Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Skuzzy on June 02, 2016, 03:01:44 PM

Title: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: Skuzzy on June 02, 2016, 03:01:44 PM
New version up (http://bbs.hitechcreations.com/smf/index.php/topic,379611.0.html)!

Please use this thread to post errors/issues with the Patch 22 DX9 version of the Aces High III Beta.  Thank you.
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: 1stpar3 on June 02, 2016, 03:53:47 PM
No problems as of yet, working pretty nicely! Did see a terrain issue? It seems that field A1 is Texas? Or victim of "Global Warming"? Its a bit under water. Other than that,it looks great, GUYS!
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: 715 on June 02, 2016, 04:13:57 PM
Downloaded and installed fine.  Frame rates same as previous patches.

Vehicle hangers at airbases and ports appear to be pulling textures from the wrong part of the texture "Atlas" (i.e. the big texture file).  Example at A54 attached.  Not all are the same; they mess up in different ways and one I checked might have been right (forgot to write it down).  The VHs at vehicle bases I checked all appeared proper.  (CraterMA offline, same seen online as well.)
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: JimmyD3 on June 02, 2016, 06:24:30 PM
Down loaded and installed fine. Still can not get LVT to transition from water to land. GV's do now run into the water.

Crater MA map, base A1 is flooded as mentioned by 1stpar3.
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: NatCigg on June 02, 2016, 07:02:12 PM
a pink square around the cursor.
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: bustr on June 02, 2016, 07:12:33 PM
CrateMA

Gun pits and the 88 skins are not rendering correctly.


(http://s20.postimg.org/3wpbvwex9/gunpit.jpg)
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: Skuzzy on June 02, 2016, 07:17:44 PM
a pink square around the cursor.

Delete the "cursor.bmp" file from the Beta installation folder.  The patcher is supposed to remove that file.  Did you patch?
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: Drane on June 02, 2016, 09:58:01 PM
In the online arena Greebo'sMA, there's an odd body of water next to field A2. It has striations like you would see if you flew too far off the map. Screenies attached.
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: Pudgie on June 02, 2016, 10:26:59 PM
Ran Updater Patch Beta 21 to 22 w\o a hitch.

Both versions opened online and offline w\o a hitch.


Beta 22 Dx9 version FPS is the same as Beta 21 Dx9 version (both 21 and 22 Patches @ 71 FPS on runway, 80 FPS in flight both smooth)

Will continue testing.................

 :salute
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: 715 on June 03, 2016, 01:14:48 AM
17lber textures are sometimes wrong.  (PS- thanks for adding negative elevation, i.e. a bit of depression, to 17lbers, 88mm, and 37mm.)

LVT wake appears to be under water below the LVT (see attached image).
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: Greebo on June 03, 2016, 01:51:15 AM
The Ki-61 does not have a pilot in the cockpit when seen in external view.
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: Drane on June 03, 2016, 07:36:35 AM
Among the "tips" displayed while load bar is active - " use ' to give a check six "

May want to update this tip now that the key is default for activate/deactivate mouse control for flight.
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: allcrapp on June 03, 2016, 09:53:57 AM
In the online arena Greebo'sMA, there's an odd body of water next to field A2. It has striations like you would see if you flew too far off the map. Screenies attached.
I have seen this to have screen shots.
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: hitech on June 03, 2016, 10:16:19 AM
I have seen this to have screen shots.

All ready fixed for next patch.
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: Bizman on June 03, 2016, 11:47:50 AM
Updated fine from patch 19, all three updates.

CraterMA, 109 G-6 still getting smoke in the cabin during start. Most likely all of the planes where feet can be stuck under the gauge panel suffer from the same issue.
Further in the G-6 I noticed a block between the pedals. Most likely it's where it should be, but my concern is where the light comes from. To me it looks like there's a hole outside the window pane.
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: bustr on June 03, 2016, 12:17:58 PM
The box is the cover for the MG151\20 recoil buffer housing aft of the receiver. You got a 20mm between your knees.
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: Bizman on June 03, 2016, 12:47:25 PM
Thanks Bustr. I thought it might be of some importance. Now where does the light come from?
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: hitech on June 03, 2016, 12:50:28 PM
Thanks Bustr. I thought it might be of some importance. Now where does the light come from?

Mostly from this variable.

    rendshdrSetPointW(&glbVectorToSun_REG, &VecToSun);

:)
HiTech
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: hitech on June 03, 2016, 12:58:54 PM
The Ki-61 does not have a pilot in the cockpit when seen in external view.

We have not put one in yet.
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: Bizman on June 03, 2016, 01:00:11 PM
Mostly from this variable.

    rendshdrSetPointW(&glbVectorToSun_REG, &VecToSun);

:)
HiTech
Ah, ok. That explains it.

 :headscratch:
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: bustr on June 03, 2016, 01:02:48 PM
Thanks Bustr. I thought it might be of some importance. Now where does the light come from?

Just reread some tech about the MG151\20E in the Bf109s. Part of the overall recoil buffering was that the barrel short recoiled back inside of the receiver. So the star washer mounted at the front of the barrel was there to keep the barrel aligned inside of the blast tube so there would be no perceivable play while the barrel slid inline to the engine's zero line. The barrel could be unlocked and unscrewed from the receiver and pulled out through the blast tube. And then the receiver dismounted from the engine adapter and pulled out through the cockpit for cleaning or replacement of either component.
Title: Patch 22 - Still low frame rates over large bases, as low as 30fps
Post by: HamrDown on June 03, 2016, 01:27:15 PM
This is still a bug that needs to be fixed. Flying with vsync off and getting 150-200+ fps, when flying low over tree's getting 150+fps, same when flying over enemy small bases and vehicles bases. As soon as I dive in from 10k drop bombs and fly out of a large base, FPS drop to 30-40, then remaining at tree level as I fly away FPS shoots back up to 150+.

Hope this is fixed soon.

PC:
ASUS Maximus Vii Hero MB
16g Gkill PC2400 DDR3
i7 4790K CPU clocked to 4.6g CPU with Corsair 80i V2 Water cooler
Samsung EVO 850 500g SSD
EVGA GTX 970 ACX 2.0 SC video card
Antec 850w Power Supply
Antec 900 v3 Case


<S>
HamrDown
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: BBP on June 03, 2016, 01:42:24 PM
I just took off from Rook Base A2. There is a square body of water there that does not look correct. Has thousands of straight lines running thru it. Check it out. Kimosabe
Title: Re: Beta 22 ** DX9 ** Released: Issues/Bug Reports
Post by: bustr on June 03, 2016, 02:28:44 PM
Offline chasing drones for about 40-60 minutes, on hitting the quit button, game dropped to desktop with error.