovered. Had to use task manager to end the game.


Triangles on the horizon.


(http://s20.postimg.org/zc5gvmyrx/triangles.jpg)

The reason I did not see it is it only appears with wider FOV.

Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: Easyscor on May 27, 2016, 01:59:09 PM
Perhaps these can make the list?
I couldn't lower the bridge, so I raised the terrain to meet the approach but the GV is blocked once it reaches the water's edge.

(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=379513.0;attach=24630)



Old issue with watercraft not going under bridges
(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=379513.0;attach=24632)
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: bustr on May 27, 2016, 02:07:27 PM
The reason I did not see it is it only appears with wider FOV.

My apologies, I can start including my FoV, current graphics card, and anything else you might think appropriate. I suspect many of us are tweeking our settings for playability online in CraterMA almost 2 years into this. My gamma is at 1.4 because anything lighter doesn't show noon bright enough from my perspective. I got tired of how dark everything was. I think back in the alpha I reported this same phenomenon and some didn't see it because of being at an FoV lower than 106.
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: hitech on May 27, 2016, 02:12:12 PM
When I tabbed out to check this screen shot, coming back into the game, it sat at a white screen and never recovered. Had to use task manager to end the game.


Triangles on the horizon.


(http://s20.postimg.org/zc5gvmyrx/triangles.jpg)

Where did you take this screen shot?

HiTech
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: Copprhed on May 27, 2016, 02:27:41 PM
HiTech, any idea on why I'm crashing when I right click on the + sign to zoom the map in? Happens on Dx9 and DX11
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: bustr on May 27, 2016, 02:28:40 PM
Where did you take this screen shot?

HiTech

My gunnery terrain offline. I ran beta 20 build on it in the TE before I did any testing.
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: hitech on May 27, 2016, 02:31:20 PM
HiTech, any idea on why I'm crashing when I right click on the + sign to zoom the map in? Happens on Dx9 and DX11
I'll take a wild guess, A BUG?

Look at the new outstanding issues thread, I already fixed it for the next patch.

HiTech
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: hitech on May 27, 2016, 02:32:38 PM
My gunnery terrain offline. I ran beta 20 build on it in the TE before I did any testing.

You have the fog settings out side of their bounds. Hi alt  should no be more the 19 or 20 miles end and 18 for start range.

HiTech
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: bustr on May 27, 2016, 02:38:19 PM
Hitech,

Just upped offline NDisles and no triangles on the ocean horizon but, a very nice haze to water at the horizon transition. For my terrain I set the fog setting to the maximum possible distance from my POV. Is this a case of me shooting myself in the foot? I will copy the fog settings offline from NDisles over to my gunnery terrain and see if that solves the triangles.
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: hitech on May 27, 2016, 02:40:29 PM
Hitech,

Just upped offline NDisles and no triangles on the ocean horizon but, a very nice haze to water at the horizon transition. For my terrain I set the fog setting to the maximum possible distance from my POV. Is this a case of me shooting myself in the foot? I will copy the fog settings offline from NDisles over to my gunnery terrain and see if that solves the triangles.

Max vis distance is 20 miles, what you are seeing is the corners of a box out sidef of a 20 mile circle. Has to do with not updating the terain shadow at more then 20 miles from view point.
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: bustr on May 27, 2016, 03:01:05 PM
My bad, just played with it and saw everything you are describing. And 20 miles is the number I ended up with to eliminate an obvious sharp straight line meeting point on the horizon. You have two categories of Fog adjustment in the arena setup. What do they control about what I'm seeing? There are two near and far settings along with the alt setting. Both near and far appear to do exactly the same thing as I watch the haze and horizon morph when I save the setting.
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: hitech on May 27, 2016, 03:15:51 PM
My bad, just played with it and saw everything you are describing. And 20 miles is the number I ended up with to eliminate an obvious sharp straight line meeting point on the horizon. You have two categories of Fog adjustment in the arena setup. What do they control about what I'm seeing? There are two near and far settings along with the alt setting. Both near and far appear to do exactly the same thing as I watch the haze and horizon morph when I save the setting.

In real life there is normally a haze layer some where between 3k and 12k. Below that alt your vis range is much less then above it.

So you set thew haze layer with the LoFogAlt, and then the where forging begins and ends for both below layer and above layer.

When looking down at angles it computes the total fog threw both layers.

HiTech
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: bustr on May 27, 2016, 03:18:23 PM
Thank you, I can play with this now and hopefully not stick my foot in it so badly again. Sorry sir..... :O
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: JimmyD3 on May 27, 2016, 04:59:56 PM
Still not able to transition from water to land in an LVT.

While running a GV along the shore (M8), gv stops when it hits the edge of the shore wave.
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: Doc4 on May 27, 2016, 09:29:15 PM
Don't know if it just me but every time I right click on "+" on clipboard the game crashes
Title: Can not take back CVs in beta
Post by: vhazzard on May 27, 2016, 11:41:22 PM
Once the bishops take a port and the CV that goes with it, it can not be taken back. No wonder the bish have most the CVs in beta. :bheadhttp://bbs.hitechcreations.com/smf/Smileys/default/bangheadz.gif
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: Easyscor on May 28, 2016, 12:11:45 AM
I just saw this:

Quote
******************************** I can not duplicate please try to and post results **************
Was the old arena still showing in the list?

Quote from: Easyscor on May 09, 2016, 05:19:07 AM

    I Shutdown a Player Arena but when I went to create another one, the dialog box said I still had one running.

« Last Edit: Today at 09:06:57 AM by hitech »

No sign of the arena, only the message, see jpg.
Title: Re: Beta 21 ** DX9 ** Released: Issues/Bug Reports
Post by: ONTOS on May 28, 2016, 01:02:19 PM
Still can' get curser to go to online or offline on clipboard.
Title: clip board
Post by: BBP on May 30, 2016, 09:01:49 PM
Every time I push the arrow on the clip board to increase its size, the game freezes.
Kimosabe