Aces High Bulletin Board

General Forums => Wishlist => Topic started by: stealth on June 08, 2016, 12:30:23 AM

Title: Rejuvenate Dueling Arena
Post by: stealth on June 08, 2016, 12:30:23 AM
The most common thing I hear now about Aces High with a voice of sadness is that the Dueling Arena is dead. I usually see 0 people in the arena and maybe 2 on occasion, very rarely if ever is it above that. However today I started playing got bored and hoped in the DA with 2 other people. Eventually it grew into 5 and we had a good bit of fun. After a bit of brain storming I came up with an idea or two; for kick starting the DA to its former glory, or if anything just get it functional again with people to play in it. One fairly simple idea I had was to just change the name to the DA on a certain day. Something like "Weekend Duel Madness" or whatever floats your boat. I noticed this boosted the MA way back when there was a "Titanic Tuesday", it sorta just gave people an excuse to go check out what all the hub bub is about and play for a bit. It also might give an excuse for people to have a squad night in there. Which leads me to my second idea, to have a leader board like system in the DA for a person against person or squad against squad like fight. Where you could see on your clipboard how many wins and losses a particular team had.

Now I don't have all the answers to do anything about the DA and obviously this is just kinda of a last ditch effort to add some extra fun before AH3 comes out. However I hope this effort to improve the Dueling Arena continues and any ideas I can't come up with the rest of you could fill in. Anyway what you all think of my idea?
Title: Re: Rejuvenate Dueling Arena
Post by: BowHTR on June 08, 2016, 05:41:34 AM
Titanic Tuesday was popular because it was the only day that there wasn't 2 main arenas. It was more than just a name change. As far as trying to get the DA back up and running, try getting in on the Beta right now. Its basically like the DA most times.
Title: Re: Rejuvenate Dueling Arena
Post by: puller on June 08, 2016, 09:20:59 AM
I saw you talking about this DA idea last night on channel....

Titanic Tuesday was what it was because it was TITANIC!!!!....I remember nights where there were 700+ people....I always made sure I was on early on Tuesday just for the huge furballs for hours...

Now back to the DA thing......Your ideas are great but you talk about unhealthy having some type of leaderboard and competition in the DA it will ruin the whole spirit of the DA...Instead of the DA being where friends are made it will be the land of trash talking and picking instead of good natured fights where enemies become friends after hours of endless fights where the score doesn't matter...

I would be interested in joining in, in your DA thing...I can bring the squad too...as we end up in the DA before and after FSOs on Fridays most usually...
Title: Re: Rejuvenate Dueling Arena
Post by: FLS on June 08, 2016, 11:11:20 AM
Why not just ask somebody to go to the DA? If they aren't interested ask someone else.
Title: Re: Rejuvenate Dueling Arena
Post by: Randy1 on June 08, 2016, 12:24:24 PM
The new AH3 version may work better. 

It was so bizarre the last time I was there in the ah2 DA about a year ago.   A couple of well known 190 players playing alt monkeys at 10k+ waiting to pick.  Then they moved to shoot players as they took-off.  I never went back.

The downside of course these people ended up in the MA.
Title: Re: Rejuvenate Dueling Arena
Post by: Ack-Ack on June 08, 2016, 12:34:58 PM
A name change isn't going to improve the DA one bit.
Title: Re: Rejuvenate Dueling Arena
Post by: The Fugitive on June 08, 2016, 01:55:31 PM
Monday Night Madness  is held every Monday night in AvA  arena (use to be in the dueling arena but they have more maps and better control in the AvA).  I haven't  been able to get to one yet but I am told a good number of people show and furballing for a couple hours.
Title: Re: Rejuvenate Dueling Arena
Post by: icepac on June 08, 2016, 06:19:19 PM
Make every plane available at every field.

Many of the planes that aren't available at most of the fields have fighter capability.
Title: Re: Rejuvenate Dueling Arena
Post by: DmonSlyr on June 08, 2016, 07:39:56 PM
I think it should be a free for all with a rule board and certain mods that could kick vulchers or bad language. There should be 3-5 friendly bases within 8 miles of each other. 0 alt bases.

Then you could have the 1v1 fields to the side.

The free for all model really works the best and creates fights more quickly. It also eliminates ganging with team. It eliminates ack huggers. It allows people to up from any base creating uncertainty, which limits vulching.

It's close to the DA now but 1 team sided and closer together with no alt advantage. It would make a hell of a difference and is an easy change.



Title: Re: Rejuvenate Dueling Arena
Post by: puller on June 09, 2016, 08:34:31 AM
I think it should be a free for all with a rule board and certain mods that could kick vulchers or bad language. There should be 3-5 friendly bases within 8 miles of each other. 0 alt bases.

Then you could have the 1v1 fields to the side.

The free for all model really works the best and creates fights more quickly. It also eliminates ganging with team. It eliminates ack huggers. It allows people to up from any base creating uncertainty, which limits vulching.

It's close to the DA now but 1 team sided and closer together with no alt advantage. It would make a hell of a difference and is an easy change.





+1  :aok
Title: Re: Rejuvenate Dueling Arena
Post by: bustr on June 09, 2016, 12:19:46 PM
Once you slap too many rules and enforced requirements on something like the Monday Night Madness, it's going to depopulate down to the same hand full in here complaining about the glory days of the DA. MnM was a blast in the beginning because it had two basic rules; don't fly over 10k and no HOing.

You get about 90 minutes of loose even sided semi compliance, then one side ganged up on the low number side which usually ended up with DA types being taken down like a wolf pack vs. a moose. The less skilled will not ever go to the DA and learn ACM. They want fun now and will answer skill with a hoard. Now MnM has gotten a bit stiffer and the spontaneity fun is slowly being squeezed out of it. And yes, it had the danger of turning into Furball Lake light early on without some rules but, Furball Lake used to have a large full time following of none dueling or wanting to learn ACM addicts.

You guys keep trying to define unstructured furballing and dueling as the same beast by forcing the furballing to act like dueling by enforcing rules. They are different and that's why unstructured furballing has always attracted quick numbers for a few hours. Then some nanny goes and iron fists the fun out of existence if that unstructured pick up game lasts for a few months.

The only players dueling makes happy are duelers. Once you structure a once unstructured pickup furball night into a poorly camouflaged dueling event, you loose the most attractive part of the original pick sessions: Numbers. The casual player will not keep returning to an event where he can tell from looking in the roster he's a minnow in a shark pond. That is not what he pays $14.95 a month for.

At this point you should simply move MnM into the DA and pull off the camouflage.
Title: Re: Rejuvenate Dueling Arena
Post by: DmonSlyr on June 09, 2016, 03:31:00 PM
Once you slap too many rules and enforced requirements on something like the Monday Night Madness, it's going to depopulate down to the same hand full in here complaining about the glory days of the DA. MnM was a blast in the beginning because it had two basic rules; don't fly over 10k and no HOing.

You get about 90 minutes of loose even sided semi compliance, then one side ganged up on the low number side which usually ended up with DA types being taken down like a wolf pack vs. a moose. The less skilled will not ever go to the DA and learn ACM. They want fun now and will answer skill with a hoard. Now MnM has gotten a bit stiffer and the spontaneity fun is slowly being squeezed out of it. And yes, it had the danger of turning into Furball Lake light early on without some rules but, Furball Lake used to have a large full time following of none dueling or wanting to learn ACM addicts.

You guys keep trying to define unstructured furballing and dueling as the same beast by forcing the furballing to act like dueling by enforcing rules. They are different and that's why unstructured furballing has always attracted quick numbers for a few hours. Then some nanny goes and iron fists the fun out of existence if that unstructured pick up game lasts for a few months.

The only players dueling makes happy are duelers. Once you structure a once unstructured pickup furball night into a poorly camouflaged dueling event, you loose the most attractive part of the original pick sessions: Numbers. The casual player will not keep returning to an event where he can tell from looking in the roster he's a minnow in a shark pond. That is not what he pays $14.95 a month for.

At this point you should simply move MnM into the DA and pull off the camouflage.

That's why I think my opinion should be considered. It basically limits everything you said because there will be less team gangs, any one can kill any one. No vulching. It would limit alt monkeys. It would make furballs and fighting quicker. It would give new players a chance to learn combat without having to fly around the map directionless. The biggest difference from the old DA is that here is more than 1 base to up from to limit vulching and spread out fighters. I think it would work very well.
Title: Re: Rejuvenate Dueling Arena
Post by: bustr on June 09, 2016, 04:20:35 PM
Just move the MnM to the DA, it's been rule controlled into a DA clone now.

Most players don't want to learn ACM and they don't want to get into fights they have no chance of winning. They are not paying Hitech for that. In furball groups of similar skill sets, they will fight each other happily all night. Once the dueling sharks find out about the weekly party and start slaughtering the seals, the seals leave and the sharks go back to complaining about the lack of fights in the game and the DA. You are being avoided by choice because it's their $14.95 and they don't get any fun out of being your whipping posts for several hours.

The once happy group of "skill less" seals vote with their feet once DA monsters show up to take the fun out of their furball. That has ever been what happens in this game and to a degree why WT has a player base. As long as players like yourself are a random negative thing to get slaughtered by occasionally, and not an all night suicide fest, the seals are happy to play in the MA. Once they are trapped in a small air space like MnM and cannot get away from you, they leave.

I am amazed after all of these years that you guys never catch on, you are victims of your own success.
Title: Re: Rejuvenate Dueling Arena
Post by: icepac on June 09, 2016, 05:22:56 PM
We need a couple of 30k bases since much of WWII combat occurred at 30k and higher.
Title: Re: Rejuvenate Dueling Arena
Post by: DmonSlyr on June 09, 2016, 05:40:15 PM
Just move the MnM to the DA, it's been rule controlled into a DA clone now.

Most players don't want to learn ACM and they don't want to get into fights they have no chance of winning. They are not paying Hitech for that. In furball groups of similar skill sets, they will fight each other happily all night. Once the dueling sharks find out about the weekly party and start slaughtering the seals, the seals leave and the sharks go back to complaining about the lack of fights in the game and the DA. You are being avoided by choice because it's their $14.95 and they don't get any fun out of being your whipping posts for several hours.

The once happy group of "skill less" seals vote with their feet once DA monsters show up to take the fun out of their furball. That has ever been what happens in this game and to a degree why WT has a player base. As long as players like yourself are a random negative thing to get slaughtered by occasionally, and not an all night suicide fest, the seals are happy to play in the MA. Once they are trapped in a small air space like MnM and cannot get away from you, they leave.

I am amazed after all of these years that you guys never catch on, you are victims of your own success.

I seemingly disagree Bustr. The new players want action. The new players like Quick action moreso than the older chess piece type players who like to win the war and know how to play the game.. The problem is that the new players are stuck in the vast MA with no idea about how to find action or create it. Then they fly for 20 minutes to a base that's far away, die in seconds, and feel as though they just wasted 25 minutes of their time. Or they fly high and fast in easy planes to avoid dying and wasting 16 minutes to get to that alt. They get bored or its too slow for them and they leave if their is little action with far away bases. It's a hard game for people who know how to play it, it's an even really freaking harder game for the new guys.

The DA I have thought of still allows the MA to stay the same. The DA now allows for players to create fights more quickly and communicate much easier to players to learn the fundamentals of the game better. This really helped me learn the game in FFA H2H because they action was condensed and I could find people to shoot at much more easily.

You see, I got my bellybutton handed to me by Yaws in the 109 for months and months in H2H before I started to get better.  Dieing was not the problem. I had fun because I could find people to fight agaisnt more quickly and I wasn't getting ganged all the time.  When you eliminate the reasons why people gang, why they have to fly high to avoid dying so quickly, why people have to vulch, and the other strategic parts of the MA that cause this action, then you have a furball/DA arena where people are challenged in fighter planes and can find action more easily. The best way to do this is to do what I wrote above. It makes all the sense in the world to me.
Title: Re: Rejuvenate Dueling Arena
Post by: guncrasher on June 09, 2016, 08:34:59 PM
the reason I havent been in the ww1 arena is due to the few players that would stay high and just come down as soon as you cleared the ack on the base.  which is the same reason why furball lake turned into nothing.  more than a few players would just stay high and nailed you as soon as you took off.

I figured might as well stay in the ma.


semp
Title: Re: Rejuvenate Dueling Arena
Post by: DmonSlyr on June 10, 2016, 06:04:27 AM
That's why having more than one base is a good idea. If some one high and picking over one base, you can roll from a base on the other side, get some alt, and go fight em. If you have a cluster of bases it keeps players from just hanging out over one base capping the field.
Title: Re: Rejuvenate Dueling Arena
Post by: Chilli on June 12, 2016, 09:00:42 AM
Here is one way to get your idea floated in the AH3 (now beta) version.  Make a custom event (again AvA has taken the lead and done this along with Nefarious' Combat Challenge).  Set up the arena anyway you wish and get it promoted.  If it becomes popular enough and is frequented enough, it may warrant its own Arena.

Currently, it appears there is only a "One v One" Arena and at least for now the DA and TA are not listed.  I personally enjoy the 1 v 1 airspawn duel, but currently there is no choice in plane (randomized between Ki84 vs Pony). 

I suggest that you (all) talk with Nefarious and/ or AvA staff and get something rolling during beta.  I have stated this many times, so here again, the most lasting fun memories of Aces High aside from squad foolishness, was the Main Arena map that first introduced the furball lake.  I would predict the return of larger numbers if that sort of action was available again.
Title: Re: Rejuvenate Dueling Arena
Post by: DmonSlyr on June 12, 2016, 01:49:43 PM
Here is one way to get your idea floated in the AH3 (now beta) version.  Make a custom event (again AvA has taken the lead and done this along with Nefarious' Combat Challenge).  Set up the arena anyway you wish and get it promoted.  If it becomes popular enough and is frequented enough, it may warrant its own Arena.

Currently, it appears there is only a "One v One" Arena and at least for now the DA and TA are not listed.  I personally enjoy the 1 v 1 airspawn duel, but currently there is no choice in plane (randomized between Ki84 vs Pony). 

I suggest that you (all) talk with Nefarious and/ or AvA staff and get something rolling during beta.  I have stated this many times, so here again, the most lasting fun memories of Aces High aside from squad foolishness, was the Main Arena map that first introduced the furball lake.  I would predict the return of larger numbers if that sort of action was available again.

Yeah this could work. I don't think anything is going to work If it is not on the front where the MA is. It could just be called Free for all and dueling arena. Keep the exact same map you have now, but restructure the furball area. Make it a cluster of 5 green bases with no alt advantage and a few or 0 mountains. Post a rule clip board with no vulching and  no bad language. State that it's a free for all in this area. If you have to keep the whole map green it's still fine.

The air spawn sounds good at first. But it still creates advantages and makes it easier for planes to climb even higher.

You really don't have to change anything except turning the bases green and restructuring the furball area.
Title: Re: Rejuvenate Dueling Arena
Post by: caldera on June 12, 2016, 02:07:15 PM
Yeah this could work. I don't think anything is going to work If it is not on the front where the MA is. It could just be called Free for all and dueling arena. Keep the exact same map you have now, but restructure the furball area. Make it a cluster of 5 green bases with no alt advantage and a few or 0 mountains. Post a rule clip board with no vulching and  no bad language. State that it's a free for all in this area. If you have to keep the whole map green it's still fine.

The air spawn sounds good at first. But it still creates advantages and makes it easier for planes to climb even higher.

You really don't have to change anything except turning the bases green and restructuring the furball area.

Add in a arena-wide, permanent downdraft of 100mph above 15k.
Title: Re: Rejuvenate Dueling Arena
Post by: LCADolby on June 16, 2016, 11:57:48 AM
I'll join but only to sit in an 88mm to hide from the fight to take pot shots at hot shots
Title: Re: Rejuvenate Dueling Arena
Post by: nrshida on June 16, 2016, 12:41:00 PM
pot shots at hot shots

 :rofl :aok


I have high hopes for the rolling 1 on 1 arena assuming it allows choosing the planes (duel mode) as well as random selection. Master of this plane or that would be a bonus. My 'main arena' used to be the furbal lake, but even the most dedicated DAers have now either gone or are seen occasionally in the MA. It's too bad too because that crowd usually went balls-deep into a fight and just re-upped if they lost. Took a lot of adjustment for me moving to the MA. So much pre-fight fannying around and disengagement if the outcome is less than certain.

Title: Re: Rejuvenate Dueling Arena
Post by: morfiend on June 16, 2016, 04:18:17 PM
Maybe HTC could bring back fighter town?


  I forget the map name but it was similar to furball lake in the DA,except it was in the MA so you would find Buffs,PT boats and fighter all around the lake.

  Was incredible fun and a perk farmers dream!



    :salute

PS: ya dam I'm that old...... :furious
Title: Re: Rejuvenate Dueling Arena
Post by: bustr on June 17, 2016, 01:45:33 PM
Morfeind,

I thought the DA Furball lake was that part of the old map you are describing put into the updated DA way back when. It could be recreated something along the CraterMA theme but, you would really need to make the three lake airbases uncapturable. Or spiteful late night greifers would keep them captured to deny everyone any chance to use them once they got kester hurt by happy furball monsters giving them beat downs.

Regardless of being bombed, having three uncapturable airfields with three way GV spawns between all of those fields might work. Thinking about it, some genius did a great job with that island with three air bases and all of those GV bases in between. The theme could be expanded with a lake for PT fights and in AH3 there are some excellent villages setup as objects you can randomly lay down before laying down the GV spawns. Something like this the furballers could furbee all night, the GV furballers could join them, and the tool shedders would have the rest of the map to roll unprotected bases to their heart's content.

I know, the toolshedders would get lonely and greif the furballers by keeping their uncapturable airfields shut down all night long. The bomber guys have a lot of control over our game in their single index finger.......   
Title: Re: Rejuvenate Dueling Arena
Post by: morfiend on June 17, 2016, 02:53:33 PM
IIRC you could capture the bases around the lake but it was all but imposible to do,you had less resources than we do now but the sheer volume of players in the area made it very difficult at best to even attempt a capture.

 Vulching was rare as it was difficult to de-ack the base,and we had fewer guns then!

  Bustr,I believe you are correct about the map being transformed into the DA, IIRC it was also where you could find the "squid".....


   :salute