Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: badhorse on May 27, 2016, 11:05:22 AM

Title: C-47 Observation
Post by: badhorse on May 27, 2016, 11:05:22 AM
When carring supplies, why is it the C-47 is limited to the same payload as the M3?  I would think it should be able to carry a few more supply packs than the back end of a half-track.
Title: Re: C-47 Observation
Post by: DmonSlyr on May 27, 2016, 12:23:39 PM
I agree, especially since a C47 is more risky to roll also.
Title: Re: C-47 Observation
Post by: LilMak on May 27, 2016, 01:31:35 PM
Gameplay I imagine. Plus overloading an M3 wouldn't be as dangerous as overloading a Goon.

Vehicle supplies are kinda gamey IMO. There should be at least a 30 second timer to actually fix the vehicle one you soak them up (much like the rearm pad). Not fun to strafe a Wirb/M-16/Ost and have him firing on you again before you can get out of gun range.
Title: Re: C-47 Observation
Post by: Zimme83 on May 27, 2016, 02:12:28 PM
6000lbs payload for the C-47, should be not too far from the capacity of the M3.
Title: Re: C-47 Observation
Post by: bustr on May 27, 2016, 03:37:17 PM
You can take a yard stick rule from the number of troops needed to capture a field, 10. I believe a long time ago Hitech mentioned that introducing a troop carrier that could carry more than 10 troops would cause him to change the number of troops needed to capture a field to that higher number.

Wanting more complexity in the game is a natural direction to take. Hitech mentioned he complicated something once because players asked for it if I'm remembering correctly. Then found with more complexity players as a majority used simpler processes to achieve their fun.
Title: Re: C-47 Observation
Post by: badhorse on May 27, 2016, 03:43:51 PM
You can take a yard stick rule from the number of troops needed to capture a field, 10. I believe a long time ago Hitech mentioned that introducing a troop carrier that could carry more than 10 troops would cause him to change the number of troops needed to capture a field to that higher number.


I had in mind field supplies, not so much troops or vehicle supplies.
Title: Re: C-47 Observation
Post by: APDrone on May 27, 2016, 04:45:36 PM

I had in mind field supplies, not so much troops or vehicle supplies.

You're kinda missing the point.   I did the same thing when I had started playing.. I think my argument was that the C47 carried more than 10 troops, so why not have it carry more .. I think 26 was the magic number.. or something like that..   Because it sure would be nice to either have some troops extra in case a few get killed by the defenders, or, better, being able to capture 2 bases in a single run. ( without reloading )  Then HiTech's dictate about having to increase troops to capture if you increased troops being transported sank in.

Don't consider it a historically accurate measurement of resources, as it is more like, it takes x units per player to deliver.

So if a base requires 5 base supplies to restore the strats, it really means 5 players running a supply.  Or 1 player running supplies 5 times.. etc.

One of those compromises between reality and what works in the game environment.
 
Title: Re: C-47 Observation
Post by: Shuffler on May 29, 2016, 09:55:50 AM
I love Blue Bell Rocky Road. WOOT
Title: Re: C-47 Observation
Post by: Randy1 on May 30, 2016, 07:30:38 AM
You're kinda missing the point.   


I do see your point but this is where the game collides with the simulation.