Aces High Bulletin Board
General Forums => Wishlist => Topic started by: nrshida on June 15, 2016, 02:50:23 PM
-
I think someone manning a 88-mm should be able to be killed in it and it should also be perked.
-
I think someone manning a 88-mm should be able to be killed in it and it should also be perked.
I have no problem with that just up the hardness quite a bit and double the number of 88s. Also note too the kill with an 88 would count on the scoring page and perks can be earned.
Nothing more fun than banging a runway vulcher with an 88. Huge fun. :rofl
-
I have no problem with that just up the hardness quite a bit and double the number of 88s. Also note too the kill with an 88 would count on the scoring page and perks can be earned.
Nothing more fun than banging a runway vulcher with an 88. Huge fun. :rofl
Up the hardness on what basis? How thick was the shield in front of the gun? Doesn't the kill for a field gun count already?
-
1. No one gets killed in manned guns, the gun is destroyed only.
2. Why perk the 88? the sights have all ready been hampered and the speed of the barrel travel is really slow.
3. Randy1 is right, nothing more fun than busting a runway vulcher. :P
-
I spend a good percentage of my AH time looking for a fight. While I agree vulching is lame gameplay my experience of the 88-mm is equally lame. Jumping into one whenever an aircraft flies anwhere near a base as a first response and taking risk-free pot-shots on the off chance of increasing one's score by a notch is not reasonable game play. In the last few months this seems to have become standard practice. Frankly the last thing AH needs is more features to avoid actually flying.
Choosing to man a gun which denies airspace to that extent should come with an associated risk and price, imho.
-
I spend a good percentage of my AH time looking for a fight. While I agree vulching is lame gameplay my experience of the 88-mm is equally lame. Jumping into one whenever an aircraft flies anwhere near a base as a first response and taking risk-free pot-shots on the off chance of increasing one's score by a notch is not reasonable game play. In the last few months this seems to have become standard practice. Frankly the last thing AH needs is more features to avoid actually flying.
Choosing to man a gun which denies airspace to that extent should come with an associated risk and price, imho.
I don't think gunning in any manner in AHII helps your score.
-
I don't think gunning in any manner in AHII helps your score.
Manned Ack kills and damage go toward your overall.
On a side note, I believe all manned acks should be removed from players being able to use them in the Main arena. They are bad for gameplay at every level, being there for vulchers is really no excuse, the vulchee has the time and ability to lift from a base further behind the line.
-
any of you guys how many guns on a field are in the AH3?
SEMP
-
Any of you guys know how many guns are on an airfield in AH3?
SEMP
I'm sure you are going to tell us semp.
(Also changed your post to what I think it was supposed to be, for my readability)
-
Manned Ack kills and damage go toward your overall.
Manned gun kills do not affect your score/rank at all. Overall rank (there is no actual overall score) is just based on the sum your fighter, attack bomber & vehicle ranks.
-
Manned gun kills do not affect your score/rank at all. Overall rank (there is no actual overall score) is just based on the sum your fighter, attack bomber & vehicle ranks.
I'm sure I get a player's name when I get killed by a ground gun. Does the player not get a coresponding 'kill' on his score page?
-
I'm sure I get a player's name when I get killed by a ground gun. Does the player not get a coresponding 'kill' on his score page?
It will get noted on the player stats page. It doesn't affect his score.
-
It will get noted on the player stats page. It doesn't affect his score.
So effectively the same thing. He is awarded a kill.
-
So effectively the same thing.
Absolutely not.
-
I'm sure you are going to tell us semp.
(Also changed your post to what I think it was supposed to be, for my readability)
well dolby since I didnt mention airfield, because you also have the vehicle fields, towns, strats, city and that stupid train. I am pretty sure by now you know there's more than just air fields.
semp
-
Absolutely not.
Still gets a recorded kill <shrug>
-
I spend a good percentage of my AH time looking for a fight. While I agree vulching is lame gameplay . . .
The easy shooting range of an 88 is under 4K for the best shooters. Under 3K for good 88 shooters. 2K and under for average 88 shooter.
You can see if you do not hoover over a red field the 88 is not an issue.
Unfortunately, a large number of players claim looking for a good fight when they should be posting, ". . . looking for an easy fight."
-
being there for vulchers is really no excuse, the vulchee has the time and ability to lift from a base further behind the line.
The aeroplane has the ability to stay out of 88mm range.
- oldman
-
The aeroplane has the ability to stay out of 88mm range.
- oldman
Yes it does, the but issue is while I'm circling out side the range of the 88 the other guy is sitting in his 88 waiting. No fight again.
-
Unfortunately, a large number of players claim looking for a good fight when they should be posting, ". . . looking for an easy fight."
And unfortunately, a large number of forum posters make un-informed, overly-generalised assumptions. I'll take any fight at all. If you fly on my timezone even upping from a vulched field is a luxurious increment over the usual - nothing at all.
-
I'm pretty sure the 88 or manned guns have the most kills on record do they not?
-
I'm pretty sure the 88 or manned guns have the most kills on record do they not?
In 2015, all manned guns combined were responsible for about 8% of all recorded plane deaths (and about 35% of all deaths by 'ground to air fire', of course including proxies).
However, the vast majority of these were made by the dreaded proximity fused ship 5 inchers. the 88 has only a small share, most probably even much less than the mannable base small acks. That's because it's actually quite difficult to score consistent kills with that slow turning, slow firing time fused gun. Getting anything other than the occasional freak kill against anything not being a 10k bomber flying directly overhead is a task so difficult only very few have mastered it.
In its current form, the 88 is mostly just a distracting annoyance for any fighter maneuvering nearby, and relatively easy to avoid.
I can fully understand the OPs frustration of getting no fight during his hours. However, perking the 88 would hardly improve anything, as the operator would simply move to a differend manned ack, or roll a Wirbel or Ostie. The lack of fights (or battles) is not a result of having ground guns in the game, nor would their removal (or tighter control) improve the general problem.
-
The aeroplane has the ability to stay out of 88mm range.
- oldman
:rolleyes:
:bhead
You should know better
-
I can fully understand the OPs frustration of getting no fight during his hours. However, perking the 88 would hardly improve anything, as the operator would simply move to a differend manned ack, or roll a Wirbel or Ostie. The lack of fights (or battles) is not a result of having ground guns in the game, nor would their removal (or tighter control) improve the general problem.
It's too bad you can't separate the stats specifically for the type of ground gun, because to me it seems the 88-mm is now the go-to solution for a fighter near an enemy base. It wasn't this way a year ago. As you say, for the hours I am able to fly it is now increasingly difficult to engage in air combat. The tactic of 'bothering' an enemy base to encourage uppers, then equalizing energy states (me deliberately blowing energy, even outnumbered) to encourage a fight is now closed to me. Not being in a squad large or co-ordinated enough to form a genuine threat I'm rather running out of methods. Perhaps the OP was less seriously intended and more to raise awareness about the general frustration of non-flyers in this allegedly air combat-centred game.
And yes I agree the ship guns are ridiculously accurate. Had they been this way in real-life YouTube would not be as replete with kamikaze attack footage as it is! Random.
-
And yes I agree the ship guns are ridiculously accurate. Had they been this way in real-life YouTube would not be as replete with kamikaze attack footage as it is! Random.
The Mark 12 5"/38 caliber gun was far more accurate in real life than what AH portrays.
-
I do a lot of attack work dropping hangers, ords, CVs and the like using heavy fighters. I describe escaping after dropping and shooting ords on a CV rare event. A large airfield one free pass on average. A medium 1 1/2 and and a small field 2 passes. The keyword here is average.
The average 88 shooter at a GV field field seems to be better than the average shooter at an airfield. Ship shooters number one.
-
The average 88 shooter at a GV field field seems to be better than the average shooter at an airfield. Ship shooters number one.
There is a reason why it's easier to shoot down planes with the 5 inch guns on a CV fleet than with the 88mm on any field. The main reason is rate of fire and the proximity fuse on the 5 inch guns.
-
The Mark 12 5"/38 caliber gun was far more accurate in real life than what AH portrays.
I don't know what particular gun that is or where it's mounted, but if I try to chase some lametard into his CV ack I end up like Porkins in Star Wars. Can't exactly say what shot me but I can never get through like the Japanese apparently did against the American fleets. Not even close.
-
Nish, sure perk the 88 but then you have to give perks for kills.... :noid Since you cant separate them it would be all manned guns,this would lead to players using the 5 in guns to farm perks.... and so on.... Be careful what you ask for you might just get it!!!
:salute
-
I don't know what particular gun that is or where it's mounted, but if I try to chase some lametard into his CV ack I end up like Porkins in Star Wars. Can't exactly say what shot me but I can never get through like the Japanese apparently did against the American fleets. Not even close.
The Mark 12 5"/38 caliber gun is the 5 inch gun we have in our CV task groups and the 5 inch rounds are modeled with proximity fuses.
-
Nish, sure perk the 88 but then you have to give perks for kills.... :noid Since you cant separate them it would be all manned guns,this would lead to players using the 5 in guns to farm perks.... and so on.... Be careful what you ask for you might just get it!!!
Long since given up the idea that the Wishlist actually leads to getting much of anything altered or added to the game :rofl Was more a point of discussion / debate really.
The Mark 12 5"/38 caliber gun is the 5 inch gun we have in our CV task groups and the 5 inch rounds are modeled with proximity fuses.
Ooooh, the black cloud making teleportation (back to the tower) transmogrification projectors, as I know them. Seem pretty accurate to me Ack-Ack! :old:
-
I think someone manning a 88-mm should be able to be killed in it and it should also be perked.
+1
I'd be happy just to see it perked too.
-
88s are the least dangerous man ack, there is no reason whatsoever for having it perked.
-
The ugliest part of this game is when those of us who try to defend a base collides with those that like to get easy score points by vulching.
I have heard vox traffic whine about kill loses after a bomber or heavy fighter taking out fighters on a deacked field.
The trend to deack and vulch is on the rise. Deacking for base capture is used to preserve base capability but unfortunately the vulchers killing every thing that takes off is the same group of players and they are rarely interested in base capture.
A big sign of course is a deacked field with the town at 100% full up.
-
There needs to be an incentive to get into an airplane or a vehicle before getting into manned guns. Right now the only one I have is the Yak-9T. :D
-
There needs to be an incentive to get into an airplane or a vehicle before getting into manned guns. Right now the only one I have is the Yak-9T. :D
Gaining perks is the incentive to fly a plane or up a gv...
-1 on perking 88
-
There needs to be an incentive to get into an airplane or a vehicle before getting into manned guns.
Yeah man, that's what I was trying to say.
-
Yesterday, I flew to a red base showing no red dar and working radar. I just flew around the base but far enough back to avoid any 88 hits for a few minutes. Sure enough, a red took off. I kept my distance giving the red a chance to achieve a co"E" state. Had two good fights in a row.
I would have had more but I lost the second fight.
-
I am not advocating a perk on the 88. The 88's are an annoyance and I can and regularly do remove them from the equation. I am talking about something to get folks in direct conflict. Maybe guns only become active and destructible when a base is flat? Guns should be the last resort, not the first choice IMO.
-
The trend to deack and vulch is on the rise.
No, it isn't. Deack and vulch has been a standby of the game since day 1.
Wiley.
-
Yesterday, I flew to a red base showing no red dar and working radar. I just flew around the base but far enough back to avoid any 88 hits for a few minutes. Sure enough, a red took off. I kept my distance giving the red a chance to achieve a co"E" state. Had two good fights in a row.
I would have had more but I lost the second fight.
1 in a million incidents are not the norm.
-
And here I'm waiting for AH3 go live with an offline only gunnery training terrain that allows the newbie to place himself in the exact gun to range of plane situations in our game to learn the wirbel, osti, 37mm, 17lb and 88mm.
Also has two tank ranges 4000yd and 4mile with tanks all over them to learn the optics and two Hogan Alley areas to drive through to learn how to see hiding tanks. And there is an 88mm and 17lb at each tank range. Yes, I have a GV spawn that places your wirbel 500yds from the passing drones and if you take a look in the beta, range marked reticles in the osti and wirbel. I just happened to put 37mm and 88mm near that GV spawn. And 88mm at locations to learn 7k shooting.
Add on to that two task forces to learn ship to ship gunnery along with shore batteries to learn shore to ship. Then each port has PT spawns so you can learn how to make torpedo runs on those task groups.
Oh! And air spawns for torpedo bombers at 1200ft out over the water near the task groups and high alt bomber spawns to practice level bombing of ground targets and a third task group set on a really tight wiggly course to learn how to time bomb releases for that last moment turn.
Not to mention air spawns for fighters to get at the drones quickly or the task forces to practice bombing them.
All of this has been asked for in the Wish List since I started back in 2002, and complained about there being very little opportunity offline to really learn these skills. The tools have always been with us to set this up if someone wanted to create the terrain and gunsights like I have. I want to keep newbies with us by giving them this terrain to help them feel like they can compete instead of spending so much time feeling like loosers while we vets harvest them unmercifully.
-
Yesterday, I flew to a red base showing no red dar and working radar. I just flew around the base but far enough back to avoid any 88 hits for a few minutes. Sure enough, a red took off. I kept my distance giving the red a chance to achieve a co"E" state. Had two good fights in a row.
That has almost always worked for me. Sometimes I have to announce I'm there on Channel 200.
- oldman
-
88s are the least dangerous man ack, there is no reason whatsoever for having it perked.
Nope. Perk it.
-
This post has wandered some boundaries that if anyone thought Hitech would take it seriously. The real wish is to have all auto and manned ack along with anti aircraft vehicles removed from the game. It's hard to show some nameless individual how uber you are and how lame they are in the face of your uberness if they won't stop towering you with the press of a button. It just ain't fair....... :O
Slade you ever land 53 kills in a 5 inch?
-
bustr I have landed over 100 in my 5 incher.
semp
-
This post has wandered some boundaries that if anyone thought Hitech would take it seriously. The real wish is to have all auto and manned ack along with anti aircraft vehicles removed from the game. It's hard to show some nameless individual how uber you are and how lame they are in the face of your uberness if they won't stop towering you with the press of a button. It just ain't fair....... :O
Lolz Bustr, you've really got a bee in your bonnet about skilful AH pilots. It's not like that at all, just a discussion about the balance between air and ground combat. The name of the game isn't 'Hugs All Round and Stay on the Ground if it Scares You' now is it :rofl
bustr I have landed over 100 in my 5 incher.
Don't wory about it Semp. It's the personality that counts! :old:
-
Man-able ack should be removed for the sake of gameplay. The "he's too good, so i'll shoot him from a AAA to stand a chance" argument I think I began to read doesn't wash with me. AcesHigh needs players on the field of battle in GVs or Aircraft.
-
I dont see man acks as a problem, they are a last resort when the field is overwhelmed and then its the 37mm that are the most effective. But even then they are most of the time less effective than the auto ack and are very easy to kill.
-
Either you want bodies paying the light bill or you get your own version of a uber utopia until there are about 12 of you left just before Hitech closes the doors and buys a chicken ranch to pay his hanger fees. Or, along the way as the numbers of light bill payers increases, so do the numbers willing to spend more time in a ride rather than in a manned gun. Forcing people to do what they don't want helps them close their wallet and vote with their feet.
Most of the game population that pays the light bill has no interest in getting very good at the game, and will sit in a manned gun and pop you when you show up. They don't "care about" spending the time getting good at ACM and they don't want to feed themselves all night long to players who they will never be able to shoot down. Manned ack and mobile ack keeps them paying the light bill rather than feeling their only purpose in the game is to pad your score.
That is why I built them a training arena to help them to stay in our game. Numbers breed numbers which will attract more players that want to play this game your way. If you don't like manned ack, don't fly near it. They guy obviously doesn't want to duel you in the MA.
-
I fly fighters, bombers, drive ground vehicles and use manned guns. I love the 88. Have found that some fear it more than auto ack as I have obseved them targeting the 88 first. Perhaps the puffs of black smoke were too close for comfort. Knocking down the orbiting fighter waiting for the vulch is always a thriil, especially if it was from 88mm of pure love. Learn to use all aspects of the game. Getting kills in an 88 is a chalenging diversion at times. Something for the wishlist...I would like to see tallies of kills by manned guns of differing types.
Muttman
-
bustr I have landed over 100 in my 5 incher.
semp
I wouldn't have admitted that if I were you. :devil
-
Either you want bodies paying the light bill or you get your own version of a uber utopia until there are about 12 of you left just before Hitech closes the doors and buys a chicken ranch to pay his hanger fees.
This is just black & white thinking.
Most of the game population that pays the light bill has no interest in getting very good at the game, and will sit in a manned gun and pop you when you show up.
Perhaps a game centred on air combat would be better off without them then. Or without the guns at least.
They don't "care about" spending the time getting good at ACM
Why should laziness, the pursuit of instant gratification and ego preservation / amplification be allowed to be promoted and reinforced over the main thrust of the game without criticism or comment? As a rebuttal to your continued attack and assignment of blame to the now minority faction of players who have actually bothered to learn ACM:
There is a cohort of players who have played this game for years. Their go-to solution to any ACM problem is to try to drag you through ack, drag you over a Whirble, dive to the deck and run to friendlies or their own base. Of course they’ll be the first there when you’re already engaged, or the first to cap a field with their self-promoting comments on channel 200. I’ve fought or forced a lot of them to fight, often by starting from very disadvantaged position and only turning the knob up to 11 when they're sure you're an easy kill and their ACM is beyond pathetic. They have mistakes in their basic understanding let alone the intermediate principals.
This faction makes DAMN SURE the ‘fights’ go their way to a far more successful extent than the ACM-heads because no amount of advanced ACM can force a person to fight if they always retain the option to disengage. Better energy position, faster planes, faster diving planes, a mass of friendlies, only flying near ack, only flying with wingmen, capping a field. It’s almost trivial to counter someone with better ACM and in my opinion the trend is now on doing this. I don’t mind a percentage of this as variety is important but if the majority play this way it is the end for advanced ACM. The faction I describe promote this as the best method, or funniest of all, realistic.
ACM is well documented. Endless texts and movies on YouTube and we do have a training corps after all. The player group which you berate so hard, with such conviction, those top sticks who could be arsed and have the energy and will to get better are ironically often (not all) the first to offer help if they are actually asked or even if they spot a player who is interested in ACM but untrained. It is pretty well supplied for free to anyone who shows an interest in advanced ACM and has a reasonably-sized ego.
So stop preaching Bustr, about a small faction of skilful players who are damaging the game. There’s a far bigger and more odious faction who are making DAMN SURE the game goes their way at the expense of everybody else's ideas about gameplay.
-
And just one last comment about ACM. The notion that Shaw is the seminal text is B/S in my carefully considered opinion. I know and have faced sticks with ACM considerably more advanced than that text describes. AH is (or at least was) a living repository of pre-one-to-one-thrust ratio ACM. Let me flip your point about 'what would happen if all those that have no interest in spending the time getting good, left': in my opinion the ACM heads are now decidedly in the minority. What's the rest of the player base going to do once they've left from utter boredom and frustration? Take pot shots at each other from neighbouring field guns?
-
The faction I describe promote this as the best method, or funniest of all, realistic.
Nothing new there, the debate has raged back and forth between the simulators and the sportsmen for decades. The game accommodates both, although it seldom completely satisfies either group.
I've never forgotten my first encounter with an ack-runner, probably late 1995 or early 1996. I went onto the AW BBS the following day and asked if others perceived that this was poor game play. Virtually all of the responders said it was not. Sure taught me a lesson.
- oldman
-
And just one last comment about ACM. The notion that Shaw is the seminal text is B/S in my carefully considered opinion.
Deadstik used to go on about that Shaw's book time after time when I first took him under my wing. I don't think I have heard him mention it in years. I think he got the idea was a barrier to his continued growth.
-
nishida perhaps those of us who don't care about ACM are better off without you. and funny you complain about other instant gratification. after all that is what you want. actually only thing you want.
semp
-
Nothing new there, the debate has raged back and forth between the simulators and the sportsmen for decades. The game accommodates both, although it seldom completely satisfies either group.
I really don't care. I really don't care at all how people want to play. I appreciate variety. Some of the best fights I've ever had have been from someone's who's adept at a different branch of ACM to mine. Skill is the thing that interests me and always has. The skilful expression of a difficult art form. What is objecitonable is the notion that those at least trying to push their own boundries are ruining the game for the 'majority' of players, as some seem to be asserting. What a load of Tottenham that is. A steaming pile of Hotspur.
Perhaps this conflict has existed for more than a decade, but the numbers now are so low. When I can usually fly there might be less than 30 online and less than 15 in the air. If most of them are avioding combat then you may as well bog off and do someting else.
Deadstik used to go on about that Shaw's book time after time when I first took him under my wing. I don't think I have heard him mention it in years. I think he got the idea was a barrier to his continued growth.
We sort of came up together Mr. Dolby. You started before me a little bit I think. Interested one day to hear how your development of ACM went.
About the book, bought it, read it, read it again, read it again, highlighted bits, crossed bits out, tore bits out, annotated it, added my own new sections and eventually tossed it out in the trash. It does describe all of the principals very well but does not describe some of the advanced techniques certain AH players have developed or been taught (in some cases). Neither do many of the sections apply to AH-period ACM.
I've studied very hard even though I've got learning disabilities. After six years I think I'm finally starting to fit the final pieces into the puzzle. The most advanced ACM out there isn't that complicated theoretically (well DrBone can do it, so I can't be :rofl). A lot of it is very creative and counterintuitive. The execution of it does require practice. If you're massively practicing a sub-set of it (as I did) you are going to eventually run into a player who has practiced a superset set and then you're going to be left thinking 'how did he do that'? Then those fellows will always have a head start on you. That's been my experience at least.
-
nishida perhaps those of us who don't care about ACM are better off without you. and funny you complain about other instant gratification. after all that is what you want. actually only thing you want.
I don't think we've ever fought, we just don't share the same timezone so you will not know that there was a long time, about three or four years when I only took about half the shots I was offered. I have and do routinely let aircraft I've damaged go, routinely broken off a one-on-one when one of my countrymen joins in without asking (against another skilful stick) and have spent countelss hours hanging my arse over the proverbial Tom and Jerry fence letting all and sundry take a bite so I can learn a particular piece of ACM. I have died hundreds if not thousands of times 'unecessarily' to stick around and fight it out. Sometimes I can no longer count the opponents I am fighting. I do not even know how most of the scoring system works. I addition I have given hours of my limited free timehelping players who have asked me to help them improve their ACM. Stopped fighting and flown only with them - no shooting. I have written countless, long emails and PMs explaining what and how a particular player might benefit from working on and have sent countless annotated AHF films for the same reason. Whatever I have learned at great cost, I have shared.
Instant gratification, Semp, has been the farthest thing from the main part of my AH journey or main activities.
-
you have no clue what instant gratification is. your 3 page thesis proves it. you are more into it than you care to admit.
semp
-
you have no clue what instant gratification is. your 3 page thesis proves it. you are more into it than you care to admit.
Ah classic. :rofl This is one of these standard 'logical' inferences I've become to expect on this forum that asserts the exact thing that you're being accused of is what the other person is doing. Isn't that called projection or something :) Where's your argument or logic? Can you assert your point? No, of course not. Clearly you recognize yourself in my criticism or there'd be no emotional reaction. Certianly wasn't a rational one.
Not my problem by the way that more than three sentences are more than you can handle.
-
So stop preaching Bustr, about a small faction of skilful players who are damaging the game. There’s a far bigger and more odious faction who are making DAMN SURE the game goes their way at the expense of everybody else's ideas about gameplay.
I'm observing a small number of players who have no answer to the fact that the light bill is paid by a majority who don't care about your way of playing the game, except by being snotty to the majority in the forums. But, that small number needs that majority more than that majority needs them. That minority cannot pay the light bill and keep the doors open. At least AH has no supreme court you can cry to so the majority is forced into involuntary servitude to pay the bills for your vision of game play. Or Hitech wouldn't put so many toys in the game that PO you and your minority.
You can be as snotty as you want, that majority who don't care about your game vision, don't need you to pay the light bill, and enjoy the game regardless of you. They will keep on playing the game with the 88mm and all those toys including the new AH3 ack field with 63 88mm on it. And Hitech did create an arena called the Dueling Arena, I've noticed it's become a cricket farm of late, makes one wonder how small of a minority you guys really are these days.
In AH3 I think the DA may have been evolved into an automated pickup dueling arena. You can probably get the specifics from a few of your like minded minority who have been taking part in the open alpha and open beta. See, Hitech cares about you guys too. Though I suspect paying the bills is a greater concern than your vision of game play.
-
Repeating your point does not make it any more valid than the first time you said it. You're no more privvy to HTC's business model than I am. You're just filtering to support your resentful comtempt - which is magnificent by the way - for what you perceive to be those who have in some perverse way become adept at ACM with the primary purpose of griefing and exploiting what you call the majority of players.
There is no division of payment by minority or majority. That is an absurdly contrived manipulation to justify what you like to think is a morally superior position. All players are free to come and go as they please as the game suits them. As I stated earlier there is little practically the ACM faction can do to spoil the gameplay of those that do everything possible to avoid combat and risk and protect their scores or egos, whatever the case may be. The opposite is not true for your faction.
Here's where your position all falls down Bustr: Aces High is a combat simulator, not a bloody survival game. And don't try to wriggle out of that point by playing the realism card with me.
It's pretty clear both you and Semp, for example, have made no effort to read or understand what I've said about my AH activities (for example). You're just jerking to what you're used to jerking to.
-
Ah classic. :rofl This is one of these standard 'logical' inferences I've become to expect on this forum that asserts the exact thing that you're being accused of is what the other person is doing. Isn't that called projection or something :) Where's your argument or logic? Can you assert your point? No, of course not. Clearly you recognize yourself in my criticism or there'd be no emotional reaction. Certianly wasn't a rational one.
Not my problem by the way that more than three sentences are more than you can handle.
instant gratification is what you expect. you post what you want: a certain fight fought in a certain way. you posted about how you let airplanes go: instant gratification (you honorably let the weaker plane go). should I go on about your countless hours spent training. you expect people to pat you in the back after you insult them?
here's your instant gratification: you are being a dick. either play the game, stop whining or quit.
semp
-
instant gratification is what you expect. you post what you want: a certain fight fought in a certain way. you posted about how you let airplanes go: instant gratification (you honorably let the weaker plane go). should I go on about your countless hours spent training. you expect people to pat you in the back after you insult them?
Letting damaged aircraft go is instant gratification? Countless hours training others is instant gratification? Yeah I'm not totally following you there and I suspect the reason for that is because you don't understand what you're talking about. Why do I get the feeling in the Stanford marshmallow experiment It'd be me getting two marshmallows and for some reason you only one (http://i1114.photobucket.com/albums/k526/rwrk2/detective2.gif)
Oh so you're insulted? It was true about you then, what I said AND you felt bad about it? That's interesting. No I do not expect a pat on the back. My comments were in response to unfounded and incorrect remarks about what I do in AH and what my motivations are.
-
if letting a damage leave then why come here and tell about it. we have all done it. not like you have a patent on it. the attitude which you try to show off countless hours of training is instant gratification. why tell people?
and i am not insulted. I dont even know you. you are just another guy here on the bb trying to show others how superior you are. there's been thousands of them here.
semp
-
Something tells me some folks are NOT going to like AH3 at all... :noid
-
Letting damaged aircraft go is instant gratification? Countless hours training others is instant gratification? Yeah I'm not totally following you there and I suspect the reason for that is because you don't understand what you're talking about. Why do I get the feeling in the Stanford marshmallow experiment It'd be me getting two marshmallows and for some reason you only one (http://i1114.photobucket.com/albums/k526/rwrk2/detective2.gif)
Oh so you're insulted? It was true about you then, what I said AND you felt bad about it? That's interesting. No I do not expect a pat on the back. My comments were in response to unfounded and incorrect remarks about what I do in AH and what my motivations are.
Dont bother with semp. Even when he is wrong he is right and you'll never convince him otherwise.
The rest of us get what your saying. All you want is a fight, airplane to airplane. Your not asking anyone to fight a certain way other than it being in an airplane. You help train others so that there will be more players in airplanes and so better odds of finding a fight.
Hiding in an 88 or other ground gun isn't fighting. You have even less to lose in a gun than you do even in planes and you really can't lose much in a plane. I don't mind auto ack, the more the better because it will help cut down on the vulching and easy kills. Manned guns on the other hand..... nawww let them get in a plane even a vehicle and fight it out.
We also understand that during the times you fly, if 3 guys are hiding in guns it COULD be 10% of the players on line.
-
88 is part of the game same as gv's. I dont specially like people in them. but I dont lose sleep over them. been killed many times by 88's. I dont come here whining that people shoudnt be in them anymore than seeing people in 262's and perked planes. or a20's and countless other planes that can out turn my pony.
semp
-
why tell people?
Been doing all those things for six years, first time I've mentioned it. The reason is to correct you Semp. I've now made that clear twice. Do not comment on my attitude. You can't even be arsed to read my posts.
The rest of us get what your saying. All you want is a fight, airplane to airplane. Your not asking anyone to fight a certain way other than it being in an airplane. You help train others so that there will be more players in airplanes and so better odds of finding a fight.
YES! Bless your cotton socks Fugitive! I thought I'd accidentally fell down a rabbit hole and ended up in the 'Deranged Imagitorium of the Criminally Infexible'.
We also understand that during the times you fly, if 3 guys are hiding in guns it COULD be 10% of the players on line.
The lowest I've experienced was 15 online total in the MA and this was about two weeks ago for about three hours. I even bombed a base for a while out of abject boredom. At one point I was trying to do ACM with my own bombs.
-
Another incident last night highlighted the need for more, harder, 88s. The 88's were taken out first and in one pass. Three spit 14s and a typhoon killed planes before breaking a 1000ft. The typhoon specialized in cutting planes down before gear was up. No effort was being made to capture the field.
I have seen one of these players post about trying to find a fight. Most interesting too, this same, well known player, abandoned his red comrades to land his kills.
-
No one thought to go from a base back and gain alt?
-
No one thought to go from a base back and gain alt?
Too much effort... :neener:
-
No one thought to go from a base back and gain alt?
Did that. As soon as you close in they run.
Like i posted before, Some are looking for a fight but there is a dirty element that are looking for easy. Those of you actually looking for a fight are getting dirty feet walking with those looking for an easy kill.
-
Dont bother with Fugitive. Even when he is wrong he is right and you'll never convince him otherwise.
Fixed. :aok