Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Skuzzy on June 24, 2016, 12:41:07 PM

Title: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Skuzzy on June 24, 2016, 12:41:07 PM
New version up (http://bbs.hitechcreations.com/smf/index.php/topic,379950.0.html)!

Please use this thread to post errors/issues with the Patch 27 DX11 version of the Aces High III Beta.  Thank you.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on June 24, 2016, 01:19:46 PM
Spit 1 is missing gauge needles,  trim indicators, ammo counters, and auto pilot lights. In DX9 it's the same except you can see the gauge needles.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: popeye on June 24, 2016, 05:45:24 PM
Application error.

The application was unable to start correctly ( 0xc000007b ).
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on June 24, 2016, 06:58:41 PM
Application error.

The application was unable to start correctly ( 0xc000007b ).
What he said.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: bustr on June 24, 2016, 07:03:44 PM
This might be relevant.

http://www.tenforums.com/gaming/9833-0xc000007b-error.html
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Blade on June 24, 2016, 09:58:07 PM
I think moon over reflect by sun.
(https://1.bp.blogspot.com/-Pr70_e5wMF8/V23xkz8Q3MI/AAAAAAAALCI/bEa-lwPIiVUxqlK95KmXEEPdHrwFqqNhgCLcB/s1600/ahbeta11-2016-06-25-10-27-19-92.jpg)
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Skuzzy on June 25, 2016, 06:17:52 AM
Application error.

The application was unable to start correctly ( 0xc000007b ).

Generally speaking the NVidia Quadro video cards do not do DirectX very well.  The driver you have installed is over two years old.  You might try updating it.

Does it run the DX9 version of the Beta?
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: popeye on June 25, 2016, 08:12:09 AM
Generally speaking the NVidia Quadro video cards do not do DirectX very well.  The driver you have installed is over two years old.  You might try updating it.

Does it run the DX9 version of the Beta?

Updated to latest driver.  Same problem.
Runs DX9 version ok.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on June 25, 2016, 12:06:01 PM
I updated my AMD driver last month or the month before. That fixed DX9 issues I was having but not for DX11.

AMD Radon HD 6850 series
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Pudgie on June 25, 2016, 02:58:49 PM
Ran Updater Patch Beta 26 to 27 after running Beta 25 to 26 when I got back home off vacation....all went w\o a hitch.

Beta 26 and Beta 27 Dx9 and Dx11 versions opened and exited just fine both offline and online.

Beta 26 and 27 Dx11 versions still show the same reported low FPS issues since patching up from Beta 21 to 22 forward ( low FPS in tower and the same low FPS issues during flight w\ the same double loping graphics motion w\ an occasional uptick in FPS back to normal FPS and smooth graphics motion).

I went and updated my AMD Crimson drivers from 16.5.3 to the latest 16.6.1 drivers and still getting the same FPS results.

But I may have finally figured out what the issue may be stemming from.

I believe the issue is coming from a conflict between a feature of the AMD Crimson drivers and Dx11 as used by the Beta software.

Since Crimson 16.3.2 driver series AMD has a Power Efficiency feature available (specifically for Hawaii and Fiji GPU's) in the Global driver that a user can use to either enable\disable the hardware level power optimizations available in the GPU (PowerTune 2.0). The default setting in the Crimson Global driver for Power Efficiency is enabled. This setting is not made available in any Crimson driver created game profile so a user can set this per game to either be enabled\disabled (I have Beta Dx9 and Dx11 versions set up as separate game profiles in Radeon Settings so that I can have the ability to make separate driver level setting changes if desired but currently both are set up identically as per Beta testing requirements).

It finally crossed my mind to go into Radeon Settings and disable this feature in the Global driver to test this then go into the Beta 27 Dx11 version and voila, all straightened out. In tower FPS came back up to the normal 68-72 as I've noted seeing in the Dx9 version and in flight FPS came back to the 79-80 w\ smooth graphics motion as I have noted seeing in the Dx9 version so now I know that something has changed w\ the Beta software using Dx11 since Beta 21 that is triggering the AMD Crimson Global driver PowerEfficiency feature to severely downclock GPU clock speeds both in tower and under game load to cause the FPS issues I have reported.

Beta software using Dx9 isn't affected at all by this feature, only all Beta software using Dx11 since Beta 21.

So going forward I will play using the Dx9 version of the Beta but will check the Dx11 version occasionally to see if this has been fixed since this feature is enabled in the AMD Crimson driver by default and will report back on what I find.

Yeah I know I can just turn this feature off but I think that this is something that Hitech and Co would like to know about.

 :salute
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Randall172 on June 25, 2016, 05:12:37 PM
not getting 120fps with my gtx 1080 card...
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Shuffler on June 25, 2016, 10:12:46 PM
not getting 120fps with my gtx 1080 card...

Did you count them??

You don't need 120fps...
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Chilli on June 25, 2016, 11:41:29 PM
not getting 120fps with my gtx 1080 card...

I doubt if anything that comes in a box will produce uber framerates in beta without tuning.  With tuning probably much better than 120fps.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Randall172 on June 26, 2016, 01:16:00 AM
Did you count them??

You don't need 120fps...

ive got this shiny 120fps moniter, and bought a $700 card + $400 processor all in the hope to max everything out with uber frames.

once you've played at 120hz you never want to go back. 120fps makes 60fps look similar to the difference between 60fps and 30fps

i neeeeed iittt
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Randall172 on June 26, 2016, 01:17:43 AM
I doubt if anything that comes in a box will produce uber framerates in beta without tuning.  With tuning probably much better than 120fps.

I mean my card came in a box from amazon, but my pc has been built in pieces, first my cpu, then my mobo. but not sure what you mean "in a box"
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Chilli on June 26, 2016, 08:10:20 AM
What I meant was that there is a slider for environment map that so far in beta, robs framerates and only produces updates to the reflection images (in other words, most folks simply set it to none).  Also, I specifically mentioned the box in reference to anything purchased and not specifically designed to overclock and super cool.  I don't know anyone that would sell you anything that any of the warranties from manufacturers had been broken.

Third point that I missed to make, is that in beta there are sometimes very good reasons for loss in framerates.  It is important that you do report your framerates during this process, but simply saying that they did not meet a benchmark that you had expected is not as helpful (although I get the feeling that was not your intention).

What I would do if I were you:


*This is from an earlier patch version, where HiTech was looking for framerate comparisons:

Now we test again with the changes,


With every thing disabled waffles machine went from 45 in the current patch to about 70 fps with the new optimization.

Turn VSync off in Video Settings.

Go to A1 of craterma


In Options/Grapic detail press default, so all ranges are set to default.

Disable ALL options ,

Set Environment map to None.

Press Ok.

Minimize the clip board and observe frame rate.
And post your FPS in this thread along with the FPS you had in the previous thread.

Thanks
Dale
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on June 26, 2016, 11:32:10 AM
Do you understand that Randall is using the latest and fastest consumer video card from nVidia? I'm surprised it isn't doing better then that but like you say, there might be any number of reasons.

I'm saving my pennys and waiting for the prices to come down to MSRPs on their 1070. It looks like I might have a longer wait then I thought, seeing the demand for these cards is so high.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on June 26, 2016, 11:48:33 AM
Do you understand that Randall is using the latest and fastest consumer video card from nVidia? I'm surprised it isn't doing better then that but like you say, there might be any number of reasons.

I'm guessing the reason is that the beta is not designed to always give 120 FPS with everything on max with current components. I'm sure Randall knows he can reduce some settings and get his target frame rate.

To me it makes sense to design the game with future hardware performance in mind.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on June 26, 2016, 12:24:14 PM
A couple of things I noticed in earlier patches and forget to report.

There are 2 lines on the ground in the WW1 terrain that meet around 955,2990,-222,-10.3,-4.4,-130.9

The rivers in the WW1 terrain are full of weeds.

Both issues are in both versions Dx9 and DX11.


Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on June 26, 2016, 01:13:07 PM
I have zoom toggle, zoom in, and zoom out, mapped to a throttle hat. The other 2 hat positions center TrackIR. Sometimes using the hat to zoom I find myself in the F5 external view. I can't reproduce it every time but it only happens using the zoom function.  It may be an issue with my Warthog throttle hat but it only happens in the DX11 version.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Randall172 on June 26, 2016, 05:55:37 PM
Heres my DxDiag, hopefully on launch it may be a bit more optimized im getting ~85-90fps steady, it might dip as low as 60 when low to the ground around friendly bases, while turning my head.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: bustr on June 26, 2016, 06:37:25 PM
Randall,

I found using the HiDef audio device for sound and playback visa HDMI reduced my FPS while connected to my digital TV\Monitor. I added a DVI adaptor to my HDMI cable and uninstalled the HiDef audio drivers which gave me back FPS. I'm using a Dolby playback USB headset with mic for sound. It's something to experiment with. 
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Skuzzy on June 27, 2016, 03:35:22 PM
Heres my DxDiag, hopefully on launch it may be a bit more optimized im getting ~85-90fps steady, it might dip as low as 60 when low to the ground around friendly bases, while turning my head.

Do you have two 1080 video cards installed?  DirectX thinks you do.  If your computer only has one card in it, then try removing the video card driver and install it again.  Check the information in DirectX and see if it still shows two cards.

This will cause performance and stability issues.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on June 27, 2016, 03:52:08 PM
Do you have two 1080 video cards installed?  DirectX thinks you do.  If your computer only has one card in it, then try removing the video card driver and install it again.  Check the information in DirectX and see if it still shows two cards.

This will cause performance and stability issues.

Isn't it showing the same card with 2 different monitors at different resolutions?
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: NatCigg on June 27, 2016, 04:02:14 PM
Application error.

The application was unable to start correctly ( 0xc000007b ).

same here
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Shuffler on June 27, 2016, 04:12:20 PM
Do you understand that Randall is using the latest and fastest consumer video card from nVidia? I'm surprised it isn't doing better then that but like you say, there might be any number of reasons.

I'm saving my pennys and waiting for the prices to come down to MSRPs on their 1070. It looks like I might have a longer wait then I thought, seeing the demand for these cards is so high.

You can take a 2000 hp engine in a truck and run it down the quarter and not get good times if it is not tuned right.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: bustr on June 27, 2016, 05:32:01 PM
Randall,

Are you supporting two monitors from one graphics card to play the game or have you installed two graphics cards in SLI? And are you connected with an HDMI cable so you can run sound out of the speakers in your monitor or a sound system for a home theater setup?
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Randall172 on June 27, 2016, 06:54:55 PM
I've got 1 card and two monitors, but I only run the game on the larger monitor.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Pudgie on June 27, 2016, 08:15:20 PM
Here are a couple of snippets of my box running the Beta 27 DX11 version to show the effects of the AMD Global PowerEfficiency setting in the Crimson 16.6.1 drivers on the GPU performance of my FuryX. Note: Both instances were ran between the same 2 airfields using the same air route and alt to make as close of an apples-to-apples comparison:

1st snippet is w\ PE enabled..........

(https://s31.postimg.org/vkaca8fpz/AMD_R9_Fury_X_Crimson_16_6_1_AHIII_Patch_27_Dx11.png) (https://postimg.org/image/vkaca8fpz/)



2nd snippet is w\ PE disabled...............

(https://s32.postimg.org/ib1iv8k81/AMD_R9_Fury_X_Crimson_16_6_1_AHIII_Patch_27_Dx11.png) (https://postimg.org/image/ib1iv8k81/)


As you can see, w\ PE enabled running Beta 27 Dx11 version the GPU clocks are being clocked down pretty heavy by PowerTune 2.0 thru AMD OverDrive due to driver reading the Beta graphical calls as low level (what PowerTune uses to calculate graphics load to then determine GPU power\clock speeds needed to match graphics draw call load = performance per watt) which is causing the low FPS, double loping graphics motion I posted on earlier. Note the GPU temps are low....due to PowerTune cutting power based on the driver read graphics draw calls sent to it from the Beta software.

Once PE is disabled the driver instructs the GPU to run at full clocks and power setting as set in driver (AMD OverDrive w\ PowerTune 2.0 bypassed) on the same Beta graphics draw calls as sent in the 1st snippet, the GPU performance is pretty much pegging the GPU clocks at 1050 and the FPS is pretty much pegged at 80 FPS (as controlled by AMD FRTC using AMD FreeSynch) and graphics motion is butter smooth.

When Beta 21 Dx11 version was being used the graph looked like the 1st snippet BUT the FPS was like the 2nd snippet as this snippet shows:

(https://s32.postimg.org/rr2gjvc9d/AMD_R9_Fury_X_Crimson_16_4_1_AHIII_Patch_21_Dx11.png) (https://postimg.org/image/rr2gjvc9d/)

This is why I keep saying that something has changed in the Beta software (most likely not the issue) OR in the version of Dx11 being used since Beta 21 (my hunch is riding here) that is causing the AMD driver's PowerTune 2.0 to heavily underpower the GPU starting w\ Beta 22 Dx11 forward. I have tested this across 3 Crimson drivers (16.4.1, 16.5.3, 16.6.1) and verified that the issue remained across all 3 drivers before I thought to disable PE in the AMD Crimson 16.6.1 drivers.

Continuing testing...................

 :salute
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: terrydew on June 28, 2016, 12:31:21 PM
All of the bugs and issues I listed re the rift cv1 in beta 26 are still there in 27.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: BowHTR on June 29, 2016, 07:39:06 AM
Still having this problem. If you're in flight and disable reflections, all of them disable, until you take off again and the gunsight reflection reappears. It will disappear if you enable and then disable them again.

This is for both dx9 and dx11.

Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: 8thJinx on June 29, 2016, 10:03:08 AM
I'm getting 112 fps with a GTX970 with environment map set to none.  With environment map set to 1, I get 91 fps.  Set to 2, I get 79 fps.  This is with all of the candy turned on.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: terrydew on June 29, 2016, 02:14:29 PM
I just tried the increase resolution trick with the Oculus debug tool and it appeared to make a difference in both better quality and lower fps. I am using a stock 980 so it would be even better with a 1080. I have read but haven't tried that you can do the same thing with the Rift and some games are giving you the option in the game.

I hope you can get the visuals squared away for the cv1 as it is really great.

Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on June 29, 2016, 11:39:59 PM
The "Display 2" here isn't another card, it's a second monitor.


(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=379951.0;attach=24806)
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on June 30, 2016, 03:13:24 AM
I replaced the current driver above with the Beta Crimson Driver.

This jpg shows what is apparently installed:
(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=379951.0;attach=24808)



Then I tried all three DX11 game versions I have on my hard drive as of today. ALL THREE immediately reported the same old error: snip... unable to start correctly (0x0000007b). ...


The second jpg is for Skuzzy in case it's helpful. The Crimson Driver porked my Desktop as severely as anything I've ever seen. Somehow AMD decided they should change the way scaling works with one monitor in landscape and a second one in portrait mode. Even my Task Bar vanished. After a couple of hours chasing things down, it's all fixed except reorganizing the icons on the desktop, until I reformat.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Bizman on June 30, 2016, 10:50:58 AM
I'm not sure if you'd need the AMD Drag and Drop Transcoding or AND Gaming Evolved App. Especially the latter sounds like a resource eating marketing crap.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on June 30, 2016, 11:23:19 AM
I'm not sure if you'd need the AMD Drag and Drop Transcoding or AND Gaming Evolved App. Especially the latter sounds like a resource eating marketing crap.
I was grabbing the screen shot and forgot to uncheck those two. I thought I'd already declined in an earlier dialog but clearly I missed unchecking them and they showed up in the installation. After testing for ah11, I uninstalled both as well as what looked like a second game store type exe by Raptor. I don't think everything was cleaned out in the uninstall process (Raptor) because sometimes a black square pops up on my screen for half a second. All very intrusive.

I was due for a reinstall on this box in the next few weeks anyway so the experimentation is worth the risks.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: BuckShot on June 30, 2016, 01:13:48 PM
Will 9 run better than 11 on my crappy PC?
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on June 30, 2016, 02:11:18 PM
Will 9 run better than 11 on my crappy PC?

Since you get both versions with the patch it should be easy for you to find out by trying them both.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: JimmyD3 on June 30, 2016, 06:58:37 PM
Logged into AvA for tank fights, unable to get the O Club to display and select sides.
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Chilli on June 30, 2016, 07:02:47 PM
You can type dot command:  .country 1  for Bishop, .country 2 for Knight, and .country 3 for Rook
Title: Re: Beta 27 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on July 01, 2016, 08:22:10 AM
Logged into AvA for tank fights, unable to get the O Club to display and select sides.
That must be a DX11 issue? I checked and it's working in DX9, unless you want to go to the CM country and that one is locked out.